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/* |
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* The ManaPlus Client |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "net/eathena/mercenaryrecv.h" |
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#include "actormanager.h" |
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#include "notifymanager.h" |
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#include "being/localplayer.h" |
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#include "being/mercenaryinfo.h" |
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#include "being/playerinfo.h" |
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#include "enums/resources/notifytypes.h" |
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#include "gui/windows/skilldialog.h" |
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#include "net/messagein.h" |
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#include "net/eathena/sp.h" |
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#include "utils/checkutils.h" |
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#include "debug.h" |
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namespace EAthena |
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{ |
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#define setMercStat(sp, stat) \ |
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case sp: \ |
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PlayerInfo::setStatBase(stat, \ |
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val, \ |
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Notify_true); \ |
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break |
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void MercenaryRecv::processMercenaryUpdate(Net::MessageIn &msg) |
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{ |
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const int sp = msg.readInt16("type"); |
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const int val = msg.readInt32("value"); |
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switch (sp) |
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{ |
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setMercStat(Sp::ATK1, Attributes::MERC_ATK); |
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setMercStat(Sp::MATK1, Attributes::MERC_MATK); |
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setMercStat(Sp::HIT, Attributes::MERC_HIT); |
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setMercStat(Sp::CRITICAL, Attributes::MERC_CRIT); |
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setMercStat(Sp::DEF1, Attributes::MERC_DEF); |
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setMercStat(Sp::MDEF1, Attributes::MERC_MDEF); |
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setMercStat(Sp::MERCFLEE, Attributes::MERC_FLEE); |
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setMercStat(Sp::ASPD, Attributes::MERC_ATTACK_DELAY); |
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setMercStat(Sp::HP, Attributes::MERC_HP); |
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setMercStat(Sp::MAXHP, Attributes::MERC_MAX_HP); |
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setMercStat(Sp::SP, Attributes::MERC_MP); |
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setMercStat(Sp::MAXSP, Attributes::MERC_MAX_MP); |
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setMercStat(Sp::MERCKILLS, Attributes::MERC_KILLS); |
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setMercStat(Sp::MERCFAITH, Attributes::MERC_FAITH); |
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default: |
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reportAlways("Unknown mercenary stat %d", |
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sp) |
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break; |
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} |
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} |
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void MercenaryRecv::processMercenaryInfo(Net::MessageIn &msg) |
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{ |
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if (actorManager == nullptr) |
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return; |
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// +++ need create if need mercenary being and update stats |
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Being *const dstBeing = actorManager->findBeing( |
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msg.readBeingId("being id")); |
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PlayerInfo::setStatBase(Attributes::MERC_ATK, |
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msg.readInt16("atk"), |
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Notify_true); |
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PlayerInfo::setStatBase(Attributes::MERC_MATK, |
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msg.readInt16("matk"), |
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Notify_true); |
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PlayerInfo::setStatBase(Attributes::MERC_HIT, |
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msg.readInt16("hit"), |
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Notify_true); |
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PlayerInfo::setStatBase(Attributes::MERC_CRIT, |
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msg.readInt16("crit/10"), |
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Notify_true); |
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PlayerInfo::setStatBase(Attributes::MERC_DEF, |
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msg.readInt16("def"), |
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Notify_true); |
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PlayerInfo::setStatBase(Attributes::MERC_MDEF, |
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msg.readInt16("mdef"), |
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Notify_true); |
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PlayerInfo::setStatBase(Attributes::MERC_FLEE, |
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msg.readInt16("flee"), |
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Notify_true); |
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PlayerInfo::setStatBase(Attributes::MERC_ATTACK_DELAY, |
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msg.readInt16("attack speed"), |
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Notify_true); |
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const std::string name = msg.readString(24, "name"); |
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const int level = msg.readInt16("level"); |
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PlayerInfo::setStatBase(Attributes::MERC_LEVEL, |
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level, |
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Notify_true); |
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PlayerInfo::setStatBase(Attributes::MERC_HP, |
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msg.readInt32("hp"), |
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Notify_true); |
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PlayerInfo::setStatBase(Attributes::MERC_MAX_HP, |
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msg.readInt32("max hp"), |
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Notify_true); |
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PlayerInfo::setStatBase(Attributes::MERC_MP, |
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msg.readInt32("sp"), |
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Notify_true); |
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PlayerInfo::setStatBase(Attributes::MERC_MAX_MP, |
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msg.readInt32("max sp"), |
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Notify_true); |
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PlayerInfo::setStatBase(Attributes::MERC_EXPIRE, |
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msg.readInt32("expire time"), |
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Notify_true); |
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PlayerInfo::setStatBase(Attributes::MERC_FAITH, |
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msg.readInt16("faith"), |
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Notify_true); |
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PlayerInfo::setStatBase(Attributes::MERC_CALLS, |
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msg.readInt32("calls"), |
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Notify_true); |
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PlayerInfo::setStatBase(Attributes::MERC_KILLS, |
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msg.readInt32("kills"), |
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Notify_true); |
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const int range = msg.readInt16("attack range"); |
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PlayerInfo::setStatBase(Attributes::MERC_ATTACK_RANGE, |
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range, |
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Notify_true); |
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PlayerInfo::updateAttrs(); |
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if ((dstBeing != nullptr) && (localPlayer != nullptr)) |
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{ |
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MercenaryInfo *const mercenary = new MercenaryInfo; |
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mercenary->id = dstBeing->getId(); |
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mercenary->name = name; |
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mercenary->level = level; |
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mercenary->range = range; |
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PlayerInfo::setMercenary(mercenary); |
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PlayerInfo::setMercenaryBeing(dstBeing); |
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} |
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} |
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void MercenaryRecv::processMercenarySkills(Net::MessageIn &msg) |
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{ |
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if (skillDialog != nullptr) |
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skillDialog->hideSkills(SkillOwner::Mercenary); |
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const int count = (msg.readInt16("len") - 4) / 37; |
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for (int f = 0; f < count; f ++) |
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{ |
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const int skillId = msg.readInt16("skill id"); |
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const SkillType::SkillType inf = static_cast<SkillType::SkillType>( |
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msg.readInt32("inf")); |
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const int level = msg.readInt16("skill level"); |
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const int sp = msg.readInt16("sp"); |
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const int range = msg.readInt16("range"); |
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const std::string name = msg.readString(24, "skill name"); |
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const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); |
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PlayerInfo::setSkillLevel(skillId, level); |
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if (skillDialog != nullptr) |
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{ |
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if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) |
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{ |
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skillDialog->addSkill(SkillOwner::Mercenary, |
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skillId, name, level, range, up, inf, sp); |
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} |
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} |
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} |
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if (skillDialog != nullptr) |
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skillDialog->updateModels(); |
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} |
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void MercenaryRecv::handleMercenaryMessage(const int cmd) |
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{ |
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PlayerInfo::setMercenary(nullptr); |
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if (skillDialog != nullptr) |
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{ |
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skillDialog->hideSkills(SkillOwner::Mercenary); |
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skillDialog->updateModels(); |
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} |
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switch (cmd) |
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{ |
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case 0: |
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NotifyManager::notify(NotifyTypes::MERCENARY_EXPIRED); |
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break; |
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case 1: |
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NotifyManager::notify(NotifyTypes::MERCENARY_KILLED); |
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break; |
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case 2: |
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NotifyManager::notify(NotifyTypes::MERCENARY_FIRED); |
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break; |
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case 3: |
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NotifyManager::notify(NotifyTypes::MERCENARY_RUN); |
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break; |
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default: |
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NotifyManager::notify(NotifyTypes::MERCENARY_UNKNOWN); |
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break; |
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} |
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} |
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} // namespace EAthena |