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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#if defined(USE_OPENGL) && !defined(__native_client__) && !defined(__SWITCH__) |
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#include "render/mobileopenglgraphics.h" |
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#ifdef OPENGLERRORS |
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#include "graphicsmanager.h" |
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#endif // OPENGLERRORS |
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#include "render/opengl/mgl.h" |
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#ifdef __native_client__ |
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#include "render/opengl/naclglfunctions.h" |
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#endif // __native_client__ |
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#include "render/vertexes/imagecollection.h" |
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#include "resources/imagerect.h" |
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#include "resources/openglimagehelper.h" |
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#include "resources/image/image.h" |
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#include "utils/sdlcheckutils.h" |
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#include "debug.h" |
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#define vertFill2D(tVar, vVar, x1, y1, x2, y2, dstX, dstY, w, h) \ |
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tVar[vp + 0] = x1; \ |
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tVar[vp + 1] = y1; \ |
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tVar[vp + 2] = x2; \ |
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tVar[vp + 3] = y1; \ |
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tVar[vp + 4] = x2; \ |
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tVar[vp + 5] = y2; \ |
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tVar[vp + 6] = x1; \ |
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tVar[vp + 7] = y1; \ |
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tVar[vp + 8] = x1; \ |
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tVar[vp + 9] = y2; \ |
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tVar[vp + 10] = x2; \ |
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tVar[vp + 11] = y2; \ |
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vVar[vp + 0] = static_cast<GLshort>(dstX); \ |
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vVar[vp + 1] = static_cast<GLshort>(dstY); \ |
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vVar[vp + 2] = static_cast<GLshort>(dstX + w); \ |
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vVar[vp + 3] = static_cast<GLshort>(dstY); \ |
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vVar[vp + 4] = static_cast<GLshort>(dstX + w); \ |
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vVar[vp + 5] = static_cast<GLshort>(dstY + h); \ |
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vVar[vp + 6] = static_cast<GLshort>(dstX); \ |
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vVar[vp + 7] = static_cast<GLshort>(dstY); \ |
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vVar[vp + 8] = static_cast<GLshort>(dstX); \ |
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vVar[vp + 9] = static_cast<GLshort>(dstY + h); \ |
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vVar[vp + 10] = static_cast<GLshort>(dstX + w); \ |
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vVar[vp + 11] = static_cast<GLshort>(dstY + h) |
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GLuint MobileOpenGLGraphics::mTextureBinded = 0; |
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#ifdef DEBUG_DRAW_CALLS |
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unsigned int MobileOpenGLGraphics::mDrawCalls = 0; |
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unsigned int MobileOpenGLGraphics::mLastDrawCalls = 0; |
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#endif // DEBUG_DRAW_CALLS |
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MobileOpenGLGraphics::MobileOpenGLGraphics() : |
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mFloatTexArray(nullptr), |
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mShortVertArray(nullptr), |
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mFloatTexArrayCached(nullptr), |
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mShortVertArrayCached(nullptr), |
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mAlphaCached(1.0F), |
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mVpCached(0), |
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mTexture(false), |
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mIsByteColor(false), |
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mByteColor(), |
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mImageCached(0), |
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mFloatColor(1.0F), |
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mMaxVertices(500), |
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mColorAlpha(false), |
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#ifdef DEBUG_BIND_TEXTURE |
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mOldTexture(), |
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mOldTextureId(0), |
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#endif // DEBUG_BIND_TEXTURE |
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mFbo() |
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{ |
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mOpenGL = RENDER_GLES_OPENGL; |
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mName = "mobile OpenGL ES"; |
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} |
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MobileOpenGLGraphics::~MobileOpenGLGraphics() |
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{ |
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deleteArraysInternal(); |
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} |
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void MobileOpenGLGraphics::postInit() restrict2 |
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{ |
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// glesTest(); |
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} |
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void MobileOpenGLGraphics::initArrays(const int vertCount) restrict2 |
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{ |
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mMaxVertices = vertCount; |
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if (mMaxVertices < 500) |
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mMaxVertices = 500; |
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else if (mMaxVertices > 1024) |
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mMaxVertices = 1024; |
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// need alocate small size, after if limit reached reallocate to double size |
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const size_t sz = mMaxVertices * 4 + 30; |
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vertexBufSize = mMaxVertices; |
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if (mFloatTexArray == nullptr) |
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mFloatTexArray = new GLfloat[sz]; |
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if (mShortVertArray == nullptr) |
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mShortVertArray = new GLshort[sz]; |
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if (mFloatTexArrayCached == nullptr) |
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mFloatTexArrayCached = new GLfloat[sz]; |
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if (mShortVertArrayCached == nullptr) |
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mShortVertArrayCached = new GLshort[sz]; |
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} |
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void MobileOpenGLGraphics::deleteArrays() restrict2 |
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{ |
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deleteArraysInternal(); |
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} |
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void MobileOpenGLGraphics::deleteArraysInternal() restrict2 |
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{ |
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delete [] mFloatTexArray; |
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mFloatTexArray = nullptr; |
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delete [] mShortVertArray; |
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mShortVertArray = nullptr; |
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delete [] mFloatTexArrayCached; |
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mFloatTexArrayCached = nullptr; |
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delete [] mShortVertArrayCached; |
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mShortVertArrayCached = nullptr; |
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} |
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bool MobileOpenGLGraphics::setVideoMode(const int w, const int h, |
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const int scale, |
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const int bpp, |
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const bool fs, |
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const bool hwaccel, |
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const bool resize, |
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const bool noFrame, |
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const bool allowHighDPI) restrict2 |
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{ |
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setMainFlags(w, h, |
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scale, |
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bpp, |
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fs, |
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hwaccel, |
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resize, |
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noFrame, |
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allowHighDPI); |
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return setOpenGLMode(); |
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} |
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static inline void drawQuad(const Image *restrict const image, |
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const int srcX, |
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const int srcY, |
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const int dstX, |
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const int dstY, |
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const int width, |
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const int height) A_NONNULL(1) A_INLINE; |
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static inline void drawQuad(const Image *restrict const image, |
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const int srcX, |
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const int srcY, |
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const int dstX, |
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const int dstY, |
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const int width, |
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const int height) |
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{ |
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// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
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{ |
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const float tw = static_cast<float>(image->mTexWidth); |
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const float th = static_cast<float>(image->mTexHeight); |
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// Find OpenGL normalized texture coordinates. |
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const float texX1 = static_cast<float>(srcX) / tw; |
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const float texY1 = static_cast<float>(srcY) / th; |
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const float texX2 = static_cast<float>(srcX + width) / tw; |
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const float texY2 = static_cast<float>(srcY + height) / th; |
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GLfloat tex[] = |
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{ |
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texX1, texY1, |
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texX2, texY1, |
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texX1, texY2, |
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texX2, texY2 |
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}; |
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GLshort vert[] = |
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{ |
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static_cast<GLshort>(dstX), static_cast<GLshort>(dstY), |
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static_cast<GLshort>(dstX + width), static_cast<GLshort>(dstY), |
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static_cast<GLshort>(dstX), static_cast<GLshort>(dstY + height), |
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static_cast<GLshort>(dstX + width), |
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static_cast<GLshort>(dstY + height) |
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}; |
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glVertexPointer(2, GL_SHORT, 0, &vert); |
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glTexCoordPointer(2, GL_FLOAT, 0, &tex); |
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#ifdef DEBUG_DRAW_CALLS |
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MobileOpenGLGraphics::mDrawCalls ++; |
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#endif // DEBUG_DRAW_CALLS |
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mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
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#ifdef OPENGLERRORS |
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graphicsManager.logError(); |
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#endif // OPENGLERRORS |
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} |
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} |
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static inline void drawRescaledQuad(const Image *restrict const image, |
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const int srcX, const int srcY, |
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const int dstX, const int dstY, |
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const int width, const int height, |
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const int desiredWidth, |
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const int desiredHeight) |
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A_NONNULL(1) A_INLINE; |
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static inline void drawRescaledQuad(const Image *restrict const image, |
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const int srcX, const int srcY, |
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const int dstX, const int dstY, |
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const int width, const int height, |
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const int desiredWidth, |
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const int desiredHeight) |
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{ |
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// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
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{ |
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const float tw = static_cast<float>(image->mTexWidth); |
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const float th = static_cast<float>(image->mTexHeight); |
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// Find OpenGL normalized texture coordinates. |
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const float texX1 = static_cast<float>(srcX) / tw; |
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const float texY1 = static_cast<float>(srcY) / th; |
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const float texX2 = static_cast<float>(srcX + width) / tw; |
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const float texY2 = static_cast<float>(srcY + height) / th; |
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GLfloat tex[] = |
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{ |
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texX1, texY1, |
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texX2, texY1, |
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texX1, texY2, |
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texX2, texY2 |
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}; |
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GLshort vert[] = |
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{ |
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static_cast<GLshort>(dstX), static_cast<GLshort>(dstY), |
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static_cast<GLshort>(dstX + desiredWidth), |
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static_cast<GLshort>(dstY), |
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static_cast<GLshort>(dstX), static_cast<GLshort>( |
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dstY + desiredHeight), |
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static_cast<GLshort>(dstX + desiredWidth), |
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static_cast<GLshort>(dstY + desiredHeight) |
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}; |
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glVertexPointer(2, GL_SHORT, 0, &vert); |
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glTexCoordPointer(2, GL_FLOAT, 0, &tex); |
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#ifdef DEBUG_DRAW_CALLS |
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MobileOpenGLGraphics::mDrawCalls ++; |
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#endif // DEBUG_DRAW_CALLS |
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mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
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#ifdef OPENGLERRORS |
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graphicsManager.logError(); |
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#endif // OPENGLERRORS |
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} |
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} |
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void MobileOpenGLGraphics::drawImage(const Image *restrict const image, |
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int dstX, int dstY) restrict2 |
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{ |
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drawImageInline(image, dstX, dstY); |
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} |
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void MobileOpenGLGraphics::drawImageInline(const Image *restrict const image, |
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int dstX, int dstY) restrict2 |
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{ |
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FUNC_BLOCK("Graphics::drawImage", 1) |
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if (image == nullptr) |
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return; |
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setColorAlpha(image->mAlpha); |
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#ifdef DEBUG_BIND_TEXTURE |
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debugBindTexture(image); |
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#endif // DEBUG_BIND_TEXTURE |
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bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); |
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enableTexturingAndBlending(); |
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const SDL_Rect &imageRect = image->mBounds; |
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drawQuad(image, imageRect.x, imageRect.y, |
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dstX, dstY, imageRect.w, imageRect.h); |
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} |
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void MobileOpenGLGraphics::copyImage(const Image *restrict const image, |
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int dstX, int dstY) restrict2 |
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{ |
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drawImageInline(image, dstX, dstY); |
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} |
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void MobileOpenGLGraphics::drawImageCached(const Image *restrict const image, |
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int x, int y) restrict2 |
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{ |
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if (image == nullptr) |
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return; |
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if (image->mGLImage != mImageCached) |
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{ |
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completeCache(); |
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mImageCached = image->mGLImage; |
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mAlphaCached = image->mAlpha; |
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} |
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const SDL_Rect &imageRect = image->mBounds; |
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const int srcX = imageRect.x; |
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const int srcY = imageRect.y; |
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const int w = imageRect.w; |
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const int h = imageRect.h; |
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if (w == 0 || h == 0) |
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return; |
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const float tw = static_cast<float>(image->mTexWidth); |
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const float th = static_cast<float>(image->mTexHeight); |
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const unsigned int vLimit = mMaxVertices * 4; |
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unsigned int vp = mVpCached; |
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// Draw a set of textured rectangles |
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// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
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{ |
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float texX1 = static_cast<float>(srcX) / tw; |
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float texY1 = static_cast<float>(srcY) / th; |
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float texX2 = static_cast<float>(srcX + w) / tw; |
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float texY2 = static_cast<float>(srcY + h) / th; |
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vertFill2D(mFloatTexArrayCached, mShortVertArrayCached, |
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texX1, texY1, texX2, texY2, |
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x, y, w, h); |
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vp += 12; |
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if (vp >= vLimit) |
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{ |
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completeCache(); |
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vp = 0; |
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} |
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else |
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{ |
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mVpCached = vp; |
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} |
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} |
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} |
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void MobileOpenGLGraphics::drawPatternCached(const Image *restrict const image, |
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const int x, |
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const int y, |
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const int w, |
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const int h) restrict2 |
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{ |
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if (image == nullptr) |
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return; |
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|
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if (image->mGLImage != mImageCached) |
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{ |
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completeCache(); |
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mImageCached = image->mGLImage; |
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} |
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|
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const SDL_Rect &imageRect = image->mBounds; |
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const int srcX = imageRect.x; |
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const int srcY = imageRect.y; |
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const int iw = imageRect.w; |
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|
|
const int ih = imageRect.h; |
390 |
|
|
|
391 |
|
|
if (iw == 0 || ih == 0) |
392 |
|
|
return; |
393 |
|
|
|
394 |
|
|
const float tw = static_cast<float>(image->mTexWidth); |
395 |
|
|
const float th = static_cast<float>(image->mTexHeight); |
396 |
|
|
|
397 |
|
|
unsigned int vp = mVpCached; |
398 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
399 |
|
|
const float texX1 = static_cast<float>(srcX) / tw; |
400 |
|
|
const float texY1 = static_cast<float>(srcY) / th; |
401 |
|
|
|
402 |
|
|
for (int py = 0; py < h; py += ih) |
403 |
|
|
{ |
404 |
|
|
const int height = (py + ih >= h) ? h - py : ih; |
405 |
|
|
const float texY2 = static_cast<float>(srcY + height) / th; |
406 |
|
|
const int dstY = y + py; |
407 |
|
|
for (int px = 0; px < w; px += iw) |
408 |
|
|
{ |
409 |
|
|
const int width = (px + iw >= w) ? w - px : iw; |
410 |
|
|
const int dstX = x + px; |
411 |
|
|
|
412 |
|
|
const float texX2 = static_cast<float>(srcX + width) / tw; |
413 |
|
|
|
414 |
|
|
vertFill2D(mFloatTexArrayCached, mShortVertArrayCached, |
415 |
|
|
texX1, texY1, texX2, texY2, |
416 |
|
|
dstX, dstY, width, height); |
417 |
|
|
|
418 |
|
|
vp += 12; |
419 |
|
|
if (vp >= vLimit) |
420 |
|
|
{ |
421 |
|
|
completeCache(); |
422 |
|
|
vp = 0; |
423 |
|
|
} |
424 |
|
|
} |
425 |
|
|
} |
426 |
|
|
mVpCached = vp; |
427 |
|
|
} |
428 |
|
|
|
429 |
|
|
void MobileOpenGLGraphics::completeCache() restrict2 |
430 |
|
|
{ |
431 |
|
|
if (mImageCached == 0U) |
432 |
|
|
return; |
433 |
|
|
|
434 |
|
|
setColorAlpha(mAlphaCached); |
435 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
436 |
|
|
// debugBindTexture(image); |
437 |
|
|
#endif // DEBUG_BIND_TEXTURE |
438 |
|
|
bindTexture(OpenGLImageHelper::mTextureType, mImageCached); |
439 |
|
|
enableTexturingAndBlending(); |
440 |
|
|
|
441 |
|
|
drawTriangleArrayfsCached(mVpCached); |
442 |
|
|
mImageCached = 0; |
443 |
|
|
mVpCached = 0; |
444 |
|
|
} |
445 |
|
|
|
446 |
|
|
void MobileOpenGLGraphics::drawRescaledImage(const Image *restrict const image, |
447 |
|
|
int dstX, int dstY, |
448 |
|
|
const int desiredWidth, |
449 |
|
|
const int desiredHeight) restrict2 |
450 |
|
|
{ |
451 |
|
|
FUNC_BLOCK("Graphics::drawRescaledImage", 1) |
452 |
|
|
if (image == nullptr) |
453 |
|
|
return; |
454 |
|
|
|
455 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
456 |
|
|
|
457 |
|
|
// Just draw the image normally when no resizing is necessary, |
458 |
|
|
if (imageRect.w == desiredWidth && imageRect.h == desiredHeight) |
459 |
|
|
{ |
460 |
|
|
drawImageInline(image, dstX, dstY); |
461 |
|
|
return; |
462 |
|
|
} |
463 |
|
|
|
464 |
|
|
setColorAlpha(image->mAlpha); |
465 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
466 |
|
|
debugBindTexture(image); |
467 |
|
|
#endif // DEBUG_BIND_TEXTURE |
468 |
|
|
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); |
469 |
|
|
enableTexturingAndBlending(); |
470 |
|
|
|
471 |
|
|
// Draw a textured quad. |
472 |
|
|
drawRescaledQuad(image, imageRect.x, imageRect.y, dstX, dstY, |
473 |
|
|
imageRect.w, imageRect.h, desiredWidth, desiredHeight); |
474 |
|
|
} |
475 |
|
|
|
476 |
|
|
void MobileOpenGLGraphics::drawPattern(const Image *restrict const image, |
477 |
|
|
const int x, const int y, |
478 |
|
|
const int w, const int h) restrict2 |
479 |
|
|
{ |
480 |
|
|
drawPatternInline(image, x, y, w, h); |
481 |
|
|
} |
482 |
|
|
|
483 |
|
|
void MobileOpenGLGraphics::drawPatternInline(const Image *restrict const image, |
484 |
|
|
const int x, |
485 |
|
|
const int y, |
486 |
|
|
const int w, |
487 |
|
|
const int h) restrict2 |
488 |
|
|
{ |
489 |
|
|
FUNC_BLOCK("Graphics::drawPattern", 1) |
490 |
|
|
if (image == nullptr) |
491 |
|
|
return; |
492 |
|
|
|
493 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
494 |
|
|
const int srcX = imageRect.x; |
495 |
|
|
const int srcY = imageRect.y; |
496 |
|
|
const int iw = imageRect.w; |
497 |
|
|
const int ih = imageRect.h; |
498 |
|
|
|
499 |
|
|
if (iw == 0 || ih == 0) |
500 |
|
|
return; |
501 |
|
|
|
502 |
|
|
const float tw = static_cast<float>(image->mTexWidth); |
503 |
|
|
const float th = static_cast<float>(image->mTexHeight); |
504 |
|
|
|
505 |
|
|
setColorAlpha(image->mAlpha); |
506 |
|
|
|
507 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
508 |
|
|
debugBindTexture(image); |
509 |
|
|
#endif // DEBUG_BIND_TEXTURE |
510 |
|
|
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); |
511 |
|
|
|
512 |
|
|
enableTexturingAndBlending(); |
513 |
|
|
|
514 |
|
|
unsigned int vp = 0; |
515 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
516 |
|
|
// Draw a set of textured rectangles |
517 |
|
|
const float texX1 = static_cast<float>(srcX) / tw; |
518 |
|
|
const float texY1 = static_cast<float>(srcY) / th; |
519 |
|
|
|
520 |
|
|
for (int py = 0; py < h; py += ih) |
521 |
|
|
{ |
522 |
|
|
const int height = (py + ih >= h) ? h - py : ih; |
523 |
|
|
const float texY2 = static_cast<float>(srcY + height) / th; |
524 |
|
|
const int dstY = y + py; |
525 |
|
|
for (int px = 0; px < w; px += iw) |
526 |
|
|
{ |
527 |
|
|
const int width = (px + iw >= w) ? w - px : iw; |
528 |
|
|
const int dstX = x + px; |
529 |
|
|
|
530 |
|
|
const float texX2 = static_cast<float>(srcX + width) / tw; |
531 |
|
|
|
532 |
|
|
vertFill2D(mFloatTexArray, mShortVertArray, |
533 |
|
|
texX1, texY1, texX2, texY2, |
534 |
|
|
dstX, dstY, width, height); |
535 |
|
|
|
536 |
|
|
vp += 12; |
537 |
|
|
if (vp >= vLimit) |
538 |
|
|
{ |
539 |
|
|
drawTriangleArrayfs(vp); |
540 |
|
|
vp = 0; |
541 |
|
|
} |
542 |
|
|
} |
543 |
|
|
} |
544 |
|
|
if (vp > 0) |
545 |
|
|
drawTriangleArrayfs(vp); |
546 |
|
|
} |
547 |
|
|
|
548 |
|
|
void MobileOpenGLGraphics::drawRescaledPattern(const Image * |
549 |
|
|
restrict const image, |
550 |
|
|
const int x, const int y, |
551 |
|
|
const int w, const int h, |
552 |
|
|
const int scaledWidth, |
553 |
|
|
const int scaledHeight) |
554 |
|
|
restrict2 |
555 |
|
|
{ |
556 |
|
|
if (image == nullptr) |
557 |
|
|
return; |
558 |
|
|
|
559 |
|
|
if (scaledWidth == 0 || scaledHeight == 0) |
560 |
|
|
return; |
561 |
|
|
|
562 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
563 |
|
|
const int srcX = imageRect.x; |
564 |
|
|
const int srcY = imageRect.y; |
565 |
|
|
const int iw = imageRect.w; |
566 |
|
|
const int ih = imageRect.h; |
567 |
|
|
if (iw == 0 || ih == 0) |
568 |
|
|
return; |
569 |
|
|
|
570 |
|
|
setColorAlpha(image->mAlpha); |
571 |
|
|
|
572 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
573 |
|
|
debugBindTexture(image); |
574 |
|
|
#endif // DEBUG_BIND_TEXTURE |
575 |
|
|
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); |
576 |
|
|
|
577 |
|
|
enableTexturingAndBlending(); |
578 |
|
|
|
579 |
|
|
unsigned int vp = 0; |
580 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
581 |
|
|
|
582 |
|
|
// Draw a set of textured rectangles |
583 |
|
|
const float tw = static_cast<float>(image->mTexWidth); |
584 |
|
|
const float th = static_cast<float>(image->mTexHeight); |
585 |
|
|
|
586 |
|
|
const float texX1 = static_cast<float>(srcX) / tw; |
587 |
|
|
const float texY1 = static_cast<float>(srcY) / th; |
588 |
|
|
|
589 |
|
|
const float tFractionW = iw / tw; |
590 |
|
|
const float tFractionH = ih / th; |
591 |
|
|
|
592 |
|
|
for (int py = 0; py < h; py += scaledHeight) |
593 |
|
|
{ |
594 |
|
|
const int height = (py + scaledHeight >= h) |
595 |
|
|
? h - py : scaledHeight; |
596 |
|
|
const int dstY = y + py; |
597 |
|
|
const float visibleFractionH = static_cast<float>(height) |
598 |
|
|
/ scaledHeight; |
599 |
|
|
const float texY2 = texY1 + tFractionH * visibleFractionH; |
600 |
|
|
for (int px = 0; px < w; px += scaledWidth) |
601 |
|
|
{ |
602 |
|
|
const int width = (px + scaledWidth >= w) |
603 |
|
|
? w - px : scaledWidth; |
604 |
|
|
const int dstX = x + px; |
605 |
|
|
const float visibleFractionW = static_cast<float>(width) |
606 |
|
|
/ scaledWidth; |
607 |
|
|
const float texX2 = texX1 + tFractionW * visibleFractionW; |
608 |
|
|
|
609 |
|
|
vertFill2D(mFloatTexArray, mShortVertArray, |
610 |
|
|
texX1, texY1, texX2, texY2, |
611 |
|
|
dstX, dstY, width, height); |
612 |
|
|
|
613 |
|
|
vp += 12; |
614 |
|
|
if (vp >= vLimit) |
615 |
|
|
{ |
616 |
|
|
drawTriangleArrayfs(vp); |
617 |
|
|
vp = 0; |
618 |
|
|
} |
619 |
|
|
} |
620 |
|
|
} |
621 |
|
|
if (vp > 0) |
622 |
|
|
drawTriangleArrayfs(vp); |
623 |
|
|
} |
624 |
|
|
|
625 |
|
|
inline void MobileOpenGLGraphics::drawVertexes(const |
626 |
|
|
OpenGLGraphicsVertexes |
627 |
|
|
&restrict ogl) restrict2 |
628 |
|
|
{ |
629 |
|
|
const STD_VECTOR<GLshort*> &shortVertPool = ogl.mShortVertPool; |
630 |
|
|
STD_VECTOR<GLshort*>::const_iterator iv; |
631 |
|
|
const STD_VECTOR<GLshort*>::const_iterator iv_end = shortVertPool.end(); |
632 |
|
|
const STD_VECTOR<int> &vp = ogl.mVp; |
633 |
|
|
STD_VECTOR<int>::const_iterator ivp; |
634 |
|
|
const STD_VECTOR<int>::const_iterator ivp_end = vp.end(); |
635 |
|
|
|
636 |
|
|
// Draw a set of textured rectangles |
637 |
|
|
// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
638 |
|
|
{ |
639 |
|
|
const STD_VECTOR<GLfloat*> &floatTexPool = ogl.mFloatTexPool; |
640 |
|
|
STD_VECTOR<GLfloat*>::const_iterator ft; |
641 |
|
|
const STD_VECTOR<GLfloat*>::const_iterator |
642 |
|
|
ft_end = floatTexPool.end(); |
643 |
|
|
|
644 |
|
|
for (iv = shortVertPool.begin(), ft = floatTexPool.begin(), |
645 |
|
|
ivp = vp.begin(); |
646 |
|
|
iv != iv_end && ft != ft_end && ivp != ivp_end; |
647 |
|
|
++ iv, ++ ft, ++ ivp) |
648 |
|
|
{ |
649 |
|
|
drawTriangleArrayfs(*iv, *ft, *ivp); |
650 |
|
|
} |
651 |
|
|
} |
652 |
|
|
} |
653 |
|
|
|
654 |
|
|
void MobileOpenGLGraphics::calcPattern(ImageVertexes *restrict const vert, |
655 |
|
|
const Image *restrict const image, |
656 |
|
|
const int x, |
657 |
|
|
const int y, |
658 |
|
|
const int w, |
659 |
|
|
const int h) const restrict2 |
660 |
|
|
{ |
661 |
|
|
calcPatternInline(vert, image, x, y, w, h); |
662 |
|
|
} |
663 |
|
|
|
664 |
|
|
void MobileOpenGLGraphics::calcPatternInline(ImageVertexes * |
665 |
|
|
restrict const vert, |
666 |
|
|
const Image *restrict const image, |
667 |
|
|
const int x, |
668 |
|
|
const int y, |
669 |
|
|
const int w, |
670 |
|
|
const int h) const restrict2 |
671 |
|
|
{ |
672 |
|
|
if (image == nullptr || vert == nullptr) |
673 |
|
|
return; |
674 |
|
|
|
675 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
676 |
|
|
const int srcX = imageRect.x; |
677 |
|
|
const int srcY = imageRect.y; |
678 |
|
|
const int iw = imageRect.w; |
679 |
|
|
const int ih = imageRect.h; |
680 |
|
|
|
681 |
|
|
if (iw == 0 || ih == 0) |
682 |
|
|
return; |
683 |
|
|
|
684 |
|
|
const float tw = static_cast<float>(image->mTexWidth); |
685 |
|
|
const float th = static_cast<float>(image->mTexHeight); |
686 |
|
|
|
687 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
688 |
|
|
|
689 |
|
|
OpenGLGraphicsVertexes &ogl = vert->ogl; |
690 |
|
|
unsigned int vp = ogl.continueVp(); |
691 |
|
|
|
692 |
|
|
// Draw a set of textured rectangles |
693 |
|
|
// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
694 |
|
|
{ |
695 |
|
|
const float texX1 = static_cast<float>(srcX) / tw; |
696 |
|
|
const float texY1 = static_cast<float>(srcY) / th; |
697 |
|
|
|
698 |
|
|
GLfloat *floatTexArray = ogl.continueFloatTexArray(); |
699 |
|
|
GLshort *shortVertArray = ogl.continueShortVertArray(); |
700 |
|
|
|
701 |
|
|
for (int py = 0; py < h; py += ih) |
702 |
|
|
{ |
703 |
|
|
const int height = (py + ih >= h) ? h - py : ih; |
704 |
|
|
const int dstY = y + py; |
705 |
|
|
const float texY2 = static_cast<float>(srcY + height) / th; |
706 |
|
|
for (int px = 0; px < w; px += iw) |
707 |
|
|
{ |
708 |
|
|
const int width = (px + iw >= w) ? w - px : iw; |
709 |
|
|
const int dstX = x + px; |
710 |
|
|
const float texX2 = static_cast<float>(srcX + width) / tw; |
711 |
|
|
|
712 |
|
|
vertFill2D(floatTexArray, shortVertArray, |
713 |
|
|
texX1, texY1, texX2, texY2, |
714 |
|
|
dstX, dstY, width, height); |
715 |
|
|
|
716 |
|
|
vp += 12; |
717 |
|
|
if (vp >= vLimit) |
718 |
|
|
{ |
719 |
|
|
floatTexArray = ogl.switchFloatTexArray(); |
720 |
|
|
shortVertArray = ogl.switchShortVertArray(); |
721 |
|
|
ogl.switchVp(vp); |
722 |
|
|
vp = 0; |
723 |
|
|
} |
724 |
|
|
} |
725 |
|
|
} |
726 |
|
|
} |
727 |
|
|
ogl.switchVp(vp); |
728 |
|
|
} |
729 |
|
|
|
730 |
|
|
void MobileOpenGLGraphics::calcTileCollection(ImageCollection * |
731 |
|
|
restrict const vertCol, |
732 |
|
|
const Image * |
733 |
|
|
restrict const image, |
734 |
|
|
int x, int y) restrict2 |
735 |
|
|
{ |
736 |
|
|
if (vertCol == nullptr || image == nullptr) |
737 |
|
|
return; |
738 |
|
|
if (vertCol->currentGLImage != image->mGLImage) |
739 |
|
|
{ |
740 |
|
|
ImageVertexes *const vert = new ImageVertexes; |
741 |
|
|
vertCol->currentGLImage = image->mGLImage; |
742 |
|
|
vertCol->currentVert = vert; |
743 |
|
|
vert->image = image; |
744 |
|
|
vertCol->draws.push_back(vert); |
745 |
|
|
calcTileVertexesInline(vert, image, x, y); |
746 |
|
|
} |
747 |
|
|
else |
748 |
|
|
{ |
749 |
|
|
calcTileVertexesInline(vertCol->currentVert, image, x, y); |
750 |
|
|
} |
751 |
|
|
} |
752 |
|
|
|
753 |
|
|
void MobileOpenGLGraphics::drawTileCollection(const ImageCollection * |
754 |
|
|
restrict const vertCol) |
755 |
|
|
restrict2 |
756 |
|
|
{ |
757 |
|
|
const ImageVertexesVector &draws = vertCol->draws; |
758 |
|
|
const ImageCollectionCIter it_end = draws.end(); |
759 |
|
|
for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it) |
760 |
|
|
{ |
761 |
|
|
const ImageVertexes *const vert = *it; |
762 |
|
|
const Image *const image = vert->image; |
763 |
|
|
|
764 |
|
|
setColorAlpha(image->mAlpha); |
765 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
766 |
|
|
debugBindTexture(image); |
767 |
|
|
#endif // DEBUG_BIND_TEXTURE |
768 |
|
|
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); |
769 |
|
|
enableTexturingAndBlending(); |
770 |
|
|
drawVertexes(vert->ogl); |
771 |
|
|
} |
772 |
|
|
} |
773 |
|
|
|
774 |
|
|
void MobileOpenGLGraphics::calcPattern(ImageCollection *restrict const vertCol, |
775 |
|
|
const Image *restrict const image, |
776 |
|
|
const int x, |
777 |
|
|
const int y, |
778 |
|
|
const int w, |
779 |
|
|
const int h) const restrict2 |
780 |
|
|
{ |
781 |
|
|
if (vertCol == nullptr || image == nullptr) |
782 |
|
|
return; |
783 |
|
|
ImageVertexes *vert = nullptr; |
784 |
|
|
if (vertCol->currentGLImage != image->mGLImage) |
785 |
|
|
{ |
786 |
|
|
vert = new ImageVertexes; |
787 |
|
|
vertCol->currentGLImage = image->mGLImage; |
788 |
|
|
vertCol->currentVert = vert; |
789 |
|
|
vert->image = image; |
790 |
|
|
vertCol->draws.push_back(vert); |
791 |
|
|
} |
792 |
|
|
else |
793 |
|
|
{ |
794 |
|
|
vert = vertCol->currentVert; |
795 |
|
|
} |
796 |
|
|
|
797 |
|
|
calcPatternInline(vert, image, x, y, w, h); |
798 |
|
|
} |
799 |
|
|
|
800 |
|
|
void MobileOpenGLGraphics::calcTileVertexes(ImageVertexes *restrict const vert, |
801 |
|
|
const Image *restrict const image, |
802 |
|
|
int dstX, int dstY) const restrict2 |
803 |
|
|
{ |
804 |
|
|
calcTileVertexesInline(vert, image, dstX, dstY); |
805 |
|
|
} |
806 |
|
|
|
807 |
|
|
void MobileOpenGLGraphics::calcTileVertexesInline(ImageVertexes * |
808 |
|
|
restrict const vert, |
809 |
|
|
const Image * |
810 |
|
|
restrict const image, |
811 |
|
|
int dstX, |
812 |
|
|
int dstY) const restrict2 |
813 |
|
|
{ |
814 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
815 |
|
|
const int srcX = imageRect.x; |
816 |
|
|
const int srcY = imageRect.y; |
817 |
|
|
const int w = imageRect.w; |
818 |
|
|
const int h = imageRect.h; |
819 |
|
|
|
820 |
|
|
if (w == 0 || h == 0) |
821 |
|
|
return; |
822 |
|
|
|
823 |
|
|
const float tw = static_cast<float>(image->mTexWidth); |
824 |
|
|
const float th = static_cast<float>(image->mTexHeight); |
825 |
|
|
|
826 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
827 |
|
|
|
828 |
|
|
OpenGLGraphicsVertexes &ogl = vert->ogl; |
829 |
|
|
|
830 |
|
|
// STD_VECTOR<int> *vps = ogl.getVp(); |
831 |
|
|
unsigned int vp = ogl.continueVp(); |
832 |
|
|
|
833 |
|
|
// Draw a set of textured rectangles |
834 |
|
|
// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
835 |
|
|
{ |
836 |
|
|
float texX1 = static_cast<float>(srcX) / tw; |
837 |
|
|
float texY1 = static_cast<float>(srcY) / th; |
838 |
|
|
float texX2 = static_cast<float>(srcX + w) / tw; |
839 |
|
|
float texY2 = static_cast<float>(srcY + h) / th; |
840 |
|
|
|
841 |
|
|
GLfloat *const floatTexArray = ogl.continueFloatTexArray(); |
842 |
|
|
GLshort *const shortVertArray = ogl.continueShortVertArray(); |
843 |
|
|
|
844 |
|
|
vertFill2D(floatTexArray, shortVertArray, |
845 |
|
|
texX1, texY1, texX2, texY2, |
846 |
|
|
dstX, dstY, w, h); |
847 |
|
|
|
848 |
|
|
vp += 12; |
849 |
|
|
if (vp >= vLimit) |
850 |
|
|
{ |
851 |
|
|
ogl.switchFloatTexArray(); |
852 |
|
|
ogl.switchShortVertArray(); |
853 |
|
|
ogl.switchVp(vp); |
854 |
|
|
vp = 0; |
855 |
|
|
} |
856 |
|
|
} |
857 |
|
|
ogl.switchVp(vp); |
858 |
|
|
} |
859 |
|
|
|
860 |
|
|
void MobileOpenGLGraphics::drawTileVertexes(const ImageVertexes * |
861 |
|
|
restrict const vert) restrict2 |
862 |
|
|
{ |
863 |
|
|
if (vert == nullptr) |
864 |
|
|
return; |
865 |
|
|
const Image *const image = vert->image; |
866 |
|
|
|
867 |
|
|
setColorAlpha(image->mAlpha); |
868 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
869 |
|
|
debugBindTexture(image); |
870 |
|
|
#endif // DEBUG_BIND_TEXTURE |
871 |
|
|
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); |
872 |
|
|
enableTexturingAndBlending(); |
873 |
|
|
drawVertexes(vert->ogl); |
874 |
|
|
} |
875 |
|
|
|
876 |
|
|
void MobileOpenGLGraphics::calcWindow(ImageCollection *restrict const vertCol, |
877 |
|
|
const int x, const int y, |
878 |
|
|
const int w, const int h, |
879 |
|
|
const ImageRect &restrict imgRect) |
880 |
|
|
restrict2 |
881 |
|
|
{ |
882 |
|
|
ImageVertexes *vert = nullptr; |
883 |
|
|
const Image *const image = imgRect.grid[4]; |
884 |
|
|
if (image == nullptr) |
885 |
|
|
return; |
886 |
|
|
if (vertCol->currentGLImage != image->mGLImage) |
887 |
|
|
{ |
888 |
|
|
vert = new ImageVertexes; |
889 |
|
|
vertCol->currentGLImage = image->mGLImage; |
890 |
|
|
vertCol->currentVert = vert; |
891 |
|
|
vert->image = image; |
892 |
|
|
vertCol->draws.push_back(vert); |
893 |
|
|
} |
894 |
|
|
else |
895 |
|
|
{ |
896 |
|
|
vert = vertCol->currentVert; |
897 |
|
|
} |
898 |
|
|
calcImageRect(vert, x, y, w, h, imgRect); |
899 |
|
|
} |
900 |
|
|
|
901 |
|
|
|
902 |
|
|
void MobileOpenGLGraphics::updateScreen() restrict2 |
903 |
|
|
{ |
904 |
|
|
BLOCK_START("Graphics::updateScreen") |
905 |
|
|
// glFlush(); |
906 |
|
|
// glFinish(); |
907 |
|
|
#ifdef DEBUG_DRAW_CALLS |
908 |
|
|
mLastDrawCalls = mDrawCalls; |
909 |
|
|
mDrawCalls = 0; |
910 |
|
|
#endif // DEBUG_DRAW_CALLS |
911 |
|
|
#ifdef USE_SDL2 |
912 |
|
|
SDL_GL_SwapWindow(mWindow); |
913 |
|
|
#else // USE_SDL2 |
914 |
|
|
|
915 |
|
|
SDL_GL_SwapBuffers(); |
916 |
|
|
#endif // USE_SDL2 |
917 |
|
|
#ifdef DEBUG_OPENGL |
918 |
|
|
if (isGLNotNull(mglFrameTerminator)) |
919 |
|
|
mglFrameTerminator(); |
920 |
|
|
#endif // DEBUG_OPENGL |
921 |
|
|
|
922 |
|
|
BLOCK_END("Graphics::updateScreen") |
923 |
|
|
} |
924 |
|
|
|
925 |
|
|
void MobileOpenGLGraphics::beginDraw() restrict2 |
926 |
|
|
{ |
927 |
|
|
glMatrixMode(GL_TEXTURE); |
928 |
|
|
glLoadIdentity(); |
929 |
|
|
|
930 |
|
|
glMatrixMode(GL_PROJECTION); |
931 |
|
|
glLoadIdentity(); |
932 |
|
|
|
933 |
|
|
#ifdef ANDROID |
934 |
|
|
glOrthof(0.0, static_cast<float>(mRect.w), |
935 |
|
|
static_cast<float>(mRect.h), |
936 |
|
|
0.0, -1.0, 1.0); |
937 |
|
|
#else // ANDROID |
938 |
|
|
|
939 |
|
|
glOrtho(0.0, static_cast<double>(mRect.w), |
940 |
|
|
static_cast<double>(mRect.h), |
941 |
|
|
0.0, -1.0, 1.0); |
942 |
|
|
#endif // ANDROID |
943 |
|
|
|
944 |
|
|
glMatrixMode(GL_MODELVIEW); |
945 |
|
|
glLoadIdentity(); |
946 |
|
|
|
947 |
|
|
setOpenGLFlags(); |
948 |
|
|
mglDisable(GL_LIGHTING); |
949 |
|
|
mglDisable(GL_FOG); |
950 |
|
|
mglDisable(GL_COLOR_MATERIAL); |
951 |
|
|
|
952 |
|
|
glShadeModel(GL_FLAT); |
953 |
|
|
|
954 |
|
|
glEnableClientState(GL_VERTEX_ARRAY); |
955 |
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
956 |
|
|
|
957 |
|
|
#ifndef ANDROID |
958 |
|
|
mglHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); |
959 |
|
|
mglHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); |
960 |
|
|
mglHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); |
961 |
|
|
mglHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); |
962 |
|
|
#endif // ANDROID |
963 |
|
|
|
964 |
|
|
pushClipArea(Rect(0, 0, mRect.w, mRect.h)); |
965 |
|
|
} |
966 |
|
|
|
967 |
|
|
void MobileOpenGLGraphics::endDraw() restrict2 |
968 |
|
|
{ |
969 |
|
|
popClipArea(); |
970 |
|
|
} |
971 |
|
|
|
972 |
|
|
void MobileOpenGLGraphics::pushClipArea(const Rect &restrict area) restrict2 |
973 |
|
|
{ |
974 |
|
|
int transX = 0; |
975 |
|
|
int transY = 0; |
976 |
|
|
|
977 |
|
|
if (!mClipStack.empty()) |
978 |
|
|
{ |
979 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
980 |
|
|
transX = -clipArea.xOffset; |
981 |
|
|
transY = -clipArea.yOffset; |
982 |
|
|
} |
983 |
|
|
|
984 |
|
|
Graphics::pushClipArea(area); |
985 |
|
|
|
986 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
987 |
|
|
transX += clipArea.xOffset; |
988 |
|
|
transY += clipArea.yOffset; |
989 |
|
|
|
990 |
|
|
if (transX != 0 || transY != 0) |
991 |
|
|
{ |
992 |
|
|
glTranslatef(static_cast<GLfloat>(transX), |
993 |
|
|
static_cast<GLfloat>(transY), 0); |
994 |
|
|
} |
995 |
|
|
mglScissor(clipArea.x * mScale, |
996 |
|
|
(mRect.h - clipArea.y - clipArea.height) * mScale, |
997 |
|
|
clipArea.width * mScale, |
998 |
|
|
clipArea.height * mScale); |
999 |
|
|
} |
1000 |
|
|
|
1001 |
|
|
void MobileOpenGLGraphics::popClipArea() restrict2 |
1002 |
|
|
{ |
1003 |
|
|
if (mClipStack.empty()) |
1004 |
|
|
return; |
1005 |
|
|
|
1006 |
|
|
const ClipRect &clipArea1 = mClipStack.top(); |
1007 |
|
|
int transX = -clipArea1.xOffset; |
1008 |
|
|
int transY = -clipArea1.yOffset; |
1009 |
|
|
|
1010 |
|
|
Graphics::popClipArea(); |
1011 |
|
|
|
1012 |
|
|
if (mClipStack.empty()) |
1013 |
|
|
return; |
1014 |
|
|
|
1015 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
1016 |
|
|
transX += clipArea.xOffset; |
1017 |
|
|
transY += clipArea.yOffset; |
1018 |
|
|
if (transX != 0 || transY != 0) |
1019 |
|
|
{ |
1020 |
|
|
glTranslatef(static_cast<GLfloat>(transX), |
1021 |
|
|
static_cast<GLfloat>(transY), 0); |
1022 |
|
|
} |
1023 |
|
|
mglScissor(clipArea.x * mScale, |
1024 |
|
|
(mRect.h - clipArea.y - clipArea.height) * mScale, |
1025 |
|
|
clipArea.width * mScale, |
1026 |
|
|
clipArea.height * mScale); |
1027 |
|
|
} |
1028 |
|
|
|
1029 |
|
|
#ifdef ANDROID |
1030 |
|
|
void MobileOpenGLGraphics::drawPoint(int x A_UNUSED, int y A_UNUSED) restrict2 |
1031 |
|
|
#else // ANDROID |
1032 |
|
|
void MobileOpenGLGraphics::drawPoint(int x, int y) restrict2 |
1033 |
|
|
#endif // ANDROID |
1034 |
|
|
{ |
1035 |
|
|
disableTexturingAndBlending(); |
1036 |
|
|
restoreColor(); |
1037 |
|
|
|
1038 |
|
|
#ifdef ANDROID |
1039 |
|
|
// TODO need fix |
1040 |
|
|
#else // ANDROID |
1041 |
|
|
|
1042 |
|
|
glBegin(GL_POINTS); |
1043 |
|
|
glVertex2i(x, y); |
1044 |
|
|
glEnd(); |
1045 |
|
|
#endif // ANDROID |
1046 |
|
|
} |
1047 |
|
|
|
1048 |
|
|
void MobileOpenGLGraphics::drawLine(int x1, int y1, |
1049 |
|
|
int x2, int y2) restrict2 |
1050 |
|
|
{ |
1051 |
|
|
disableTexturingAndBlending(); |
1052 |
|
|
restoreColor(); |
1053 |
|
|
|
1054 |
|
|
mShortVertArray[0] = static_cast<GLshort>(x1); |
1055 |
|
|
mShortVertArray[1] = static_cast<GLshort>(y1); |
1056 |
|
|
mShortVertArray[2] = static_cast<GLshort>(x2); |
1057 |
|
|
mShortVertArray[3] = static_cast<GLshort>(y2); |
1058 |
|
|
|
1059 |
|
|
drawLineArrays(4); |
1060 |
|
|
} |
1061 |
|
|
|
1062 |
|
|
void MobileOpenGLGraphics::drawRectangle(const Rect &restrict rect) restrict2 |
1063 |
|
|
{ |
1064 |
|
|
drawRectangle(rect, false); |
1065 |
|
|
} |
1066 |
|
|
|
1067 |
|
|
void MobileOpenGLGraphics::fillRectangle(const Rect &restrict rect) restrict2 |
1068 |
|
|
{ |
1069 |
|
|
drawRectangle(rect, true); |
1070 |
|
|
} |
1071 |
|
|
|
1072 |
|
|
void MobileOpenGLGraphics::enableTexturingAndBlending() restrict2 |
1073 |
|
|
{ |
1074 |
|
|
if (!mTexture) |
1075 |
|
|
{ |
1076 |
|
|
mglEnable(OpenGLImageHelper::mTextureType); |
1077 |
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
1078 |
|
|
mTexture = true; |
1079 |
|
|
} |
1080 |
|
|
|
1081 |
|
|
if (!mAlpha) |
1082 |
|
|
{ |
1083 |
|
|
mglEnable(GL_BLEND); |
1084 |
|
|
mAlpha = true; |
1085 |
|
|
} |
1086 |
|
|
} |
1087 |
|
|
|
1088 |
|
|
void MobileOpenGLGraphics::disableTexturingAndBlending() restrict2 |
1089 |
|
|
{ |
1090 |
|
|
mTextureBinded = 0; |
1091 |
|
|
if (mAlpha && !mColorAlpha) |
1092 |
|
|
{ |
1093 |
|
|
mglDisable(GL_BLEND); |
1094 |
|
|
mAlpha = false; |
1095 |
|
|
} |
1096 |
|
|
else if (!mAlpha && mColorAlpha) |
1097 |
|
|
{ |
1098 |
|
|
mglEnable(GL_BLEND); |
1099 |
|
|
mAlpha = true; |
1100 |
|
|
} |
1101 |
|
|
|
1102 |
|
|
if (mTexture) |
1103 |
|
|
{ |
1104 |
|
|
mglDisable(OpenGLImageHelper::mTextureType); |
1105 |
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
1106 |
|
|
mTexture = false; |
1107 |
|
|
} |
1108 |
|
|
} |
1109 |
|
|
|
1110 |
|
|
void MobileOpenGLGraphics::drawRectangle(const Rect &restrict rect, |
1111 |
|
|
const bool filled) restrict2 |
1112 |
|
|
{ |
1113 |
|
|
BLOCK_START("Graphics::drawRectangle") |
1114 |
|
|
disableTexturingAndBlending(); |
1115 |
|
|
restoreColor(); |
1116 |
|
|
|
1117 |
|
|
const GLshort x = static_cast<GLshort>(rect.x); |
1118 |
|
|
const GLshort y = static_cast<GLshort>(rect.y); |
1119 |
|
|
const GLshort width = static_cast<GLshort>(rect.width); |
1120 |
|
|
const GLshort height = static_cast<GLshort>(rect.height); |
1121 |
|
|
const GLshort xw = static_cast<GLshort>(rect.x + width); |
1122 |
|
|
const GLshort yh = static_cast<GLshort>(rect.y + height); |
1123 |
|
|
|
1124 |
|
|
if (filled) |
1125 |
|
|
{ |
1126 |
|
|
GLshort vert[] = |
1127 |
|
|
{ |
1128 |
|
|
x, y, |
1129 |
|
|
xw, y, |
1130 |
|
|
x, yh, |
1131 |
|
|
xw, yh |
1132 |
|
|
}; |
1133 |
|
|
|
1134 |
|
|
glVertexPointer(2, GL_SHORT, 0, &vert); |
1135 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1136 |
|
|
mDrawCalls ++; |
1137 |
|
|
#endif // DEBUG_DRAW_CALLS |
1138 |
|
|
|
1139 |
|
|
mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
1140 |
|
|
#ifdef OPENGLERRORS |
1141 |
|
|
graphicsManager.logError(); |
1142 |
|
|
#endif // OPENGLERRORS |
1143 |
|
|
} |
1144 |
|
|
else |
1145 |
|
|
{ |
1146 |
|
|
GLshort vert[] = |
1147 |
|
|
{ |
1148 |
|
|
x, y, |
1149 |
|
|
xw, y, |
1150 |
|
|
xw, yh, |
1151 |
|
|
x, yh |
1152 |
|
|
}; |
1153 |
|
|
|
1154 |
|
|
glVertexPointer(2, GL_SHORT, 0, &vert); |
1155 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1156 |
|
|
mDrawCalls ++; |
1157 |
|
|
#endif // DEBUG_DRAW_CALLS |
1158 |
|
|
|
1159 |
|
|
mglDrawArrays(GL_LINE_LOOP, 0, 4); |
1160 |
|
|
#ifdef OPENGLERRORS |
1161 |
|
|
graphicsManager.logError(); |
1162 |
|
|
#endif // OPENGLERRORS |
1163 |
|
|
} |
1164 |
|
|
BLOCK_END("Graphics::drawRectangle") |
1165 |
|
|
} |
1166 |
|
|
|
1167 |
|
|
void MobileOpenGLGraphics::drawNet(const int x1, const int y1, |
1168 |
|
|
const int x2, const int y2, |
1169 |
|
|
const int width, const int height) restrict2 |
1170 |
|
|
{ |
1171 |
|
|
unsigned int vp = 0; |
1172 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
1173 |
|
|
|
1174 |
|
|
disableTexturingAndBlending(); |
1175 |
|
|
restoreColor(); |
1176 |
|
|
|
1177 |
|
|
const GLshort xs1 = static_cast<GLshort>(x1); |
1178 |
|
|
const GLshort xs2 = static_cast<GLshort>(x2); |
1179 |
|
|
const GLshort ys1 = static_cast<GLshort>(y1); |
1180 |
|
|
const GLshort ys2 = static_cast<GLshort>(y2); |
1181 |
|
|
const int16_t width1 = CAST_S16(width); |
1182 |
|
|
const int16_t height1 = CAST_S16(height); |
1183 |
|
|
|
1184 |
|
|
for (int16_t y = CAST_S16(y1); y < y2; y += height1) |
1185 |
|
|
{ |
1186 |
|
|
mShortVertArray[vp + 0] = xs1; |
1187 |
|
|
mShortVertArray[vp + 1] = y; |
1188 |
|
|
|
1189 |
|
|
mShortVertArray[vp + 2] = xs2; |
1190 |
|
|
mShortVertArray[vp + 3] = y; |
1191 |
|
|
|
1192 |
|
|
vp += 4; |
1193 |
|
|
if (vp >= vLimit) |
1194 |
|
|
{ |
1195 |
|
|
drawLineArrays(vp); |
1196 |
|
|
vp = 0; |
1197 |
|
|
} |
1198 |
|
|
} |
1199 |
|
|
|
1200 |
|
|
for (int16_t x = CAST_S16(x1); x < x2; x += width1) |
1201 |
|
|
{ |
1202 |
|
|
mShortVertArray[vp + 0] = x; |
1203 |
|
|
mShortVertArray[vp + 1] = ys1; |
1204 |
|
|
|
1205 |
|
|
mShortVertArray[vp + 2] = x; |
1206 |
|
|
mShortVertArray[vp + 3] = ys2; |
1207 |
|
|
|
1208 |
|
|
vp += 4; |
1209 |
|
|
if (vp >= vLimit) |
1210 |
|
|
{ |
1211 |
|
|
drawLineArrays(vp); |
1212 |
|
|
vp = 0; |
1213 |
|
|
} |
1214 |
|
|
} |
1215 |
|
|
|
1216 |
|
|
if (vp > 0) |
1217 |
|
|
drawLineArrays(vp); |
1218 |
|
|
} |
1219 |
|
|
|
1220 |
|
|
void MobileOpenGLGraphics::bindTexture(const GLenum target, |
1221 |
|
|
const GLuint texture) |
1222 |
|
|
{ |
1223 |
|
|
if (mTextureBinded != texture) |
1224 |
|
|
{ |
1225 |
|
|
mTextureBinded = texture; |
1226 |
|
|
mglBindTexture(target, texture); |
1227 |
|
|
} |
1228 |
|
|
} |
1229 |
|
|
|
1230 |
|
|
inline void MobileOpenGLGraphics::drawTriangleArrayfs(const int size) restrict2 |
1231 |
|
|
{ |
1232 |
|
|
glVertexPointer(2, GL_SHORT, 0, mShortVertArray); |
1233 |
|
|
glTexCoordPointer(2, GL_FLOAT, 0, mFloatTexArray); |
1234 |
|
|
|
1235 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1236 |
|
|
mDrawCalls ++; |
1237 |
|
|
#endif // DEBUG_DRAW_CALLS |
1238 |
|
|
|
1239 |
|
|
mglDrawArrays(GL_TRIANGLES, 0, size / 2); |
1240 |
|
|
#ifdef OPENGLERRORS |
1241 |
|
|
graphicsManager.logError(); |
1242 |
|
|
#endif // OPENGLERRORS |
1243 |
|
|
} |
1244 |
|
|
|
1245 |
|
|
inline void MobileOpenGLGraphics::drawTriangleArrayfsCached(const int size) |
1246 |
|
|
restrict2 |
1247 |
|
|
{ |
1248 |
|
|
glVertexPointer(2, GL_SHORT, 0, mShortVertArrayCached); |
1249 |
|
|
glTexCoordPointer(2, GL_FLOAT, 0, mFloatTexArrayCached); |
1250 |
|
|
|
1251 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1252 |
|
|
mDrawCalls ++; |
1253 |
|
|
#endif // DEBUG_DRAW_CALLS |
1254 |
|
|
|
1255 |
|
|
mglDrawArrays(GL_TRIANGLES, 0, size / 2); |
1256 |
|
|
#ifdef OPENGLERRORS |
1257 |
|
|
graphicsManager.logError(); |
1258 |
|
|
#endif // OPENGLERRORS |
1259 |
|
|
} |
1260 |
|
|
|
1261 |
|
|
inline void MobileOpenGLGraphics::drawTriangleArrayfs(const GLshort *restrict |
1262 |
|
|
const shortVertArray, |
1263 |
|
|
const GLfloat *restrict |
1264 |
|
|
const floatTexArray, |
1265 |
|
|
const int size) restrict2 |
1266 |
|
|
{ |
1267 |
|
|
glVertexPointer(2, GL_SHORT, 0, shortVertArray); |
1268 |
|
|
glTexCoordPointer(2, GL_FLOAT, 0, floatTexArray); |
1269 |
|
|
|
1270 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1271 |
|
|
mDrawCalls ++; |
1272 |
|
|
#endif // DEBUG_DRAW_CALLS |
1273 |
|
|
|
1274 |
|
|
mglDrawArrays(GL_TRIANGLES, 0, size / 2); |
1275 |
|
|
#ifdef OPENGLERRORS |
1276 |
|
|
graphicsManager.logError(); |
1277 |
|
|
#endif // OPENGLERRORS |
1278 |
|
|
} |
1279 |
|
|
|
1280 |
|
|
inline void MobileOpenGLGraphics::drawLineArrays(const int size) restrict2 |
1281 |
|
|
{ |
1282 |
|
|
glVertexPointer(2, GL_SHORT, 0, mShortVertArray); |
1283 |
|
|
|
1284 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1285 |
|
|
mDrawCalls ++; |
1286 |
|
|
#endif // DEBUG_DRAW_CALLS |
1287 |
|
|
|
1288 |
|
|
mglDrawArrays(GL_LINES, 0, size / 2); |
1289 |
|
|
#ifdef OPENGLERRORS |
1290 |
|
|
graphicsManager.logError(); |
1291 |
|
|
#endif // OPENGLERRORS |
1292 |
|
|
} |
1293 |
|
|
|
1294 |
|
|
void MobileOpenGLGraphics::dumpSettings() |
1295 |
|
|
{ |
1296 |
|
|
GLint test[1000]; |
1297 |
|
|
logger->log("\n\n"); |
1298 |
|
|
logger->log("start opengl dump"); |
1299 |
|
|
for (int f = 0; f < 65535; f ++) |
1300 |
|
|
{ |
1301 |
|
|
test[0] = 0; |
1302 |
|
|
test[1] = 0; |
1303 |
|
|
test[2] = 0; |
1304 |
|
|
test[3] = 0; |
1305 |
|
|
mglGetIntegerv(f, &test[0]); |
1306 |
|
|
if (test[0] != 0 || test[1] != 0 || test[2] != 0 || test[3] != 0) |
1307 |
|
|
{ |
1308 |
|
|
logger->log("\n%d = %d, %d, %d, %d", f, |
1309 |
|
|
test[0], test[1], test[2], test[3]); |
1310 |
|
|
} |
1311 |
|
|
} |
1312 |
|
|
} |
1313 |
|
|
|
1314 |
|
|
void MobileOpenGLGraphics::setColorAlpha(const float alpha) restrict2 |
1315 |
|
|
{ |
1316 |
|
|
if (!mIsByteColor && mFloatColor == alpha) |
1317 |
|
|
return; |
1318 |
|
|
|
1319 |
|
|
glColor4f(1.0F, 1.0F, 1.0F, alpha); |
1320 |
|
|
mIsByteColor = false; |
1321 |
|
|
mFloatColor = alpha; |
1322 |
|
|
} |
1323 |
|
|
|
1324 |
|
|
void MobileOpenGLGraphics::restoreColor() restrict2 |
1325 |
|
|
{ |
1326 |
|
|
if (mIsByteColor && mByteColor == mColor) |
1327 |
|
|
return; |
1328 |
|
|
|
1329 |
|
|
glColor4ub(static_cast<GLubyte>(mColor.r), |
1330 |
|
|
static_cast<GLubyte>(mColor.g), |
1331 |
|
|
static_cast<GLubyte>(mColor.b), |
1332 |
|
|
static_cast<GLubyte>(mColor.a)); |
1333 |
|
|
mIsByteColor = true; |
1334 |
|
|
mByteColor = mColor; |
1335 |
|
|
} |
1336 |
|
|
|
1337 |
|
|
void MobileOpenGLGraphics::drawImageRect(const int x, const int y, |
1338 |
|
|
const int w, const int h, |
1339 |
|
|
const ImageRect &restrict imgRect) |
1340 |
|
|
restrict2 |
1341 |
|
|
{ |
1342 |
|
|
#include "render/graphics_drawImageRect.hpp" |
1343 |
|
|
} |
1344 |
|
|
|
1345 |
|
|
void MobileOpenGLGraphics::calcImageRect(ImageVertexes *restrict const vert, |
1346 |
|
|
const int x, const int y, |
1347 |
|
|
const int w, const int h, |
1348 |
|
|
const ImageRect &restrict imgRect) |
1349 |
|
|
restrict2 |
1350 |
|
|
{ |
1351 |
|
|
#include "render/graphics_calcImageRect.hpp" |
1352 |
|
|
} |
1353 |
|
|
|
1354 |
|
|
void MobileOpenGLGraphics::clearScreen() const restrict2 |
1355 |
|
|
{ |
1356 |
|
|
mglClear(GL_COLOR_BUFFER_BIT | |
1357 |
|
|
GL_DEPTH_BUFFER_BIT | |
1358 |
|
|
GL_STENCIL_BUFFER_BIT); |
1359 |
|
|
} |
1360 |
|
|
|
1361 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
1362 |
|
|
void MobileOpenGLGraphics::debugBindTexture(const Image *restrict const image) |
1363 |
|
|
restrict2 |
1364 |
|
|
{ |
1365 |
|
|
const std::string texture = image->mIdPath; |
1366 |
|
|
if (mOldTexture != texture) |
1367 |
|
|
{ |
1368 |
|
|
if ((!mOldTexture.empty() || !texture.empty()) |
1369 |
|
|
&& mOldTextureId != image->mGLImage) |
1370 |
|
|
{ |
1371 |
|
|
logger->log("bind: %s (%d) to %s (%d)", mOldTexture.c_str(), |
1372 |
|
|
mOldTextureId, texture.c_str(), image->mGLImage); |
1373 |
|
|
} |
1374 |
|
|
mOldTextureId = image->mGLImage; |
1375 |
|
|
mOldTexture = texture; |
1376 |
|
|
} |
1377 |
|
|
} |
1378 |
|
|
#else // DEBUG_BIND_TEXTURE |
1379 |
|
|
|
1380 |
|
|
void MobileOpenGLGraphics::debugBindTexture(const Image *restrict const |
1381 |
|
|
image A_UNUSED) restrict2 |
1382 |
|
|
{ |
1383 |
|
|
} |
1384 |
|
|
#endif // DEBUG_BIND_TEXTURE |
1385 |
|
|
|
1386 |
|
|
#endif // defined(USE_OPENGL) && !defined(__native_client__) |