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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "net/tmwa/inventoryhandler.h" |
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#include "const/net/inventory.h" |
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#include "enums/equipslot.h" |
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#include "net/tmwa/messageout.h" |
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#include "net/tmwa/protocolout.h" |
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#include "resources/item/item.h" |
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#include "debug.h" |
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// missing EQUIP_RING1_SLOT |
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const EquipSlot::Type EQUIP_CONVERT[] = |
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{ |
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EquipSlot::PROJECTILE_SLOT, // 0 0 |
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EquipSlot::FEET_SLOT, // 1 SPRITE_HAIR |
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EquipSlot::LEGS_SLOT, // 2 SPRITE_WEAPON |
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EquipSlot::TORSO_SLOT, // 3 SPRITE_HEAD_BOTTOM |
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EquipSlot::PROJECTILE_SLOT, // 4 0 |
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EquipSlot::NECK_SLOT, // 5 SPRITE_RING |
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EquipSlot::PROJECTILE_SLOT, // 6 0 |
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EquipSlot::HEAD_SLOT, // 7 SPRITE_CLOTHES_COLOR |
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EquipSlot::RING2_SLOT, // 8 0 |
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EquipSlot::GLOVES_SLOT, // 9 SPRITE_SHOES |
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EquipSlot::FIGHT1_SLOT, // 10 SPRITE_BODY |
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EquipSlot::FIGHT2_SLOT, // 11 SPRITE_FLOOR |
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EquipSlot::EVOL_RING1_SLOT, // 12 SPRITE_ROBE |
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EquipSlot::EVOL_RING2_SLOT, // 13 SPRITE_EVOL2 |
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}; |
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namespace TmwAthena |
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{ |
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InventoryHandler::InventoryHandler() : |
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Ea::InventoryHandler() |
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{ |
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inventoryHandler = this; |
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} |
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InventoryHandler::~InventoryHandler() |
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{ |
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inventoryHandler = nullptr; |
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} |
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void InventoryHandler::equipItem(const Item *const item) const |
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{ |
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if (item == nullptr) |
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return; |
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createOutPacket(CMSG_PLAYER_EQUIP); |
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outMsg.writeInt16(CAST_S16( |
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item->getInvIndex() + INVENTORY_OFFSET), "index"); |
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outMsg.writeInt16(0, "unused"); |
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} |
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void InventoryHandler::unequipItem(const Item *const item) const |
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{ |
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if (item == nullptr) |
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return; |
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createOutPacket(CMSG_PLAYER_UNEQUIP); |
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outMsg.writeInt16(CAST_S16( |
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item->getInvIndex() + INVENTORY_OFFSET), "index"); |
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} |
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void InventoryHandler::useItem(const Item *const item) const |
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{ |
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if (item == nullptr) |
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return; |
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createOutPacket(CMSG_PLAYER_INVENTORY_USE); |
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outMsg.writeInt16(CAST_S16( |
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item->getInvIndex() + INVENTORY_OFFSET), "index"); |
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outMsg.writeInt32(item->getId(), "item id"); |
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} |
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void InventoryHandler::useItem(const Item *const item, |
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const int16_t useType A_UNUSED) const |
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{ |
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if (item == nullptr) |
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return; |
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createOutPacket(CMSG_PLAYER_INVENTORY_USE); |
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outMsg.writeInt16(CAST_S16( |
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item->getInvIndex() + INVENTORY_OFFSET), "index"); |
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outMsg.writeInt32(item->getId(), "item id"); |
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} |
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void InventoryHandler::dropItem(const Item *const item, const int amount) const |
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{ |
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if (item == nullptr) |
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return; |
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createOutPacket(CMSG_PLAYER_INVENTORY_DROP); |
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outMsg.writeInt16(CAST_S16( |
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item->getInvIndex() + INVENTORY_OFFSET), "index"); |
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outMsg.writeInt16(CAST_S16(amount), "amount"); |
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} |
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void InventoryHandler::closeStorage() const |
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{ |
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createOutPacket(CMSG_CLOSE_STORAGE); |
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} |
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void InventoryHandler::moveItem2(const InventoryTypeT source, |
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const int slot, |
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const int amount, |
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const InventoryTypeT destination) const |
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{ |
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if (source == InventoryType::Inventory && |
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destination == InventoryType::Storage) |
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{ |
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createOutPacket(CMSG_MOVE_TO_STORAGE); |
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outMsg.writeInt16(CAST_S16(slot + INVENTORY_OFFSET), |
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"index"); |
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outMsg.writeInt32(amount, "amount"); |
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} |
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else if (source == InventoryType::Storage && |
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destination == InventoryType::Inventory) |
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{ |
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createOutPacket(CMSG_MOVE_FROM_STORAGE); |
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outMsg.writeInt16(CAST_S16(slot + STORAGE_OFFSET), |
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"index"); |
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outMsg.writeInt32(amount, "amount"); |
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} |
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} |
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void InventoryHandler::useCard(const Item *const item A_UNUSED) |
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{ |
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} |
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void InventoryHandler::insertCard(const int cardIndex A_UNUSED, |
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const int itemIndex A_UNUSED) const |
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{ |
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} |
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void InventoryHandler::favoriteItem(const Item *const item A_UNUSED, |
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const bool favorite A_UNUSED) const |
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{ |
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} |
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void InventoryHandler::selectEgg(const Item *const item A_UNUSED) const |
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{ |
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} |
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int InventoryHandler::convertFromServerSlot(const int serverSlot) const |
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{ |
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if (serverSlot < 0 || serverSlot > 13) |
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return 0; |
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return CAST_S32(EQUIP_CONVERT[serverSlot]); |
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} |
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void InventoryHandler::selectCart(const BeingId accountId A_UNUSED, |
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const int type A_UNUSED) const |
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{ |
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} |
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void InventoryHandler::identifyItem(const Item *const item A_UNUSED) const |
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{ |
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} |
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void InventoryHandler::mergeItemsAck(const STD_VECTOR<Item*> &items A_UNUSED) |
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const |
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{ |
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} |
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void InventoryHandler::mergetItemsCancel() const |
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{ |
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} |
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void InventoryHandler::expandInventory() const |
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{ |
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} |
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void InventoryHandler::expandInventoryConfirm() const |
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{ |
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} |
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void InventoryHandler::expandInventoryReject() const |
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{ |
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} |
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} // namespace TmwAthena |