GCC Code Coverage Report | |||||||||||||||||||||
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Line | Branch | Exec | Source |
1 |
/* |
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2 |
* The ManaPlus Client |
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3 |
* Copyright (C) 2004-2009 The Mana World Development Team |
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4 |
* Copyright (C) 2009-2010 The Mana Developers |
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5 |
* Copyright (C) 2011-2019 The ManaPlus Developers |
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6 |
* Copyright (C) 2019-2021 Andrei Karas |
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7 |
* |
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8 |
* This file is part of The ManaPlus Client. |
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9 |
* |
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10 |
* This program is free software; you can redistribute it and/or modify |
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11 |
* it under the terms of the GNU General Public License as published by |
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12 |
* the Free Software Foundation; either version 2 of the License, or |
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13 |
* any later version. |
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14 |
* |
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15 |
* This program is distributed in the hope that it will be useful, |
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16 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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18 |
* GNU General Public License for more details. |
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19 |
* |
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20 |
* You should have received a copy of the GNU General Public License |
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21 |
* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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22 |
*/ |
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23 |
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24 |
#include "resources/sprite/animatedsprite.h" |
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25 |
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26 |
#include "const/resources/spriteaction.h" |
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27 |
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28 |
#include "render/graphics.h" |
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29 |
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30 |
#include "resources/action.h" |
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31 |
#include "resources/delayedmanager.h" |
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32 |
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33 |
#include "resources/animation/animation.h" |
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34 |
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35 |
#include "resources/image/image.h" |
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36 |
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37 |
#include "resources/loaders/spritedefloader.h" |
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38 |
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39 |
#include "resources/resourcemanager/resourcemanager.h" |
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40 |
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41 |
#include "resources/sprite/animationdelayload.h" |
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42 |
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43 |
#include "utils/delete2.h" |
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44 |
#include "utils/likely.h" |
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45 |
#include "utils/mrand.h" |
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46 |
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47 |
#include "debug.h" |
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48 |
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49 |
bool AnimatedSprite::mEnableCache = false; |
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50 |
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51 |
1293 |
AnimatedSprite::AnimatedSprite(SpriteDef *restrict const sprite) : |
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52 |
mDirection(SpriteDirection::DOWN), |
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53 |
mLastTime(0), |
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54 |
mFrameIndex(0), |
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55 |
mFrameTime(0), |
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56 |
mSprite(sprite), |
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57 |
mAction(nullptr), |
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58 |
mAnimation(nullptr), |
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59 |
mFrame(nullptr), |
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60 |
mNumber(100), |
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61 |
mNumber1(100), |
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62 |
mDelayLoad(nullptr), |
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63 |
2586 |
mTerminated(false) |
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64 |
{ |
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65 |
1293 |
mAlpha = 1.0F; |
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66 |
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67 |
// Take possession of the sprite |
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68 |
if (mSprite != nullptr) |
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69 |
✗✗✓✗ |
1293 |
mSprite->incRef(); |
70 |
} |
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71 |
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72 |
1293 |
AnimatedSprite *AnimatedSprite::load(const std::string &restrict filename, |
|
73 |
const int variant) |
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74 |
{ |
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75 |
SpriteDef *restrict const s = Loader::getSprite( |
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76 |
1293 |
filename, variant); |
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77 |
✓✗ | 1293 |
if (s == nullptr) |
78 |
return nullptr; |
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79 |
2586 |
AnimatedSprite *restrict const as = new AnimatedSprite(s); |
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80 |
#ifdef DEBUG_ANIMATIONS |
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81 |
as->setSpriteName(filename); |
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82 |
#endif // DEBUG_ANIMATIONS |
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83 |
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84 |
1293 |
as->play(SpriteAction::STAND); |
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85 |
1293 |
s->decRef(); |
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86 |
1293 |
return as; |
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87 |
} |
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88 |
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89 |
AnimatedSprite *AnimatedSprite::delayedLoad(const std::string &restrict |
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90 |
filename, |
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91 |
const int variant) |
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92 |
{ |
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93 |
if (!mEnableCache) |
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94 |
return load(filename, variant); |
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95 |
Resource *restrict const res = ResourceManager::getFromCache( |
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96 |
filename, variant); |
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97 |
if (res != nullptr) |
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98 |
{ |
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99 |
res->decRef(); |
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100 |
return load(filename, variant); |
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101 |
} |
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102 |
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103 |
AnimatedSprite *restrict const as = new AnimatedSprite(nullptr); |
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104 |
#ifdef DEBUG_ANIMATIONS |
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105 |
as->setSpriteName(filename); |
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106 |
#endif // DEBUG_ANIMATIONS |
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107 |
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108 |
as->play(SpriteAction::STAND); |
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109 |
as->setDelayLoad(filename, variant); |
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110 |
return as; |
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111 |
} |
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112 |
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113 |
AnimatedSprite *AnimatedSprite::clone(const AnimatedSprite *restrict const |
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114 |
anim) |
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115 |
{ |
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116 |
if (anim == nullptr) |
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117 |
return nullptr; |
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118 |
AnimatedSprite *restrict const sprite = new AnimatedSprite(anim->mSprite); |
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119 |
#ifdef DEBUG_ANIMATIONS |
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120 |
sprite->setSpriteName(anim->getSpriteName()); |
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121 |
#endif // DEBUG_ANIMATIONS |
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122 |
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123 |
sprite->play(SpriteAction::STAND); |
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124 |
return sprite; |
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125 |
} |
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126 |
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127 |
3879 |
AnimatedSprite::~AnimatedSprite() |
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128 |
{ |
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129 |
✓✗ | 1293 |
if (mSprite != nullptr) |
130 |
{ |
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131 |
1293 |
mSprite->decRef(); |
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132 |
1293 |
mSprite = nullptr; |
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133 |
} |
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134 |
✗✓ | 1293 |
if (mDelayLoad != nullptr) |
135 |
{ |
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136 |
mDelayLoad->clearSprite(); |
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137 |
DelayedManager::removeDelayLoad(mDelayLoad); |
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138 |
delete2(mDelayLoad) |
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139 |
} |
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140 |
2586 |
} |
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141 |
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142 |
bool AnimatedSprite::reset() restrict2 |
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143 |
{ |
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144 |
const bool ret = mFrameIndex !=0 || |
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145 |
mFrameTime != 0 || |
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146 |
1294 |
mLastTime != 0; |
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147 |
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148 |
1294 |
mFrameIndex = 0; |
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149 |
1294 |
mFrameTime = 0; |
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150 |
1294 |
mLastTime = 0; |
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151 |
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152 |
✗✗✓✗ ✗✗ |
1294 |
if (mAnimation != nullptr) |
153 |
1294 |
mFrame = &mAnimation->mFrames[0]; |
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154 |
else |
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155 |
mFrame = nullptr; |
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156 |
return ret; |
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157 |
} |
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158 |
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159 |
1296 |
bool AnimatedSprite::play(const std::string &restrict spriteAction) restrict2 |
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160 |
{ |
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161 |
✗✓ | 1296 |
if (mSprite == nullptr) |
162 |
{ |
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163 |
if (mDelayLoad == nullptr) |
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164 |
return false; |
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165 |
mDelayLoad->setAction(spriteAction); |
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166 |
return true; |
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167 |
} |
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168 |
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169 |
1296 |
const Action *const action = mSprite->getAction(spriteAction, mNumber); |
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170 |
✓✗ | 1296 |
if (action == nullptr) |
171 |
return false; |
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172 |
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173 |
1296 |
mAction = action; |
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174 |
1296 |
const Animation *const animation = mAction->getAnimation(mDirection); |
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175 |
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176 |
✓✓✓✓ |
2592 |
if ((animation != nullptr) && |
177 |
✓✗✗✓ |
2590 |
animation != mAnimation && |
178 |
1294 |
animation->getLength() > 0) |
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179 |
{ |
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180 |
1294 |
mAnimation = animation; |
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181 |
reset(); |
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182 |
|||
183 |
return true; |
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184 |
} |
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185 |
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186 |
return false; |
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187 |
} |
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188 |
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189 |
16 |
bool AnimatedSprite::update(const int time) restrict2 |
|
190 |
{ |
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191 |
// Avoid freaking out at first frame or when tick_time overflows |
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192 |
✓✗✓✓ |
16 |
if (A_UNLIKELY(time < mLastTime || mLastTime == 0)) |
193 |
3 |
mLastTime = time; |
|
194 |
|||
195 |
// If not enough time has passed yet, do nothing |
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196 |
✓✓✓✗ |
16 |
if (time <= mLastTime || (mAnimation == nullptr)) |
197 |
return false; |
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198 |
|||
199 |
12 |
const unsigned int dt = time - mLastTime; |
|
200 |
12 |
mLastTime = time; |
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201 |
|||
202 |
12 |
const Animation *restrict const animation = mAnimation; |
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203 |
12 |
const Frame *restrict const frame = mFrame; |
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204 |
|||
205 |
✗✓ | 12 |
if (A_UNLIKELY(!updateCurrentAnimation(dt))) |
206 |
{ |
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207 |
// Animation finished, reset to default |
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208 |
play(SpriteAction::STAND); |
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209 |
mTerminated = true; |
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210 |
} |
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211 |
|||
212 |
// Make sure something actually changed |
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213 |
✓✗✓✓ |
12 |
return animation != mAnimation || frame != mFrame; |
214 |
} |
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215 |
|||
216 |
12 |
bool AnimatedSprite::updateCurrentAnimation(const unsigned int time) restrict2 |
|
217 |
{ |
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218 |
// move code from Animation::isTerminator(*mFrame) |
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219 |
✓✗✓✗ |
24 |
if (mFrame == nullptr || |
220 |
✗✓ | 24 |
mAnimation == nullptr || |
221 |
✗✗ | 12 |
(mFrame->image == nullptr && mFrame->type == FrameType::ANIMATION)) |
222 |
{ |
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223 |
return false; |
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224 |
} |
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225 |
|||
226 |
12 |
mFrameTime += time; |
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227 |
|||
228 |
✓✓ | 35 |
while ((mFrameTime > CAST_U32(mFrame->delay) && |
229 |
✓✓✓✓ |
38 |
mFrame->delay > 0) || |
230 |
15 |
(mFrame->type != FrameType::ANIMATION && |
|
231 |
mFrame->type != FrameType::PAUSE)) |
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232 |
{ |
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233 |
11 |
bool fail(true); |
|
234 |
11 |
mFrameTime -= CAST_U32(mFrame->delay); |
|
235 |
11 |
mFrameIndex++; |
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236 |
|||
237 |
✗✓ | 22 |
if (mFrameIndex >= CAST_U32(mAnimation->getLength())) |
238 |
mFrameIndex = 0; |
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239 |
|||
240 |
22 |
mFrame = &mAnimation->mFrames[mFrameIndex]; |
|
241 |
✓✓✗✓ ✓✓ |
12 |
if (mFrame->type == FrameType::LABEL && |
242 |
2 |
!mFrame->nextAction.empty()) |
|
243 |
{ |
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244 |
fail = false; |
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245 |
} |
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246 |
✓✓✗✓ ✓✓ |
12 |
else if (mFrame->type == FrameType::GOTO && |
247 |
4 |
!mFrame->nextAction.empty()) |
|
248 |
{ |
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249 |
2 |
const int rand = mFrame->rand; |
|
250 |
✓✓✗✓ ✓✓ |
4 |
if (rand == 100 || |
251 |
((rand != 0) && rand >= mrand() % 100)) |
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252 |
{ |
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253 |
✓✗ | 11 |
for (size_t i = 0; i < mAnimation->getLength(); i ++) |
254 |
{ |
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255 |
const Frame *restrict const frame = |
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256 |
8 |
&mAnimation->mFrames[i]; |
|
257 |
✓✓✗✓ ✓✓ |
5 |
if (frame->type == FrameType::LABEL && |
258 |
1 |
mFrame->nextAction == frame->nextAction) |
|
259 |
{ |
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260 |
1 |
mFrameIndex = CAST_U32(i); |
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261 |
✗✓ | 1 |
if (mFrameIndex >= CAST_U32( |
262 |
2 |
mAnimation->getLength())) |
|
263 |
{ |
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264 |
mFrameIndex = 0; |
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265 |
} |
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266 |
|||
267 |
2 |
mFrame = &mAnimation->mFrames[mFrameIndex]; |
|
268 |
|||
269 |
1 |
fail = false; |
|
270 |
1 |
break; |
|
271 |
} |
||
272 |
} |
||
273 |
} |
||
274 |
else |
||
275 |
{ |
||
276 |
fail = false; |
||
277 |
} |
||
278 |
} |
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279 |
✗✓✗✗ ✗✓ |
8 |
else if (mFrame->type == FrameType::JUMP && |
280 |
!mFrame->nextAction.empty()) |
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281 |
{ |
||
282 |
const int rand = mFrame->rand; |
||
283 |
if (rand == 100 || |
||
284 |
((rand != 0) && rand >= mrand() % 100)) |
||
285 |
{ |
||
286 |
play(mFrame->nextAction); |
||
287 |
return true; |
||
288 |
} |
||
289 |
} |
||
290 |
// copy code from Animation::isTerminator(*mFrame) |
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291 |
✗✓✗✗ |
8 |
else if ((mFrame->image == nullptr) && |
292 |
mFrame->type == FrameType::ANIMATION) |
||
293 |
{ |
||
294 |
const int rand = mFrame->rand; |
||
295 |
if (rand == 100 || |
||
296 |
((rand != 0) && rand >= mrand() % 100)) |
||
297 |
{ |
||
298 |
mAnimation = nullptr; |
||
299 |
mFrame = nullptr; |
||
300 |
return false; |
||
301 |
} |
||
302 |
} |
||
303 |
else |
||
304 |
{ |
||
305 |
8 |
const int rand = mFrame->rand; |
|
306 |
✓✓✗✓ ✓✓ |
9 |
if (rand == 100 || |
307 |
2 |
mFrameIndex >= CAST_U32(mAnimation->getLength())) |
|
308 |
{ |
||
309 |
fail = false; |
||
310 |
} |
||
311 |
else |
||
312 |
{ |
||
313 |
✗✓✗✗ ✗✓ |
1 |
if ((rand != 0) && mrand() % 100 <= rand) |
314 |
fail = false; |
||
315 |
} |
||
316 |
} |
||
317 |
✓✓ | 11 |
if (fail) |
318 |
{ |
||
319 |
✓✗ | 1 |
if (mFrame != nullptr) |
320 |
1 |
mFrameTime = mFrame->delay + 1; |
|
321 |
else |
||
322 |
mFrameTime ++; |
||
323 |
} |
||
324 |
} |
||
325 |
return true; |
||
326 |
} |
||
327 |
|||
328 |
void AnimatedSprite::draw(Graphics *restrict const graphics, |
||
329 |
const int posX, |
||
330 |
const int posY) const restrict2 |
||
331 |
{ |
||
332 |
FUNC_BLOCK("AnimatedSprite::draw", 1) |
||
333 |
if ((mFrame == nullptr) || (mFrame->image == nullptr)) |
||
334 |
return; |
||
335 |
|||
336 |
Image *restrict const image = mFrame->image; |
||
337 |
image->setAlpha(mAlpha); |
||
338 |
graphics->drawImage(image, |
||
339 |
posX + mFrame->offsetX, posY + mFrame->offsetY); |
||
340 |
} |
||
341 |
|||
342 |
void AnimatedSprite::drawRescaled(Graphics *restrict const graphics, |
||
343 |
const int posX, |
||
344 |
const int posY, |
||
345 |
const int dx, |
||
346 |
const int dy) const restrict2 |
||
347 |
{ |
||
348 |
if (mFrame == nullptr || |
||
349 |
mFrame->image == nullptr) |
||
350 |
{ |
||
351 |
return; |
||
352 |
} |
||
353 |
|||
354 |
Image *restrict const image = mFrame->image; |
||
355 |
image->setAlpha(mAlpha); |
||
356 |
graphics->drawRescaledImage(image, |
||
357 |
posX + mFrame->offsetX, |
||
358 |
posY + mFrame->offsetY, |
||
359 |
dx, |
||
360 |
dy); |
||
361 |
} |
||
362 |
|||
363 |
void AnimatedSprite::drawRaw(Graphics *restrict const graphics, |
||
364 |
const int posX, |
||
365 |
const int posY) const restrict2 |
||
366 |
{ |
||
367 |
if ((mFrame == nullptr) || (mFrame->image == nullptr)) |
||
368 |
return; |
||
369 |
|||
370 |
Image *restrict const image = mFrame->image; |
||
371 |
image->setAlpha(mAlpha); |
||
372 |
graphics->drawImage(image, |
||
373 |
posX, |
||
374 |
posY); |
||
375 |
} |
||
376 |
|||
377 |
bool AnimatedSprite::setSpriteDirection(const SpriteDirection::Type direction) |
||
378 |
restrict2 |
||
379 |
{ |
||
380 |
if (mDirection != direction) |
||
381 |
{ |
||
382 |
mDirection = direction; |
||
383 |
|||
384 |
if (mAction == nullptr) |
||
385 |
return false; |
||
386 |
|||
387 |
const Animation *restrict const animation = |
||
388 |
mAction->getAnimation(mDirection); |
||
389 |
|||
390 |
if ((animation != nullptr) && |
||
391 |
animation != mAnimation && |
||
392 |
animation->getLength() > 0) |
||
393 |
{ |
||
394 |
mAnimation = animation; |
||
395 |
reset(); |
||
396 |
} |
||
397 |
|||
398 |
return true; |
||
399 |
} |
||
400 |
|||
401 |
return false; |
||
402 |
} |
||
403 |
|||
404 |
unsigned int AnimatedSprite::getFrameCount() const restrict2 |
||
405 |
{ |
||
406 |
if (mAnimation != nullptr) |
||
407 |
return CAST_U32(mAnimation->getLength()); |
||
408 |
return 0; |
||
409 |
} |
||
410 |
|||
411 |
int AnimatedSprite::getWidth() const restrict2 |
||
412 |
{ |
||
413 |
if ((mFrame != nullptr) && (mFrame->image != nullptr)) |
||
414 |
return mFrame->image->mBounds.w; |
||
415 |
return 0; |
||
416 |
} |
||
417 |
|||
418 |
int AnimatedSprite::getHeight() const restrict2 |
||
419 |
{ |
||
420 |
if ((mFrame != nullptr) && (mFrame->image != nullptr)) |
||
421 |
return mFrame->image->mBounds.h; |
||
422 |
return 0; |
||
423 |
} |
||
424 |
|||
425 |
std::string AnimatedSprite::getIdPath() const restrict2 |
||
426 |
{ |
||
427 |
if (mSprite == nullptr) |
||
428 |
return ""; |
||
429 |
return mSprite->mIdPath; |
||
430 |
} |
||
431 |
|||
432 |
const Image* AnimatedSprite::getImage() const restrict2 noexcept2 |
||
433 |
{ |
||
434 |
return mFrame != nullptr ? mFrame->image : nullptr; |
||
435 |
} |
||
436 |
|||
437 |
void AnimatedSprite::setAlpha(float alpha) restrict2 |
||
438 |
{ |
||
439 |
mAlpha = alpha; |
||
440 |
|||
441 |
if (mFrame != nullptr) |
||
442 |
{ |
||
443 |
Image *restrict const image = mFrame->image; |
||
444 |
if (image != nullptr) |
||
445 |
image->setAlpha(mAlpha); |
||
446 |
} |
||
447 |
} |
||
448 |
|||
449 |
const void *AnimatedSprite::getHash() const restrict2 |
||
450 |
{ |
||
451 |
if (mFrame != nullptr) |
||
452 |
return mFrame; |
||
453 |
return this; |
||
454 |
} |
||
455 |
|||
456 |
bool AnimatedSprite::updateNumber(const unsigned num) restrict2 |
||
457 |
{ |
||
458 |
if (mSprite == nullptr) |
||
459 |
return false; |
||
460 |
|||
461 |
if (mNumber1 != num) |
||
462 |
{ |
||
463 |
mNumber1 = num; |
||
464 |
mNumber = mSprite->findNumber(num); |
||
465 |
if (mNumber == 0U) |
||
466 |
{ |
||
467 |
mNumber = 100; |
||
468 |
return false; |
||
469 |
} |
||
470 |
return true; |
||
471 |
} |
||
472 |
return false; |
||
473 |
} |
||
474 |
|||
475 |
void AnimatedSprite::setDelayLoad(const std::string &restrict filename, |
||
476 |
const int variant) restrict2 |
||
477 |
{ |
||
478 |
if (mDelayLoad != nullptr) |
||
479 |
{ |
||
480 |
mDelayLoad->clearSprite(); |
||
481 |
DelayedManager::removeDelayLoad(mDelayLoad); |
||
482 |
delete mDelayLoad; |
||
483 |
} |
||
484 |
mDelayLoad = new AnimationDelayLoad(filename, variant, this); |
||
485 |
DelayedManager::addDelayedAnimation(mDelayLoad); |
||
486 |
✓✗✓✗ |
3 |
} |
Generated by: GCOVR (Version 3.3) |