GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/resources/itemtypemapdata.h Lines: 2 2 100.0 %
Date: 2021-03-17 Branches: 52 104 50.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2014-2019  The ManaPlus Developers
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 *  Copyright (C) 2019-2021  Andrei Karas
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifndef RESOURCES_ITEMTYPEMAPDATA_H
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#define RESOURCES_ITEMTYPEMAPDATA_H
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#include "utils/gettext.h"
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#include "resources/itemtypemap.h"
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#include "localconsts.h"
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ItemTypeMap itemTypeMap[] =
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{
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    {"generic", ItemDbType::UNUSABLE,
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        std::string(), std::string()
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    },
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    {"other", ItemDbType::UNUSABLE,
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        // TRANSLATORS: inventory button
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        N_("Use"), N_("Use")
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    },
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    {"usable", ItemDbType::USABLE,
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        // TRANSLATORS: inventory button
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        N_("Use"), N_("Use")
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    },
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    {"equip-1hand", ItemDbType::EQUIPMENT_ONE_HAND_WEAPON,
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        // TRANSLATORS: inventory button
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        N_("Equip"), N_("Unequip")
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    },
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    {"equip-2hand", ItemDbType::EQUIPMENT_TWO_HANDS_WEAPON,
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        // TRANSLATORS: inventory button
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        N_("Equip"), N_("Unequip")
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    },
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    {"equip-torso", ItemDbType::EQUIPMENT_TORSO,
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        // TRANSLATORS: inventory button
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        N_("Equip"), N_("Unequip")
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    },
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    {"equip-arms", ItemDbType::EQUIPMENT_ARMS,
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        // TRANSLATORS: inventory button
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        N_("Equip"), N_("Unequip")
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    },
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    {"equip-head", ItemDbType::EQUIPMENT_HEAD,
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        // TRANSLATORS: inventory button
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        N_("Equip"), N_("Unequip")
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    },
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    {"equip-legs", ItemDbType::EQUIPMENT_LEGS,
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        // TRANSLATORS: inventory button
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        N_("Equip"), N_("Unequip")
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    },
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    {"equip-shield", ItemDbType::EQUIPMENT_SHIELD,
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        // TRANSLATORS: inventory button
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        N_("Equip"), N_("Unequip")
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    },
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    {"equip-ring", ItemDbType::EQUIPMENT_RING,
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        // TRANSLATORS: inventory button
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        N_("Equip"), N_("Unequip")
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    },
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    {"equip-charm", ItemDbType::EQUIPMENT_CHARM,
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        // TRANSLATORS: inventory button
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        N_("Equip"), N_("Unequip")
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    },
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    {"equip-necklace", ItemDbType::EQUIPMENT_NECKLACE,
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        // TRANSLATORS: inventory button
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        N_("Equip"), N_("Unequip")
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    },
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    {"equip-neck", ItemDbType::EQUIPMENT_NECKLACE,
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        // TRANSLATORS: inventory button
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        N_("Equip"), N_("Unequip")
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    },
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    {"equip-feet", ItemDbType::EQUIPMENT_FEET,
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        // TRANSLATORS: inventory button
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        N_("Equip"), N_("Unequip")
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    },
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    {"equip-ammo", ItemDbType::EQUIPMENT_AMMO,
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        // TRANSLATORS: inventory button
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        N_("Equip"), N_("Unequip")
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    },
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    {"card", ItemDbType::CARD,
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        // TRANSLATORS: inventory button
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        N_("Insert"), std::string()
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    },
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    {"racesprite", ItemDbType::SPRITE_RACE,
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        std::string(), std::string()
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    },
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    {"hairsprite", ItemDbType::SPRITE_HAIR,
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        std::string(), std::string()
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    }
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};
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#endif  // RESOURCES_ITEMTYPEMAPDATA_H