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    /*  | 
    
    
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     *  The ManaPlus Client  | 
    
    
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     *  Copyright (C) 2004-2009  The Mana World Development Team  | 
    
    
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     *  Copyright (C) 2009-2010  The Mana Developers  | 
    
    
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     *  Copyright (C) 2011-2019  The ManaPlus Developers  | 
    
    
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     *  Copyright (C) 2019-2021  Andrei Karas  | 
    
    
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     *  | 
    
    
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     *  This file is part of The ManaPlus Client.  | 
    
    
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     *  | 
    
    
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     *  This program is free software; you can redistribute it and/or modify  | 
    
    
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     *  it under the terms of the GNU General Public License as published by  | 
    
    
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     *  the Free Software Foundation; either version 2 of the License, or  | 
    
    
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     *  any later version.  | 
    
    
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     *  | 
    
    
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     *  This program is distributed in the hope that it will be useful,  | 
    
    
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     *  but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
    
    
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     *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
    
    
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     *  GNU General Public License for more details.  | 
    
    
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     *  | 
    
    
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     *  You should have received a copy of the GNU General Public License  | 
    
    
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     *  along with this program.  If not, see <http://www.gnu.org/licenses/>.  | 
    
    
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     */  | 
    
    
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    #ifdef USE_OPENGL  | 
    
    
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    #if !defined(ANDROID) && !defined(__native_client__) && !defined(__SWITCH__)  | 
    
    
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    #include "render/normalopenglgraphics.h"  | 
    
    
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    #ifdef OPENGLERRORS  | 
    
    
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    #include "graphicsmanager.h"  | 
    
    
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    #endif  // OPENGLERRORS  | 
    
    
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    #ifdef DEBUG_OPENGL  | 
    
    
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    #include "render/opengl/mgl.h"  | 
    
    
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    #endif  // DEBUG_OPENGL  | 
    
    
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    #include "render/vertexes/imagecollection.h"  | 
    
    
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    #include "resources/imagerect.h"  | 
    
    
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    #include "resources/openglimagehelper.h"  | 
    
    
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    #include "resources/image/image.h"  | 
    
    
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    #include "utils/sdlcheckutils.h"  | 
    
    
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    #include "debug.h"  | 
    
    
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    #define vertFill2D(tVar, vVar, x1, y1, x2, y2, dstX, dstY, w, h) \  | 
    
    
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        tVar[vp + 0] = x1; \  | 
    
    
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        tVar[vp + 1] = y1; \  | 
    
    
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        tVar[vp + 2] = x2; \  | 
    
    
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        tVar[vp + 3] = y1; \  | 
    
    
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        tVar[vp + 4] = x2; \  | 
    
    
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        tVar[vp + 5] = y2; \  | 
    
    
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        tVar[vp + 6] = x1; \  | 
    
    
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        tVar[vp + 7] = y2; \  | 
    
    
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        vVar[vp + 0] = dstX; \  | 
    
    
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        vVar[vp + 1] = dstY; \  | 
    
    
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        vVar[vp + 2] = dstX + w; \  | 
    
    
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        vVar[vp + 3] = dstY; \  | 
    
    
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        vVar[vp + 4] = dstX + w; \  | 
    
    
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        vVar[vp + 5] = dstY + h; \  | 
    
    
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        vVar[vp + 6] = dstX; \  | 
    
    
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        vVar[vp + 7] = dstY + h  | 
    
    
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    #define vertFillNv(tVar, vVar, srcX, srcY, dstX, dstY, w, h) \  | 
    
    
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        tVar[vp + 0] = srcX; \  | 
    
    
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        tVar[vp + 1] = srcY; \  | 
    
    
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        tVar[vp + 2] = srcX + w; \  | 
    
    
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        tVar[vp + 3] = srcY; \  | 
    
    
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        tVar[vp + 4] = srcX + w; \  | 
    
    
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        tVar[vp + 5] = srcY + h; \  | 
    
    
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        tVar[vp + 6] = srcX; \  | 
    
    
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        tVar[vp + 7] = srcY + h; \  | 
    
    
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        vVar[vp + 0] = dstX; \  | 
    
    
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        vVar[vp + 1] = dstY; \  | 
    
    
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        vVar[vp + 2] = dstX + w; \  | 
    
    
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        vVar[vp + 3] = dstY; \  | 
    
    
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        vVar[vp + 4] = dstX + w; \  | 
    
    
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        vVar[vp + 5] = dstY + h; \  | 
    
    
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        vVar[vp + 6] = dstX; \  | 
    
    
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        vVar[vp + 7] = dstY + h  | 
    
    
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    namespace  | 
    
    
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    { | 
    
    
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        const void *vertPtr = nullptr;  | 
    
    
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    }  // namespace  | 
    
    
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    GLuint NormalOpenGLGraphics::mTextureBinded = 0;  | 
    
    
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    #ifdef DEBUG_DRAW_CALLS  | 
    
    
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    unsigned int NormalOpenGLGraphics::mDrawCalls = 0;  | 
    
    
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    unsigned int NormalOpenGLGraphics::mLastDrawCalls = 0;  | 
    
    
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    #endif  // DEBUG_DRAW_CALLS  | 
    
    
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    #ifdef DEBUG_BIND_TEXTURE  | 
    
    
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    unsigned int NormalOpenGLGraphics::mBinds = 0;  | 
    
    
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    unsigned int NormalOpenGLGraphics::mLastBinds = 0;  | 
    
    
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    #endif  // DEBUG_BIND_TEXTURE  | 
    
    
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    NormalOpenGLGraphics::NormalOpenGLGraphics() :  | 
    
    
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        mFloatTexArray(nullptr),  | 
    
    
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        mIntTexArray(nullptr),  | 
    
    
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        mIntVertArray(nullptr),  | 
    
    
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        mFloatTexArrayCached(nullptr),  | 
    
    
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        mIntTexArrayCached(nullptr),  | 
    
    
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        mIntVertArrayCached(nullptr),  | 
    
    
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        mAlphaCached(1.0F),  | 
    
    
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        mVpCached(0),  | 
    
    
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        mTexture(false),  | 
    
    
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        mIsByteColor(false),  | 
    
    
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        mByteColor(),  | 
    
    
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        mImageCached(0),  | 
    
    
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        mFloatColor(1.0F),  | 
    
    
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        mMaxVertices(500),  | 
    
    
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        mColorAlpha(false),  | 
    
    
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    #ifdef DEBUG_BIND_TEXTURE  | 
    
    
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        mOldTexture(),  | 
    
    
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        mOldTextureId(0),  | 
    
    
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    #endif  // DEBUG_BIND_TEXTURE  | 
    
    
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        mFbo()  | 
    
    
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    { | 
    
    
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        mOpenGL = RENDER_NORMAL_OPENGL;  | 
    
    
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        mName = "normal OpenGL";  | 
    
    
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    }  | 
    
    
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    NormalOpenGLGraphics::~NormalOpenGLGraphics()  | 
    
    
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    { | 
    
    
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        deleteArraysInternal();  | 
    
    
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    }  | 
    
    
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    void NormalOpenGLGraphics::initArrays(const int vertCount) restrict2  | 
    
    
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    { | 
    
    
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        mMaxVertices = vertCount;  | 
    
    
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        if (mMaxVertices < 500)  | 
    
    
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            mMaxVertices = 500;  | 
    
    
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        else if (mMaxVertices > 1024)  | 
    
    
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            mMaxVertices = 1024;  | 
    
    
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        // need alocate small size, after if limit reached reallocate to double size  | 
    
    
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        vertexBufSize = mMaxVertices;  | 
    
    
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        const size_t sz = mMaxVertices * 4 + 30;  | 
    
    
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        if (mFloatTexArray == nullptr)  | 
    
    
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            mFloatTexArray = new GLfloat[sz];  | 
    
    
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        if (mIntTexArray == nullptr)  | 
    
    
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            mIntTexArray = new GLint[sz];  | 
    
    
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        if (mIntVertArray == nullptr)  | 
    
    
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            mIntVertArray = new GLint[sz];  | 
    
    
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        if (mFloatTexArrayCached == nullptr)  | 
    
    
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            mFloatTexArrayCached = new GLfloat[sz];  | 
    
    
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        if (mIntTexArrayCached == nullptr)  | 
    
    
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            mIntTexArrayCached = new GLint[sz];  | 
    
    
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        if (mIntVertArrayCached == nullptr)  | 
    
    
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            mIntVertArrayCached = new GLint[sz];  | 
    
    
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    }  | 
    
    
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    void NormalOpenGLGraphics::deleteArrays() restrict2  | 
    
    
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    { | 
    
    
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        deleteArraysInternal();  | 
    
    
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    }  | 
    
    
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    void NormalOpenGLGraphics::deleteArraysInternal() restrict2  | 
    
    
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    { | 
    
    
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        delete [] mFloatTexArray;  | 
    
    
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        mFloatTexArray = nullptr;  | 
    
    
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        delete [] mIntTexArray;  | 
    
    
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        mIntTexArray = nullptr;  | 
    
    
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        delete [] mIntVertArray;  | 
    
    
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        mIntVertArray = nullptr;  | 
    
    
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        delete [] mFloatTexArrayCached;  | 
    
    
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        mFloatTexArrayCached = nullptr;  | 
    
    
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        delete [] mIntTexArrayCached;  | 
    
    
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        mIntTexArrayCached = nullptr;  | 
    
    
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        delete [] mIntVertArrayCached;  | 
    
    
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        mIntVertArrayCached = nullptr;  | 
    
    
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    }  | 
    
    
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    bool NormalOpenGLGraphics::setVideoMode(const int w, const int h,  | 
    
    
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                                            const int scale,  | 
    
    
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                                            const int bpp,  | 
    
    
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                                            const bool fs,  | 
    
    
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                                            const bool hwaccel,  | 
    
    
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                                            const bool resize,  | 
    
    
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                                            const bool noFrame,  | 
    
    
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                                            const bool allowHighDPI) restrict2  | 
    
    
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    { | 
    
    
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        setMainFlags(w, h,  | 
    
    
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            scale,  | 
    
    
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            bpp,  | 
    
    
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            fs,  | 
    
    
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            hwaccel,  | 
    
    
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            resize,  | 
    
    
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            noFrame,  | 
    
    
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            allowHighDPI);  | 
    
    
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        return setOpenGLMode();  | 
    
    
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    }  | 
    
    
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    static inline void bindPointerIntFloat(const GLint *restrict const vert,  | 
    
    
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                                           const GLfloat *restrict const tex)  | 
    
    
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                                           A_INLINE;  | 
    
    
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    static inline void bindPointerIntFloat(const GLint *restrict const vert,  | 
    
    
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                                           const GLfloat *restrict const tex)  | 
    
    
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    { | 
    
    
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        if (vertPtr != vert)  | 
    
    
    206  | 
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        { | 
    
    
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            vertPtr = vert;  | 
    
    
    208  | 
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            glVertexPointer(2, GL_INT, 0, vert);  | 
    
    
    209  | 
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            glTexCoordPointer(2, GL_FLOAT, 0, tex);  | 
    
    
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        }  | 
    
    
    211  | 
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    }  | 
    
    
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    static inline void bindPointerInt(const GLint *restrict const vert,  | 
    
    
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                                      const GLint *restrict const tex) A_INLINE;  | 
    
    
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    static inline void bindPointerInt(const GLint *restrict const vert,  | 
    
    
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                                      const GLint *restrict const tex)  | 
    
    
    218  | 
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    { | 
    
    
    219  | 
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        if (vertPtr != vert)  | 
    
    
    220  | 
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        { | 
    
    
    221  | 
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            vertPtr = vert;  | 
    
    
    222  | 
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            glVertexPointer(2, GL_INT, 0, vert);  | 
    
    
    223  | 
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            glTexCoordPointer(2, GL_INT, 0, tex);  | 
    
    
    224  | 
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        }  | 
    
    
    225  | 
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    }  | 
    
    
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    static inline void drawQuad(const Image *restrict const image,  | 
    
    
    228  | 
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                                const int srcX, const int srcY,  | 
    
    
    229  | 
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                                const int dstX, const int dstY,  | 
    
    
    230  | 
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                                const int width, const int height)  | 
    
    
    231  | 
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                                A_NONNULL(1) A_INLINE;  | 
    
    
    232  | 
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    233  | 
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    static inline void drawQuad(const Image *restrict const image,  | 
    
    
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                                const int srcX, const int srcY,  | 
    
    
    235  | 
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                                const int dstX, const int dstY,  | 
    
    
    236  | 
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                                const int width, const int height)  | 
    
    
    237  | 
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    { | 
    
    
    238  | 
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        if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)  | 
    
    
    239  | 
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        { | 
    
    
    240  | 
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            const float tw = static_cast<float>(image->mTexWidth);  | 
    
    
    241  | 
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            const float th = static_cast<float>(image->mTexHeight);  | 
    
    
    242  | 
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            // Find OpenGL normalized texture coordinates.  | 
    
    
    243  | 
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            const float texX1 = static_cast<float>(srcX) / tw;  | 
    
    
    244  | 
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            const float texY1 = static_cast<float>(srcY) / th;  | 
    
    
    245  | 
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            const float texX2 = static_cast<float>(srcX + width) / tw;  | 
    
    
    246  | 
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            const float texY2 = static_cast<float>(srcY + height) / th;  | 
    
    
    247  | 
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    248  | 
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            GLfloat tex[] =  | 
    
    
    249  | 
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            { | 
    
    
    250  | 
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                texX1, texY1,  | 
    
    
    251  | 
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                texX2, texY1,  | 
    
    
    252  | 
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                texX2, texY2,  | 
    
    
    253  | 
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                texX1, texY2  | 
    
    
    254  | 
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            };  | 
    
    
    255  | 
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    256  | 
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            GLint vert[] =  | 
    
    
    257  | 
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            { | 
    
    
    258  | 
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                dstX, dstY,  | 
    
    
    259  | 
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                dstX + width, dstY,  | 
    
    
    260  | 
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                dstX + width, dstY + height,  | 
    
    
    261  | 
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                dstX, dstY + height  | 
    
    
    262  | 
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            };  | 
    
    
    263  | 
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    264  | 
     | 
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            bindPointerIntFloat(&vert[0], &tex[0]);  | 
    
    
    265  | 
     | 
     | 
    #ifdef DEBUG_DRAW_CALLS  | 
    
    
    266  | 
     | 
     | 
            NormalOpenGLGraphics::mDrawCalls ++;  | 
    
    
    267  | 
     | 
     | 
    #endif  // DEBUG_DRAW_CALLS  | 
    
    
    268  | 
     | 
     | 
     | 
    
    
    269  | 
     | 
     | 
            glDrawArrays(GL_QUADS, 0, 4);  | 
    
    
    270  | 
     | 
     | 
    #ifdef OPENGLERRORS  | 
    
    
    271  | 
     | 
     | 
            graphicsManager.logError();  | 
    
    
    272  | 
     | 
     | 
    #endif  // OPENGLERRORS  | 
    
    
    273  | 
     | 
     | 
        }  | 
    
    
    274  | 
     | 
     | 
        else  | 
    
    
    275  | 
     | 
     | 
        { | 
    
    
    276  | 
     | 
     | 
            GLint tex[] =  | 
    
    
    277  | 
     | 
     | 
            { | 
    
    
    278  | 
     | 
     | 
                srcX, srcY,  | 
    
    
    279  | 
     | 
     | 
                srcX + width, srcY,  | 
    
    
    280  | 
     | 
     | 
                srcX + width, srcY + height,  | 
    
    
    281  | 
     | 
     | 
                srcX, srcY + height  | 
    
    
    282  | 
     | 
     | 
            };  | 
    
    
    283  | 
     | 
     | 
            GLint vert[] =  | 
    
    
    284  | 
     | 
     | 
            { | 
    
    
    285  | 
     | 
     | 
                dstX, dstY,  | 
    
    
    286  | 
     | 
     | 
                dstX + width, dstY,  | 
    
    
    287  | 
     | 
     | 
                dstX + width, dstY + height,  | 
    
    
    288  | 
     | 
     | 
                dstX, dstY + height  | 
    
    
    289  | 
     | 
     | 
            };  | 
    
    
    290  | 
     | 
     | 
     | 
    
    
    291  | 
     | 
     | 
            bindPointerInt(&vert[0], &tex[0]);  | 
    
    
    292  | 
     | 
     | 
    #ifdef DEBUG_DRAW_CALLS  | 
    
    
    293  | 
     | 
     | 
            NormalOpenGLGraphics::mDrawCalls ++;  | 
    
    
    294  | 
     | 
     | 
    #endif  // DEBUG_DRAW_CALLS  | 
    
    
    295  | 
     | 
     | 
     | 
    
    
    296  | 
     | 
     | 
            glDrawArrays(GL_QUADS, 0, 4);  | 
    
    
    297  | 
     | 
     | 
    #ifdef OPENGLERRORS  | 
    
    
    298  | 
     | 
     | 
            graphicsManager.logError();  | 
    
    
    299  | 
     | 
     | 
    #endif  // OPENGLERRORS  | 
    
    
    300  | 
     | 
     | 
        }  | 
    
    
    301  | 
     | 
     | 
    }  | 
    
    
    302  | 
     | 
     | 
     | 
    
    
    303  | 
     | 
     | 
    static inline void drawRescaledQuad(const Image *restrict const image,  | 
    
    
    304  | 
     | 
     | 
                                        const int srcX, const int srcY,  | 
    
    
    305  | 
     | 
     | 
                                        const int dstX, const int dstY,  | 
    
    
    306  | 
     | 
     | 
                                        const int width, const int height,  | 
    
    
    307  | 
     | 
     | 
                                        const int desiredWidth,  | 
    
    
    308  | 
     | 
     | 
                                        const int desiredHeight)  | 
    
    
    309  | 
     | 
     | 
                                        A_NONNULL(1) A_INLINE;  | 
    
    
    310  | 
     | 
     | 
     | 
    
    
    311  | 
     | 
     | 
    static inline void drawRescaledQuad(const Image *restrict const image,  | 
    
    
    312  | 
     | 
     | 
                                        const int srcX, const int srcY,  | 
    
    
    313  | 
     | 
     | 
                                        const int dstX, const int dstY,  | 
    
    
    314  | 
     | 
     | 
                                        const int width, const int height,  | 
    
    
    315  | 
     | 
     | 
                                        const int desiredWidth,  | 
    
    
    316  | 
     | 
     | 
                                        const int desiredHeight)  | 
    
    
    317  | 
     | 
     | 
    { | 
    
    
    318  | 
     | 
     | 
        if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)  | 
    
    
    319  | 
     | 
     | 
        { | 
    
    
    320  | 
     | 
     | 
            const float tw = static_cast<float>(image->mTexWidth);  | 
    
    
    321  | 
     | 
     | 
            const float th = static_cast<float>(image->mTexHeight);  | 
    
    
    322  | 
     | 
     | 
            // Find OpenGL normalized texture coordinates.  | 
    
    
    323  | 
     | 
     | 
            const float texX1 = static_cast<float>(srcX) / tw;  | 
    
    
    324  | 
     | 
     | 
            const float texY1 = static_cast<float>(srcY) / th;  | 
    
    
    325  | 
     | 
     | 
            const float texX2 = static_cast<float>(srcX + width) / tw;  | 
    
    
    326  | 
     | 
     | 
            const float texY2 = static_cast<float>(srcY + height) / th;  | 
    
    
    327  | 
     | 
     | 
     | 
    
    
    328  | 
     | 
     | 
            GLfloat tex[] =  | 
    
    
    329  | 
     | 
     | 
            { | 
    
    
    330  | 
     | 
     | 
                texX1, texY1,  | 
    
    
    331  | 
     | 
     | 
                texX2, texY1,  | 
    
    
    332  | 
     | 
     | 
                texX2, texY2,  | 
    
    
    333  | 
     | 
     | 
                texX1, texY2  | 
    
    
    334  | 
     | 
     | 
            };  | 
    
    
    335  | 
     | 
     | 
     | 
    
    
    336  | 
     | 
     | 
            GLint vert[] =  | 
    
    
    337  | 
     | 
     | 
            { | 
    
    
    338  | 
     | 
     | 
                dstX, dstY,  | 
    
    
    339  | 
     | 
     | 
                dstX + desiredWidth, dstY,  | 
    
    
    340  | 
     | 
     | 
                dstX + desiredWidth, dstY + desiredHeight,  | 
    
    
    341  | 
     | 
     | 
                dstX, dstY + desiredHeight  | 
    
    
    342  | 
     | 
     | 
            };  | 
    
    
    343  | 
     | 
     | 
     | 
    
    
    344  | 
     | 
     | 
            bindPointerIntFloat(&vert[0], &tex[0]);  | 
    
    
    345  | 
     | 
     | 
    #ifdef DEBUG_DRAW_CALLS  | 
    
    
    346  | 
     | 
     | 
            NormalOpenGLGraphics::mDrawCalls ++;  | 
    
    
    347  | 
     | 
     | 
    #endif  // DEBUG_DRAW_CALLS  | 
    
    
    348  | 
     | 
     | 
     | 
    
    
    349  | 
     | 
     | 
            glDrawArrays(GL_QUADS, 0, 4);  | 
    
    
    350  | 
     | 
     | 
    #ifdef OPENGLERRORS  | 
    
    
    351  | 
     | 
     | 
            graphicsManager.logError();  | 
    
    
    352  | 
     | 
     | 
    #endif  // OPENGLERRORS  | 
    
    
    353  | 
     | 
     | 
        }  | 
    
    
    354  | 
     | 
     | 
        else  | 
    
    
    355  | 
     | 
     | 
        { | 
    
    
    356  | 
     | 
     | 
            GLint tex[] =  | 
    
    
    357  | 
     | 
     | 
            { | 
    
    
    358  | 
     | 
     | 
                srcX, srcY,  | 
    
    
    359  | 
     | 
     | 
                srcX + width, srcY,  | 
    
    
    360  | 
     | 
     | 
                srcX + width, srcY + height,  | 
    
    
    361  | 
     | 
     | 
                srcX, srcY + height  | 
    
    
    362  | 
     | 
     | 
            };  | 
    
    
    363  | 
     | 
     | 
            GLint vert[] =  | 
    
    
    364  | 
     | 
     | 
            { | 
    
    
    365  | 
     | 
     | 
                dstX, dstY,  | 
    
    
    366  | 
     | 
     | 
                dstX + desiredWidth, dstY,  | 
    
    
    367  | 
     | 
     | 
                dstX + desiredWidth, dstY + desiredHeight,  | 
    
    
    368  | 
     | 
     | 
                dstX, dstY + desiredHeight  | 
    
    
    369  | 
     | 
     | 
            };  | 
    
    
    370  | 
     | 
     | 
     | 
    
    
    371  | 
     | 
     | 
            bindPointerInt(&vert[0], &tex[0]);  | 
    
    
    372  | 
     | 
     | 
    #ifdef DEBUG_DRAW_CALLS  | 
    
    
    373  | 
     | 
     | 
            NormalOpenGLGraphics::mDrawCalls ++;  | 
    
    
    374  | 
     | 
     | 
    #endif  // DEBUG_DRAW_CALLS  | 
    
    
    375  | 
     | 
     | 
     | 
    
    
    376  | 
     | 
     | 
            glDrawArrays(GL_QUADS, 0, 4);  | 
    
    
    377  | 
     | 
     | 
    #ifdef OPENGLERRORS  | 
    
    
    378  | 
     | 
     | 
            graphicsManager.logError();  | 
    
    
    379  | 
     | 
     | 
    #endif  // OPENGLERRORS  | 
    
    
    380  | 
     | 
     | 
        }  | 
    
    
    381  | 
     | 
     | 
    }  | 
    
    
    382  | 
     | 
     | 
     | 
    
    
    383  | 
     | 
     | 
    void NormalOpenGLGraphics::drawImage(const Image *restrict const image,  | 
    
    
    384  | 
     | 
     | 
                                         int dstX, int dstY) restrict2  | 
    
    
    385  | 
     | 
     | 
    { | 
    
    
    386  | 
     | 
     | 
        drawImageInline(image, dstX, dstY);  | 
    
    
    387  | 
     | 
     | 
    }  | 
    
    
    388  | 
     | 
     | 
     | 
    
    
    389  | 
     | 
     | 
    void NormalOpenGLGraphics::drawImageInline(const Image *restrict const image,  | 
    
    
    390  | 
     | 
     | 
                                               int dstX, int dstY) restrict2  | 
    
    
    391  | 
     | 
     | 
    { | 
    
    
    392  | 
     | 
     | 
        FUNC_BLOCK("Graphics::drawImage", 1) | 
    
    
    393  | 
     | 
     | 
        if (image == nullptr)  | 
    
    
    394  | 
     | 
     | 
            return;  | 
    
    
    395  | 
     | 
     | 
     | 
    
    
    396  | 
     | 
     | 
        setColorAlpha(image->mAlpha);  | 
    
    
    397  | 
     | 
     | 
    #ifdef DEBUG_BIND_TEXTURE  | 
    
    
    398  | 
     | 
     | 
        debugBindTexture(image);  | 
    
    
    399  | 
     | 
     | 
    #endif  // DEBUG_BIND_TEXTURE  | 
    
    
    400  | 
     | 
     | 
     | 
    
    
    401  | 
     | 
     | 
        bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);  | 
    
    
    402  | 
     | 
     | 
        enableTexturingAndBlending();  | 
    
    
    403  | 
     | 
     | 
     | 
    
    
    404  | 
     | 
     | 
        const SDL_Rect &imageRect = image->mBounds;  | 
    
    
    405  | 
     | 
     | 
        drawQuad(image, imageRect.x, imageRect.y,  | 
    
    
    406  | 
     | 
     | 
            dstX, dstY, imageRect.w, imageRect.h);  | 
    
    
    407  | 
     | 
     | 
    }  | 
    
    
    408  | 
     | 
     | 
     | 
    
    
    409  | 
     | 
     | 
    void NormalOpenGLGraphics::copyImage(const Image *restrict const image,  | 
    
    
    410  | 
     | 
     | 
                                         int dstX, int dstY) restrict2  | 
    
    
    411  | 
     | 
     | 
    { | 
    
    
    412  | 
     | 
     | 
        drawImageInline(image, dstX, dstY);  | 
    
    
    413  | 
     | 
     | 
    }  | 
    
    
    414  | 
     | 
     | 
     | 
    
    
    415  | 
     | 
     | 
    void NormalOpenGLGraphics::testDraw() restrict2  | 
    
    
    416  | 
     | 
     | 
    { | 
    
    
    417  | 
     | 
     | 
        if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)  | 
    
    
    418  | 
     | 
     | 
        { | 
    
    
    419  | 
     | 
     | 
            GLfloat tex[] =  | 
    
    
    420  | 
     | 
     | 
            { | 
    
    
    421  | 
     | 
     | 
                0.0F, 0.781250F,  | 
    
    
    422  | 
     | 
     | 
                0.0F, 0.781250F,  | 
    
    
    423  | 
     | 
     | 
                0.0F, 0.585938F,  | 
    
    
    424  | 
     | 
     | 
                0.0F, 0.585938F  | 
    
    
    425  | 
     | 
     | 
            };  | 
    
    
    426  | 
     | 
     | 
     | 
    
    
    427  | 
     | 
     | 
            GLint vert[] =  | 
    
    
    428  | 
     | 
     | 
            { | 
    
    
    429  | 
     | 
     | 
                0, 0,  | 
    
    
    430  | 
     | 
     | 
                800, 0,  | 
    
    
    431  | 
     | 
     | 
                800, 600,  | 
    
    
    432  | 
     | 
     | 
                0, 600  | 
    
    
    433  | 
     | 
     | 
            };  | 
    
    
    434  | 
     | 
     | 
     | 
    
    
    435  | 
     | 
     | 
            bindPointerIntFloat(&vert[0], &tex[0]);  | 
    
    
    436  | 
     | 
     | 
    #ifdef DEBUG_DRAW_CALLS  | 
    
    
    437  | 
     | 
     | 
            NormalOpenGLGraphics::mDrawCalls ++;  | 
    
    
    438  | 
     | 
     | 
    #endif  // DEBUG_DRAW_CALLS  | 
    
    
    439  | 
     | 
     | 
     | 
    
    
    440  | 
     | 
     | 
            glDrawArrays(GL_QUADS, 0, 4);  | 
    
    
    441  | 
     | 
     | 
    #ifdef OPENGLERRORS  | 
    
    
    442  | 
     | 
     | 
            graphicsManager.logError();  | 
    
    
    443  | 
     | 
     | 
    #endif  // OPENGLERRORS  | 
    
    
    444  | 
     | 
     | 
        }  | 
    
    
    445  | 
     | 
     | 
        else  | 
    
    
    446  | 
     | 
     | 
        { | 
    
    
    447  | 
     | 
     | 
            GLint tex[] =  | 
    
    
    448  | 
     | 
     | 
            { | 
    
    
    449  | 
     | 
     | 
                0, 0,  | 
    
    
    450  | 
     | 
     | 
                800, 0,  | 
    
    
    451  | 
     | 
     | 
                800, 600,  | 
    
    
    452  | 
     | 
     | 
                0, 600  | 
    
    
    453  | 
     | 
     | 
            };  | 
    
    
    454  | 
     | 
     | 
     | 
    
    
    455  | 
     | 
     | 
            GLint vert[] =  | 
    
    
    456  | 
     | 
     | 
            { | 
    
    
    457  | 
     | 
     | 
                0, 0,  | 
    
    
    458  | 
     | 
     | 
                800, 0,  | 
    
    
    459  | 
     | 
     | 
                800, 600,  | 
    
    
    460  | 
     | 
     | 
                0, 600  | 
    
    
    461  | 
     | 
     | 
            };  | 
    
    
    462  | 
     | 
     | 
     | 
    
    
    463  | 
     | 
     | 
            bindPointerInt(&vert[0], &tex[0]);  | 
    
    
    464  | 
     | 
     | 
    #ifdef DEBUG_DRAW_CALLS  | 
    
    
    465  | 
     | 
     | 
            NormalOpenGLGraphics::mDrawCalls ++;  | 
    
    
    466  | 
     | 
     | 
    #endif  // DEBUG_DRAW_CALLS  | 
    
    
    467  | 
     | 
     | 
     | 
    
    
    468  | 
     | 
     | 
            glDrawArrays(GL_QUADS, 0, 4);  | 
    
    
    469  | 
     | 
     | 
    #ifdef OPENGLERRORS  | 
    
    
    470  | 
     | 
     | 
            graphicsManager.logError();  | 
    
    
    471  | 
     | 
     | 
    #endif  // OPENGLERRORS  | 
    
    
    472  | 
     | 
     | 
        }  | 
    
    
    473  | 
     | 
     | 
    }  | 
    
    
    474  | 
     | 
     | 
     | 
    
    
    475  | 
     | 
     | 
    void NormalOpenGLGraphics::drawImageCached(const Image *restrict const image,  | 
    
    
    476  | 
     | 
     | 
                                               int x, int y) restrict2  | 
    
    
    477  | 
     | 
     | 
    { | 
    
    
    478  | 
     | 
     | 
        if (image == nullptr)  | 
    
    
    479  | 
     | 
     | 
            return;  | 
    
    
    480  | 
     | 
     | 
     | 
    
    
    481  | 
     | 
     | 
        if (image->mGLImage != mImageCached)  | 
    
    
    482  | 
     | 
     | 
        { | 
    
    
    483  | 
     | 
     | 
            completeCache();  | 
    
    
    484  | 
     | 
     | 
            mImageCached = image->mGLImage;  | 
    
    
    485  | 
     | 
     | 
            mAlphaCached = image->mAlpha;  | 
    
    
    486  | 
     | 
     | 
        }  | 
    
    
    487  | 
     | 
     | 
     | 
    
    
    488  | 
     | 
     | 
        const SDL_Rect &imageRect = image->mBounds;  | 
    
    
    489  | 
     | 
     | 
        const int w = imageRect.w;  | 
    
    
    490  | 
     | 
     | 
        const int h = imageRect.h;  | 
    
    
    491  | 
     | 
     | 
     | 
    
    
    492  | 
     | 
     | 
        if (w == 0 || h == 0)  | 
    
    
    493  | 
     | 
     | 
            return;  | 
    
    
    494  | 
     | 
     | 
     | 
    
    
    495  | 
     | 
     | 
        const int srcX = imageRect.x;  | 
    
    
    496  | 
     | 
     | 
        const int srcY = imageRect.y;  | 
    
    
    497  | 
     | 
     | 
     | 
    
    
    498  | 
     | 
     | 
        const unsigned int vLimit = mMaxVertices * 4;  | 
    
    
    499  | 
     | 
     | 
     | 
    
    
    500  | 
     | 
     | 
        unsigned int vp = mVpCached;  | 
    
    
    501  | 
     | 
     | 
     | 
    
    
    502  | 
     | 
     | 
        // Draw a set of textured rectangles  | 
    
    
    503  | 
     | 
     | 
        if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)  | 
    
    
    504  | 
     | 
     | 
        { | 
    
    
    505  | 
     | 
     | 
            const float tw = static_cast<float>(image->mTexWidth);  | 
    
    
    506  | 
     | 
     | 
            const float th = static_cast<float>(image->mTexHeight);  | 
    
    
    507  | 
     | 
     | 
     | 
    
    
    508  | 
     | 
     | 
            const float texX1 = static_cast<float>(srcX) / tw;  | 
    
    
    509  | 
     | 
     | 
            const float texY1 = static_cast<float>(srcY) / th;  | 
    
    
    510  | 
     | 
     | 
     | 
    
    
    511  | 
     | 
     | 
            const float texX2 = static_cast<float>(srcX + w) / tw;  | 
    
    
    512  | 
     | 
     | 
            const float texY2 = static_cast<float>(srcY + h) / th;  | 
    
    
    513  | 
     | 
     | 
     | 
    
    
    514  | 
     | 
     | 
            vertFill2D(mFloatTexArrayCached, mIntVertArrayCached,  | 
    
    
    515  | 
     | 
     | 
                texX1, texY1, texX2, texY2,  | 
    
    
    516  | 
     | 
     | 
                x, y, w, h);  | 
    
    
    517  | 
     | 
     | 
     | 
    
    
    518  | 
     | 
     | 
            vp += 8;  | 
    
    
    519  | 
     | 
     | 
            if (vp >= vLimit)  | 
    
    
    520  | 
     | 
     | 
            { | 
    
    
    521  | 
     | 
     | 
                completeCache();  | 
    
    
    522  | 
     | 
     | 
                vp = 0;  | 
    
    
    523  | 
     | 
     | 
            }  | 
    
    
    524  | 
     | 
     | 
            else  | 
    
    
    525  | 
     | 
     | 
            { | 
    
    
    526  | 
     | 
     | 
                mVpCached = vp;  | 
    
    
    527  | 
     | 
     | 
            }  | 
    
    
    528  | 
     | 
     | 
        }  | 
    
    
    529  | 
     | 
     | 
        else  | 
    
    
    530  | 
     | 
     | 
        { | 
    
    
    531  | 
     | 
     | 
            vertFillNv(mIntTexArrayCached, mIntVertArrayCached,  | 
    
    
    532  | 
     | 
     | 
                srcX, srcY, x, y, w, h);  | 
    
    
    533  | 
     | 
     | 
     | 
    
    
    534  | 
     | 
     | 
            vp += 8;  | 
    
    
    535  | 
     | 
     | 
            if (vp >= vLimit)  | 
    
    
    536  | 
     | 
     | 
            { | 
    
    
    537  | 
     | 
     | 
                completeCache();  | 
    
    
    538  | 
     | 
     | 
                vp = 0;  | 
    
    
    539  | 
     | 
     | 
            }  | 
    
    
    540  | 
     | 
     | 
            else  | 
    
    
    541  | 
     | 
     | 
            { | 
    
    
    542  | 
     | 
     | 
                mVpCached = vp;  | 
    
    
    543  | 
     | 
     | 
            }  | 
    
    
    544  | 
     | 
     | 
        }  | 
    
    
    545  | 
     | 
     | 
    }  | 
    
    
    546  | 
     | 
     | 
     | 
    
    
    547  | 
     | 
     | 
    void NormalOpenGLGraphics::drawPatternCached(const Image *restrict const image,  | 
    
    
    548  | 
     | 
     | 
                                                 const int x,  | 
    
    
    549  | 
     | 
     | 
                                                 const int y,  | 
    
    
    550  | 
     | 
     | 
                                                 const int w,  | 
    
    
    551  | 
     | 
     | 
                                                 const int h) restrict2  | 
    
    
    552  | 
     | 
     | 
    { | 
    
    
    553  | 
     | 
     | 
        FUNC_BLOCK("Graphics::drawPatternCached", 1) | 
    
    
    554  | 
     | 
     | 
        if (image == nullptr)  | 
    
    
    555  | 
     | 
     | 
            return;  | 
    
    
    556  | 
     | 
     | 
     | 
    
    
    557  | 
     | 
     | 
        if (image->mGLImage != mImageCached)  | 
    
    
    558  | 
     | 
     | 
        { | 
    
    
    559  | 
     | 
     | 
            completeCache();  | 
    
    
    560  | 
     | 
     | 
            mImageCached = image->mGLImage;  | 
    
    
    561  | 
     | 
     | 
        }  | 
    
    
    562  | 
     | 
     | 
     | 
    
    
    563  | 
     | 
     | 
        const SDL_Rect &imageRect = image->mBounds;  | 
    
    
    564  | 
     | 
     | 
        const int srcX = imageRect.x;  | 
    
    
    565  | 
     | 
     | 
        const int srcY = imageRect.y;  | 
    
    
    566  | 
     | 
     | 
        const int iw = imageRect.w;  | 
    
    
    567  | 
     | 
     | 
        const int ih = imageRect.h;  | 
    
    
    568  | 
     | 
     | 
     | 
    
    
    569  | 
     | 
     | 
        if (iw == 0 || ih == 0)  | 
    
    
    570  | 
     | 
     | 
            return;  | 
    
    
    571  | 
     | 
     | 
     | 
    
    
    572  | 
     | 
     | 
        unsigned int vp = mVpCached;  | 
    
    
    573  | 
     | 
     | 
        const unsigned int vLimit = mMaxVertices * 4;  | 
    
    
    574  | 
     | 
     | 
        // Draw a set of textured rectangles  | 
    
    
    575  | 
     | 
     | 
        if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)  | 
    
    
    576  | 
     | 
     | 
        { | 
    
    
    577  | 
     | 
     | 
            const float tw = static_cast<float>(image->mTexWidth);  | 
    
    
    578  | 
     | 
     | 
            const float th = static_cast<float>(image->mTexHeight);  | 
    
    
    579  | 
     | 
     | 
     | 
    
    
    580  | 
     | 
     | 
            const float texX1 = static_cast<float>(srcX) / tw;  | 
    
    
    581  | 
     | 
     | 
            const float texY1 = static_cast<float>(srcY) / th;  | 
    
    
    582  | 
     | 
     | 
     | 
    
    
    583  | 
     | 
     | 
            for (int py = 0; py < h; py += ih)  | 
    
    
    584  | 
     | 
     | 
            { | 
    
    
    585  | 
     | 
     | 
                const int height = (py + ih >= h) ? h - py : ih;  | 
    
    
    586  | 
     | 
     | 
                const int dstY = y + py;  | 
    
    
    587  | 
     | 
     | 
                const float texY2 = static_cast<float>(srcY + height) / th;  | 
    
    
    588  | 
     | 
     | 
                for (int px = 0; px < w; px += iw)  | 
    
    
    589  | 
     | 
     | 
                { | 
    
    
    590  | 
     | 
     | 
                    const int width = (px + iw >= w) ? w - px : iw;  | 
    
    
    591  | 
     | 
     | 
                    const int dstX = x + px;  | 
    
    
    592  | 
     | 
     | 
     | 
    
    
    593  | 
     | 
     | 
                    const float texX2 = static_cast<float>(srcX + width) / tw;  | 
    
    
    594  | 
     | 
     | 
     | 
    
    
    595  | 
     | 
     | 
                    vertFill2D(mFloatTexArrayCached, mIntVertArrayCached,  | 
    
    
    596  | 
     | 
     | 
                        texX1, texY1, texX2, texY2,  | 
    
    
    597  | 
     | 
     | 
                        dstX, dstY, width, height);  | 
    
    
    598  | 
     | 
     | 
     | 
    
    
    599  | 
     | 
     | 
                    vp += 8;  | 
    
    
    600  | 
     | 
     | 
                    if (vp >= vLimit)  | 
    
    
    601  | 
     | 
     | 
                    { | 
    
    
    602  | 
     | 
     | 
                        completeCache();  | 
    
    
    603  | 
     | 
     | 
                        vp = 0;  | 
    
    
    604  | 
     | 
     | 
                    }  | 
    
    
    605  | 
     | 
     | 
                }  | 
    
    
    606  | 
     | 
     | 
            }  | 
    
    
    607  | 
     | 
     | 
        }  | 
    
    
    608  | 
     | 
     | 
        else  | 
    
    
    609  | 
     | 
     | 
        { | 
    
    
    610  | 
     | 
     | 
            for (int py = 0; py < h; py += ih)  | 
    
    
    611  | 
     | 
     | 
            { | 
    
    
    612  | 
     | 
     | 
                const int height = (py + ih >= h) ? h - py : ih;  | 
    
    
    613  | 
     | 
     | 
                const int dstY = y + py;  | 
    
    
    614  | 
     | 
     | 
                for (int px = 0; px < w; px += iw)  | 
    
    
    615  | 
     | 
     | 
                { | 
    
    
    616  | 
     | 
     | 
                    const int width = (px + iw >= w) ? w - px : iw;  | 
    
    
    617  | 
     | 
     | 
                    const int dstX = x + px;  | 
    
    
    618  | 
     | 
     | 
     | 
    
    
    619  | 
     | 
     | 
                    vertFillNv(mIntTexArrayCached, mIntVertArrayCached,  | 
    
    
    620  | 
     | 
     | 
                        srcX, srcY, dstX, dstY, width, height);  | 
    
    
    621  | 
     | 
     | 
     | 
    
    
    622  | 
     | 
     | 
                    vp += 8;  | 
    
    
    623  | 
     | 
     | 
                    if (vp >= vLimit)  | 
    
    
    624  | 
     | 
     | 
                    { | 
    
    
    625  | 
     | 
     | 
                        completeCache();  | 
    
    
    626  | 
     | 
     | 
                        vp = 0;  | 
    
    
    627  | 
     | 
     | 
                    }  | 
    
    
    628  | 
     | 
     | 
                }  | 
    
    
    629  | 
     | 
     | 
            }  | 
    
    
    630  | 
     | 
     | 
        }  | 
    
    
    631  | 
     | 
     | 
        mVpCached = vp;  | 
    
    
    632  | 
     | 
     | 
    }  | 
    
    
    633  | 
     | 
     | 
     | 
    
    
    634  | 
     | 
     | 
    void NormalOpenGLGraphics::completeCache() restrict2  | 
    
    
    635  | 
     | 
     | 
    { | 
    
    
    636  | 
     | 
     | 
        if (mImageCached == 0U)  | 
    
    
    637  | 
     | 
     | 
            return;  | 
    
    
    638  | 
     | 
     | 
     | 
    
    
    639  | 
     | 
     | 
        setColorAlpha(mAlphaCached);  | 
    
    
    640  | 
     | 
     | 
    #ifdef DEBUG_BIND_TEXTURE  | 
    
    
    641  | 
     | 
     | 
        debugBindTexture(image);  | 
    
    
    642  | 
     | 
     | 
    #endif  // DEBUG_BIND_TEXTURE  | 
    
    
    643  | 
     | 
     | 
     | 
    
    
    644  | 
     | 
     | 
        bindTexture(OpenGLImageHelper::mTextureType, mImageCached);  | 
    
    
    645  | 
     | 
     | 
        enableTexturingAndBlending();  | 
    
    
    646  | 
     | 
     | 
     | 
    
    
    647  | 
     | 
     | 
        if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)  | 
    
    
    648  | 
     | 
     | 
            drawQuadArrayfiCached(mVpCached);  | 
    
    
    649  | 
     | 
     | 
        else  | 
    
    
    650  | 
     | 
     | 
            drawQuadArrayiiCached(mVpCached);  | 
    
    
    651  | 
     | 
     | 
     | 
    
    
    652  | 
     | 
     | 
        mImageCached = 0;  | 
    
    
    653  | 
     | 
     | 
        mVpCached = 0;  | 
    
    
    654  | 
     | 
     | 
    }  | 
    
    
    655  | 
     | 
     | 
     | 
    
    
    656  | 
     | 
     | 
    void NormalOpenGLGraphics::drawRescaledImage(const Image *restrict const image,  | 
    
    
    657  | 
     | 
     | 
                                                 int dstX, int dstY,  | 
    
    
    658  | 
     | 
     | 
                                                 const int desiredWidth,  | 
    
    
    659  | 
     | 
     | 
                                                 const int desiredHeight) restrict2  | 
    
    
    660  | 
     | 
     | 
    { | 
    
    
    661  | 
     | 
     | 
        FUNC_BLOCK("Graphics::drawRescaledImage", 1) | 
    
    
    662  | 
     | 
     | 
        if (image == nullptr)  | 
    
    
    663  | 
     | 
     | 
            return;  | 
    
    
    664  | 
     | 
     | 
     | 
    
    
    665  | 
     | 
     | 
        const SDL_Rect &imageRect = image->mBounds;  | 
    
    
    666  | 
     | 
     | 
     | 
    
    
    667  | 
     | 
     | 
        // Just draw the image normally when no resizing is necessary,  | 
    
    
    668  | 
     | 
     | 
        if (imageRect.w == desiredWidth && imageRect.h == desiredHeight)  | 
    
    
    669  | 
     | 
     | 
        { | 
    
    
    670  | 
     | 
     | 
            drawImageInline(image, dstX, dstY);  | 
    
    
    671  | 
     | 
     | 
            return;  | 
    
    
    672  | 
     | 
     | 
        }  | 
    
    
    673  | 
     | 
     | 
     | 
    
    
    674  | 
     | 
     | 
        setColorAlpha(image->mAlpha);  | 
    
    
    675  | 
     | 
     | 
    #ifdef DEBUG_BIND_TEXTURE  | 
    
    
    676  | 
     | 
     | 
        debugBindTexture(image);  | 
    
    
    677  | 
     | 
     | 
    #endif  // DEBUG_BIND_TEXTURE  | 
    
    
    678  | 
     | 
     | 
     | 
    
    
    679  | 
     | 
     | 
        bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);  | 
    
    
    680  | 
     | 
     | 
        enableTexturingAndBlending();  | 
    
    
    681  | 
     | 
     | 
     | 
    
    
    682  | 
     | 
     | 
        // Draw a textured quad.  | 
    
    
    683  | 
     | 
     | 
        drawRescaledQuad(image, imageRect.x, imageRect.y, dstX, dstY,  | 
    
    
    684  | 
     | 
     | 
            imageRect.w, imageRect.h, desiredWidth, desiredHeight);  | 
    
    
    685  | 
     | 
     | 
    }  | 
    
    
    686  | 
     | 
     | 
     | 
    
    
    687  | 
     | 
     | 
    void NormalOpenGLGraphics::drawPattern(const Image *restrict const image,  | 
    
    
    688  | 
     | 
     | 
                                           const int x, const int y,  | 
    
    
    689  | 
     | 
     | 
                                           const int w, const int h) restrict2  | 
    
    
    690  | 
     | 
     | 
    { | 
    
    
    691  | 
     | 
     | 
        drawPatternInline(image, x, y, w, h);  | 
    
    
    692  | 
     | 
     | 
    }  | 
    
    
    693  | 
     | 
     | 
     | 
    
    
    694  | 
     | 
     | 
    void NormalOpenGLGraphics::drawPatternInline(const Image *restrict const image,  | 
    
    
    695  | 
     | 
     | 
                                                 const int x,  | 
    
    
    696  | 
     | 
     | 
                                                 const int y,  | 
    
    
    697  | 
     | 
     | 
                                                 const int w,  | 
    
    
    698  | 
     | 
     | 
                                                 const int h) restrict2  | 
    
    
    699  | 
     | 
     | 
    { | 
    
    
    700  | 
     | 
     | 
        FUNC_BLOCK("Graphics::drawPattern", 1) | 
    
    
    701  | 
     | 
     | 
        if (image == nullptr)  | 
    
    
    702  | 
     | 
     | 
            return;  | 
    
    
    703  | 
     | 
     | 
     | 
    
    
    704  | 
     | 
     | 
        const SDL_Rect &imageRect = image->mBounds;  | 
    
    
    705  | 
     | 
     | 
        const int srcX = imageRect.x;  | 
    
    
    706  | 
     | 
     | 
        const int srcY = imageRect.y;  | 
    
    
    707  | 
     | 
     | 
        const int iw = imageRect.w;  | 
    
    
    708  | 
     | 
     | 
        const int ih = imageRect.h;  | 
    
    
    709  | 
     | 
     | 
     | 
    
    
    710  | 
     | 
     | 
        if (iw == 0 || ih == 0)  | 
    
    
    711  | 
     | 
     | 
            return;  | 
    
    
    712  | 
     | 
     | 
     | 
    
    
    713  | 
     | 
     | 
        setColorAlpha(image->mAlpha);  | 
    
    
    714  | 
     | 
     | 
     | 
    
    
    715  | 
     | 
     | 
    #ifdef DEBUG_BIND_TEXTURE  | 
    
    
    716  | 
     | 
     | 
        debugBindTexture(image);  | 
    
    
    717  | 
     | 
     | 
    #endif  // DEBUG_BIND_TEXTURE  | 
    
    
    718  | 
     | 
     | 
     | 
    
    
    719  | 
     | 
     | 
        bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);  | 
    
    
    720  | 
     | 
     | 
     | 
    
    
    721  | 
     | 
     | 
        enableTexturingAndBlending();  | 
    
    
    722  | 
     | 
     | 
     | 
    
    
    723  | 
     | 
     | 
        unsigned int vp = 0;  | 
    
    
    724  | 
     | 
     | 
        const unsigned int vLimit = mMaxVertices * 4;  | 
    
    
    725  | 
     | 
     | 
        // Draw a set of textured rectangles  | 
    
    
    726  | 
     | 
     | 
        if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)  | 
    
    
    727  | 
     | 
     | 
        { | 
    
    
    728  | 
     | 
     | 
            const float tw = static_cast<float>(image->mTexWidth);  | 
    
    
    729  | 
     | 
     | 
            const float th = static_cast<float>(image->mTexHeight);  | 
    
    
    730  | 
     | 
     | 
     | 
    
    
    731  | 
     | 
     | 
            const float texX1 = static_cast<float>(srcX) / tw;  | 
    
    
    732  | 
     | 
     | 
            const float texY1 = static_cast<float>(srcY) / th;  | 
    
    
    733  | 
     | 
     | 
     | 
    
    
    734  | 
     | 
     | 
            for (int py = 0; py < h; py += ih)  | 
    
    
    735  | 
     | 
     | 
            { | 
    
    
    736  | 
     | 
     | 
                const int height = (py + ih >= h) ? h - py : ih;  | 
    
    
    737  | 
     | 
     | 
                const int dstY = y + py;  | 
    
    
    738  | 
     | 
     | 
                const float texY2 = static_cast<float>(srcY + height) / th;  | 
    
    
    739  | 
     | 
     | 
                for (int px = 0; px < w; px += iw)  | 
    
    
    740  | 
     | 
     | 
                { | 
    
    
    741  | 
     | 
     | 
                    const int width = (px + iw >= w) ? w - px : iw;  | 
    
    
    742  | 
     | 
     | 
                    const int dstX = x + px;  | 
    
    
    743  | 
     | 
     | 
                    const float texX2 = static_cast<float>(srcX + width) / tw;  | 
    
    
    744  | 
     | 
     | 
     | 
    
    
    745  | 
     | 
     | 
                    vertFill2D(mFloatTexArray, mIntVertArray,  | 
    
    
    746  | 
     | 
     | 
                        texX1, texY1, texX2, texY2,  | 
    
    
    747  | 
     | 
     | 
                        dstX, dstY, width, height);  | 
    
    
    748  | 
     | 
     | 
     | 
    
    
    749  | 
     | 
     | 
                    vp += 8;  | 
    
    
    750  | 
     | 
     | 
                    if (vp >= vLimit)  | 
    
    
    751  | 
     | 
     | 
                    { | 
    
    
    752  | 
     | 
     | 
                        drawQuadArrayfi(vp);  | 
    
    
    753  | 
     | 
     | 
                        vp = 0;  | 
    
    
    754  | 
     | 
     | 
                    }  | 
    
    
    755  | 
     | 
     | 
                }  | 
    
    
    756  | 
     | 
     | 
            }  | 
    
    
    757  | 
     | 
     | 
            if (vp > 0)  | 
    
    
    758  | 
     | 
     | 
                drawQuadArrayfi(vp);  | 
    
    
    759  | 
     | 
     | 
        }  | 
    
    
    760  | 
     | 
     | 
        else  | 
    
    
    761  | 
     | 
     | 
        { | 
    
    
    762  | 
     | 
     | 
            for (int py = 0; py < h; py += ih)  | 
    
    
    763  | 
     | 
     | 
            { | 
    
    
    764  | 
     | 
     | 
                const int height = (py + ih >= h) ? h - py : ih;  | 
    
    
    765  | 
     | 
     | 
                const int dstY = y + py;  | 
    
    
    766  | 
     | 
     | 
                for (int px = 0; px < w; px += iw)  | 
    
    
    767  | 
     | 
     | 
                { | 
    
    
    768  | 
     | 
     | 
                    const int width = (px + iw >= w) ? w - px : iw;  | 
    
    
    769  | 
     | 
     | 
                    const int dstX = x + px;  | 
    
    
    770  | 
     | 
     | 
     | 
    
    
    771  | 
     | 
     | 
                    vertFillNv(mIntTexArray, mIntVertArray,  | 
    
    
    772  | 
     | 
     | 
                        srcX, srcY, dstX, dstY, width, height);  | 
    
    
    773  | 
     | 
     | 
     | 
    
    
    774  | 
     | 
     | 
                    vp += 8;  | 
    
    
    775  | 
     | 
     | 
                    if (vp >= vLimit)  | 
    
    
    776  | 
     | 
     | 
                    { | 
    
    
    777  | 
     | 
     | 
                        drawQuadArrayii(vp);  | 
    
    
    778  | 
     | 
     | 
                        vp = 0;  | 
    
    
    779  | 
     | 
     | 
                    }  | 
    
    
    780  | 
     | 
     | 
                }  | 
    
    
    781  | 
     | 
     | 
            }  | 
    
    
    782  | 
     | 
     | 
            if (vp > 0)  | 
    
    
    783  | 
     | 
     | 
                drawQuadArrayii(vp);  | 
    
    
    784  | 
     | 
     | 
        }  | 
    
    
    785  | 
     | 
     | 
    }  | 
    
    
    786  | 
     | 
     | 
     | 
    
    
    787  | 
     | 
     | 
    void NormalOpenGLGraphics::drawRescaledPattern(const Image *  | 
    
    
    788  | 
     | 
     | 
                                                   restrict const image,  | 
    
    
    789  | 
     | 
     | 
                                                   const int x, const int y,  | 
    
    
    790  | 
     | 
     | 
                                                   const int w, const int h,  | 
    
    
    791  | 
     | 
     | 
                                                   const int scaledWidth,  | 
    
    
    792  | 
     | 
     | 
                                                   const int scaledHeight)  | 
    
    
    793  | 
     | 
     | 
                                                   restrict2  | 
    
    
    794  | 
     | 
     | 
    { | 
    
    
    795  | 
     | 
     | 
        if (image == nullptr)  | 
    
    
    796  | 
     | 
     | 
            return;  | 
    
    
    797  | 
     | 
     | 
     | 
    
    
    798  | 
     | 
     | 
        if (scaledWidth == 0 || scaledHeight == 0)  | 
    
    
    799  | 
     | 
     | 
            return;  | 
    
    
    800  | 
     | 
     | 
     | 
    
    
    801  | 
     | 
     | 
        const SDL_Rect &imageRect = image->mBounds;  | 
    
    
    802  | 
     | 
     | 
        const int iw = imageRect.w;  | 
    
    
    803  | 
     | 
     | 
        const int ih = imageRect.h;  | 
    
    
    804  | 
     | 
     | 
        if (iw == 0 || ih == 0)  | 
    
    
    805  | 
     | 
     | 
            return;  | 
    
    
    806  | 
     | 
     | 
     | 
    
    
    807  | 
     | 
     | 
        const int srcX = imageRect.x;  | 
    
    
    808  | 
     | 
     | 
        const int srcY = imageRect.y;  | 
    
    
    809  | 
     | 
     | 
     | 
    
    
    810  | 
     | 
     | 
        setColorAlpha(image->mAlpha);  | 
    
    
    811  | 
     | 
     | 
     | 
    
    
    812  | 
     | 
     | 
    #ifdef DEBUG_BIND_TEXTURE  | 
    
    
    813  | 
     | 
     | 
        debugBindTexture(image);  | 
    
    
    814  | 
     | 
     | 
    #endif  // DEBUG_BIND_TEXTURE  | 
    
    
    815  | 
     | 
     | 
     | 
    
    
    816  | 
     | 
     | 
        bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);  | 
    
    
    817  | 
     | 
     | 
     | 
    
    
    818  | 
     | 
     | 
        enableTexturingAndBlending();  | 
    
    
    819  | 
     | 
     | 
     | 
    
    
    820  | 
     | 
     | 
        unsigned int vp = 0;  | 
    
    
    821  | 
     | 
     | 
        const unsigned int vLimit = mMaxVertices * 4;  | 
    
    
    822  | 
     | 
     | 
     | 
    
    
    823  | 
     | 
     | 
        // Draw a set of textured rectangles  | 
    
    
    824  | 
     | 
     | 
        if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)  | 
    
    
    825  | 
     | 
     | 
        { | 
    
    
    826  | 
     | 
     | 
            const float tw = static_cast<float>(image->mTexWidth);  | 
    
    
    827  | 
     | 
     | 
            const float th = static_cast<float>(image->mTexHeight);  | 
    
    
    828  | 
     | 
     | 
     | 
    
    
    829  | 
     | 
     | 
            const float texX1 = static_cast<float>(srcX) / tw;  | 
    
    
    830  | 
     | 
     | 
            const float texY1 = static_cast<float>(srcY) / th;  | 
    
    
    831  | 
     | 
     | 
     | 
    
    
    832  | 
     | 
     | 
            const float tFractionW = iw / tw;  | 
    
    
    833  | 
     | 
     | 
            const float tFractionH = ih / th;  | 
    
    
    834  | 
     | 
     | 
     | 
    
    
    835  | 
     | 
     | 
            for (int py = 0; py < h; py += scaledHeight)  | 
    
    
    836  | 
     | 
     | 
            { | 
    
    
    837  | 
     | 
     | 
                const int height = (py + scaledHeight >= h)  | 
    
    
    838  | 
     | 
     | 
                    ? h - py : scaledHeight;  | 
    
    
    839  | 
     | 
     | 
                const int dstY = y + py;  | 
    
    
    840  | 
     | 
     | 
                const float visibleFractionH = static_cast<float>(height)  | 
    
    
    841  | 
     | 
     | 
                    / scaledHeight;  | 
    
    
    842  | 
     | 
     | 
                const float texY2 = texY1 + tFractionH * visibleFractionH;  | 
    
    
    843  | 
     | 
     | 
                for (int px = 0; px < w; px += scaledWidth)  | 
    
    
    844  | 
     | 
     | 
                { | 
    
    
    845  | 
     | 
     | 
                    const int width = (px + scaledWidth >= w)  | 
    
    
    846  | 
     | 
     | 
                        ? w - px : scaledWidth;  | 
    
    
    847  | 
     | 
     | 
                    const int dstX = x + px;  | 
    
    
    848  | 
     | 
     | 
                    const float visibleFractionW = static_cast<float>(width)  | 
    
    
    849  | 
     | 
     | 
                        / scaledWidth;  | 
    
    
    850  | 
     | 
     | 
                    const float texX2 = texX1 + tFractionW * visibleFractionW;  | 
    
    
    851  | 
     | 
     | 
     | 
    
    
    852  | 
     | 
     | 
                    vertFill2D(mFloatTexArray, mIntVertArray,  | 
    
    
    853  | 
     | 
     | 
                        texX1, texY1, texX2, texY2,  | 
    
    
    854  | 
     | 
     | 
                        dstX, dstY, width, height);  | 
    
    
    855  | 
     | 
     | 
     | 
    
    
    856  | 
     | 
     | 
                    vp += 8;  | 
    
    
    857  | 
     | 
     | 
                    if (vp >= vLimit)  | 
    
    
    858  | 
     | 
     | 
                    { | 
    
    
    859  | 
     | 
     | 
                        drawQuadArrayfi(vp);  | 
    
    
    860  | 
     | 
     | 
                        vp = 0;  | 
    
    
    861  | 
     | 
     | 
                    }  | 
    
    
    862  | 
     | 
     | 
                }  | 
    
    
    863  | 
     | 
     | 
            }  | 
    
    
    864  | 
     | 
     | 
            if (vp > 0)  | 
    
    
    865  | 
     | 
     | 
                drawQuadArrayfi(vp);  | 
    
    
    866  | 
     | 
     | 
        }  | 
    
    
    867  | 
     | 
     | 
        else  | 
    
    
    868  | 
     | 
     | 
        { | 
    
    
    869  | 
     | 
     | 
            const float scaleFactorW = static_cast<float>(scaledWidth) / iw;  | 
    
    
    870  | 
     | 
     | 
            const float scaleFactorH = static_cast<float>(scaledHeight) / ih;  | 
    
    
    871  | 
     | 
     | 
     | 
    
    
    872  | 
     | 
     | 
            for (int py = 0; py < h; py += scaledHeight)  | 
    
    
    873  | 
     | 
     | 
            { | 
    
    
    874  | 
     | 
     | 
                const int height = (py + scaledHeight >= h)  | 
    
    
    875  | 
     | 
     | 
                    ? h - py : scaledHeight;  | 
    
    
    876  | 
     | 
     | 
                const int dstY = y + py;  | 
    
    
    877  | 
     | 
     | 
                const int scaledY = srcY + height / scaleFactorH;  | 
    
    
    878  | 
     | 
     | 
                for (int px = 0; px < w; px += scaledWidth)  | 
    
    
    879  | 
     | 
     | 
                { | 
    
    
    880  | 
     | 
     | 
                    const int width = (px + scaledWidth >= w)  | 
    
    
    881  | 
     | 
     | 
                        ? w - px : scaledWidth;  | 
    
    
    882  | 
     | 
     | 
                    const int dstX = x + px;  | 
    
    
    883  | 
     | 
     | 
                    const int scaledX = srcX + width / scaleFactorW;  | 
    
    
    884  | 
     | 
     | 
     | 
    
    
    885  | 
     | 
     | 
                    mIntTexArray[vp + 0] = srcX;  | 
    
    
    886  | 
     | 
     | 
                    mIntTexArray[vp + 1] = srcY;  | 
    
    
    887  | 
     | 
     | 
     | 
    
    
    888  | 
     | 
     | 
                    mIntTexArray[vp + 2] = scaledX;  | 
    
    
    889  | 
     | 
     | 
                    mIntTexArray[vp + 3] = srcY;  | 
    
    
    890  | 
     | 
     | 
     | 
    
    
    891  | 
     | 
     | 
                    mIntTexArray[vp + 4] = scaledX;  | 
    
    
    892  | 
     | 
     | 
                    mIntTexArray[vp + 5] = scaledY;  | 
    
    
    893  | 
     | 
     | 
     | 
    
    
    894  | 
     | 
     | 
                    mIntTexArray[vp + 6] = srcX;  | 
    
    
    895  | 
     | 
     | 
                    mIntTexArray[vp + 7] = scaledY;  | 
    
    
    896  | 
     | 
     | 
     | 
    
    
    897  | 
     | 
     | 
                    mIntVertArray[vp + 0] = dstX;  | 
    
    
    898  | 
     | 
     | 
                    mIntVertArray[vp + 1] = dstY;  | 
    
    
    899  | 
     | 
     | 
     | 
    
    
    900  | 
     | 
     | 
                    mIntVertArray[vp + 2] = dstX + width;  | 
    
    
    901  | 
     | 
     | 
                    mIntVertArray[vp + 3] = dstY;  | 
    
    
    902  | 
     | 
     | 
     | 
    
    
    903  | 
     | 
     | 
                    mIntVertArray[vp + 4] = dstX + width;  | 
    
    
    904  | 
     | 
     | 
                    mIntVertArray[vp + 5] = dstY + height;  | 
    
    
    905  | 
     | 
     | 
     | 
    
    
    906  | 
     | 
     | 
                    mIntVertArray[vp + 6] = dstX;  | 
    
    
    907  | 
     | 
     | 
                    mIntVertArray[vp + 7] = dstY + height;  | 
    
    
    908  | 
     | 
     | 
     | 
    
    
    909  | 
     | 
     | 
                    vp += 8;  | 
    
    
    910  | 
     | 
     | 
                    if (vp >= vLimit)  | 
    
    
    911  | 
     | 
     | 
                    { | 
    
    
    912  | 
     | 
     | 
                        drawQuadArrayii(vp);  | 
    
    
    913  | 
     | 
     | 
                        vp = 0;  | 
    
    
    914  | 
     | 
     | 
                    }  | 
    
    
    915  | 
     | 
     | 
                }  | 
    
    
    916  | 
     | 
     | 
            }  | 
    
    
    917  | 
     | 
     | 
            if (vp > 0)  | 
    
    
    918  | 
     | 
     | 
                drawQuadArrayii(vp);  | 
    
    
    919  | 
     | 
     | 
        }  | 
    
    
    920  | 
     | 
     | 
    }  | 
    
    
    921  | 
     | 
     | 
     | 
    
    
    922  | 
     | 
     | 
    inline void NormalOpenGLGraphics::drawVertexes(const  | 
    
    
    923  | 
     | 
     | 
                                                   OpenGLGraphicsVertexes  | 
    
    
    924  | 
     | 
     | 
                                                   &restrict ogl) restrict2  | 
    
    
    925  | 
     | 
     | 
    { | 
    
    
    926  | 
     | 
     | 
        const STD_VECTOR<GLint*> &intVertPool = ogl.mIntVertPool;  | 
    
    
    927  | 
     | 
     | 
        STD_VECTOR<GLint*>::const_iterator iv;  | 
    
    
    928  | 
     | 
     | 
        const STD_VECTOR<GLint*>::const_iterator iv_end = intVertPool.end();  | 
    
    
    929  | 
     | 
     | 
        const STD_VECTOR<int> &vp = ogl.mVp;  | 
    
    
    930  | 
     | 
     | 
        STD_VECTOR<int>::const_iterator ivp;  | 
    
    
    931  | 
     | 
     | 
        const STD_VECTOR<int>::const_iterator ivp_end = vp.end();  | 
    
    
    932  | 
     | 
     | 
     | 
    
    
    933  | 
     | 
     | 
        // Draw a set of textured rectangles  | 
    
    
    934  | 
     | 
     | 
        if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)  | 
    
    
    935  | 
     | 
     | 
        { | 
    
    
    936  | 
     | 
     | 
            const STD_VECTOR<GLfloat*> &floatTexPool = ogl.mFloatTexPool;  | 
    
    
    937  | 
     | 
     | 
            STD_VECTOR<GLfloat*>::const_iterator ft;  | 
    
    
    938  | 
     | 
     | 
            const STD_VECTOR<GLfloat*>::const_iterator  | 
    
    
    939  | 
     | 
     | 
                ft_end = floatTexPool.end();  | 
    
    
    940  | 
     | 
     | 
     | 
    
    
    941  | 
     | 
     | 
            for (iv = intVertPool.begin(), ft = floatTexPool.begin(),  | 
    
    
    942  | 
     | 
     | 
                 ivp = vp.begin();  | 
    
    
    943  | 
     | 
     | 
                 iv != iv_end && ft != ft_end && ivp != ivp_end;  | 
    
    
    944  | 
     | 
     | 
                 ++ iv, ++ ft, ++ ivp)  | 
    
    
    945  | 
     | 
     | 
            { | 
    
    
    946  | 
     | 
     | 
                drawQuadArrayfi(*iv, *ft, *ivp);  | 
    
    
    947  | 
     | 
     | 
            }  | 
    
    
    948  | 
     | 
     | 
        }  | 
    
    
    949  | 
     | 
     | 
        else  | 
    
    
    950  | 
     | 
     | 
        { | 
    
    
    951  | 
     | 
     | 
            const STD_VECTOR<GLint*> &intTexPool = ogl.mIntTexPool;  | 
    
    
    952  | 
     | 
     | 
            STD_VECTOR<GLint*>::const_iterator it;  | 
    
    
    953  | 
     | 
     | 
            const STD_VECTOR<GLint*>::const_iterator it_end = intTexPool.end();  | 
    
    
    954  | 
     | 
     | 
     | 
    
    
    955  | 
     | 
     | 
            for (iv = intVertPool.begin(), it = intTexPool.begin(),  | 
    
    
    956  | 
     | 
     | 
                 ivp = vp.begin();  | 
    
    
    957  | 
     | 
     | 
                 iv != iv_end && it != it_end && ivp != ivp_end;  | 
    
    
    958  | 
     | 
     | 
                 ++ iv, ++ it, ++ ivp)  | 
    
    
    959  | 
     | 
     | 
            { | 
    
    
    960  | 
     | 
     | 
                drawQuadArrayii(*iv, *it, *ivp);  | 
    
    
    961  | 
     | 
     | 
            }  | 
    
    
    962  | 
     | 
     | 
        }  | 
    
    
    963  | 
     | 
     | 
    }  | 
    
    
    964  | 
     | 
     | 
     | 
    
    
    965  | 
     | 
     | 
    void NormalOpenGLGraphics::calcPattern(ImageVertexes *restrict const vert,  | 
    
    
    966  | 
     | 
     | 
                                           const Image *restrict const image,  | 
    
    
    967  | 
     | 
     | 
                                           const int x,  | 
    
    
    968  | 
     | 
     | 
                                           const int y,  | 
    
    
    969  | 
     | 
     | 
                                           const int w,  | 
    
    
    970  | 
     | 
     | 
                                           const int h) const restrict2  | 
    
    
    971  | 
     | 
     | 
    { | 
    
    
    972  | 
     | 
     | 
        calcPatternInline(vert, image, x, y, w, h);  | 
    
    
    973  | 
     | 
     | 
    }  | 
    
    
    974  | 
     | 
     | 
     | 
    
    
    975  | 
     | 
     | 
    void NormalOpenGLGraphics::calcPatternInline(ImageVertexes *  | 
    
    
    976  | 
     | 
     | 
                                                 restrict const vert,  | 
    
    
    977  | 
     | 
     | 
                                                 const Image *restrict const image,  | 
    
    
    978  | 
     | 
     | 
                                                 const int x,  | 
    
    
    979  | 
     | 
     | 
                                                 const int y,  | 
    
    
    980  | 
     | 
     | 
                                                 const int w,  | 
    
    
    981  | 
     | 
     | 
                                                 const int h) const restrict2  | 
    
    
    982  | 
     | 
     | 
    { | 
    
    
    983  | 
     | 
     | 
        if (image == nullptr || vert == nullptr)  | 
    
    
    984  | 
     | 
     | 
            return;  | 
    
    
    985  | 
     | 
     | 
     | 
    
    
    986  | 
     | 
     | 
        const SDL_Rect &imageRect = image->mBounds;  | 
    
    
    987  | 
     | 
     | 
        const int iw = imageRect.w;  | 
    
    
    988  | 
     | 
     | 
        const int ih = imageRect.h;  | 
    
    
    989  | 
     | 
     | 
     | 
    
    
    990  | 
     | 
     | 
        if (iw == 0 || ih == 0)  | 
    
    
    991  | 
     | 
     | 
            return;  | 
    
    
    992  | 
     | 
     | 
     | 
    
    
    993  | 
     | 
     | 
        const int srcX = imageRect.x;  | 
    
    
    994  | 
     | 
     | 
        const int srcY = imageRect.y;  | 
    
    
    995  | 
     | 
     | 
     | 
    
    
    996  | 
     | 
     | 
        const unsigned int vLimit = mMaxVertices * 4;  | 
    
    
    997  | 
     | 
     | 
     | 
    
    
    998  | 
     | 
     | 
        OpenGLGraphicsVertexes &ogl = vert->ogl;  | 
    
    
    999  | 
     | 
     | 
        unsigned int vp = ogl.continueVp();  | 
    
    
    1000  | 
     | 
     | 
     | 
    
    
    1001  | 
     | 
     | 
        // Draw a set of textured rectangles  | 
    
    
    1002  | 
     | 
     | 
        if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)  | 
    
    
    1003  | 
     | 
     | 
        { | 
    
    
    1004  | 
     | 
     | 
            const float tw = static_cast<float>(image->mTexWidth);  | 
    
    
    1005  | 
     | 
     | 
            const float th = static_cast<float>(image->mTexHeight);  | 
    
    
    1006  | 
     | 
     | 
            const float texX1 = static_cast<float>(srcX) / tw;  | 
    
    
    1007  | 
     | 
     | 
            const float texY1 = static_cast<float>(srcY) / th;  | 
    
    
    1008  | 
     | 
     | 
     | 
    
    
    1009  | 
     | 
     | 
            GLfloat *floatTexArray = ogl.continueFloatTexArray();  | 
    
    
    1010  | 
     | 
     | 
            GLint *intVertArray = ogl.continueIntVertArray();  | 
    
    
    1011  | 
     | 
     | 
     | 
    
    
    1012  | 
     | 
     | 
            for (int py = 0; py < h; py += ih)  | 
    
    
    1013  | 
     | 
     | 
            { | 
    
    
    1014  | 
     | 
     | 
                const int height = (py + ih >= h) ? h - py : ih;  | 
    
    
    1015  | 
     | 
     | 
                const int dstY = y + py;  | 
    
    
    1016  | 
     | 
     | 
                const float texY2 = static_cast<float>(srcY + height) / th;  | 
    
    
    1017  | 
     | 
     | 
                for (int px = 0; px < w; px += iw)  | 
    
    
    1018  | 
     | 
     | 
                { | 
    
    
    1019  | 
     | 
     | 
                    const int width = (px + iw >= w) ? w - px : iw;  | 
    
    
    1020  | 
     | 
     | 
                    const int dstX = x + px;  | 
    
    
    1021  | 
     | 
     | 
                    const float texX2 = static_cast<float>(srcX + width) / tw;  | 
    
    
    1022  | 
     | 
     | 
     | 
    
    
    1023  | 
     | 
     | 
                    vertFill2D(floatTexArray, intVertArray,  | 
    
    
    1024  | 
     | 
     | 
                        texX1, texY1, texX2, texY2,  | 
    
    
    1025  | 
     | 
     | 
                        dstX, dstY, width, height);  | 
    
    
    1026  | 
     | 
     | 
     | 
    
    
    1027  | 
     | 
     | 
                    vp += 8;  | 
    
    
    1028  | 
     | 
     | 
                    if (vp >= vLimit)  | 
    
    
    1029  | 
     | 
     | 
                    { | 
    
    
    1030  | 
     | 
     | 
                        floatTexArray = ogl.switchFloatTexArray();  | 
    
    
    1031  | 
     | 
     | 
                        intVertArray = ogl.switchIntVertArray();  | 
    
    
    1032  | 
     | 
     | 
                        ogl.switchVp(vp);  | 
    
    
    1033  | 
     | 
     | 
                        vp = 0;  | 
    
    
    1034  | 
     | 
     | 
                    }  | 
    
    
    1035  | 
     | 
     | 
                }  | 
    
    
    1036  | 
     | 
     | 
            }  | 
    
    
    1037  | 
     | 
     | 
        }  | 
    
    
    1038  | 
     | 
     | 
        else  | 
    
    
    1039  | 
     | 
     | 
        { | 
    
    
    1040  | 
     | 
     | 
            GLint *intTexArray = ogl.continueIntTexArray();  | 
    
    
    1041  | 
     | 
     | 
            GLint *intVertArray = ogl.continueIntVertArray();  | 
    
    
    1042  | 
     | 
     | 
     | 
    
    
    1043  | 
     | 
     | 
            for (int py = 0; py < h; py += ih)  | 
    
    
    1044  | 
     | 
     | 
            { | 
    
    
    1045  | 
     | 
     | 
                const int height = (py + ih >= h) ? h - py : ih;  | 
    
    
    1046  | 
     | 
     | 
                const int dstY = y + py;  | 
    
    
    1047  | 
     | 
     | 
                for (int px = 0; px < w; px += iw)  | 
    
    
    1048  | 
     | 
     | 
                { | 
    
    
    1049  | 
     | 
     | 
                    const int width = (px + iw >= w) ? w - px : iw;  | 
    
    
    1050  | 
     | 
     | 
                    const int dstX = x + px;  | 
    
    
    1051  | 
     | 
     | 
     | 
    
    
    1052  | 
     | 
     | 
                    vertFillNv(intTexArray, intVertArray,  | 
    
    
    1053  | 
     | 
     | 
                        srcX, srcY, dstX, dstY, width, height);  | 
    
    
    1054  | 
     | 
     | 
     | 
    
    
    1055  | 
     | 
     | 
                    vp += 8;  | 
    
    
    1056  | 
     | 
     | 
                    if (vp >= vLimit)  | 
    
    
    1057  | 
     | 
     | 
                    { | 
    
    
    1058  | 
     | 
     | 
                        intTexArray = ogl.switchIntTexArray();  | 
    
    
    1059  | 
     | 
     | 
                        intVertArray = ogl.switchIntVertArray();  | 
    
    
    1060  | 
     | 
     | 
                        ogl.switchVp(vp);  | 
    
    
    1061  | 
     | 
     | 
                        vp = 0;  | 
    
    
    1062  | 
     | 
     | 
                    }  | 
    
    
    1063  | 
     | 
     | 
                }  | 
    
    
    1064  | 
     | 
     | 
            }  | 
    
    
    1065  | 
     | 
     | 
        }  | 
    
    
    1066  | 
     | 
     | 
        ogl.switchVp(vp);  | 
    
    
    1067  | 
     | 
     | 
    }  | 
    
    
    1068  | 
     | 
     | 
     | 
    
    
    1069  | 
     | 
     | 
    void NormalOpenGLGraphics::calcTileCollection(ImageCollection *  | 
    
    
    1070  | 
     | 
     | 
                                                  restrict const vertCol,  | 
    
    
    1071  | 
     | 
     | 
                                                  const Image *  | 
    
    
    1072  | 
     | 
     | 
                                                  restrict const image,  | 
    
    
    1073  | 
     | 
     | 
                                                  int x, int y) restrict2  | 
    
    
    1074  | 
     | 
     | 
    { | 
    
    
    1075  | 
     | 
     | 
        if (vertCol == nullptr || image == nullptr)  | 
    
    
    1076  | 
     | 
     | 
            return;  | 
    
    
    1077  | 
     | 
     | 
        if (vertCol->currentGLImage != image->mGLImage)  | 
    
    
    1078  | 
     | 
     | 
        { | 
    
    
    1079  | 
     | 
     | 
            ImageVertexes *const vert = new ImageVertexes;  | 
    
    
    1080  | 
     | 
     | 
            vertCol->currentGLImage = image->mGLImage;  | 
    
    
    1081  | 
     | 
     | 
            vertCol->currentVert = vert;  | 
    
    
    1082  | 
     | 
     | 
            vert->image = image;  | 
    
    
    1083  | 
     | 
     | 
            vertCol->draws.push_back(vert);  | 
    
    
    1084  | 
     | 
     | 
            calcTileVertexesInline(vert, image, x, y);  | 
    
    
    1085  | 
     | 
     | 
        }  | 
    
    
    1086  | 
     | 
     | 
        else  | 
    
    
    1087  | 
     | 
     | 
        { | 
    
    
    1088  | 
     | 
     | 
            calcTileVertexesInline(vertCol->currentVert, image, x, y);  | 
    
    
    1089  | 
     | 
     | 
        }  | 
    
    
    1090  | 
     | 
     | 
    }  | 
    
    
    1091  | 
     | 
     | 
     | 
    
    
    1092  | 
     | 
     | 
    void NormalOpenGLGraphics::drawTileCollection(const ImageCollection  | 
    
    
    1093  | 
     | 
     | 
                                                  *restrict const vertCol)  | 
    
    
    1094  | 
     | 
     | 
                                                  restrict2  | 
    
    
    1095  | 
     | 
     | 
    { | 
    
    
    1096  | 
     | 
     | 
        const ImageVertexesVector &draws = vertCol->draws;  | 
    
    
    1097  | 
     | 
     | 
        const ImageCollectionCIter it_end = draws.end();  | 
    
    
    1098  | 
     | 
     | 
        for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it)  | 
    
    
    1099  | 
     | 
     | 
        { | 
    
    
    1100  | 
     | 
     | 
            const ImageVertexes *const vert = *it;  | 
    
    
    1101  | 
     | 
     | 
            const Image *const image = vert->image;  | 
    
    
    1102  | 
     | 
     | 
     | 
    
    
    1103  | 
     | 
     | 
            setColorAlpha(image->mAlpha);  | 
    
    
    1104  | 
     | 
     | 
    #ifdef DEBUG_BIND_TEXTURE  | 
    
    
    1105  | 
     | 
     | 
            debugBindTexture(image);  | 
    
    
    1106  | 
     | 
     | 
    #endif  // DEBUG_BIND_TEXTURE  | 
    
    
    1107  | 
     | 
     | 
     | 
    
    
    1108  | 
     | 
     | 
            bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);  | 
    
    
    1109  | 
     | 
     | 
            enableTexturingAndBlending();  | 
    
    
    1110  | 
     | 
     | 
            drawVertexes(vert->ogl);  | 
    
    
    1111  | 
     | 
     | 
        }  | 
    
    
    1112  | 
     | 
     | 
    }  | 
    
    
    1113  | 
     | 
     | 
     | 
    
    
    1114  | 
     | 
     | 
    void NormalOpenGLGraphics::calcPattern(ImageCollection *restrict const vertCol,  | 
    
    
    1115  | 
     | 
     | 
                                           const Image *restrict const image,  | 
    
    
    1116  | 
     | 
     | 
                                           const int x,  | 
    
    
    1117  | 
     | 
     | 
                                           const int y,  | 
    
    
    1118  | 
     | 
     | 
                                           const int w,  | 
    
    
    1119  | 
     | 
     | 
                                           const int h) const restrict2  | 
    
    
    1120  | 
     | 
     | 
    { | 
    
    
    1121  | 
     | 
     | 
        if (vertCol == nullptr || image == nullptr)  | 
    
    
    1122  | 
     | 
     | 
            return;  | 
    
    
    1123  | 
     | 
     | 
        ImageVertexes *vert = nullptr;  | 
    
    
    1124  | 
     | 
     | 
        if (vertCol->currentGLImage != image->mGLImage)  | 
    
    
    1125  | 
     | 
     | 
        { | 
    
    
    1126  | 
     | 
     | 
            vert = new ImageVertexes;  | 
    
    
    1127  | 
     | 
     | 
            vertCol->currentGLImage = image->mGLImage;  | 
    
    
    1128  | 
     | 
     | 
            vertCol->currentVert = vert;  | 
    
    
    1129  | 
     | 
     | 
            vert->image = image;  | 
    
    
    1130  | 
     | 
     | 
            vertCol->draws.push_back(vert);  | 
    
    
    1131  | 
     | 
     | 
        }  | 
    
    
    1132  | 
     | 
     | 
        else  | 
    
    
    1133  | 
     | 
     | 
        { | 
    
    
    1134  | 
     | 
     | 
            vert = vertCol->currentVert;  | 
    
    
    1135  | 
     | 
     | 
        }  | 
    
    
    1136  | 
     | 
     | 
     | 
    
    
    1137  | 
     | 
     | 
        calcPatternInline(vert, image, x, y, w, h);  | 
    
    
    1138  | 
     | 
     | 
    }  | 
    
    
    1139  | 
     | 
     | 
     | 
    
    
    1140  | 
     | 
     | 
    void NormalOpenGLGraphics::calcTileVertexes(ImageVertexes *restrict const vert,  | 
    
    
    1141  | 
     | 
     | 
                                                const Image *restrict const image,  | 
    
    
    1142  | 
     | 
     | 
                                                int dstX, int dstY) const restrict2  | 
    
    
    1143  | 
     | 
     | 
    { | 
    
    
    1144  | 
     | 
     | 
        calcTileVertexesInline(vert, image, dstX, dstY);  | 
    
    
    1145  | 
     | 
     | 
    }  | 
    
    
    1146  | 
     | 
     | 
     | 
    
    
    1147  | 
     | 
     | 
    void NormalOpenGLGraphics::calcTileVertexesInline(ImageVertexes *  | 
    
    
    1148  | 
     | 
     | 
                                                      restrict const vert,  | 
    
    
    1149  | 
     | 
     | 
                                                      const Image *  | 
    
    
    1150  | 
     | 
     | 
                                                      restrict const image,  | 
    
    
    1151  | 
     | 
     | 
                                                      int dstX,  | 
    
    
    1152  | 
     | 
     | 
                                                      int dstY) const restrict2  | 
    
    
    1153  | 
     | 
     | 
    { | 
    
    
    1154  | 
     | 
     | 
        const SDL_Rect &imageRect = image->mBounds;  | 
    
    
    1155  | 
     | 
     | 
        const int w = imageRect.w;  | 
    
    
    1156  | 
     | 
     | 
        const int h = imageRect.h;  | 
    
    
    1157  | 
     | 
     | 
     | 
    
    
    1158  | 
     | 
     | 
        if (w == 0 || h == 0)  | 
    
    
    1159  | 
     | 
     | 
            return;  | 
    
    
    1160  | 
     | 
     | 
     | 
    
    
    1161  | 
     | 
     | 
        const int srcX = imageRect.x;  | 
    
    
    1162  | 
     | 
     | 
        const int srcY = imageRect.y;  | 
    
    
    1163  | 
     | 
     | 
     | 
    
    
    1164  | 
     | 
     | 
        const unsigned int vLimit = mMaxVertices * 4;  | 
    
    
    1165  | 
     | 
     | 
     | 
    
    
    1166  | 
     | 
     | 
        OpenGLGraphicsVertexes &ogl = vert->ogl;  | 
    
    
    1167  | 
     | 
     | 
     | 
    
    
    1168  | 
     | 
     | 
    //    STD_VECTOR<int> *vps = ogl.getVp();  | 
    
    
    1169  | 
     | 
     | 
        unsigned int vp = ogl.continueVp();  | 
    
    
    1170  | 
     | 
     | 
     | 
    
    
    1171  | 
     | 
     | 
        // Draw a set of textured rectangles  | 
    
    
    1172  | 
     | 
     | 
        if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)  | 
    
    
    1173  | 
     | 
     | 
        { | 
    
    
    1174  | 
     | 
     | 
            const float tw = static_cast<float>(image->mTexWidth);  | 
    
    
    1175  | 
     | 
     | 
            const float th = static_cast<float>(image->mTexHeight);  | 
    
    
    1176  | 
     | 
     | 
     | 
    
    
    1177  | 
     | 
     | 
            const float texX1 = static_cast<float>(srcX) / tw;  | 
    
    
    1178  | 
     | 
     | 
            const float texY1 = static_cast<float>(srcY) / th;  | 
    
    
    1179  | 
     | 
     | 
     | 
    
    
    1180  | 
     | 
     | 
            const float texX2 = static_cast<float>(srcX + w) / tw;  | 
    
    
    1181  | 
     | 
     | 
            const float texY2 = static_cast<float>(srcY + h) / th;  | 
    
    
    1182  | 
     | 
     | 
     | 
    
    
    1183  | 
     | 
     | 
            GLfloat *const floatTexArray = ogl.continueFloatTexArray();  | 
    
    
    1184  | 
     | 
     | 
            GLint *const intVertArray = ogl.continueIntVertArray();  | 
    
    
    1185  | 
     | 
     | 
     | 
    
    
    1186  | 
     | 
     | 
            vertFill2D(floatTexArray, intVertArray,  | 
    
    
    1187  | 
     | 
     | 
                texX1, texY1, texX2, texY2,  | 
    
    
    1188  | 
     | 
     | 
                dstX, dstY, w, h);  | 
    
    
    1189  | 
     | 
     | 
     | 
    
    
    1190  | 
     | 
     | 
            vp += 8;  | 
    
    
    1191  | 
     | 
     | 
            if (vp >= vLimit)  | 
    
    
    1192  | 
     | 
     | 
            { | 
    
    
    1193  | 
     | 
     | 
                ogl.switchFloatTexArray();  | 
    
    
    1194  | 
     | 
     | 
                ogl.switchIntVertArray();  | 
    
    
    1195  | 
     | 
     | 
                ogl.switchVp(vp);  | 
    
    
    1196  | 
     | 
     | 
                vp = 0;  | 
    
    
    1197  | 
     | 
     | 
            }  | 
    
    
    1198  | 
     | 
     | 
        }  | 
    
    
    1199  | 
     | 
     | 
        else  | 
    
    
    1200  | 
     | 
     | 
        { | 
    
    
    1201  | 
     | 
     | 
            GLint *const intTexArray = ogl.continueIntTexArray();  | 
    
    
    1202  | 
     | 
     | 
            GLint *const intVertArray = ogl.continueIntVertArray();  | 
    
    
    1203  | 
     | 
     | 
     | 
    
    
    1204  | 
     | 
     | 
            vertFillNv(intTexArray, intVertArray,  | 
    
    
    1205  | 
     | 
     | 
                srcX, srcY, dstX, dstY, w, h);  | 
    
    
    1206  | 
     | 
     | 
     | 
    
    
    1207  | 
     | 
     | 
            vp += 8;  | 
    
    
    1208  | 
     | 
     | 
            if (vp >= vLimit)  | 
    
    
    1209  | 
     | 
     | 
            { | 
    
    
    1210  | 
     | 
     | 
                ogl.switchIntTexArray();  | 
    
    
    1211  | 
     | 
     | 
                ogl.switchIntVertArray();  | 
    
    
    1212  | 
     | 
     | 
                ogl.switchVp(vp);  | 
    
    
    1213  | 
     | 
     | 
                vp = 0;  | 
    
    
    1214  | 
     | 
     | 
            }  | 
    
    
    1215  | 
     | 
     | 
        }  | 
    
    
    1216  | 
     | 
     | 
        ogl.switchVp(vp);  | 
    
    
    1217  | 
     | 
     | 
    }  | 
    
    
    1218  | 
     | 
     | 
     | 
    
    
    1219  | 
     | 
     | 
    void NormalOpenGLGraphics::drawTileVertexes(const ImageVertexes *  | 
    
    
    1220  | 
     | 
     | 
                                                restrict const vert) restrict2  | 
    
    
    1221  | 
     | 
     | 
    { | 
    
    
    1222  | 
     | 
     | 
        if (vert == nullptr)  | 
    
    
    1223  | 
     | 
     | 
            return;  | 
    
    
    1224  | 
     | 
     | 
        const Image *const image = vert->image;  | 
    
    
    1225  | 
     | 
     | 
     | 
    
    
    1226  | 
     | 
     | 
        setColorAlpha(image->mAlpha);  | 
    
    
    1227  | 
     | 
     | 
    #ifdef DEBUG_BIND_TEXTURE  | 
    
    
    1228  | 
     | 
     | 
        debugBindTexture(image);  | 
    
    
    1229  | 
     | 
     | 
    #endif  // DEBUG_BIND_TEXTURE  | 
    
    
    1230  | 
     | 
     | 
     | 
    
    
    1231  | 
     | 
     | 
        bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);  | 
    
    
    1232  | 
     | 
     | 
        enableTexturingAndBlending();  | 
    
    
    1233  | 
     | 
     | 
        drawVertexes(vert->ogl);  | 
    
    
    1234  | 
     | 
     | 
    }  | 
    
    
    1235  | 
     | 
     | 
     | 
    
    
    1236  | 
     | 
     | 
    void NormalOpenGLGraphics::calcWindow(ImageCollection *restrict const vertCol,  | 
    
    
    1237  | 
     | 
     | 
                                          const int x, const int y,  | 
    
    
    1238  | 
     | 
     | 
                                          const int w, const int h,  | 
    
    
    1239  | 
     | 
     | 
                                          const ImageRect &restrict imgRect)  | 
    
    
    1240  | 
     | 
     | 
                                          restrict2  | 
    
    
    1241  | 
     | 
     | 
    { | 
    
    
    1242  | 
     | 
     | 
        ImageVertexes *vert = nullptr;  | 
    
    
    1243  | 
     | 
     | 
        Image *const image = imgRect.grid[4];  | 
    
    
    1244  | 
     | 
     | 
        if (image == nullptr)  | 
    
    
    1245  | 
     | 
     | 
            return;  | 
    
    
    1246  | 
     | 
     | 
        if (vertCol->currentGLImage != image->mGLImage)  | 
    
    
    1247  | 
     | 
     | 
        { | 
    
    
    1248  | 
     | 
     | 
            vert = new ImageVertexes;  | 
    
    
    1249  | 
     | 
     | 
            vertCol->currentGLImage = image->mGLImage;  | 
    
    
    1250  | 
     | 
     | 
            vertCol->currentVert = vert;  | 
    
    
    1251  | 
     | 
     | 
            vert->image = image;  | 
    
    
    1252  | 
     | 
     | 
            vertCol->draws.push_back(vert);  | 
    
    
    1253  | 
     | 
     | 
        }  | 
    
    
    1254  | 
     | 
     | 
        else  | 
    
    
    1255  | 
     | 
     | 
        { | 
    
    
    1256  | 
     | 
     | 
            vert = vertCol->currentVert;  | 
    
    
    1257  | 
     | 
     | 
        }  | 
    
    
    1258  | 
     | 
     | 
        calcImageRect(vert, x, y, w, h, imgRect);  | 
    
    
    1259  | 
     | 
     | 
    }  | 
    
    
    1260  | 
     | 
     | 
     | 
    
    
    1261  | 
     | 
     | 
    void NormalOpenGLGraphics::updateScreen() restrict2  | 
    
    
    1262  | 
     | 
     | 
    { | 
    
    
    1263  | 
     | 
     | 
        BLOCK_START("Graphics::updateScreen") | 
    
    
    1264  | 
     | 
     | 
    //    glFlush();  | 
    
    
    1265  | 
     | 
     | 
    //    glFinish();  | 
    
    
    1266  | 
     | 
     | 
    #ifdef DEBUG_DRAW_CALLS  | 
    
    
    1267  | 
     | 
     | 
        mLastDrawCalls = mDrawCalls;  | 
    
    
    1268  | 
     | 
     | 
        mDrawCalls = 0;  | 
    
    
    1269  | 
     | 
     | 
    #endif  // DEBUG_DRAW_CALLS  | 
    
    
    1270  | 
     | 
     | 
    #ifdef DEBUG_BIND_TEXTURE  | 
    
    
    1271  | 
     | 
     | 
        mLastBinds = mBinds;  | 
    
    
    1272  | 
     | 
     | 
        mBinds = 0;  | 
    
    
    1273  | 
     | 
     | 
    #endif  // DEBUG_BIND_TEXTURE  | 
    
    
    1274  | 
     | 
     | 
    #ifdef USE_SDL2  | 
    
    
    1275  | 
     | 
     | 
        SDL_GL_SwapWindow(mWindow);  | 
    
    
    1276  | 
     | 
     | 
    #else  // USE_SDL2  | 
    
    
    1277  | 
     | 
     | 
        SDL_GL_SwapBuffers();  | 
    
    
    1278  | 
     | 
     | 
    #endif  // USE_SDL2  | 
    
    
    1279  | 
     | 
     | 
    #ifdef DEBUG_OPENGL  | 
    
    
    1280  | 
     | 
     | 
        if (isGLNotNull(mglFrameTerminator))  | 
    
    
    1281  | 
     | 
     | 
            mglFrameTerminator();  | 
    
    
    1282  | 
     | 
     | 
    #endif  // DEBUG_OPENGL  | 
    
    
    1283  | 
     | 
     | 
     | 
    
    
    1284  | 
     | 
     | 
    // may be need clear?  | 
    
    
    1285  | 
     | 
     | 
    //  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);  | 
    
    
    1286  | 
     | 
     | 
        BLOCK_END("Graphics::updateScreen") | 
    
    
    1287  | 
     | 
     | 
    }  | 
    
    
    1288  | 
     | 
     | 
     | 
    
    
    1289  | 
     | 
     | 
    void NormalOpenGLGraphics::beginDraw() restrict2  | 
    
    
    1290  | 
     | 
     | 
    { | 
    
    
    1291  | 
     | 
     | 
        glMatrixMode(GL_TEXTURE);  | 
    
    
    1292  | 
     | 
     | 
        glLoadIdentity();  | 
    
    
    1293  | 
     | 
     | 
     | 
    
    
    1294  | 
     | 
     | 
        glMatrixMode(GL_PROJECTION);  | 
    
    
    1295  | 
     | 
     | 
        glLoadIdentity();  | 
    
    
    1296  | 
     | 
     | 
     | 
    
    
    1297  | 
     | 
     | 
        const int w = mRect.w;  | 
    
    
    1298  | 
     | 
     | 
        const int h = mRect.h;  | 
    
    
    1299  | 
     | 
     | 
     | 
    
    
    1300  | 
     | 
     | 
    #ifdef ANDROID  | 
    
    
    1301  | 
     | 
     | 
        glOrthof(0.0, static_cast<float>(w),  | 
    
    
    1302  | 
     | 
     | 
            static_cast<float>(h),  | 
    
    
    1303  | 
     | 
     | 
            0.0, -1.0, 1.0);  | 
    
    
    1304  | 
     | 
     | 
    #else  // ANDROID  | 
    
    
    1305  | 
     | 
     | 
     | 
    
    
    1306  | 
     | 
     | 
        glOrtho(0.0, static_cast<double>(w),  | 
    
    
    1307  | 
     | 
     | 
            static_cast<double>(h),  | 
    
    
    1308  | 
     | 
     | 
            0.0, -1.0, 1.0);  | 
    
    
    1309  | 
     | 
     | 
    #endif  // ANDROID  | 
    
    
    1310  | 
     | 
     | 
     | 
    
    
    1311  | 
     | 
     | 
        glMatrixMode(GL_MODELVIEW);  | 
    
    
    1312  | 
     | 
     | 
        glLoadIdentity();  | 
    
    
    1313  | 
     | 
     | 
     | 
    
    
    1314  | 
     | 
     | 
        setOpenGLFlags();  | 
    
    
    1315  | 
     | 
     | 
        glDisable(GL_LIGHTING);  | 
    
    
    1316  | 
     | 
     | 
        glDisable(GL_FOG);  | 
    
    
    1317  | 
     | 
     | 
        glDisable(GL_COLOR_MATERIAL);  | 
    
    
    1318  | 
     | 
     | 
     | 
    
    
    1319  | 
     | 
     | 
        glEnableClientState(GL_VERTEX_ARRAY);  | 
    
    
    1320  | 
     | 
     | 
        glDisableClientState(GL_TEXTURE_COORD_ARRAY);  | 
    
    
    1321  | 
     | 
     | 
     | 
    
    
    1322  | 
     | 
     | 
        glShadeModel(GL_FLAT);  | 
    
    
    1323  | 
     | 
     | 
        glDepthMask(GL_FALSE);  | 
    
    
    1324  | 
     | 
     | 
     | 
    
    
    1325  | 
     | 
     | 
        glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);  | 
    
    
    1326  | 
     | 
     | 
    #ifndef ANDROID  | 
    
    
    1327  | 
     | 
     | 
        glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);  | 
    
    
    1328  | 
     | 
     | 
        glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);  | 
    
    
    1329  | 
     | 
     | 
        glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST);  | 
    
    
    1330  | 
     | 
     | 
        glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);  | 
    
    
    1331  | 
     | 
     | 
    #endif  // ANDROID  | 
    
    
    1332  | 
     | 
     | 
     | 
    
    
    1333  | 
     | 
     | 
        pushClipArea(Rect(0, 0, w, h));  | 
    
    
    1334  | 
     | 
     | 
    }  | 
    
    
    1335  | 
     | 
     | 
     | 
    
    
    1336  | 
     | 
     | 
    void NormalOpenGLGraphics::endDraw() restrict2  | 
    
    
    1337  | 
     | 
     | 
    { | 
    
    
    1338  | 
     | 
     | 
        popClipArea();  | 
    
    
    1339  | 
     | 
     | 
    }  | 
    
    
    1340  | 
     | 
     | 
     | 
    
    
    1341  | 
     | 
     | 
    void NormalOpenGLGraphics::pushClipArea(const Rect &restrict area) restrict2  | 
    
    
    1342  | 
     | 
     | 
    { | 
    
    
    1343  | 
     | 
     | 
        int transX = 0;  | 
    
    
    1344  | 
     | 
     | 
        int transY = 0;  | 
    
    
    1345  | 
     | 
     | 
     | 
    
    
    1346  | 
     | 
     | 
        if (!mClipStack.empty())  | 
    
    
    1347  | 
     | 
     | 
        { | 
    
    
    1348  | 
     | 
     | 
            const ClipRect &clipArea = mClipStack.top();  | 
    
    
    1349  | 
     | 
     | 
            transX = -clipArea.xOffset;  | 
    
    
    1350  | 
     | 
     | 
            transY = -clipArea.yOffset;  | 
    
    
    1351  | 
     | 
     | 
        }  | 
    
    
    1352  | 
     | 
     | 
     | 
    
    
    1353  | 
     | 
     | 
        Graphics::pushClipArea(area);  | 
    
    
    1354  | 
     | 
     | 
     | 
    
    
    1355  | 
     | 
     | 
        const ClipRect &clipArea = mClipStack.top();  | 
    
    
    1356  | 
     | 
     | 
        transX += clipArea.xOffset;  | 
    
    
    1357  | 
     | 
     | 
        transY += clipArea.yOffset;  | 
    
    
    1358  | 
     | 
     | 
     | 
    
    
    1359  | 
     | 
     | 
        if (transX != 0 || transY != 0)  | 
    
    
    1360  | 
     | 
     | 
        { | 
    
    
    1361  | 
     | 
     | 
            glTranslatef(static_cast<GLfloat>(transX),  | 
    
    
    1362  | 
     | 
     | 
                         static_cast<GLfloat>(transY), 0);  | 
    
    
    1363  | 
     | 
     | 
        }  | 
    
    
    1364  | 
     | 
     | 
        glScissor(clipArea.x * mScale,  | 
    
    
    1365  | 
     | 
     | 
            (mRect.h - clipArea.y - clipArea.height) * mScale,  | 
    
    
    1366  | 
     | 
     | 
            clipArea.width * mScale,  | 
    
    
    1367  | 
     | 
     | 
            clipArea.height * mScale);  | 
    
    
    1368  | 
     | 
     | 
    }  | 
    
    
    1369  | 
     | 
     | 
     | 
    
    
    1370  | 
     | 
     | 
    void NormalOpenGLGraphics::popClipArea() restrict2  | 
    
    
    1371  | 
     | 
     | 
    { | 
    
    
    1372  | 
     | 
     | 
        if (mClipStack.empty())  | 
    
    
    1373  | 
     | 
     | 
            return;  | 
    
    
    1374  | 
     | 
     | 
     | 
    
    
    1375  | 
     | 
     | 
        const ClipRect &clipArea1 = mClipStack.top();  | 
    
    
    1376  | 
     | 
     | 
        int transX = -clipArea1.xOffset;  | 
    
    
    1377  | 
     | 
     | 
        int transY = -clipArea1.yOffset;  | 
    
    
    1378  | 
     | 
     | 
     | 
    
    
    1379  | 
     | 
     | 
        Graphics::popClipArea();  | 
    
    
    1380  | 
     | 
     | 
     | 
    
    
    1381  | 
     | 
     | 
        if (mClipStack.empty())  | 
    
    
    1382  | 
     | 
     | 
            return;  | 
    
    
    1383  | 
     | 
     | 
     | 
    
    
    1384  | 
     | 
     | 
        const ClipRect &clipArea = mClipStack.top();  | 
    
    
    1385  | 
     | 
     | 
        transX += clipArea.xOffset;  | 
    
    
    1386  | 
     | 
     | 
        transY += clipArea.yOffset;  | 
    
    
    1387  | 
     | 
     | 
        if (transX != 0 || transY != 0)  | 
    
    
    1388  | 
     | 
     | 
        { | 
    
    
    1389  | 
     | 
     | 
            glTranslatef(static_cast<GLfloat>(transX),  | 
    
    
    1390  | 
     | 
     | 
                         static_cast<GLfloat>(transY), 0);  | 
    
    
    1391  | 
     | 
     | 
        }  | 
    
    
    1392  | 
     | 
     | 
        glScissor(clipArea.x * mScale,  | 
    
    
    1393  | 
     | 
     | 
            (mRect.h - clipArea.y - clipArea.height) * mScale,  | 
    
    
    1394  | 
     | 
     | 
            clipArea.width * mScale,  | 
    
    
    1395  | 
     | 
     | 
            clipArea.height * mScale);  | 
    
    
    1396  | 
     | 
     | 
    }  | 
    
    
    1397  | 
     | 
     | 
     | 
    
    
    1398  | 
     | 
     | 
    void NormalOpenGLGraphics::drawPoint(int x, int y) restrict2  | 
    
    
    1399  | 
     | 
     | 
    { | 
    
    
    1400  | 
     | 
     | 
        disableTexturingAndBlending();  | 
    
    
    1401  | 
     | 
     | 
        restoreColor();  | 
    
    
    1402  | 
     | 
     | 
     | 
    
    
    1403  | 
     | 
     | 
    #ifdef ANDROID  | 
    
    
    1404  | 
     | 
     | 
        // TODO need fix  | 
    
    
    1405  | 
     | 
     | 
    #else  // ANDROID  | 
    
    
    1406  | 
     | 
     | 
     | 
    
    
    1407  | 
     | 
     | 
        glBegin(GL_POINTS);  | 
    
    
    1408  | 
     | 
     | 
        glVertex2i(x, y);  | 
    
    
    1409  | 
     | 
     | 
        glEnd();  | 
    
    
    1410  | 
     | 
     | 
    #endif  // ANDROID  | 
    
    
    1411  | 
     | 
     | 
    }  | 
    
    
    1412  | 
     | 
     | 
     | 
    
    
    1413  | 
     | 
     | 
    void NormalOpenGLGraphics::drawLine(int x1, int y1,  | 
    
    
    1414  | 
     | 
     | 
                                        int x2, int y2) restrict2  | 
    
    
    1415  | 
     | 
     | 
    { | 
    
    
    1416  | 
     | 
     | 
        disableTexturingAndBlending();  | 
    
    
    1417  | 
     | 
     | 
        restoreColor();  | 
    
    
    1418  | 
     | 
     | 
     | 
    
    
    1419  | 
     | 
     | 
        mFloatTexArray[0] = static_cast<float>(x1) + 0.5F;  | 
    
    
    1420  | 
     | 
     | 
        mFloatTexArray[1] = static_cast<float>(y1) + 0.5F;  | 
    
    
    1421  | 
     | 
     | 
        mFloatTexArray[2] = static_cast<float>(x2) + 0.5F;  | 
    
    
    1422  | 
     | 
     | 
        mFloatTexArray[3] = static_cast<float>(y2) + 0.5F;  | 
    
    
    1423  | 
     | 
     | 
     | 
    
    
    1424  | 
     | 
     | 
        drawLineArrayf(4);  | 
    
    
    1425  | 
     | 
     | 
    }  | 
    
    
    1426  | 
     | 
     | 
     | 
    
    
    1427  | 
     | 
     | 
    void NormalOpenGLGraphics::drawRectangle(const Rect &restrict rect) restrict2  | 
    
    
    1428  | 
     | 
     | 
    { | 
    
    
    1429  | 
     | 
     | 
        drawRectangle(rect, false);  | 
    
    
    1430  | 
     | 
     | 
    }  | 
    
    
    1431  | 
     | 
     | 
     | 
    
    
    1432  | 
     | 
     | 
    void NormalOpenGLGraphics::fillRectangle(const Rect &restrict rect) restrict2  | 
    
    
    1433  | 
     | 
     | 
    { | 
    
    
    1434  | 
     | 
     | 
        drawRectangle(rect, true);  | 
    
    
    1435  | 
     | 
     | 
    }  | 
    
    
    1436  | 
     | 
     | 
     | 
    
    
    1437  | 
     | 
     | 
    void NormalOpenGLGraphics::enableTexturingAndBlending() restrict2  | 
    
    
    1438  | 
     | 
     | 
    { | 
    
    
    1439  | 
     | 
     | 
        if (!mTexture)  | 
    
    
    1440  | 
     | 
     | 
        { | 
    
    
    1441  | 
     | 
     | 
            glEnable(OpenGLImageHelper::mTextureType);  | 
    
    
    1442  | 
     | 
     | 
            glEnableClientState(GL_TEXTURE_COORD_ARRAY);  | 
    
    
    1443  | 
     | 
     | 
            mTexture = true;  | 
    
    
    1444  | 
     | 
     | 
        }  | 
    
    
    1445  | 
     | 
     | 
     | 
    
    
    1446  | 
     | 
     | 
        if (!mAlpha)  | 
    
    
    1447  | 
     | 
     | 
        { | 
    
    
    1448  | 
     | 
     | 
            glEnable(GL_BLEND);  | 
    
    
    1449  | 
     | 
     | 
            mAlpha = true;  | 
    
    
    1450  | 
     | 
     | 
        }  | 
    
    
    1451  | 
     | 
     | 
    }  | 
    
    
    1452  | 
     | 
     | 
     | 
    
    
    1453  | 
     | 
     | 
    void NormalOpenGLGraphics::disableTexturingAndBlending() restrict2  | 
    
    
    1454  | 
     | 
     | 
    { | 
    
    
    1455  | 
     | 
     | 
        mTextureBinded = 0;  | 
    
    
    1456  | 
     | 
     | 
        if (mAlpha && !mColorAlpha)  | 
    
    
    1457  | 
     | 
     | 
        { | 
    
    
    1458  | 
     | 
     | 
            glDisable(GL_BLEND);  | 
    
    
    1459  | 
     | 
     | 
            mAlpha = false;  | 
    
    
    1460  | 
     | 
     | 
        }  | 
    
    
    1461  | 
     | 
     | 
        else if (!mAlpha && mColorAlpha)  | 
    
    
    1462  | 
     | 
     | 
        { | 
    
    
    1463  | 
     | 
     | 
            glEnable(GL_BLEND);  | 
    
    
    1464  | 
     | 
     | 
            mAlpha = true;  | 
    
    
    1465  | 
     | 
     | 
        }  | 
    
    
    1466  | 
     | 
     | 
     | 
    
    
    1467  | 
     | 
     | 
        if (mTexture)  | 
    
    
    1468  | 
     | 
     | 
        { | 
    
    
    1469  | 
     | 
     | 
            glDisable(OpenGLImageHelper::mTextureType);  | 
    
    
    1470  | 
     | 
     | 
            glDisableClientState(GL_TEXTURE_COORD_ARRAY);  | 
    
    
    1471  | 
     | 
     | 
            mTexture = false;  | 
    
    
    1472  | 
     | 
     | 
        }  | 
    
    
    1473  | 
     | 
     | 
    }  | 
    
    
    1474  | 
     | 
     | 
     | 
    
    
    1475  | 
     | 
     | 
    void NormalOpenGLGraphics::drawRectangle(const Rect &restrict rect,  | 
    
    
    1476  | 
     | 
     | 
                                             const bool filled) restrict2  | 
    
    
    1477  | 
     | 
     | 
    { | 
    
    
    1478  | 
     | 
     | 
        BLOCK_START("Graphics::drawRectangle") | 
    
    
    1479  | 
     | 
     | 
        const float offset = filled ? 0 : 0.5F;  | 
    
    
    1480  | 
     | 
     | 
        const float x = static_cast<float>(rect.x);  | 
    
    
    1481  | 
     | 
     | 
        const float y = static_cast<float>(rect.y);  | 
    
    
    1482  | 
     | 
     | 
        const float width = static_cast<float>(rect.width);  | 
    
    
    1483  | 
     | 
     | 
        const float height = static_cast<float>(rect.height);  | 
    
    
    1484  | 
     | 
     | 
     | 
    
    
    1485  | 
     | 
     | 
        disableTexturingAndBlending();  | 
    
    
    1486  | 
     | 
     | 
        restoreColor();  | 
    
    
    1487  | 
     | 
     | 
     | 
    
    
    1488  | 
     | 
     | 
        GLfloat vert[] =  | 
    
    
    1489  | 
     | 
     | 
        { | 
    
    
    1490  | 
     | 
     | 
            x + offset, y + offset,  | 
    
    
    1491  | 
     | 
     | 
            x + width - offset, y + offset,  | 
    
    
    1492  | 
     | 
     | 
            x + width - offset, y + height - offset,  | 
    
    
    1493  | 
     | 
     | 
            x + offset, y + height - offset  | 
    
    
    1494  | 
     | 
     | 
        };  | 
    
    
    1495  | 
     | 
     | 
     | 
    
    
    1496  | 
     | 
     | 
        glVertexPointer(2, GL_FLOAT, 0, &vert);  | 
    
    
    1497  | 
     | 
     | 
        vertPtr = nullptr;  | 
    
    
    1498  | 
     | 
     | 
    #ifdef DEBUG_DRAW_CALLS  | 
    
    
    1499  | 
     | 
     | 
        mDrawCalls ++;  | 
    
    
    1500  | 
     | 
     | 
    #endif  // DEBUG_DRAW_CALLS  | 
    
    
    1501  | 
     | 
     | 
     | 
    
    
    1502  | 
     | 
     | 
        glDrawArrays(filled ? GL_QUADS : GL_LINE_LOOP, 0, 4);  | 
    
    
    1503  | 
     | 
     | 
    #ifdef OPENGLERRORS  | 
    
    
    1504  | 
     | 
     | 
        graphicsManager.logError();  | 
    
    
    1505  | 
     | 
     | 
    #endif  // OPENGLERRORS  | 
    
    
    1506  | 
     | 
     | 
        BLOCK_END("Graphics::drawRectangle") | 
    
    
    1507  | 
     | 
     | 
    }  | 
    
    
    1508  | 
     | 
     | 
     | 
    
    
    1509  | 
     | 
     | 
    void NormalOpenGLGraphics::drawNet(const int x1, const int y1,  | 
    
    
    1510  | 
     | 
     | 
                                       const int x2, const int y2,  | 
    
    
    1511  | 
     | 
     | 
                                       const int width, const int height) restrict2  | 
    
    
    1512  | 
     | 
     | 
    { | 
    
    
    1513  | 
     | 
     | 
        unsigned int vp = 0;  | 
    
    
    1514  | 
     | 
     | 
        const unsigned int vLimit = mMaxVertices * 4;  | 
    
    
    1515  | 
     | 
     | 
     | 
    
    
    1516  | 
     | 
     | 
        disableTexturingAndBlending();  | 
    
    
    1517  | 
     | 
     | 
        restoreColor();  | 
    
    
    1518  | 
     | 
     | 
     | 
    
    
    1519  | 
     | 
     | 
        const float xf1 = static_cast<float>(x1);  | 
    
    
    1520  | 
     | 
     | 
        const float xf2 = static_cast<float>(x2);  | 
    
    
    1521  | 
     | 
     | 
        const float yf1 = static_cast<float>(y1);  | 
    
    
    1522  | 
     | 
     | 
        const float yf2 = static_cast<float>(y2);  | 
    
    
    1523  | 
     | 
     | 
     | 
    
    
    1524  | 
     | 
     | 
        for (int y = y1; y < y2; y += height)  | 
    
    
    1525  | 
     | 
     | 
        { | 
    
    
    1526  | 
     | 
     | 
            mFloatTexArray[vp + 0] = xf1;  | 
    
    
    1527  | 
     | 
     | 
            mFloatTexArray[vp + 1] = static_cast<float>(y);  | 
    
    
    1528  | 
     | 
     | 
     | 
    
    
    1529  | 
     | 
     | 
            mFloatTexArray[vp + 2] = xf2;  | 
    
    
    1530  | 
     | 
     | 
            mFloatTexArray[vp + 3] = static_cast<float>(y);  | 
    
    
    1531  | 
     | 
     | 
     | 
    
    
    1532  | 
     | 
     | 
            vp += 4;  | 
    
    
    1533  | 
     | 
     | 
            if (vp >= vLimit)  | 
    
    
    1534  | 
     | 
     | 
            { | 
    
    
    1535  | 
     | 
     | 
                drawLineArrayf(vp);  | 
    
    
    1536  | 
     | 
     | 
                vp = 0;  | 
    
    
    1537  | 
     | 
     | 
            }  | 
    
    
    1538  | 
     | 
     | 
        }  | 
    
    
    1539  | 
     | 
     | 
     | 
    
    
    1540  | 
     | 
     | 
        for (int x = x1; x < x2; x += width)  | 
    
    
    1541  | 
     | 
     | 
        { | 
    
    
    1542  | 
     | 
     | 
            mFloatTexArray[vp + 0] = static_cast<float>(x);  | 
    
    
    1543  | 
     | 
     | 
            mFloatTexArray[vp + 1] = yf1;  | 
    
    
    1544  | 
     | 
     | 
     | 
    
    
    1545  | 
     | 
     | 
            mFloatTexArray[vp + 2] = static_cast<float>(x);  | 
    
    
    1546  | 
     | 
     | 
            mFloatTexArray[vp + 3] = yf2;  | 
    
    
    1547  | 
     | 
     | 
     | 
    
    
    1548  | 
     | 
     | 
            vp += 4;  | 
    
    
    1549  | 
     | 
     | 
            if (vp >= vLimit)  | 
    
    
    1550  | 
     | 
     | 
            { | 
    
    
    1551  | 
     | 
     | 
                drawLineArrayf(vp);  | 
    
    
    1552  | 
     | 
     | 
                vp = 0;  | 
    
    
    1553  | 
     | 
     | 
            }  | 
    
    
    1554  | 
     | 
     | 
        }  | 
    
    
    1555  | 
     | 
     | 
     | 
    
    
    1556  | 
     | 
     | 
        if (vp > 0)  | 
    
    
    1557  | 
     | 
     | 
            drawLineArrayf(vp);  | 
    
    
    1558  | 
     | 
     | 
    }  | 
    
    
    1559  | 
     | 
     | 
     | 
    
    
    1560  | 
     | 
     | 
    void NormalOpenGLGraphics::bindTexture(const GLenum target,  | 
    
    
    1561  | 
     | 
     | 
                                           const GLuint texture)  | 
    
    
    1562  | 
     | 
     | 
    { | 
    
    
    1563  | 
     | 
     | 
        if (mTextureBinded != texture)  | 
    
    
    1564  | 
     | 
     | 
        { | 
    
    
    1565  | 
     | 
     | 
            mTextureBinded = texture;  | 
    
    
    1566  | 
     | 
     | 
            glBindTexture(target, texture);  | 
    
    
    1567  | 
     | 
     | 
    #ifdef DEBUG_BIND_TEXTURE  | 
    
    
    1568  | 
     | 
     | 
            mBinds ++;  | 
    
    
    1569  | 
     | 
     | 
    #endif  // DEBUG_BIND_TEXTURE  | 
    
    
    1570  | 
     | 
     | 
        }  | 
    
    
    1571  | 
     | 
     | 
    }  | 
    
    
    1572  | 
     | 
     | 
     | 
    
    
    1573  | 
     | 
     | 
    inline void NormalOpenGLGraphics::drawQuadArrayfi(const int size) restrict2  | 
    
    
    1574  | 
     | 
     | 
    { | 
    
    
    1575  | 
     | 
     | 
        bindPointerIntFloat(&mIntVertArray[0], &mFloatTexArray[0]);  | 
    
    
    1576  | 
     | 
     | 
    #ifdef DEBUG_DRAW_CALLS  | 
    
    
    1577  | 
     | 
     | 
        mDrawCalls ++;  | 
    
    
    1578  | 
     | 
     | 
    #endif  // DEBUG_DRAW_CALLS  | 
    
    
    1579  | 
     | 
     | 
     | 
    
    
    1580  | 
     | 
     | 
        glDrawArrays(GL_QUADS, 0, size / 2);  | 
    
    
    1581  | 
     | 
     | 
    #ifdef OPENGLERRORS  | 
    
    
    1582  | 
     | 
     | 
        graphicsManager.logError();  | 
    
    
    1583  | 
     | 
     | 
    #endif  // OPENGLERRORS  | 
    
    
    1584  | 
     | 
     | 
    }  | 
    
    
    1585  | 
     | 
     | 
     | 
    
    
    1586  | 
     | 
     | 
    inline void NormalOpenGLGraphics::drawQuadArrayfiCached(const int size)  | 
    
    
    1587  | 
     | 
     | 
                                                            restrict2  | 
    
    
    1588  | 
     | 
     | 
    { | 
    
    
    1589  | 
     | 
     | 
        bindPointerIntFloat(&mIntVertArrayCached[0], &mFloatTexArrayCached[0]);  | 
    
    
    1590  | 
     | 
     | 
    #ifdef DEBUG_DRAW_CALLS  | 
    
    
    1591  | 
     | 
     | 
        mDrawCalls ++;  | 
    
    
    1592  | 
     | 
     | 
    #endif  // DEBUG_DRAW_CALLS  | 
    
    
    1593  | 
     | 
     | 
     | 
    
    
    1594  | 
     | 
     | 
        glDrawArrays(GL_QUADS, 0, size / 2);  | 
    
    
    1595  | 
     | 
     | 
    #ifdef OPENGLERRORS  | 
    
    
    1596  | 
     | 
     | 
        graphicsManager.logError();  | 
    
    
    1597  | 
     | 
     | 
    #endif  // OPENGLERRORS  | 
    
    
    1598  | 
     | 
     | 
    }  | 
    
    
    1599  | 
     | 
     | 
     | 
    
    
    1600  | 
     | 
     | 
    inline void NormalOpenGLGraphics::drawQuadArrayfi(const GLint *restrict const  | 
    
    
    1601  | 
     | 
     | 
                                                      intVertArray,  | 
    
    
    1602  | 
     | 
     | 
                                                      const GLfloat *restrict const  | 
    
    
    1603  | 
     | 
     | 
                                                      floatTexArray,  | 
    
    
    1604  | 
     | 
     | 
                                                      const int size) restrict2  | 
    
    
    1605  | 
     | 
     | 
    { | 
    
    
    1606  | 
     | 
     | 
        vertPtr = intVertArray;  | 
    
    
    1607  | 
     | 
     | 
        glVertexPointer(2, GL_INT, 0, intVertArray);  | 
    
    
    1608  | 
     | 
     | 
        glTexCoordPointer(2, GL_FLOAT, 0, floatTexArray);  | 
    
    
    1609  | 
     | 
     | 
    #ifdef DEBUG_DRAW_CALLS  | 
    
    
    1610  | 
     | 
     | 
        mDrawCalls ++;  | 
    
    
    1611  | 
     | 
     | 
    #endif  // DEBUG_DRAW_CALLS  | 
    
    
    1612  | 
     | 
     | 
     | 
    
    
    1613  | 
     | 
     | 
        glDrawArrays(GL_QUADS, 0, size / 2);  | 
    
    
    1614  | 
     | 
     | 
    #ifdef OPENGLERRORS  | 
    
    
    1615  | 
     | 
     | 
        graphicsManager.logError();  | 
    
    
    1616  | 
     | 
     | 
    #endif  // OPENGLERRORS  | 
    
    
    1617  | 
     | 
     | 
    }  | 
    
    
    1618  | 
     | 
     | 
     | 
    
    
    1619  | 
     | 
     | 
    inline void NormalOpenGLGraphics::drawQuadArrayii(const int size) restrict2  | 
    
    
    1620  | 
     | 
     | 
    { | 
    
    
    1621  | 
     | 
     | 
        bindPointerInt(&mIntVertArray[0], &mIntTexArray[0]);  | 
    
    
    1622  | 
     | 
     | 
    #ifdef DEBUG_DRAW_CALLS  | 
    
    
    1623  | 
     | 
     | 
        mDrawCalls ++;  | 
    
    
    1624  | 
     | 
     | 
    #endif  // DEBUG_DRAW_CALLS  | 
    
    
    1625  | 
     | 
     | 
     | 
    
    
    1626  | 
     | 
     | 
        glDrawArrays(GL_QUADS, 0, size / 2);  | 
    
    
    1627  | 
     | 
     | 
    #ifdef OPENGLERRORS  | 
    
    
    1628  | 
     | 
     | 
        graphicsManager.logError();  | 
    
    
    1629  | 
     | 
     | 
    #endif  // OPENGLERRORS  | 
    
    
    1630  | 
     | 
     | 
    }  | 
    
    
    1631  | 
     | 
     | 
     | 
    
    
    1632  | 
     | 
     | 
    inline void NormalOpenGLGraphics::drawQuadArrayiiCached(const int size)  | 
    
    
    1633  | 
     | 
     | 
                                                            restrict2  | 
    
    
    1634  | 
     | 
     | 
    { | 
    
    
    1635  | 
     | 
     | 
        bindPointerInt(&mIntVertArrayCached[0], &mIntTexArrayCached[0]);  | 
    
    
    1636  | 
     | 
     | 
    #ifdef DEBUG_DRAW_CALLS  | 
    
    
    1637  | 
     | 
     | 
        mDrawCalls ++;  | 
    
    
    1638  | 
     | 
     | 
    #endif  // DEBUG_DRAW_CALLS  | 
    
    
    1639  | 
     | 
     | 
     | 
    
    
    1640  | 
     | 
     | 
        glDrawArrays(GL_QUADS, 0, size / 2);  | 
    
    
    1641  | 
     | 
     | 
    #ifdef OPENGLERRORS  | 
    
    
    1642  | 
     | 
     | 
        graphicsManager.logError();  | 
    
    
    1643  | 
     | 
     | 
    #endif  // OPENGLERRORS  | 
    
    
    1644  | 
     | 
     | 
    }  | 
    
    
    1645  | 
     | 
     | 
     | 
    
    
    1646  | 
     | 
     | 
    inline void NormalOpenGLGraphics::drawQuadArrayii(const GLint *restrict const  | 
    
    
    1647  | 
     | 
     | 
                                                      intVertArray,  | 
    
    
    1648  | 
     | 
     | 
                                                      const GLint *restrict const  | 
    
    
    1649  | 
     | 
     | 
                                                      intTexArray,  | 
    
    
    1650  | 
     | 
     | 
                                                      const int size) restrict2  | 
    
    
    1651  | 
     | 
     | 
    { | 
    
    
    1652  | 
     | 
     | 
        vertPtr = intVertArray;  | 
    
    
    1653  | 
     | 
     | 
        glVertexPointer(2, GL_INT, 0, intVertArray);  | 
    
    
    1654  | 
     | 
     | 
        glTexCoordPointer(2, GL_INT, 0, intTexArray);  | 
    
    
    1655  | 
     | 
     | 
    #ifdef DEBUG_DRAW_CALLS  | 
    
    
    1656  | 
     | 
     | 
        mDrawCalls ++;  | 
    
    
    1657  | 
     | 
     | 
    #endif  // DEBUG_DRAW_CALLS  | 
    
    
    1658  | 
     | 
     | 
     | 
    
    
    1659  | 
     | 
     | 
        glDrawArrays(GL_QUADS, 0, size / 2);  | 
    
    
    1660  | 
     | 
     | 
    #ifdef OPENGLERRORS  | 
    
    
    1661  | 
     | 
     | 
        graphicsManager.logError();  | 
    
    
    1662  | 
     | 
     | 
    #endif  // OPENGLERRORS  | 
    
    
    1663  | 
     | 
     | 
    }  | 
    
    
    1664  | 
     | 
     | 
     | 
    
    
    1665  | 
     | 
     | 
    inline void NormalOpenGLGraphics::drawLineArrayi(const int size) restrict2  | 
    
    
    1666  | 
     | 
     | 
    { | 
    
    
    1667  | 
     | 
     | 
        glVertexPointer(2, GL_INT, 0, mIntVertArray);  | 
    
    
    1668  | 
     | 
     | 
        vertPtr = nullptr;  | 
    
    
    1669  | 
     | 
     | 
    #ifdef DEBUG_DRAW_CALLS  | 
    
    
    1670  | 
     | 
     | 
        mDrawCalls ++;  | 
    
    
    1671  | 
     | 
     | 
    #endif  // DEBUG_DRAW_CALLS  | 
    
    
    1672  | 
     | 
     | 
     | 
    
    
    1673  | 
     | 
     | 
        glDrawArrays(GL_LINES, 0, size / 2);  | 
    
    
    1674  | 
     | 
     | 
    #ifdef OPENGLERRORS  | 
    
    
    1675  | 
     | 
     | 
        graphicsManager.logError();  | 
    
    
    1676  | 
     | 
     | 
    #endif  // OPENGLERRORS  | 
    
    
    1677  | 
     | 
     | 
    }  | 
    
    
    1678  | 
     | 
     | 
     | 
    
    
    1679  | 
     | 
     | 
    inline void NormalOpenGLGraphics::drawLineArrayf(const int size) restrict2  | 
    
    
    1680  | 
     | 
     | 
    { | 
    
    
    1681  | 
     | 
     | 
        glVertexPointer(2, GL_FLOAT, 0, mFloatTexArray);  | 
    
    
    1682  | 
     | 
     | 
        vertPtr = nullptr;  | 
    
    
    1683  | 
     | 
     | 
    #ifdef DEBUG_DRAW_CALLS  | 
    
    
    1684  | 
     | 
     | 
        mDrawCalls ++;  | 
    
    
    1685  | 
     | 
     | 
    #endif  // DEBUG_DRAW_CALLS  | 
    
    
    1686  | 
     | 
     | 
     | 
    
    
    1687  | 
     | 
     | 
        glDrawArrays(GL_LINES, 0, size / 2);  | 
    
    
    1688  | 
     | 
     | 
    #ifdef OPENGLERRORS  | 
    
    
    1689  | 
     | 
     | 
        graphicsManager.logError();  | 
    
    
    1690  | 
     | 
     | 
    #endif  // OPENGLERRORS  | 
    
    
    1691  | 
     | 
     | 
    }  | 
    
    
    1692  | 
     | 
     | 
     | 
    
    
    1693  | 
     | 
     | 
    void NormalOpenGLGraphics::dumpSettings()  | 
    
    
    1694  | 
     | 
     | 
    { | 
    
    
    1695  | 
     | 
     | 
        GLint test[1000];  | 
    
    
    1696  | 
     | 
     | 
        logger->log("\n\n"); | 
    
    
    1697  | 
     | 
     | 
        logger->log("start opengl dump"); | 
    
    
    1698  | 
     | 
     | 
        for (int f = 0; f < 65535; f ++)  | 
    
    
    1699  | 
     | 
     | 
        { | 
    
    
    1700  | 
     | 
     | 
            test[0] = 0;  | 
    
    
    1701  | 
     | 
     | 
            test[1] = 0;  | 
    
    
    1702  | 
     | 
     | 
            test[2] = 0;  | 
    
    
    1703  | 
     | 
     | 
            test[3] = 0;  | 
    
    
    1704  | 
     | 
     | 
            glGetIntegerv(f, &test[0]);  | 
    
    
    1705  | 
     | 
     | 
            if (test[0] != 0 || test[1] != 0 || test[2] != 0 || test[3] != 0)  | 
    
    
    1706  | 
     | 
     | 
            { | 
    
    
    1707  | 
     | 
     | 
                logger->log("\n%d = %d, %d, %d, %d", f, | 
    
    
    1708  | 
     | 
     | 
                    test[0], test[1], test[2], test[3]);  | 
    
    
    1709  | 
     | 
     | 
            }  | 
    
    
    1710  | 
     | 
     | 
        }  | 
    
    
    1711  | 
     | 
     | 
    }  | 
    
    
    1712  | 
     | 
     | 
     | 
    
    
    1713  | 
     | 
     | 
    void NormalOpenGLGraphics::setColorAlpha(const float alpha) restrict2  | 
    
    
    1714  | 
     | 
     | 
    { | 
    
    
    1715  | 
     | 
     | 
        if (!mIsByteColor && mFloatColor == alpha)  | 
    
    
    1716  | 
     | 
     | 
            return;  | 
    
    
    1717  | 
     | 
     | 
     | 
    
    
    1718  | 
     | 
     | 
        glColor4f(1.0F, 1.0F, 1.0F, alpha);  | 
    
    
    1719  | 
     | 
     | 
        mIsByteColor = false;  | 
    
    
    1720  | 
     | 
     | 
        mFloatColor = alpha;  | 
    
    
    1721  | 
     | 
     | 
    }  | 
    
    
    1722  | 
     | 
     | 
     | 
    
    
    1723  | 
     | 
     | 
    void NormalOpenGLGraphics::restoreColor() restrict2  | 
    
    
    1724  | 
     | 
     | 
    { | 
    
    
    1725  | 
     | 
     | 
        if (mIsByteColor && mByteColor == mColor)  | 
    
    
    1726  | 
     | 
     | 
            return;  | 
    
    
    1727  | 
     | 
     | 
     | 
    
    
    1728  | 
     | 
     | 
        glColor4ub(static_cast<GLubyte>(mColor.r),  | 
    
    
    1729  | 
     | 
     | 
                   static_cast<GLubyte>(mColor.g),  | 
    
    
    1730  | 
     | 
     | 
                   static_cast<GLubyte>(mColor.b),  | 
    
    
    1731  | 
     | 
     | 
                   static_cast<GLubyte>(mColor.a));  | 
    
    
    1732  | 
     | 
     | 
        mIsByteColor = true;  | 
    
    
    1733  | 
     | 
     | 
        mByteColor = mColor;  | 
    
    
    1734  | 
     | 
     | 
    }  | 
    
    
    1735  | 
     | 
     | 
     | 
    
    
    1736  | 
     | 
     | 
    void NormalOpenGLGraphics::drawImageRect(const int x, const int y,  | 
    
    
    1737  | 
     | 
     | 
                                             const int w, const int h,  | 
    
    
    1738  | 
     | 
     | 
                                             const ImageRect &restrict imgRect)  | 
    
    
    1739  | 
     | 
     | 
                                             restrict2  | 
    
    
    1740  | 
     | 
     | 
    { | 
    
    
    1741  | 
     | 
     | 
        #include "render/graphics_drawImageRect.hpp"  | 
    
    
    1742  | 
     | 
     | 
    }  | 
    
    
    1743  | 
     | 
     | 
     | 
    
    
    1744  | 
     | 
     | 
    void NormalOpenGLGraphics::calcImageRect(ImageVertexes *restrict const vert,  | 
    
    
    1745  | 
     | 
     | 
                                             const int x, const int y,  | 
    
    
    1746  | 
     | 
     | 
                                             const int w, const int h,  | 
    
    
    1747  | 
     | 
     | 
                                             const ImageRect &restrict imgRect)  | 
    
    
    1748  | 
     | 
     | 
                                             restrict2  | 
    
    
    1749  | 
     | 
     | 
    { | 
    
    
    1750  | 
     | 
     | 
        #include "render/graphics_calcImageRect.hpp"  | 
    
    
    1751  | 
     | 
     | 
    }  | 
    
    
    1752  | 
     | 
     | 
     | 
    
    
    1753  | 
     | 
     | 
    void NormalOpenGLGraphics::clearScreen() const restrict2  | 
    
    
    1754  | 
     | 
     | 
    { | 
    
    
    1755  | 
     | 
     | 
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);  | 
    
    
    1756  | 
     | 
     | 
    }  | 
    
    
    1757  | 
     | 
     | 
     | 
    
    
    1758  | 
     | 
     | 
    #ifdef DEBUG_BIND_TEXTURE  | 
    
    
    1759  | 
     | 
     | 
    void NormalOpenGLGraphics::debugBindTexture(const Image *restrict const image)  | 
    
    
    1760  | 
     | 
     | 
                                                restrict2  | 
    
    
    1761  | 
     | 
     | 
    { | 
    
    
    1762  | 
     | 
     | 
        const std::string texture = image->mIdPath;  | 
    
    
    1763  | 
     | 
     | 
        if (mOldTexture != texture)  | 
    
    
    1764  | 
     | 
     | 
        { | 
    
    
    1765  | 
     | 
     | 
            if ((!mOldTexture.empty() || !texture.empty())  | 
    
    
    1766  | 
     | 
     | 
                && mOldTextureId != image->mGLImage)  | 
    
    
    1767  | 
     | 
     | 
            { | 
    
    
    1768  | 
     | 
     | 
                logger->log("bind: %s (%d) to %s (%d)", mOldTexture.c_str(), | 
    
    
    1769  | 
     | 
     | 
                    mOldTextureId, texture.c_str(), image->mGLImage);  | 
    
    
    1770  | 
     | 
     | 
            }  | 
    
    
    1771  | 
     | 
     | 
            mOldTextureId = image->mGLImage;  | 
    
    
    1772  | 
     | 
     | 
            mOldTexture = texture;  | 
    
    
    1773  | 
     | 
     | 
        }  | 
    
    
    1774  | 
     | 
     | 
    }  | 
    
    
    1775  | 
     | 
     | 
    #else  // DEBUG_BIND_TEXTURE  | 
    
    
    1776  | 
     | 
     | 
     | 
    
    
    1777  | 
     | 
     | 
    void NormalOpenGLGraphics::debugBindTexture(const Image *restrict const  | 
    
    
    1778  | 
     | 
     | 
                                                image A_UNUSED) restrict2  | 
    
    
    1779  | 
     | 
     | 
    { | 
    
    
    1780  | 
     | 
     | 
    }  | 
    
    
    1781  | 
     | 
     | 
    #endif  // DEBUG_BIND_TEXTURE  | 
    
    
    1782  | 
     | 
     | 
     | 
    
    
    1783  | 
     | 
     | 
    #endif  // !defined(ANDROID) && !defined(__native_client__) &&  | 
    
    
    1784  | 
     | 
     | 
            // !defined(__SWITCH__)  | 
    
    
    1785  | 
     | 
     | 
    #endif  // USE_OPENGL  |