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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#if defined USE_OPENGL && !defined ANDROID |
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#include "render/mobileopengl2graphics.h" |
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#include "graphicsmanager.h" |
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#include "render/opengl/mgl.h" |
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#ifdef __native_client__ |
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#include "render/opengl/naclglfunctions.h" |
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#endif // __native_client__ |
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#include "render/shaders/shaderprogram.h" |
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#include "render/shaders/shadersmanager.h" |
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#include "render/vertexes/imagecollection.h" |
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#include "resources/imagerect.h" |
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#include "resources/image/image.h" |
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#include "utils/delete2.h" |
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#include "utils/foreach.h" |
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#include "utils/sdlcheckutils.h" |
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#include "debug.h" |
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#define vertFill2D(var, x1, y1, x2, y2, dstX, dstY, w, h) \ |
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var[vp + 0] = dstX; \ |
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var[vp + 1] = dstY; \ |
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var[vp + 2] = x1; \ |
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var[vp + 3] = y1; \ |
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\ |
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var[vp + 4] = dstX + w; \ |
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var[vp + 5] = dstY; \ |
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var[vp + 6] = x2; \ |
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var[vp + 7] = y1; \ |
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\ |
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var[vp + 8] = dstX + w; \ |
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var[vp + 9] = dstY + h; \ |
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var[vp + 10] = x2; \ |
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var[vp + 11] = y2; \ |
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\ |
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var[vp + 12] = dstX; \ |
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var[vp + 13] = dstY; \ |
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var[vp + 14] = x1; \ |
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var[vp + 15] = y1; \ |
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\ |
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var[vp + 16] = dstX; \ |
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var[vp + 17] = dstY + h; \ |
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var[vp + 18] = x1; \ |
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var[vp + 19] = y2; \ |
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\ |
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var[vp + 20] = dstX + w; \ |
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var[vp + 21] = dstY + h; \ |
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var[vp + 22] = x2; \ |
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var[vp + 23] = y2 |
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#define toGL static_cast<GLfloat> |
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GLuint MobileOpenGL2Graphics::mTextureBinded = 0U; |
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GLuint MobileOpenGL2Graphics::mTextureSizeUniform = 0U; |
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int MobileOpenGL2Graphics::mTextureWidth = 1; |
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int MobileOpenGL2Graphics::mTextureHeight = 1; |
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#ifdef DEBUG_DRAW_CALLS |
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unsigned int MobileOpenGL2Graphics::mDrawCalls = 0U; |
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unsigned int MobileOpenGL2Graphics::mLastDrawCalls = 0U; |
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#endif // DEBUG_DRAW_CALLS |
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MobileOpenGL2Graphics::MobileOpenGL2Graphics() : |
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mFloatArray(nullptr), |
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mFloatArrayCached(nullptr), |
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mProgram(nullptr), |
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mAlphaCached(1.0F), |
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mVpCached(0), |
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mFloatColor(1.0F), |
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mMaxVertices(500), |
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mProgramId(0U), |
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mSimpleColorUniform(0U), |
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mPosAttrib(0), |
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mTextureColorUniform(0U), |
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mScreenUniform(0U), |
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mDrawTypeUniform(0U), |
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#ifndef __native_client__ |
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mVao(0U), |
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#endif // __native_client__ |
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mVbo(0U), |
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mVboBinded(0U), |
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mAttributesBinded(0U), |
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mColorAlpha(false), |
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mTextureDraw(false), |
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#ifdef DEBUG_BIND_TEXTURE |
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mOldTexture(), |
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mOldTextureId(0), |
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#endif // DEBUG_BIND_TEXTURE |
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mFbo() |
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{ |
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mOpenGL = RENDER_GLES2_OPENGL; |
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mName = "mobile OpenGL ES 2"; |
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} |
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MobileOpenGL2Graphics::~MobileOpenGL2Graphics() |
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{ |
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deleteArraysInternal(); |
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deleteGLObjects(); |
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} |
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void MobileOpenGL2Graphics::deleteGLObjects() restrict2 |
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{ |
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delete2(mProgram) |
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if (mVbo != 0U) |
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mglDeleteBuffers(1, &mVbo); |
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#ifndef __native_client__ |
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if (mVao != 0U) |
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mglDeleteVertexArrays(1, &mVao); |
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#endif // __native_client__ |
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} |
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void MobileOpenGL2Graphics::initArrays(const int vertCount) restrict2 |
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{ |
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mMaxVertices = vertCount; |
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if (mMaxVertices < 500) |
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mMaxVertices = 500; |
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else if (mMaxVertices > 1024) |
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mMaxVertices = 1024; |
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// need alocate small size, after if limit reached reallocate to double size |
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const size_t sz = mMaxVertices * 4 + 30; |
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vertexBufSize = mMaxVertices; |
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if (mFloatArray == nullptr) |
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mFloatArray = new GLfloat[sz]; |
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if (mFloatArrayCached == nullptr) |
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mFloatArrayCached = new GLfloat[sz]; |
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} |
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void MobileOpenGL2Graphics::postInit() restrict2 |
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{ |
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#ifndef __native_client__ |
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mglGenVertexArrays(1, &mVao); |
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mglBindVertexArray(mVao); |
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#endif // __native_client__ |
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mglGenBuffers(1, &mVbo); |
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// logger->log("gen vbo buffer: %u", mVbo); |
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bindArrayBuffer(mVbo); |
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logger->log("Compiling shaders"); |
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mProgram = shaders.getGles2Program(); |
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if (mProgram == nullptr) |
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{ |
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graphicsManager.logError(); |
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logger->safeError("Shader creation error. See manaplus.log."); |
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} |
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mProgramId = mProgram->getProgramId(); |
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if (mProgramId == 0U) |
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logger->safeError("Shaders compilation error."); |
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logger->log("Shaders compilation done."); |
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mglUseProgram(mProgramId); |
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mPosAttrib = 0; |
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mSimpleColorUniform = mglGetUniformLocation(mProgramId, "color"); |
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mScreenUniform = mglGetUniformLocation(mProgramId, "screen"); |
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mDrawTypeUniform = mglGetUniformLocation(mProgramId, "drawType"); |
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mTextureColorUniform = mglGetUniformLocation(mProgramId, "alpha"); |
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mTextureSizeUniform = mglGetUniformLocation(mProgramId, "textureSize"); |
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mglUniform1f(mTextureColorUniform, 1.0F); |
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mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr); |
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mglEnableVertexAttribArray(0); |
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mAttributesBinded = mVbo; |
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mglUniform2f(mScreenUniform, |
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static_cast<float>(mWidth) / 2.0F, |
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static_cast<float>(mHeight) / 2.0F); |
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// for safty init texture size to 1x1 |
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mglUniform2f(mTextureSizeUniform, |
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1.0F, |
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1.0F); |
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mglUniform4f(mSimpleColorUniform, |
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0.0F, |
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0.0F, |
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0.0F, |
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0.0F); |
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mglActiveTexture(GL_TEXTURE0); |
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} |
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void MobileOpenGL2Graphics::screenResized() restrict2 |
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{ |
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deleteGLObjects(); |
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mVboBinded = 0U; |
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mAttributesBinded = 0U; |
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mColor = Color(0, 0, 0, 0); |
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postInit(); |
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} |
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void MobileOpenGL2Graphics::deleteArrays() restrict2 |
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{ |
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deleteArraysInternal(); |
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} |
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void MobileOpenGL2Graphics::deleteArraysInternal() restrict2 |
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{ |
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delete [] mFloatArray; |
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mFloatArray = nullptr; |
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delete [] mFloatArrayCached; |
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mFloatArrayCached = nullptr; |
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} |
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bool MobileOpenGL2Graphics::setVideoMode(const int w, const int h, |
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const int scale, |
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const int bpp, |
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const bool fs, |
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const bool hwaccel, |
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const bool resize, |
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const bool noFrame, |
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const bool allowHighDPI) restrict2 |
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{ |
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setMainFlags(w, h, |
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scale, |
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bpp, |
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fs, |
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hwaccel, |
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resize, |
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noFrame, |
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allowHighDPI); |
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return setOpenGLMode(); |
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} |
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void MobileOpenGL2Graphics::setColor(const Color &restrict color) restrict2 |
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{ |
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mColorAlpha = (color.a != 255); |
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if (mColor != color) |
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{ |
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mColor = color; |
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mglUniform4f(mSimpleColorUniform, |
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static_cast<float>(color.r) / 255.0F, |
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static_cast<float>(color.g) / 255.0F, |
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static_cast<float>(color.b) / 255.0F, |
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static_cast<float>(color.a) / 255.0F); |
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} |
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} |
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void MobileOpenGL2Graphics::setColorAlpha(const float alpha) restrict2 |
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{ |
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if (mAlphaCached != alpha) |
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{ |
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mAlphaCached = alpha; |
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mglUniform1f(mTextureColorUniform, alpha); |
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} |
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} |
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void MobileOpenGL2Graphics::drawQuad(const int srcX, |
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const int srcY, |
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const int dstX, |
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const int dstY, |
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const int width, |
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const int height) restrict2 |
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{ |
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const GLfloat texX2 = static_cast<GLfloat>(srcX + width); |
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const GLfloat texY2 = static_cast<GLfloat>(srcY + height); |
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const GLfloat x2 = static_cast<GLfloat>(dstX + width); |
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const GLfloat y2 = static_cast<GLfloat>(dstY + height); |
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const GLfloat srcX2 = toGL(srcX); |
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const GLfloat srcY2 = toGL(srcY); |
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const GLfloat dstX2 = toGL(dstX); |
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const GLfloat dstY2 = toGL(dstY); |
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GLfloat vertices[] = |
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{ |
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dstX2, dstY2, srcX2, srcY2, |
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x2, dstY2, texX2, srcY2, |
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dstX2, y2, srcX2, texY2, |
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x2, y2, texX2, texY2 |
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}; |
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mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), |
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vertices, GL_STREAM_DRAW); |
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#ifdef DEBUG_DRAW_CALLS |
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mDrawCalls ++; |
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#endif // DEBUG_DRAW_CALLS |
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mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
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#ifdef OPENGLERRORS |
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graphicsManager.logError(); |
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#endif // OPENGLERRORS |
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} |
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void MobileOpenGL2Graphics::drawRescaledQuad(const int srcX, const int srcY, |
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const int dstX, const int dstY, |
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const int width, const int height, |
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const int desiredWidth, |
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const int desiredHeight) restrict2 |
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{ |
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const GLfloat texX2 = static_cast<GLfloat>(srcX + width); |
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const GLfloat texY2 = static_cast<GLfloat>(srcY + height); |
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const GLfloat x2 = static_cast<GLfloat>(dstX + desiredWidth); |
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const GLfloat y2 = static_cast<GLfloat>(dstY + desiredHeight); |
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const GLfloat srcX2 = toGL(srcX); |
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const GLfloat srcY2 = toGL(srcY); |
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const GLfloat dstX2 = toGL(dstX); |
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const GLfloat dstY2 = toGL(dstY); |
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GLfloat vertices[] = |
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{ |
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dstX2, dstY2, srcX2, srcY2, |
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x2, dstY2, texX2, srcY2, |
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dstX2, y2, srcX2, texY2, |
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x2, y2, texX2, texY2 |
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}; |
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mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), |
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vertices, GL_STREAM_DRAW); |
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#ifdef DEBUG_DRAW_CALLS |
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mDrawCalls ++; |
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#endif // DEBUG_DRAW_CALLS |
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mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
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#ifdef OPENGLERRORS |
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graphicsManager.logError(); |
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#endif // OPENGLERRORS |
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} |
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void MobileOpenGL2Graphics::drawImage(const Image *restrict const image, |
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int dstX, int dstY) restrict2 |
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{ |
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drawImageInline(image, dstX, dstY); |
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} |
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void MobileOpenGL2Graphics::drawImageInline(const Image *restrict const image, |
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int dstX, int dstY) restrict2 |
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{ |
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FUNC_BLOCK("Graphics::drawImage", 1) |
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if (image == nullptr) |
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return; |
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#ifdef DEBUG_BIND_TEXTURE |
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debugBindTexture(image); |
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#endif // DEBUG_BIND_TEXTURE |
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bindTexture2(GL_TEXTURE_2D, image); |
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enableTexturingAndBlending(); |
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bindArrayBufferAndAttributes(mVbo); |
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setColorAlpha(image->mAlpha); |
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const ClipRect &clipArea = mClipStack.top(); |
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const SDL_Rect &imageRect = image->mBounds; |
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drawQuad(imageRect.x, |
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imageRect.y, |
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dstX + clipArea.xOffset, |
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dstY + clipArea.yOffset, |
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imageRect.w, |
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imageRect.h); |
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} |
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void MobileOpenGL2Graphics::copyImage(const Image *restrict const image, |
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int dstX, int dstY) restrict2 |
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{ |
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drawImageInline(image, dstX, dstY); |
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} |
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void MobileOpenGL2Graphics::testDraw() restrict2 |
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{ |
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/* |
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GLfloat vertices[] = |
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{ |
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0, 0, 0, 0, |
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800, 0, 800, 0, |
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0, 600, 0, 600, |
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|
|
800, 600, 800, 600 |
393 |
|
|
}; |
394 |
|
|
*/ |
395 |
|
|
// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices)); |
396 |
|
|
// mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), |
397 |
|
|
// vertices, GL_STREAM_DRAW); |
398 |
|
|
#ifdef DEBUG_DRAW_CALLS |
399 |
|
|
mDrawCalls ++; |
400 |
|
|
#endif // DEBUG_DRAW_CALLS |
401 |
|
|
mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
402 |
|
|
// glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0); |
403 |
|
|
#ifdef OPENGLERRORS |
404 |
|
|
graphicsManager.logError(); |
405 |
|
|
#endif // OPENGLERRORS |
406 |
|
|
} |
407 |
|
|
|
408 |
|
|
void MobileOpenGL2Graphics::drawImageCached(const Image *restrict const image |
409 |
|
|
A_UNUSED, |
410 |
|
|
int A_UNUSED x, |
411 |
|
|
int y A_UNUSED) restrict2 |
412 |
|
|
{ |
413 |
|
|
} |
414 |
|
|
|
415 |
|
|
void MobileOpenGL2Graphics::drawPatternCached(const Image *restrict const image |
416 |
|
|
A_UNUSED, |
417 |
|
|
const int x A_UNUSED, |
418 |
|
|
const int y A_UNUSED, |
419 |
|
|
const int w A_UNUSED, |
420 |
|
|
const int h A_UNUSED) restrict2 |
421 |
|
|
{ |
422 |
|
|
} |
423 |
|
|
|
424 |
|
|
void MobileOpenGL2Graphics::completeCache() restrict2 |
425 |
|
|
{ |
426 |
|
|
} |
427 |
|
|
|
428 |
|
|
void MobileOpenGL2Graphics::drawRescaledImage(const Image * |
429 |
|
|
restrict const image, |
430 |
|
|
int dstX, int dstY, |
431 |
|
|
const int desiredWidth, |
432 |
|
|
const int desiredHeight) |
433 |
|
|
restrict2 |
434 |
|
|
{ |
435 |
|
|
if (image == nullptr) |
436 |
|
|
return; |
437 |
|
|
|
438 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
439 |
|
|
|
440 |
|
|
// Just draw the image normally when no resizing is necessary, |
441 |
|
|
if (imageRect.w == desiredWidth && imageRect.h == desiredHeight) |
442 |
|
|
{ |
443 |
|
|
drawImageInline(image, dstX, dstY); |
444 |
|
|
return; |
445 |
|
|
} |
446 |
|
|
|
447 |
|
|
setColorAlpha(image->mAlpha); |
448 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
449 |
|
|
debugBindTexture(image); |
450 |
|
|
#endif // DEBUG_BIND_TEXTURE |
451 |
|
|
bindTexture2(GL_TEXTURE_2D, image); |
452 |
|
|
enableTexturingAndBlending(); |
453 |
|
|
bindArrayBufferAndAttributes(mVbo); |
454 |
|
|
|
455 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
456 |
|
|
// Draw a textured quad. |
457 |
|
|
drawRescaledQuad(imageRect.x, |
458 |
|
|
imageRect.y, |
459 |
|
|
dstX + clipArea.xOffset, |
460 |
|
|
dstY + clipArea.yOffset, |
461 |
|
|
imageRect.w, |
462 |
|
|
imageRect.h, |
463 |
|
|
desiredWidth, |
464 |
|
|
desiredHeight); |
465 |
|
|
} |
466 |
|
|
|
467 |
|
|
void MobileOpenGL2Graphics::drawPattern(const Image *restrict const image, |
468 |
|
|
const int x, const int y, |
469 |
|
|
const int w, const int h) restrict2 |
470 |
|
|
{ |
471 |
|
|
drawPatternInline(image, x, y, w, h); |
472 |
|
|
} |
473 |
|
|
|
474 |
|
|
void MobileOpenGL2Graphics::drawPatternInline(const Image * |
475 |
|
|
restrict const image, |
476 |
|
|
const int x, const int y, |
477 |
|
|
const int w, const int h) |
478 |
|
|
restrict2 |
479 |
|
|
{ |
480 |
|
|
if (image == nullptr) |
481 |
|
|
return; |
482 |
|
|
|
483 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
484 |
|
|
const int iw = imageRect.w; |
485 |
|
|
const int ih = imageRect.h; |
486 |
|
|
|
487 |
|
|
if (iw == 0 || ih == 0) |
488 |
|
|
return; |
489 |
|
|
|
490 |
|
|
const int srcX = imageRect.x; |
491 |
|
|
const int srcY = imageRect.y; |
492 |
|
|
const GLfloat srcX2 = toGL(srcX); |
493 |
|
|
const GLfloat srcY2 = toGL(srcY); |
494 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
495 |
|
|
const int x2 = x + clipArea.xOffset; |
496 |
|
|
const int y2 = y + clipArea.yOffset; |
497 |
|
|
|
498 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
499 |
|
|
debugBindTexture(image); |
500 |
|
|
#endif // DEBUG_BIND_TEXTURE |
501 |
|
|
bindTexture2(GL_TEXTURE_2D, image); |
502 |
|
|
|
503 |
|
|
enableTexturingAndBlending(); |
504 |
|
|
bindArrayBufferAndAttributes(mVbo); |
505 |
|
|
setColorAlpha(image->mAlpha); |
506 |
|
|
|
507 |
|
|
unsigned int vp = 0; |
508 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
509 |
|
|
|
510 |
|
|
for (int py = 0; py < h; py += ih) |
511 |
|
|
{ |
512 |
|
|
const int height = (py + ih >= h) ? h - py : ih; |
513 |
|
|
const GLfloat texY2 = static_cast<GLfloat>(srcY + height); |
514 |
|
|
const GLfloat dstY = static_cast<GLfloat>(y2 + py); |
515 |
|
|
for (int px = 0; px < w; px += iw) |
516 |
|
|
{ |
517 |
|
|
const int width = (px + iw >= w) ? w - px : iw; |
518 |
|
|
const GLfloat dstX = static_cast<GLfloat>(x2 + px); |
519 |
|
|
const GLfloat texX2 = static_cast<GLfloat>(srcX + width); |
520 |
|
|
|
521 |
|
|
vertFill2D(mFloatArray, |
522 |
|
|
srcX2, srcY2, texX2, texY2, |
523 |
|
|
dstX, dstY, width, height); |
524 |
|
|
|
525 |
|
|
vp += 24; |
526 |
|
|
if (vp >= vLimit) |
527 |
|
|
{ |
528 |
|
|
drawTriangleArray(vp); |
529 |
|
|
vp = 0; |
530 |
|
|
} |
531 |
|
|
} |
532 |
|
|
} |
533 |
|
|
if (vp > 0) |
534 |
|
|
drawTriangleArray(vp); |
535 |
|
|
} |
536 |
|
|
|
537 |
|
|
void MobileOpenGL2Graphics::drawRescaledPattern(const Image * |
538 |
|
|
restrict const image, |
539 |
|
|
const int x, const int y, |
540 |
|
|
const int w, const int h, |
541 |
|
|
const int scaledWidth, |
542 |
|
|
const int scaledHeight) |
543 |
|
|
restrict2 |
544 |
|
|
{ |
545 |
|
|
if (image == nullptr) |
546 |
|
|
return; |
547 |
|
|
|
548 |
|
|
if (scaledWidth == 0 || scaledHeight == 0) |
549 |
|
|
return; |
550 |
|
|
|
551 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
552 |
|
|
const int iw = imageRect.w; |
553 |
|
|
const int ih = imageRect.h; |
554 |
|
|
if (iw == 0 || ih == 0) |
555 |
|
|
return; |
556 |
|
|
|
557 |
|
|
const int srcX = imageRect.x; |
558 |
|
|
const int srcY = imageRect.y; |
559 |
|
|
const GLfloat srcX2 = toGL(srcX); |
560 |
|
|
const GLfloat srcY2 = toGL(srcY); |
561 |
|
|
|
562 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
563 |
|
|
debugBindTexture(image); |
564 |
|
|
#endif // DEBUG_BIND_TEXTURE |
565 |
|
|
bindTexture2(GL_TEXTURE_2D, image); |
566 |
|
|
|
567 |
|
|
enableTexturingAndBlending(); |
568 |
|
|
bindArrayBufferAndAttributes(mVbo); |
569 |
|
|
setColorAlpha(image->mAlpha); |
570 |
|
|
|
571 |
|
|
unsigned int vp = 0; |
572 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
573 |
|
|
|
574 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
575 |
|
|
const int x2 = x + clipArea.xOffset; |
576 |
|
|
const int y2 = y + clipArea.yOffset; |
577 |
|
|
|
578 |
|
|
const float scaleFactorW = static_cast<float>(scaledWidth) / iw; |
579 |
|
|
const float scaleFactorH = static_cast<float>(scaledHeight) / ih; |
580 |
|
|
|
581 |
|
|
for (int py = 0; py < h; py += scaledHeight) |
582 |
|
|
{ |
583 |
|
|
const int height = (py + scaledHeight >= h) |
584 |
|
|
? h - py : scaledHeight; |
585 |
|
|
const GLfloat dstY = static_cast<GLfloat>(y2 + py); |
586 |
|
|
const GLfloat scaledY = srcY + height / scaleFactorH; |
587 |
|
|
for (int px = 0; px < w; px += scaledWidth) |
588 |
|
|
{ |
589 |
|
|
const int width = (px + scaledWidth >= w) |
590 |
|
|
? w - px : scaledWidth; |
591 |
|
|
const GLfloat dstX = static_cast<GLfloat>(x2 + px); |
592 |
|
|
const GLfloat scaledX = srcX + width / scaleFactorW; |
593 |
|
|
|
594 |
|
|
vertFill2D(mFloatArray, |
595 |
|
|
srcX2, srcY2, |
596 |
|
|
scaledX, scaledY, |
597 |
|
|
dstX, dstY, |
598 |
|
|
static_cast<GLfloat>(width), static_cast<GLfloat>(height)); |
599 |
|
|
|
600 |
|
|
vp += 24; |
601 |
|
|
if (vp >= vLimit) |
602 |
|
|
{ |
603 |
|
|
drawTriangleArray(vp); |
604 |
|
|
vp = 0; |
605 |
|
|
} |
606 |
|
|
} |
607 |
|
|
} |
608 |
|
|
if (vp > 0) |
609 |
|
|
drawTriangleArray(vp); |
610 |
|
|
} |
611 |
|
|
|
612 |
|
|
inline void MobileOpenGL2Graphics::drawVertexes(const |
613 |
|
|
OpenGLGraphicsVertexes & |
614 |
|
|
restrict ogl) restrict2 |
615 |
|
|
{ |
616 |
|
|
const STD_VECTOR<int> &vp = ogl.mVp; |
617 |
|
|
const STD_VECTOR<GLuint> &vbos = ogl.mVbo; |
618 |
|
|
STD_VECTOR<int>::const_iterator ivp; |
619 |
|
|
STD_VECTOR<GLuint>::const_iterator ivbo; |
620 |
|
|
const STD_VECTOR<int>::const_iterator ivp_end = vp.end(); |
621 |
|
|
|
622 |
|
|
for (ivp = vp.begin(), ivbo = vbos.begin(); |
623 |
|
|
ivp != ivp_end; |
624 |
|
|
++ ivp, ++ ivbo) |
625 |
|
|
{ |
626 |
|
|
bindArrayBufferAndAttributes(*ivbo); |
627 |
|
|
#ifdef DEBUG_DRAW_CALLS |
628 |
|
|
mDrawCalls ++; |
629 |
|
|
#endif // DEBUG_DRAW_CALLS |
630 |
|
|
mglDrawArrays(GL_TRIANGLES, 0, *ivp / 4); |
631 |
|
|
#ifdef OPENGLERRORS |
632 |
|
|
graphicsManager.logError(); |
633 |
|
|
#endif // OPENGLERRORS |
634 |
|
|
} |
635 |
|
|
} |
636 |
|
|
|
637 |
|
|
void MobileOpenGL2Graphics::calcPattern(ImageVertexes *restrict const vert, |
638 |
|
|
const Image *restrict const image, |
639 |
|
|
const int x, |
640 |
|
|
const int y, |
641 |
|
|
const int w, |
642 |
|
|
const int h) const restrict2 |
643 |
|
|
{ |
644 |
|
|
calcPatternInline(vert, image, x, y, w, h); |
645 |
|
|
} |
646 |
|
|
|
647 |
|
|
void MobileOpenGL2Graphics::calcPatternInline(ImageVertexes * |
648 |
|
|
restrict const vert, |
649 |
|
|
const Image * |
650 |
|
|
restrict const image, |
651 |
|
|
const int x, |
652 |
|
|
const int y, |
653 |
|
|
const int w, |
654 |
|
|
const int h) const restrict2 |
655 |
|
|
{ |
656 |
|
|
if (image == nullptr || vert == nullptr) |
657 |
|
|
return; |
658 |
|
|
|
659 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
660 |
|
|
const int iw = imageRect.w; |
661 |
|
|
const int ih = imageRect.h; |
662 |
|
|
|
663 |
|
|
if (iw == 0 || ih == 0) |
664 |
|
|
return; |
665 |
|
|
|
666 |
|
|
const int srcX = imageRect.x; |
667 |
|
|
const int srcY = imageRect.y; |
668 |
|
|
const GLfloat srcX2 = toGL(srcX); |
669 |
|
|
const GLfloat srcY2 = toGL(srcY); |
670 |
|
|
|
671 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
672 |
|
|
const int x2 = x + clipArea.xOffset; |
673 |
|
|
const int y2 = y + clipArea.yOffset; |
674 |
|
|
|
675 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
676 |
|
|
|
677 |
|
|
OpenGLGraphicsVertexes &ogl = vert->ogl; |
678 |
|
|
unsigned int vp = ogl.continueVp(); |
679 |
|
|
|
680 |
|
|
GLfloat *floatArray = ogl.continueFloatTexArray(); |
681 |
|
|
|
682 |
|
|
for (int py = 0; py < h; py += ih) |
683 |
|
|
{ |
684 |
|
|
const GLfloat height = static_cast<GLfloat>( |
685 |
|
|
(py + ih >= h) ? h - py : ih); |
686 |
|
|
const GLfloat dstY = static_cast<GLfloat>(y2 + py); |
687 |
|
|
const GLfloat texY2 = srcY + height; |
688 |
|
|
for (int px = 0; px < w; px += iw) |
689 |
|
|
{ |
690 |
|
|
const GLfloat width = static_cast<GLfloat>( |
691 |
|
|
(px + iw >= w) ? w - px : iw); |
692 |
|
|
const GLfloat dstX = static_cast<GLfloat>(x2 + px); |
693 |
|
|
const GLfloat texX2 = srcX2 + width; |
694 |
|
|
|
695 |
|
|
vertFill2D(floatArray, |
696 |
|
|
srcX2, srcY2, texX2, texY2, |
697 |
|
|
dstX, dstY, width, height); |
698 |
|
|
|
699 |
|
|
vp += 24; |
700 |
|
|
if (vp >= vLimit) |
701 |
|
|
{ |
702 |
|
|
floatArray = ogl.switchFloatTexArray(); |
703 |
|
|
ogl.switchVp(vp); |
704 |
|
|
vp = 0; |
705 |
|
|
} |
706 |
|
|
} |
707 |
|
|
} |
708 |
|
|
ogl.switchVp(vp); |
709 |
|
|
} |
710 |
|
|
|
711 |
|
|
void MobileOpenGL2Graphics::calcTileCollection(ImageCollection * |
712 |
|
|
restrict const vertCol, |
713 |
|
|
const Image * |
714 |
|
|
restrict const image, |
715 |
|
|
int x, int y) restrict2 |
716 |
|
|
{ |
717 |
|
|
if (vertCol == nullptr || image == nullptr) |
718 |
|
|
return; |
719 |
|
|
if (vertCol->currentGLImage != image->mGLImage) |
720 |
|
|
{ |
721 |
|
|
ImageVertexes *const vert = new ImageVertexes; |
722 |
|
|
vertCol->currentGLImage = image->mGLImage; |
723 |
|
|
vertCol->currentVert = vert; |
724 |
|
|
vert->image = image; |
725 |
|
|
vertCol->draws.push_back(vert); |
726 |
|
|
calcTileVertexesInline(vert, image, x, y); |
727 |
|
|
} |
728 |
|
|
else |
729 |
|
|
{ |
730 |
|
|
calcTileVertexesInline(vertCol->currentVert, image, x, y); |
731 |
|
|
} |
732 |
|
|
} |
733 |
|
|
|
734 |
|
|
void MobileOpenGL2Graphics::drawTileCollection(const ImageCollection |
735 |
|
|
*restrict const vertCol) |
736 |
|
|
restrict2 |
737 |
|
|
{ |
738 |
|
|
enableTexturingAndBlending(); |
739 |
|
|
const ImageVertexesVector &draws = vertCol->draws; |
740 |
|
|
const ImageCollectionCIter it_end = draws.end(); |
741 |
|
|
for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it) |
742 |
|
|
{ |
743 |
|
|
const ImageVertexes *const vert = *it; |
744 |
|
|
const Image *const image = vert->image; |
745 |
|
|
|
746 |
|
|
setColorAlpha(image->mAlpha); |
747 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
748 |
|
|
debugBindTexture(image); |
749 |
|
|
#endif // DEBUG_BIND_TEXTURE |
750 |
|
|
bindTexture2(GL_TEXTURE_2D, image); |
751 |
|
|
drawVertexes(vert->ogl); |
752 |
|
|
} |
753 |
|
|
} |
754 |
|
|
|
755 |
|
|
void MobileOpenGL2Graphics::calcPattern(ImageCollection *restrict const |
756 |
|
|
vertCol, |
757 |
|
|
const Image *restrict const image, |
758 |
|
|
const int x, |
759 |
|
|
const int y, |
760 |
|
|
const int w, |
761 |
|
|
const int h) const restrict2 |
762 |
|
|
{ |
763 |
|
|
if (vertCol == nullptr || image == nullptr) |
764 |
|
|
return; |
765 |
|
|
ImageVertexes *vert = nullptr; |
766 |
|
|
if (vertCol->currentGLImage != image->mGLImage) |
767 |
|
|
{ |
768 |
|
|
vert = new ImageVertexes; |
769 |
|
|
vertCol->currentGLImage = image->mGLImage; |
770 |
|
|
vertCol->currentVert = vert; |
771 |
|
|
vert->image = image; |
772 |
|
|
vertCol->draws.push_back(vert); |
773 |
|
|
} |
774 |
|
|
else |
775 |
|
|
{ |
776 |
|
|
vert = vertCol->currentVert; |
777 |
|
|
} |
778 |
|
|
|
779 |
|
|
calcPatternInline(vert, image, x, y, w, h); |
780 |
|
|
} |
781 |
|
|
|
782 |
|
|
void MobileOpenGL2Graphics::calcTileVertexes(ImageVertexes * |
783 |
|
|
restrict const vert, |
784 |
|
|
const Image *restrict const image, |
785 |
|
|
int dstX, |
786 |
|
|
int dstY) const restrict2 |
787 |
|
|
{ |
788 |
|
|
calcTileVertexesInline(vert, image, dstX, dstY); |
789 |
|
|
} |
790 |
|
|
|
791 |
|
|
void MobileOpenGL2Graphics::calcTileVertexesInline(ImageVertexes * |
792 |
|
|
restrict const vert, |
793 |
|
|
const Image * |
794 |
|
|
restrict const image, |
795 |
|
|
int dstX, |
796 |
|
|
int dstY) const restrict2 |
797 |
|
|
{ |
798 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
799 |
|
|
const int w = imageRect.w; |
800 |
|
|
const int h = imageRect.h; |
801 |
|
|
|
802 |
|
|
if (w == 0 || h == 0) |
803 |
|
|
return; |
804 |
|
|
|
805 |
|
|
const int srcX = imageRect.x; |
806 |
|
|
const int srcY = imageRect.y; |
807 |
|
|
const GLfloat srcX2 = toGL(srcX); |
808 |
|
|
const GLfloat srcY2 = toGL(srcY); |
809 |
|
|
|
810 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
811 |
|
|
const GLfloat x2 = static_cast<GLfloat>(dstX + clipArea.xOffset); |
812 |
|
|
const GLfloat y2 = static_cast<GLfloat>(dstY + clipArea.yOffset); |
813 |
|
|
|
814 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
815 |
|
|
|
816 |
|
|
OpenGLGraphicsVertexes &ogl = vert->ogl; |
817 |
|
|
|
818 |
|
|
unsigned int vp = ogl.continueVp(); |
819 |
|
|
|
820 |
|
|
GLfloat texX2 = static_cast<GLfloat>(srcX + w); |
821 |
|
|
GLfloat texY2 = static_cast<GLfloat>(srcY + h); |
822 |
|
|
|
823 |
|
|
GLfloat *const floatArray = ogl.continueFloatTexArray(); |
824 |
|
|
|
825 |
|
|
vertFill2D(floatArray, |
826 |
|
|
srcX2, srcY2, texX2, texY2, |
827 |
|
|
x2, y2, w, h); |
828 |
|
|
|
829 |
|
|
vp += 24; |
830 |
|
|
if (vp >= vLimit) |
831 |
|
|
{ |
832 |
|
|
ogl.switchFloatTexArray(); |
833 |
|
|
ogl.switchVp(vp); |
834 |
|
|
vp = 0; |
835 |
|
|
} |
836 |
|
|
|
837 |
|
|
ogl.switchVp(vp); |
838 |
|
|
} |
839 |
|
|
|
840 |
|
|
void MobileOpenGL2Graphics::drawTileVertexes(const ImageVertexes * |
841 |
|
|
restrict const vert) restrict2 |
842 |
|
|
{ |
843 |
|
|
if (vert == nullptr) |
844 |
|
|
return; |
845 |
|
|
const Image *const image = vert->image; |
846 |
|
|
|
847 |
|
|
setColorAlpha(image->mAlpha); |
848 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
849 |
|
|
debugBindTexture(image); |
850 |
|
|
#endif // DEBUG_BIND_TEXTURE |
851 |
|
|
bindTexture2(GL_TEXTURE_2D, image); |
852 |
|
|
enableTexturingAndBlending(); |
853 |
|
|
bindArrayBufferAndAttributes(mVbo); |
854 |
|
|
|
855 |
|
|
drawVertexes(vert->ogl); |
856 |
|
|
} |
857 |
|
|
|
858 |
|
|
void MobileOpenGL2Graphics::calcWindow(ImageCollection *restrict const vertCol, |
859 |
|
|
const int x, const int y, |
860 |
|
|
const int w, const int h, |
861 |
|
|
const ImageRect &restrict imgRect) |
862 |
|
|
restrict2 |
863 |
|
|
{ |
864 |
|
|
ImageVertexes *vert = nullptr; |
865 |
|
|
const Image *const image = imgRect.grid[4]; |
866 |
|
|
if (image == nullptr) |
867 |
|
|
return; |
868 |
|
|
if (vertCol->currentGLImage != image->mGLImage) |
869 |
|
|
{ |
870 |
|
|
vert = new ImageVertexes; |
871 |
|
|
vertCol->currentGLImage = image->mGLImage; |
872 |
|
|
vertCol->currentVert = vert; |
873 |
|
|
vert->image = image; |
874 |
|
|
vertCol->draws.push_back(vert); |
875 |
|
|
} |
876 |
|
|
else |
877 |
|
|
{ |
878 |
|
|
vert = vertCol->currentVert; |
879 |
|
|
} |
880 |
|
|
calcImageRect(vert, x, y, w, h, imgRect); |
881 |
|
|
} |
882 |
|
|
|
883 |
|
|
void MobileOpenGL2Graphics::updateScreen() restrict2 |
884 |
|
|
{ |
885 |
|
|
BLOCK_START("Graphics::updateScreen") |
886 |
|
|
#ifdef DEBUG_DRAW_CALLS |
887 |
|
|
mLastDrawCalls = mDrawCalls; |
888 |
|
|
mDrawCalls = 0; |
889 |
|
|
#endif // DEBUG_DRAW_CALLS |
890 |
|
|
#ifdef USE_SDL2 |
891 |
|
|
SDL_GL_SwapWindow(mWindow); |
892 |
|
|
#else // USE_SDL2 |
893 |
|
|
SDL_GL_SwapBuffers(); |
894 |
|
|
#endif // USE_SDL2 |
895 |
|
|
#ifdef DEBUG_OPENGL |
896 |
|
|
if (isGLNotNull(mglFrameTerminator)) |
897 |
|
|
mglFrameTerminator(); |
898 |
|
|
#endif // DEBUG_OPENGL |
899 |
|
|
BLOCK_END("Graphics::updateScreen") |
900 |
|
|
} |
901 |
|
|
|
902 |
|
|
void MobileOpenGL2Graphics::beginDraw() restrict2 |
903 |
|
|
{ |
904 |
|
|
setOpenGLFlags(); |
905 |
|
|
#ifndef __native_client__ |
906 |
|
|
mglDisable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB); |
907 |
|
|
mglHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FASTEST); |
908 |
|
|
#endif // __native_client__ |
909 |
|
|
pushClipArea(Rect(0, 0, mRect.w, mRect.h)); |
910 |
|
|
} |
911 |
|
|
|
912 |
|
|
void MobileOpenGL2Graphics::endDraw() restrict2 |
913 |
|
|
{ |
914 |
|
|
popClipArea(); |
915 |
|
|
} |
916 |
|
|
|
917 |
|
|
void MobileOpenGL2Graphics::pushClipArea(const Rect &restrict area) restrict2 |
918 |
|
|
{ |
919 |
|
|
Graphics::pushClipArea(area); |
920 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
921 |
|
|
|
922 |
|
|
mglScissor(clipArea.x * mScale, |
923 |
|
|
(mRect.h - clipArea.y - clipArea.height) * mScale, |
924 |
|
|
clipArea.width * mScale, |
925 |
|
|
clipArea.height * mScale); |
926 |
|
|
} |
927 |
|
|
|
928 |
|
|
void MobileOpenGL2Graphics::popClipArea() restrict2 |
929 |
|
|
{ |
930 |
|
|
if (mClipStack.empty()) |
931 |
|
|
return; |
932 |
|
|
Graphics::popClipArea(); |
933 |
|
|
if (mClipStack.empty()) |
934 |
|
|
return; |
935 |
|
|
|
936 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
937 |
|
|
mglScissor(clipArea.x * mScale, |
938 |
|
|
(mRect.h - clipArea.y - clipArea.height) * mScale, |
939 |
|
|
clipArea.width * mScale, |
940 |
|
|
clipArea.height * mScale); |
941 |
|
|
} |
942 |
|
|
|
943 |
|
|
void MobileOpenGL2Graphics::drawPoint(int x, int y) restrict2 |
944 |
|
|
{ |
945 |
|
|
disableTexturingAndBlending(); |
946 |
|
|
bindArrayBufferAndAttributes(mVbo); |
947 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
948 |
|
|
GLfloat vertices[] = |
949 |
|
|
{ |
950 |
|
|
toGL(x + clipArea.xOffset), toGL(y + clipArea.yOffset), 0.0F, 0.0F |
951 |
|
|
}; |
952 |
|
|
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), |
953 |
|
|
vertices, GL_STREAM_DRAW); |
954 |
|
|
#ifdef DEBUG_DRAW_CALLS |
955 |
|
|
mDrawCalls ++; |
956 |
|
|
#endif // DEBUG_DRAW_CALLS |
957 |
|
|
mglDrawArrays(GL_POINTS, 0, 1); |
958 |
|
|
#ifdef OPENGLERRORS |
959 |
|
|
graphicsManager.logError(); |
960 |
|
|
#endif // OPENGLERRORS |
961 |
|
|
} |
962 |
|
|
|
963 |
|
|
void MobileOpenGL2Graphics::drawLine(int x1, int y1, |
964 |
|
|
int x2, int y2) restrict2 |
965 |
|
|
{ |
966 |
|
|
disableTexturingAndBlending(); |
967 |
|
|
bindArrayBufferAndAttributes(mVbo); |
968 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
969 |
|
|
GLfloat vertices[] = |
970 |
|
|
{ |
971 |
|
|
toGL(x1 + clipArea.xOffset), toGL(y1 + clipArea.yOffset), 0.0F, 0.0F, |
972 |
|
|
toGL(x2 + clipArea.xOffset), toGL(y2 + clipArea.yOffset), 0.0F, 0.0F |
973 |
|
|
}; |
974 |
|
|
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), |
975 |
|
|
vertices, GL_STREAM_DRAW); |
976 |
|
|
#ifdef DEBUG_DRAW_CALLS |
977 |
|
|
mDrawCalls ++; |
978 |
|
|
#endif // DEBUG_DRAW_CALLS |
979 |
|
|
mglDrawArrays(GL_LINES, 0, 2); |
980 |
|
|
#ifdef OPENGLERRORS |
981 |
|
|
graphicsManager.logError(); |
982 |
|
|
#endif // OPENGLERRORS |
983 |
|
|
} |
984 |
|
|
|
985 |
|
|
void MobileOpenGL2Graphics::drawRectangle(const Rect &restrict rect) restrict2 |
986 |
|
|
{ |
987 |
|
|
disableTexturingAndBlending(); |
988 |
|
|
bindArrayBufferAndAttributes(mVbo); |
989 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
990 |
|
|
const GLfloat x1 = static_cast<GLfloat>(rect.x + clipArea.xOffset); |
991 |
|
|
const GLfloat y1 = static_cast<GLfloat>(rect.y + clipArea.yOffset); |
992 |
|
|
const GLfloat x2 = x1 + static_cast<GLfloat>(rect.width); |
993 |
|
|
const GLfloat y2 = y1 + static_cast<GLfloat>(rect.height); |
994 |
|
|
GLfloat vertices[] = |
995 |
|
|
{ |
996 |
|
|
x1, y1, 0.0F, 0.0F, |
997 |
|
|
x1, y2, 0.0F, 0.0F, |
998 |
|
|
x2, y2, 0.0F, 0.0F, |
999 |
|
|
x2, y1, 0.0F, 0.0F |
1000 |
|
|
}; |
1001 |
|
|
|
1002 |
|
|
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), |
1003 |
|
|
vertices, GL_STREAM_DRAW); |
1004 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1005 |
|
|
mDrawCalls ++; |
1006 |
|
|
#endif // DEBUG_DRAW_CALLS |
1007 |
|
|
mglDrawArrays(GL_LINE_LOOP, 0, 4); |
1008 |
|
|
#ifdef OPENGLERRORS |
1009 |
|
|
graphicsManager.logError(); |
1010 |
|
|
#endif // OPENGLERRORS |
1011 |
|
|
} |
1012 |
|
|
|
1013 |
|
|
void MobileOpenGL2Graphics::fillRectangle(const Rect &restrict rect) restrict2 |
1014 |
|
|
{ |
1015 |
|
|
disableTexturingAndBlending(); |
1016 |
|
|
bindArrayBufferAndAttributes(mVbo); |
1017 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
1018 |
|
|
const GLfloat x1 = static_cast<GLfloat>(rect.x + clipArea.xOffset); |
1019 |
|
|
const GLfloat y1 = static_cast<GLfloat>(rect.y + clipArea.yOffset); |
1020 |
|
|
const GLfloat x2 = x1 + static_cast<GLfloat>(rect.width); |
1021 |
|
|
const GLfloat y2 = y1 + static_cast<GLfloat>(rect.height); |
1022 |
|
|
GLfloat vertices[] = |
1023 |
|
|
{ |
1024 |
|
|
x1, y1, 0.0F, 0.0F, |
1025 |
|
|
x2, y1, 0.0F, 0.0F, |
1026 |
|
|
x1, y2, 0.0F, 0.0F, |
1027 |
|
|
x2, y2, 0.0F, 0.0F |
1028 |
|
|
}; |
1029 |
|
|
|
1030 |
|
|
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), |
1031 |
|
|
vertices, GL_STREAM_DRAW); |
1032 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1033 |
|
|
mDrawCalls ++; |
1034 |
|
|
#endif // DEBUG_DRAW_CALLS |
1035 |
|
|
mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
1036 |
|
|
#ifdef OPENGLERRORS |
1037 |
|
|
graphicsManager.logError(); |
1038 |
|
|
#endif // OPENGLERRORS |
1039 |
|
|
} |
1040 |
|
|
|
1041 |
|
|
void MobileOpenGL2Graphics::enableTexturingAndBlending() restrict2 |
1042 |
|
|
{ |
1043 |
|
|
if (!mTextureDraw) |
1044 |
|
|
{ |
1045 |
|
|
mTextureDraw = true; |
1046 |
|
|
mglUniform1f(mDrawTypeUniform, 1.0F); |
1047 |
|
|
} |
1048 |
|
|
if (!mAlpha) |
1049 |
|
|
{ |
1050 |
|
|
mglEnable(GL_BLEND); |
1051 |
|
|
mAlpha = true; |
1052 |
|
|
} |
1053 |
|
|
} |
1054 |
|
|
|
1055 |
|
|
void MobileOpenGL2Graphics::disableTexturingAndBlending() restrict2 |
1056 |
|
|
{ |
1057 |
|
|
if (mTextureDraw) |
1058 |
|
|
{ |
1059 |
|
|
mTextureDraw = false; |
1060 |
|
|
mglUniform1f(mDrawTypeUniform, 0.0F); |
1061 |
|
|
} |
1062 |
|
|
if (mAlpha && !mColorAlpha) |
1063 |
|
|
{ |
1064 |
|
|
mglDisable(GL_BLEND); |
1065 |
|
|
mAlpha = false; |
1066 |
|
|
} |
1067 |
|
|
else if (!mAlpha && mColorAlpha) |
1068 |
|
|
{ |
1069 |
|
|
mglEnable(GL_BLEND); |
1070 |
|
|
mAlpha = true; |
1071 |
|
|
} |
1072 |
|
|
} |
1073 |
|
|
|
1074 |
|
|
void MobileOpenGL2Graphics::drawRectangle(const Rect &restrict rect A_UNUSED, |
1075 |
|
|
const bool filled A_UNUSED) restrict2 |
1076 |
|
|
{ |
1077 |
|
|
} |
1078 |
|
|
|
1079 |
|
|
void MobileOpenGL2Graphics::drawNet(const int x1, |
1080 |
|
|
const int y1, |
1081 |
|
|
const int x2, |
1082 |
|
|
const int y2, |
1083 |
|
|
const int width, |
1084 |
|
|
const int height) restrict2 |
1085 |
|
|
{ |
1086 |
|
|
unsigned int vp = 0; |
1087 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
1088 |
|
|
|
1089 |
|
|
disableTexturingAndBlending(); |
1090 |
|
|
bindArrayBufferAndAttributes(mVbo); |
1091 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
1092 |
|
|
const GLfloat dx = static_cast<GLfloat>(clipArea.xOffset); |
1093 |
|
|
const GLfloat dy = static_cast<GLfloat>(clipArea.yOffset); |
1094 |
|
|
|
1095 |
|
|
const GLfloat xs1 = x1 + dx; |
1096 |
|
|
const GLfloat xs2 = x2 + dx; |
1097 |
|
|
const GLfloat ys1 = y1 + dy; |
1098 |
|
|
const GLfloat ys2 = y2 + dy; |
1099 |
|
|
|
1100 |
|
|
for (int y = y1; y < y2; y += height) |
1101 |
|
|
{ |
1102 |
|
|
mFloatArray[vp + 0] = xs1; |
1103 |
|
|
mFloatArray[vp + 1] = toGL(y); |
1104 |
|
|
mFloatArray[vp + 2] = 0.0F; |
1105 |
|
|
mFloatArray[vp + 3] = 0.0F; |
1106 |
|
|
|
1107 |
|
|
mFloatArray[vp + 4] = xs2; |
1108 |
|
|
mFloatArray[vp + 5] = toGL(y); |
1109 |
|
|
mFloatArray[vp + 6] = 0.0F; |
1110 |
|
|
mFloatArray[vp + 7] = 0.0F; |
1111 |
|
|
|
1112 |
|
|
vp += 8; |
1113 |
|
|
if (vp >= vLimit) |
1114 |
|
|
{ |
1115 |
|
|
drawLineArrays(vp); |
1116 |
|
|
vp = 0; |
1117 |
|
|
} |
1118 |
|
|
} |
1119 |
|
|
|
1120 |
|
|
for (int x = x1; x < x2; x += width) |
1121 |
|
|
{ |
1122 |
|
|
mFloatArray[vp + 0] = toGL(x); |
1123 |
|
|
mFloatArray[vp + 1] = ys1; |
1124 |
|
|
mFloatArray[vp + 2] = 0.0F; |
1125 |
|
|
mFloatArray[vp + 3] = 0.0F; |
1126 |
|
|
|
1127 |
|
|
mFloatArray[vp + 4] = toGL(x); |
1128 |
|
|
mFloatArray[vp + 5] = ys2; |
1129 |
|
|
mFloatArray[vp + 6] = 0.0F; |
1130 |
|
|
mFloatArray[vp + 7] = 0.0F; |
1131 |
|
|
|
1132 |
|
|
vp += 8; |
1133 |
|
|
if (vp >= vLimit) |
1134 |
|
|
{ |
1135 |
|
|
drawLineArrays(vp); |
1136 |
|
|
vp = 0; |
1137 |
|
|
} |
1138 |
|
|
} |
1139 |
|
|
|
1140 |
|
|
if (vp > 0) |
1141 |
|
|
drawLineArrays(vp); |
1142 |
|
|
} |
1143 |
|
|
|
1144 |
|
|
void MobileOpenGL2Graphics::bindTexture2(const GLenum target, |
1145 |
|
|
const Image *restrict const image) |
1146 |
|
|
{ |
1147 |
|
|
const GLuint texture = image->mGLImage; |
1148 |
|
|
if (mTextureBinded != texture) |
1149 |
|
|
{ |
1150 |
|
|
mTextureBinded = texture; |
1151 |
|
|
mglBindTexture(target, texture); |
1152 |
|
|
if (mTextureWidth != image->mTexWidth || |
1153 |
|
|
mTextureHeight != image->mTexHeight) |
1154 |
|
|
{ |
1155 |
|
|
mTextureWidth = image->mTexWidth; |
1156 |
|
|
mTextureHeight = image->mTexHeight; |
1157 |
|
|
mglUniform2f(mTextureSizeUniform, |
1158 |
|
|
static_cast<GLfloat>(image->mTexWidth), |
1159 |
|
|
static_cast<GLfloat>(image->mTexHeight)); |
1160 |
|
|
} |
1161 |
|
|
} |
1162 |
|
|
} |
1163 |
|
|
|
1164 |
|
|
void MobileOpenGL2Graphics::bindTexture(const GLenum target, |
1165 |
|
|
const GLuint texture) |
1166 |
|
|
{ |
1167 |
|
|
if (mTextureBinded != texture) |
1168 |
|
|
{ |
1169 |
|
|
// for safty not storing textures because cant update size uniform |
1170 |
|
|
mTextureBinded = 0; |
1171 |
|
|
mglBindTexture(target, texture); |
1172 |
|
|
} |
1173 |
|
|
} |
1174 |
|
|
|
1175 |
|
|
void MobileOpenGL2Graphics::removeArray(const uint32_t sz, |
1176 |
|
|
uint32_t *restrict const arr) restrict2 |
1177 |
|
|
{ |
1178 |
|
|
mglDeleteBuffers(sz, arr); |
1179 |
|
|
for (size_t f = 0; f < sz; f ++) |
1180 |
|
|
{ |
1181 |
|
|
if (arr[f] == mVboBinded) |
1182 |
|
|
mVboBinded = 0; |
1183 |
|
|
} |
1184 |
|
|
} |
1185 |
|
|
|
1186 |
|
|
void MobileOpenGL2Graphics::bindArrayBuffer(const GLuint vbo) restrict2 |
1187 |
|
|
{ |
1188 |
|
|
if (mVboBinded != vbo) |
1189 |
|
|
{ |
1190 |
|
|
mVboBinded = vbo; |
1191 |
|
|
mglBindBuffer(GL_ARRAY_BUFFER, vbo); |
1192 |
|
|
mAttributesBinded = 0U; |
1193 |
|
|
} |
1194 |
|
|
} |
1195 |
|
|
|
1196 |
|
|
void MobileOpenGL2Graphics::bindArrayBufferAndAttributes(const GLuint vbo) |
1197 |
|
|
restrict2 |
1198 |
|
|
{ |
1199 |
|
|
if (mVboBinded != vbo) |
1200 |
|
|
{ |
1201 |
|
|
mVboBinded = vbo; |
1202 |
|
|
mglBindBuffer(GL_ARRAY_BUFFER, vbo); |
1203 |
|
|
|
1204 |
|
|
mAttributesBinded = mVboBinded; |
1205 |
|
|
mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr); |
1206 |
|
|
} |
1207 |
|
|
else if (mAttributesBinded != mVboBinded) |
1208 |
|
|
{ |
1209 |
|
|
mAttributesBinded = mVboBinded; |
1210 |
|
|
mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr); |
1211 |
|
|
} |
1212 |
|
|
} |
1213 |
|
|
|
1214 |
|
|
void MobileOpenGL2Graphics::bindAttributes() restrict2 |
1215 |
|
|
{ |
1216 |
|
|
if (mAttributesBinded != mVboBinded) |
1217 |
|
|
{ |
1218 |
|
|
mAttributesBinded = mVboBinded; |
1219 |
|
|
mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr); |
1220 |
|
|
} |
1221 |
|
|
} |
1222 |
|
|
|
1223 |
|
|
void MobileOpenGL2Graphics::dumpSettings() |
1224 |
|
|
{ |
1225 |
|
|
GLint test[1000]; |
1226 |
|
|
logger->log("\n\n"); |
1227 |
|
|
logger->log("start opengl dump"); |
1228 |
|
|
for (int f = 0; f < 65535; f ++) |
1229 |
|
|
{ |
1230 |
|
|
test[0] = 0; |
1231 |
|
|
test[1] = 0; |
1232 |
|
|
test[2] = 0; |
1233 |
|
|
test[3] = 0; |
1234 |
|
|
mglGetIntegerv(f, &test[0]); |
1235 |
|
|
if (test[0] != 0 || test[1] != 0 || test[2] != 0 || test[3] != 0) |
1236 |
|
|
{ |
1237 |
|
|
logger->log("\n%d = %d, %d, %d, %d", f, |
1238 |
|
|
test[0], test[1], test[2], test[3]); |
1239 |
|
|
} |
1240 |
|
|
} |
1241 |
|
|
} |
1242 |
|
|
|
1243 |
|
|
void MobileOpenGL2Graphics::drawImageRect(const int x, const int y, |
1244 |
|
|
const int w, const int h, |
1245 |
|
|
const ImageRect &restrict imgRect) |
1246 |
|
|
restrict2 |
1247 |
|
|
{ |
1248 |
|
|
#include "render/graphics_drawImageRect.hpp" |
1249 |
|
|
} |
1250 |
|
|
|
1251 |
|
|
void MobileOpenGL2Graphics::calcImageRect(ImageVertexes *restrict const vert, |
1252 |
|
|
const int x, const int y, |
1253 |
|
|
const int w, const int h, |
1254 |
|
|
const ImageRect &restrict imgRect) |
1255 |
|
|
restrict2 |
1256 |
|
|
{ |
1257 |
|
|
#include "render/graphics_calcImageRect.hpp" |
1258 |
|
|
} |
1259 |
|
|
|
1260 |
|
|
void MobileOpenGL2Graphics::clearScreen() const restrict2 |
1261 |
|
|
{ |
1262 |
|
|
mglClear(GL_COLOR_BUFFER_BIT | |
1263 |
|
|
GL_DEPTH_BUFFER_BIT | |
1264 |
|
|
GL_STENCIL_BUFFER_BIT); |
1265 |
|
|
} |
1266 |
|
|
|
1267 |
|
|
void MobileOpenGL2Graphics::createGLContext(const bool custom) restrict2 |
1268 |
|
|
{ |
1269 |
|
|
Graphics::createGLContext(custom); |
1270 |
|
|
/* |
1271 |
|
|
if (mGLContext) |
1272 |
|
|
SDL::makeCurrentContext(mGLContext); |
1273 |
|
|
else |
1274 |
|
|
mGLContext = SDL::createGLContext(mWindow, 2, 0, 0x04); |
1275 |
|
|
*/ |
1276 |
|
|
} |
1277 |
|
|
|
1278 |
|
|
void MobileOpenGL2Graphics::finalize(ImageCollection *restrict const col) |
1279 |
|
|
restrict2 |
1280 |
|
|
{ |
1281 |
|
|
if (col == nullptr) |
1282 |
|
|
return; |
1283 |
|
|
FOR_EACH (ImageCollectionIter, it, col->draws) |
1284 |
|
|
finalize(*it); |
1285 |
|
|
} |
1286 |
|
|
|
1287 |
|
|
void MobileOpenGL2Graphics::finalize(ImageVertexes *restrict const vert) |
1288 |
|
|
restrict2 |
1289 |
|
|
{ |
1290 |
|
|
// in future need convert in each switchVp/continueVp |
1291 |
|
|
|
1292 |
|
|
if (vert == nullptr) |
1293 |
|
|
return; |
1294 |
|
|
OpenGLGraphicsVertexes &ogl = vert->ogl; |
1295 |
|
|
const STD_VECTOR<int> &vp = ogl.mVp; |
1296 |
|
|
STD_VECTOR<int>::const_iterator ivp; |
1297 |
|
|
const STD_VECTOR<int>::const_iterator ivp_end = vp.end(); |
1298 |
|
|
STD_VECTOR<GLfloat*> &floatTexPool = ogl.mFloatTexPool; |
1299 |
|
|
STD_VECTOR<GLfloat*>::const_iterator ft; |
1300 |
|
|
const STD_VECTOR<GLfloat*>::const_iterator ft_end = floatTexPool.end(); |
1301 |
|
|
STD_VECTOR<GLuint> &vbos = ogl.mVbo; |
1302 |
|
|
STD_VECTOR<GLuint>::const_iterator ivbo; |
1303 |
|
|
|
1304 |
|
|
const int sz = CAST_S32(floatTexPool.size()); |
1305 |
|
|
if (sz == 0) |
1306 |
|
|
return; |
1307 |
|
|
vbos.resize(sz); |
1308 |
|
|
mglGenBuffers(sz, &vbos[0]); |
1309 |
|
|
|
1310 |
|
|
for (ft = floatTexPool.begin(), ivp = vp.begin(), ivbo = vbos.begin(); |
1311 |
|
|
ft != ft_end && ivp != ivp_end; |
1312 |
|
|
++ ft, ++ ivp, ++ ivbo) |
1313 |
|
|
{ |
1314 |
|
|
bindArrayBuffer(*ivbo); |
1315 |
|
|
mglBufferData(GL_ARRAY_BUFFER, (*ivp) * sizeof(GLfloat), |
1316 |
|
|
*ft, GL_STATIC_DRAW); |
1317 |
|
|
} |
1318 |
|
|
|
1319 |
|
|
for (STD_VECTOR<GLfloat*>::iterator it = floatTexPool.begin(); |
1320 |
|
|
it != floatTexPool.end(); ++ it) |
1321 |
|
|
{ |
1322 |
|
|
delete [] (*it); |
1323 |
|
|
} |
1324 |
|
|
floatTexPool.clear(); |
1325 |
|
|
} |
1326 |
|
|
|
1327 |
|
|
void MobileOpenGL2Graphics::drawTriangleArray(const int size) restrict2 |
1328 |
|
|
{ |
1329 |
|
|
mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat), |
1330 |
|
|
mFloatArray, GL_STREAM_DRAW); |
1331 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1332 |
|
|
mDrawCalls ++; |
1333 |
|
|
#endif // DEBUG_DRAW_CALLS |
1334 |
|
|
mglDrawArrays(GL_TRIANGLES, 0, size / 4); |
1335 |
|
|
#ifdef OPENGLERRORS |
1336 |
|
|
graphicsManager.logError(); |
1337 |
|
|
#endif // OPENGLERRORS |
1338 |
|
|
} |
1339 |
|
|
|
1340 |
|
|
void MobileOpenGL2Graphics::drawTriangleArray(const GLfloat *restrict const |
1341 |
|
|
array, |
1342 |
|
|
const int size) restrict2 |
1343 |
|
|
{ |
1344 |
|
|
mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat), |
1345 |
|
|
array, GL_STREAM_DRAW); |
1346 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1347 |
|
|
mDrawCalls ++; |
1348 |
|
|
#endif // DEBUG_DRAW_CALLS |
1349 |
|
|
mglDrawArrays(GL_TRIANGLES, 0, size / 4); |
1350 |
|
|
#ifdef OPENGLERRORS |
1351 |
|
|
graphicsManager.logError(); |
1352 |
|
|
#endif // OPENGLERRORS |
1353 |
|
|
} |
1354 |
|
|
|
1355 |
|
|
void MobileOpenGL2Graphics::drawLineArrays(const int size) restrict2 |
1356 |
|
|
{ |
1357 |
|
|
mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat), |
1358 |
|
|
mFloatArray, GL_STREAM_DRAW); |
1359 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1360 |
|
|
mDrawCalls ++; |
1361 |
|
|
#endif // DEBUG_DRAW_CALLS |
1362 |
|
|
mglDrawArrays(GL_LINES, 0, size / 4); |
1363 |
|
|
#ifdef OPENGLERRORS |
1364 |
|
|
graphicsManager.logError(); |
1365 |
|
|
#endif // OPENGLERRORS |
1366 |
|
|
} |
1367 |
|
|
|
1368 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
1369 |
|
|
void MobileOpenGL2Graphics::debugBindTexture(const Image *restrict const image) |
1370 |
|
|
restrict2 |
1371 |
|
|
{ |
1372 |
|
|
const std::string texture = image->mIdPath; |
1373 |
|
|
if (mOldTexture != texture) |
1374 |
|
|
{ |
1375 |
|
|
if ((!mOldTexture.empty() || !texture.empty()) |
1376 |
|
|
&& mOldTextureId != image->mGLImage) |
1377 |
|
|
{ |
1378 |
|
|
logger->log("bind: %s (%d) to %s (%d)", mOldTexture.c_str(), |
1379 |
|
|
mOldTextureId, texture.c_str(), image->mGLImage); |
1380 |
|
|
} |
1381 |
|
|
mOldTextureId = image->mGLImage; |
1382 |
|
|
mOldTexture = texture; |
1383 |
|
|
} |
1384 |
|
|
} |
1385 |
|
|
#else // DEBUG_BIND_TEXTURE |
1386 |
|
|
void MobileOpenGL2Graphics::debugBindTexture(const Image *restrict const |
1387 |
|
|
image A_UNUSED) restrict2 |
1388 |
|
|
{ |
1389 |
|
|
} |
1390 |
|
|
#endif // DEBUG_BIND_TEXTURE |
1391 |
|
|
|
1392 |
|
|
#endif // USE_OPENGL |