GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/resources/attack.h Lines: 10 10 100.0 %
Date: 2021-03-17 Branches: 0 0 0.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2004-2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  The Mana Developers
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 *  Copyright (C) 2011-2019  The ManaPlus Developers
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 *  Copyright (C) 2019-2021  Andrei Karas
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifndef RESOURCES_ATTACK_H
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#define RESOURCES_ATTACK_H
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#include "resources/missileinfo.h"
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struct Attack final
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{
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    std::string mAction;
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    std::string mSkyAction;
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    std::string mWaterAction;
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    std::string mRideAction;
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    int mEffectId;
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    int mHitEffectId;
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    int mCriticalHitEffectId;
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    int mMissEffectId;
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    MissileInfo mMissile;
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    Attack(const std::string &action,
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           const std::string &skyAction,
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           const std::string &waterAction,
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           const std::string &rideAction,
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           const int effectId,
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           const int hitEffectId,
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           const int criticalHitEffectId,
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           const int missEffectId,
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           const std::string &missileParticle,
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           const float missileZ,
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           const float missileSpeed,
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           const float missileDieDistance,
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           const int missileLifeTime) :
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        mAction(action),
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        mSkyAction(skyAction),
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        mWaterAction(waterAction),
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        mRideAction(rideAction),
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        mEffectId(effectId),
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        mHitEffectId(hitEffectId),
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        mCriticalHitEffectId(criticalHitEffectId),
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        mMissEffectId(missEffectId),
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        mMissile()
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    {
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        mMissile.particle = missileParticle;
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        mMissile.z = missileZ;
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        mMissile.speed = missileSpeed;
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        mMissile.dieDistance = missileDieDistance;
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        mMissile.lifeTime = missileLifeTime;
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    }
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    A_DELETE_COPY(Attack)
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};
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#endif  // RESOURCES_ATTACK_H