GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/net/tmwa/npchandler.cpp Lines: 1 98 1.0 %
Date: 2021-03-17 Branches: 0 98 0.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2004-2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  The Mana Developers
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 *  Copyright (C) 2011-2019  The ManaPlus Developers
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 *  Copyright (C) 2019-2021  Andrei Karas
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "net/tmwa/npchandler.h"
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#include "being/localplayer.h"
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#include "const/net/inventory.h"
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#include "gui/windows/npcdialog.h"
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#include "gui/widgets/createwidget.h"
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#include "net/messagein.h"
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#include "net/tmwa/messageout.h"
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#include "net/tmwa/protocolout.h"
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#include "net/ea/npcrecv.h"
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#include "debug.h"
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namespace TmwAthena
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{
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NpcHandler::NpcHandler() :
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    Ea::NpcHandler()
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{
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    npcHandler = this;
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}
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NpcHandler::~NpcHandler()
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{
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    npcHandler = nullptr;
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}
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void NpcHandler::talk(const Being *const being) const
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{
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    if (being == nullptr)
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        return;
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    createOutPacket(CMSG_NPC_TALK);
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    outMsg.writeBeingId(being->getId(), "npc id");
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    outMsg.writeInt8(0, "unused");
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}
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void NpcHandler::nextDialog(const BeingId npcId) const
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{
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    createOutPacket(CMSG_NPC_NEXT_REQUEST);
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    outMsg.writeBeingId(npcId, "npc id");
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}
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void NpcHandler::closeDialog(const BeingId npcId)
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{
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    createOutPacket(CMSG_NPC_CLOSE);
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    outMsg.writeBeingId(npcId, "npc id");
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    const NpcDialogs::iterator it = NpcDialog::mNpcDialogs.find(npcId);
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    if (it != NpcDialog::mNpcDialogs.end())
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    {
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        NpcDialog *const dialog = (*it).second;
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        if (dialog != nullptr)
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            dialog->close();
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        if (dialog == Ea::NpcRecv::mDialog)
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            Ea::NpcRecv::mDialog = nullptr;
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        NpcDialog::mNpcDialogs.erase(it);
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    }
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}
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void NpcHandler::listInput(const BeingId npcId,
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                           const unsigned char value) const
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{
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    createOutPacket(CMSG_NPC_LIST_CHOICE);
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    outMsg.writeBeingId(npcId, "npc id");
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    outMsg.writeInt8(value, "value");
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}
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void NpcHandler::integerInput(const BeingId npcId,
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                              const int value) const
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{
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    createOutPacket(CMSG_NPC_INT_RESPONSE);
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    outMsg.writeBeingId(npcId, "npc id");
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    outMsg.writeInt32(value, "value");
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}
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void NpcHandler::stringInput(const BeingId npcId,
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                             const std::string &value) const
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{
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    createOutPacket(CMSG_NPC_STR_RESPONSE);
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    outMsg.writeInt16(CAST_S16(value.length() + 9), "len");
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    outMsg.writeBeingId(npcId, "npc id");
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    outMsg.writeString(value, CAST_S32(value.length()), "value");
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    outMsg.writeInt8(0, "null byte");
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}
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void NpcHandler::buy(const Being *const being) const
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{
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    if (being == nullptr)
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        return;
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    createOutPacket(CMSG_NPC_BUY_SELL_REQUEST);
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    outMsg.writeBeingId(being->getId(), "npc id");
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    outMsg.writeInt8(0, "action");
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}
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void NpcHandler::buy(const BeingId beingId) const
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{
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    createOutPacket(CMSG_NPC_BUY_SELL_REQUEST);
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    outMsg.writeBeingId(beingId, "npc id");
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    outMsg.writeInt8(0, "action");
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}
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void NpcHandler::sell(const BeingId beingId) const
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{
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    createOutPacket(CMSG_NPC_BUY_SELL_REQUEST);
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    outMsg.writeBeingId(beingId, "npc id");
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    outMsg.writeInt8(1, "action");
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}
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void NpcHandler::buyItem(const BeingId beingId A_UNUSED,
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                         const int itemId,
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                         const ItemColor color A_UNUSED,
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                         const int amount) const
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{
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    createOutPacket(CMSG_NPC_BUY_REQUEST);
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    outMsg.writeInt16(8, "len");
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    outMsg.writeInt16(CAST_S16(amount), "amount");
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    outMsg.writeInt16(CAST_S16(itemId), "item id");
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}
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void NpcHandler::buyItems(STD_VECTOR<ShopItem*> &items A_UNUSED) const
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{
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}
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void NpcHandler::sellItem(const BeingId beingId A_UNUSED,
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                          const int itemId,
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                          const int amount) const
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{
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    createOutPacket(CMSG_NPC_SELL_REQUEST);
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    outMsg.writeInt16(8, "len");
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    outMsg.writeInt16(CAST_S16(
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        itemId + INVENTORY_OFFSET), "index");
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    outMsg.writeInt16(CAST_S16(amount), "amount");
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}
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void NpcHandler::sellItems(STD_VECTOR<ShopItem*> &items A_UNUSED) const
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{
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}
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void NpcHandler::completeProgressBar() const
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{
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}
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void NpcHandler::produceMix(const int nameId A_UNUSED,
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                            const int materialId1 A_UNUSED,
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                            const int materialId2 A_UNUSED,
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                            const int materialId3 A_UNUSED) const
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{
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}
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void NpcHandler::cooking(const CookingTypeT type A_UNUSED,
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                         const int nameId A_UNUSED) const
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{
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}
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void NpcHandler::repair(const int index A_UNUSED) const
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{
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}
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void NpcHandler::refine(const int index A_UNUSED) const
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{
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}
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void NpcHandler::identify(const int index A_UNUSED) const
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{
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}
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void NpcHandler::selectArrow(const int nameId A_UNUSED) const
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{
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}
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void NpcHandler::selectAutoSpell(const int skillId A_UNUSED) const
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{
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}
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BeingId NpcHandler::getNpc(Net::MessageIn &msg,
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                           const NpcActionT action)
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{
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    const BeingId npcId = msg.readBeingId("npc id");
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    const NpcDialogs::const_iterator diag = NpcDialog::mNpcDialogs.find(npcId);
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    if (diag == NpcDialog::mNpcDialogs.end())
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    {
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        Ea::NpcRecv::mDialog = nullptr;
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        // Empty dialogs don't help
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        if (action == NpcAction::Close)
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        {
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            closeDialog(npcId);
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            return npcId;
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        }
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        else if (action == NpcAction::Next)
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        {
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            nextDialog(npcId);
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            return npcId;
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        }
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        else
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        {
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            CREATEWIDGETV(Ea::NpcRecv::mDialog, NpcDialog, npcId);
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            Ea::NpcRecv::mDialog->saveCamera();
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            if (localPlayer != nullptr)
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                localPlayer->stopWalking(false);
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            NpcDialog::mNpcDialogs[npcId] = Ea::NpcRecv::mDialog;
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        }
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    }
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    else
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    {
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        NpcDialog *const dialog = diag->second;
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        if (Ea::NpcRecv::mDialog != nullptr && Ea::NpcRecv::mDialog != dialog)
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            Ea::NpcRecv::mDialog->restoreCamera();
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        Ea::NpcRecv::mDialog = dialog;
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        if (Ea::NpcRecv::mDialog != nullptr)
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            Ea::NpcRecv::mDialog->saveCamera();
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    }
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    return npcId;
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}
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void NpcHandler::requestAirship(const std::string &mapName A_UNUSED,
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                                const int itemId A_UNUSED) const
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{
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}
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}  // namespace TmwAthena