GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/net/tmwa/charserverhandler.cpp Lines: 1 75 1.3 %
Date: 2021-03-17 Branches: 0 86 0.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2004-2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  The Mana Developers
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 *  Copyright (C) 2011-2019  The ManaPlus Developers
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 *  Copyright (C) 2019-2021  Andrei Karas
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "net/tmwa/charserverhandler.h"
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#include "gui/windows/charcreatedialog.h"
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#include "net/character.h"
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#include "net/ea/token.h"
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#include "net/tmwa/loginhandler.h"
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#include "net/tmwa/messageout.h"
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#include "net/tmwa/network.h"
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#include "net/tmwa/protocolout.h"
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#include "resources/db/chardb.h"
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#include "utils/gettext.h"
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#include "debug.h"
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namespace TmwAthena
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{
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extern ServerInfo mapServer;
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extern ServerInfo charServer;
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CharServerHandler::CharServerHandler() :
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    Ea::CharServerHandler()
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{
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    charServerHandler = this;
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}
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CharServerHandler::~CharServerHandler()
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{
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    charServerHandler = nullptr;
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}
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void CharServerHandler::chooseCharacter(Net::Character *const character) const
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{
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    if (character == nullptr)
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        return;
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    mSelectedCharacter = character;
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    mCharSelectDialog = nullptr;
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    createOutPacket(CMSG_CHAR_SELECT);
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    outMsg.writeInt8(CAST_U8(mSelectedCharacter->slot),
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        "slot");
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}
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void CharServerHandler::newCharacter(const std::string &name, const int slot,
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                                     const GenderT gender A_UNUSED,
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                                     const int hairstyle,
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                                     const int hairColor,
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                                     const unsigned char race A_UNUSED,
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                                     const uint16_t look A_UNUSED,
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                                     const STD_VECTOR<int> &stats) const
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{
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    createOutPacket(CMSG_CHAR_CREATE);
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    outMsg.writeString(name, 24, "name");
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    for (int i = 0; i < 6; i++)
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        outMsg.writeInt8(CAST_U8(stats[i]), "stat");
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    outMsg.writeInt8(CAST_U8(slot), "slot");
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    outMsg.writeInt8(CAST_S8(hairColor), "hair color");
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    outMsg.writeInt8(0, "unused");
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    outMsg.writeInt8(CAST_S8(hairstyle), "hair style");
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    outMsg.writeInt8(0, "unused");
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}
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void CharServerHandler::deleteCharacter(Net::Character *const character,
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                                        const std::string &email A_UNUSED)
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                                        const
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{
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    if (character == nullptr)
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        return;
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    mSelectedCharacter = character;
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    createOutPacket(CMSG_CHAR_DELETE);
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    outMsg.writeBeingId(mSelectedCharacter->dummy->getId(), "id?");
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    outMsg.writeString("[email protected]", 40, "email");
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}
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void CharServerHandler::switchCharacter() const
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{
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    // This is really a map-server packet
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    createOutPacket(CMSG_PLAYER_RESTART);
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    outMsg.writeInt8(1, "flag");
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}
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void CharServerHandler::connect() const
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{
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    const Token &token =
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        static_cast<LoginHandler*>(loginHandler)->getToken();
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    if (Network::mInstance == nullptr)
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        return;
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    Network::mInstance->disconnect();
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    Network::mInstance->connect(charServer);
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    createOutPacket(CMSG_CHAR_SERVER_CONNECT);
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    outMsg.writeBeingId(token.account_ID, "account id");
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    outMsg.writeInt32(token.session_ID1, "session id1");
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    outMsg.writeInt32(token.session_ID2, "session id2");
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    // [Fate] The next word is unused by the old char server, so we squeeze in
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    //        mana client version information
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    outMsg.writeInt16(CLIENT_PROTOCOL_VERSION,
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        "client protocol version");
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    outMsg.writeInt8(Being::genderToInt(token.sex), "gender");
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    // We get 4 useless bytes before the real answer comes in (what are these?)
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    Network::mInstance->skip(4);
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}
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void CharServerHandler::setCharCreateDialog(CharCreateDialog *const window)
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                                            const
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{
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    mCharCreateDialog = window;
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    if (mCharCreateDialog == nullptr)
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        return;
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    StringVect attributes;
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    // TRANSLATORS: playe stat
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    attributes.push_back(_("Strength:"));
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    // TRANSLATORS: playe stat
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    attributes.push_back(_("Agility:"));
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    // TRANSLATORS: playe stat
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    attributes.push_back(_("Vitality:"));
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    // TRANSLATORS: playe stat
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    attributes.push_back(_("Intelligence:"));
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    // TRANSLATORS: playe stat
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    attributes.push_back(_("Dexterity:"));
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    // TRANSLATORS: playe stat
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    attributes.push_back(_("Luck:"));
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    const Token &token = static_cast<LoginHandler*>(loginHandler)->getToken();
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    int minStat = CharDB::getMinStat();
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    if (minStat == 0)
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        minStat = 1;
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    int maxStat = CharDB::getMaxStat();
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    if (maxStat == 0)
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        maxStat = 9;
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    int sumStat = CharDB::getSumStat();
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    if (sumStat == 0)
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        sumStat = 30;
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    mCharCreateDialog->setAttributes(attributes, sumStat, minStat, maxStat);
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    mCharCreateDialog->setDefaultGender(token.sex);
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}
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void CharServerHandler::renameCharacter(const BeingId id A_UNUSED,
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                                        const std::string &newName A_UNUSED)
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                                        const
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{
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}
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void CharServerHandler::changeSlot(const int oldSlot A_UNUSED,
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                                   const int newSlot A_UNUSED) const
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{
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}
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void CharServerHandler::ping() const
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{
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}
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unsigned int CharServerHandler::hatSprite() const
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{
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    return 7;
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}
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}  // namespace TmwAthena