GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/resources/loaders/shaderloader.cpp Lines: 0 10 0.0 %
Date: 2021-03-17 Branches: 0 10 0.0 %

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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2004-2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  The Mana Developers
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 *  Copyright (C) 2011-2019  The ManaPlus Developers
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 *  Copyright (C) 2019-2021  Andrei Karas
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifdef USE_OPENGL
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#include "utils/checkutils.h"
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#include "render/shaders/shader.h"
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#include "render/shaders/shadersmanager.h"
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#include "resources/loaders/shaderloader.h"
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#include "resources/resourcemanager/resourcemanager.h"
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#include "debug.h"
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namespace
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{
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    struct ShaderLoader final
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    {
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        A_DEFAULT_COPY(ShaderLoader)
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        const std::string name;
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        const unsigned int type;
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        static Resource *load(const void *const v)
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        {
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            if (v == nullptr)
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                return nullptr;
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            const ShaderLoader *const rl
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                = static_cast<const ShaderLoader *>(v);
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            Shader *const resource = shaders.createShader(rl->type, rl->name);
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            if (resource == nullptr)
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                reportAlways("Shader creation error: %s", rl->name.c_str())
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            return resource;
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        }
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    };
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}  // namespace
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Resource *Loader::getShader(const unsigned int type,
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                            const std::string &name)
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{
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    ShaderLoader rl = { name, type };
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    return ResourceManager::get("shader_" + name, ShaderLoader::load, &rl);
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}
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#endif  // USE_OPENGL