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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "net/ea/buysellrecv.h" |
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#include "notifymanager.h" |
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#include "being/playerinfo.h" |
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#include "const/net/inventory.h" |
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#include "enums/resources/notifytypes.h" |
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#include "gui/windows/buyselldialog.h" |
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#include "gui/windows/npcselldialog.h" |
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#include "gui/widgets/createwidget.h" |
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#include "net/messagein.h" |
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#include "resources/inventory/inventory.h" |
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#include "resources/item/item.h" |
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#include "debug.h" |
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namespace Ea |
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{ |
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namespace BuySellRecv |
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{ |
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BeingId mNpcId = BeingId_zero; |
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BuyDialog *mBuyDialog = nullptr; |
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} // namespace BuySellRecv |
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void BuySellRecv::processNpcBuySellChoice(Net::MessageIn &msg) |
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{ |
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if (!BuySellDialog::isActive()) |
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{ |
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mNpcId = msg.readBeingId("npc id"); |
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CREATEWIDGET(BuySellDialog, mNpcId); |
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} |
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} |
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void BuySellRecv::processNpcSell(Net::MessageIn &msg) |
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{ |
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msg.readInt16("len"); |
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const int n_items = (msg.getLength() - 4) / 10; |
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if (n_items > 0) |
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{ |
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SellDialog *const dialog = CREATEWIDGETR(NpcSellDialog, mNpcId); |
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dialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY)); |
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for (int k = 0; k < n_items; k++) |
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{ |
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const int index = msg.readInt16("index") - INVENTORY_OFFSET; |
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const int value = msg.readInt32("value"); |
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msg.readInt32("value?"); |
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const Item *const item = PlayerInfo::getInventory() |
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->getItem(index); |
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if ((item != nullptr) && item->isEquipped() == Equipped_false) |
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dialog->addItem(item, value); |
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} |
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} |
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else |
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{ |
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NotifyManager::notify(NotifyTypes::SELL_LIST_EMPTY); |
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} |
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} |
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} // namespace Ea |