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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "net/ea/beingrecv.h" |
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#include "actormanager.h" |
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#include "configuration.h" |
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#include "game.h" |
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#include "notifymanager.h" |
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#include "party.h" |
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#include "being/localplayer.h" |
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#include "being/playerrelation.h" |
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#include "being/playerrelations.h" |
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#include "enums/resources/notifytypes.h" |
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#include "enums/resources/map/mapitemtype.h" |
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#include "gui/viewport.h" |
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#include "gui/windows/socialwindow.h" |
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#include "utils/foreach.h" |
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#include "resources/map/map.h" |
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#include "net/messagein.h" |
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#include "net/serverfeatures.h" |
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#include "debug.h" |
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namespace Ea |
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{ |
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namespace BeingRecv |
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{ |
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BeingId mSpawnId = BeingId_zero; |
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} // namespace BeingRecv |
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void BeingRecv::processBeingRemove(Net::MessageIn &msg) |
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{ |
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BLOCK_START("BeingRecv::processBeingRemove") |
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if ((actorManager == nullptr) || (localPlayer == nullptr)) |
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{ |
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BLOCK_END("BeingRecv::processBeingRemove") |
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return; |
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} |
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// A being should be removed or has died |
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const BeingId id = msg.readBeingId("being id"); |
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const uint8_t type = msg.readUInt8("remove flag"); |
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Being *const dstBeing = actorManager->findBeing(id); |
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if (dstBeing == nullptr) |
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{ |
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BLOCK_END("BeingRecv::processBeingRemove") |
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return; |
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} |
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localPlayer->followMoveTo(dstBeing, localPlayer->getNextDestX(), |
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localPlayer->getNextDestY()); |
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// If this is player's current target, clear it. |
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if (dstBeing == localPlayer->getTarget()) |
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localPlayer->stopAttack(true); |
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if (type == 1U) |
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{ |
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if (dstBeing->getCurrentAction() != BeingAction::DEAD) |
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{ |
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dstBeing->setAction(BeingAction::DEAD, 0); |
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dstBeing->recalcSpritesOrder(); |
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} |
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} |
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else if (type == 0U && dstBeing->getType() == ActorType::Npc) |
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{ |
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const BeingInfo *const info = dstBeing->getInfo(); |
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if ((info == nullptr) || (info->getAllowDelete() != 0)) |
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actorManager->destroy(dstBeing); |
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} |
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else |
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{ |
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if (dstBeing->getType() == ActorType::Player) |
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{ |
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if (socialWindow != nullptr) |
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socialWindow->updateActiveList(); |
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const std::string name = dstBeing->getName(); |
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if (!name.empty() && config.getBoolValue("logPlayerActions")) |
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{ |
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switch (type) |
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{ |
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case 0: |
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dstBeing->serverRemove(); |
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break; |
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case 1: |
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NotifyManager::notify( |
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NotifyTypes::BEING_REMOVE_DIED, |
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name); |
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break; |
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case 2: |
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NotifyManager::notify( |
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NotifyTypes::BEING_REMOVE_LOGGED_OUT, |
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name); |
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break; |
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case 3: |
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NotifyManager::notify( |
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NotifyTypes::BEING_REMOVE_WARPED, |
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name); |
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break; |
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case 4: |
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NotifyManager::notify( |
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NotifyTypes::BEING_REMOVE_TRICK_DEAD, |
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name); |
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break; |
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default: |
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NotifyManager::notify( |
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NotifyTypes::BEING_REMOVE_UNKNOWN, |
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name); |
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break; |
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} |
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} |
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} |
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actorManager->destroy(dstBeing); |
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} |
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BLOCK_END("BeingRecv::processBeingRemove") |
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} |
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void BeingRecv::processBeingAction(Net::MessageIn &msg) |
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{ |
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BLOCK_START("BeingRecv::processBeingAction") |
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if (actorManager == nullptr) |
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{ |
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BLOCK_END("BeingRecv::processBeingAction") |
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return; |
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} |
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Being *const srcBeing = actorManager->findBeing( |
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msg.readBeingId("src being id")); |
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Being *const dstBeing = actorManager->findBeing( |
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msg.readBeingId("dst being id")); |
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msg.readInt32("tick"); |
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const int srcSpeed = msg.readInt32("src speed"); |
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msg.readInt32("dst speed"); |
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const int param1 = msg.readInt16("param1"); |
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msg.readInt16("param 2"); |
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const AttackTypeT type = static_cast<AttackTypeT>( |
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msg.readUInt8("type")); |
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msg.readInt16("param 3"); |
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switch (type) |
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{ |
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case AttackType::HIT: // Damage |
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case AttackType::CRITICAL: // Critical Damage |
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case AttackType::MULTI: // Critical Damage |
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case AttackType::REFLECT: // Reflected Damage |
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case AttackType::FLEE: // Lucky Dodge |
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if (srcBeing != nullptr) |
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{ |
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if (srcSpeed != 0 && srcBeing->getType() == ActorType::Player) |
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srcBeing->setAttackDelay(srcSpeed); |
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// attackid=1, type |
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srcBeing->handleAttack(dstBeing, param1, 1); |
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if (srcBeing->getType() == ActorType::Player) |
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srcBeing->setAttackTime(); |
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} |
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if (dstBeing != nullptr) |
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{ |
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// level not present, using 1 |
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dstBeing->takeDamage(srcBeing, param1, |
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static_cast<AttackTypeT>(type), 1, 1); |
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} |
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break; |
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case AttackType::PICKUP: |
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break; |
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// tmw server can send here garbage? |
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// if (srcBeing) |
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// srcBeing->setAction(BeingAction::DEAD, 0); |
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case AttackType::SIT: |
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if (srcBeing != nullptr) |
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{ |
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srcBeing->setAction(BeingAction::SIT, 0); |
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if (srcBeing->getType() == ActorType::Player) |
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{ |
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srcBeing->setMoveTime(); |
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if (localPlayer != nullptr) |
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localPlayer->imitateAction(srcBeing, BeingAction::SIT); |
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} |
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} |
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break; |
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case AttackType::STAND: |
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if (srcBeing != nullptr) |
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{ |
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srcBeing->setAction(BeingAction::STAND, 0); |
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if (srcBeing->getType() == ActorType::Player) |
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{ |
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srcBeing->setMoveTime(); |
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if (localPlayer != nullptr) |
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{ |
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localPlayer->imitateAction(srcBeing, |
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BeingAction::STAND); |
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} |
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} |
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} |
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break; |
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default: |
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case AttackType::SPLASH: |
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case AttackType::SKILL: |
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case AttackType::REPEATE: |
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case AttackType::MULTI_REFLECT: |
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case AttackType::TOUCH_SKILL: |
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case AttackType::MISS: |
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case AttackType::SKILLMISS: |
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UNIMPLEMENTEDPACKETFIELD(CAST_S32(type)); |
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break; |
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} |
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BLOCK_END("BeingRecv::processBeingAction") |
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} |
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void BeingRecv::processBeingEmotion(Net::MessageIn &msg) |
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{ |
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BLOCK_START("BeingRecv::processBeingEmotion") |
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if ((localPlayer == nullptr) || (actorManager == nullptr)) |
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{ |
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BLOCK_END("BeingRecv::processBeingEmotion") |
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return; |
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} |
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Being *const dstBeing = actorManager->findBeing( |
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msg.readBeingId("being id")); |
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if (dstBeing == nullptr) |
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{ |
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DEBUGLOGSTR("invisible player?"); |
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msg.readUInt8("emote"); |
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BLOCK_END("BeingRecv::processBeingEmotion") |
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return; |
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} |
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const uint8_t emote = msg.readUInt8("emote"); |
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if ((emote != 0U) && |
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playerRelations.hasPermission(dstBeing, PlayerRelation::EMOTE)) |
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{ |
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dstBeing->setEmote(emote, 0); |
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localPlayer->imitateEmote(dstBeing, emote); |
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} |
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if (dstBeing->getType() == ActorType::Player) |
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dstBeing->setOtherTime(); |
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BLOCK_END("BeingRecv::processBeingEmotion") |
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} |
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void BeingRecv::processNameResponse(Net::MessageIn &msg) |
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{ |
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BLOCK_START("BeingRecv::processNameResponse") |
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if ((localPlayer == nullptr) || (actorManager == nullptr)) |
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{ |
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BLOCK_END("BeingRecv::processNameResponse") |
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return; |
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} |
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const BeingId beingId = msg.readBeingId("being id"); |
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const std::string name = msg.readString(24, "name"); |
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Being *const dstBeing = actorManager->findBeing(beingId); |
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actorManager->updateNameId(name, beingId); |
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if (dstBeing != nullptr) |
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{ |
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if (beingId == localPlayer->getId()) |
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{ |
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localPlayer->pingResponse(); |
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} |
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else |
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{ |
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if (dstBeing->getType() != ActorType::Portal) |
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{ |
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dstBeing->setName(name); |
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} |
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else if (viewport != nullptr) |
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{ |
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Map *const map = viewport->getMap(); |
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if (map != nullptr) |
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{ |
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map->addPortalTile(name, MapItemType::PORTAL, |
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dstBeing->getTileX(), dstBeing->getTileY()); |
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} |
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} |
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dstBeing->updateGuild(); |
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dstBeing->addToCache(); |
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if (dstBeing->getType() == ActorType::Player) |
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dstBeing->updateColors(); |
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if (localPlayer != nullptr) |
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{ |
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const Party *const party = localPlayer->getParty(); |
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if (party != nullptr && party->isMember(dstBeing->getId())) |
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{ |
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PartyMember *const member = party->getMember( |
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dstBeing->getId()); |
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if (member != nullptr) |
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member->setName(dstBeing->getName()); |
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} |
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localPlayer->checkNewName(dstBeing); |
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} |
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BLOCK_END("BeingRecv::processNameResponse") |
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return; |
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} |
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} |
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BLOCK_END("BeingRecv::processNameResponse") |
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} |
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337 |
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void BeingRecv::processPlayerStop(Net::MessageIn &msg) |
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{ |
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BLOCK_START("BeingRecv::processPlayerStop") |
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if ((actorManager == nullptr) || (localPlayer == nullptr)) |
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{ |
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BLOCK_END("BeingRecv::processPlayerStop") |
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return; |
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} |
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|
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const BeingId id = msg.readBeingId("account id"); |
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|
348 |
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// if (mSync || id != localPlayer->getId()) |
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{ |
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Being *const dstBeing = actorManager->findBeing(id); |
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if (dstBeing != nullptr) |
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{ |
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const uint16_t x = msg.readInt16("x"); |
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const uint16_t y = msg.readInt16("y"); |
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dstBeing->setTileCoords(x, y); |
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if (dstBeing->getCurrentAction() == BeingAction::MOVE) |
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dstBeing->setAction(BeingAction::STAND, 0); |
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BLOCK_END("BeingRecv::processPlayerStop") |
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return; |
360 |
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} |
361 |
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} |
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msg.readInt16("x"); |
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msg.readInt16("y"); |
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BLOCK_END("BeingRecv::processPlayerStop") |
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} |
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|
367 |
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void BeingRecv::processPlayerMoveToAttack(Net::MessageIn &msg) |
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{ |
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BLOCK_START("BeingRecv::processPlayerStop") |
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msg.readInt32("target id"); |
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msg.readInt16("target x"); |
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msg.readInt16("target y"); |
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msg.readInt16("x"); |
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msg.readInt16("y"); |
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msg.readInt16("attack range"); |
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|
377 |
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if (localPlayer != nullptr) |
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localPlayer->fixAttackTarget(); |
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BLOCK_END("BeingRecv::processPlayerStop") |
380 |
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} |
381 |
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|
382 |
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void BeingRecv::processSkillNoDamage(Net::MessageIn &msg) |
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{ |
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if (actorManager == nullptr) |
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return; |
386 |
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const int id = msg.readInt16("skill id"); |
387 |
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int heal; |
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if (msg.getVersion() >= 20131223) |
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heal = msg.readInt32("heal"); |
390 |
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else |
391 |
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heal = msg.readInt16("heal"); |
392 |
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Being *const dstBeing = actorManager->findBeing( |
393 |
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msg.readBeingId("dst being id")); |
394 |
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Being *const srcBeing = actorManager->findBeing( |
395 |
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msg.readBeingId("src being id")); |
396 |
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msg.readUInt8("fail"); |
397 |
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|
398 |
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if (srcBeing != nullptr) |
399 |
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srcBeing->handleSkill(dstBeing, heal, id, 1); |
400 |
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} |
401 |
|
|
|
402 |
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void BeingRecv::processPvpMapMode(Net::MessageIn &msg) |
403 |
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{ |
404 |
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BLOCK_START("BeingRecv::processPvpMapMode") |
405 |
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const Game *const game = Game::instance(); |
406 |
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if (game == nullptr) |
407 |
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{ |
408 |
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BLOCK_END("BeingRecv::processPvpMapMode") |
409 |
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return; |
410 |
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} |
411 |
|
|
|
412 |
|
|
Map *const map = game->getCurrentMap(); |
413 |
|
|
if (map != nullptr) |
414 |
|
|
map->setPvpMode(msg.readInt16("pvp mode")); |
415 |
|
|
BLOCK_END("BeingRecv::processPvpMapMode") |
416 |
|
|
} |
417 |
|
|
|
418 |
|
|
void BeingRecv::processBeingMove3(Net::MessageIn &msg) |
419 |
|
|
{ |
420 |
|
|
BLOCK_START("BeingRecv::processBeingMove3") |
421 |
|
|
if ((actorManager == nullptr) || !serverFeatures->haveMove3()) |
422 |
|
|
{ |
423 |
|
|
BLOCK_END("BeingRecv::processBeingMove3") |
424 |
|
|
return; |
425 |
|
|
} |
426 |
|
|
|
427 |
|
|
static const int16_t dirx[8] = {0, -1, -1, -1, 0, 1, 1, 1}; |
428 |
|
|
static const int16_t diry[8] = {1, 1, 0, -1, -1, -1, 0, 1}; |
429 |
|
|
|
430 |
|
|
const int len = msg.readInt16("len") - 14; |
431 |
|
|
Being *const dstBeing = actorManager->findBeing( |
432 |
|
|
msg.readBeingId("being id")); |
433 |
|
|
if (dstBeing == nullptr || |
434 |
|
|
dstBeing == localPlayer) |
435 |
|
|
{ |
436 |
|
|
DEBUGLOGSTR("invisible player?"); |
437 |
|
|
msg.readInt16("speed"); |
438 |
|
|
msg.readInt16("x"); |
439 |
|
|
msg.readInt16("y"); |
440 |
|
|
unsigned char *bytes = msg.readBytes(len, "moving path"); |
441 |
|
|
delete [] bytes; |
442 |
|
|
BLOCK_END("BeingRecv::processBeingMove3") |
443 |
|
|
return; |
444 |
|
|
} |
445 |
|
|
const int16_t speed = msg.readInt16("speed"); |
446 |
|
|
dstBeing->setWalkSpeed(speed); |
447 |
|
|
const int16_t x = msg.readInt16("x"); |
448 |
|
|
const int16_t y = msg.readInt16("y"); |
449 |
|
|
const unsigned char *moves = msg.readBytes(len, "moving path"); |
450 |
|
|
|
451 |
|
|
Path path; |
452 |
|
|
if (moves != nullptr) |
453 |
|
|
{ |
454 |
|
|
int x2 = dstBeing->getCachedX(); |
455 |
|
|
int y2 = dstBeing->getCachedY(); |
456 |
|
|
Path path2; |
457 |
|
|
path2.push_back(Position(x2, y2)); |
458 |
|
|
for (int f = len - 1; f >= 0; f --) |
459 |
|
|
{ |
460 |
|
|
const unsigned char dir = moves[f]; |
461 |
|
|
if (dir <= 7) |
462 |
|
|
{ |
463 |
|
|
x2 -= dirx[dir]; |
464 |
|
|
y2 -= diry[dir]; |
465 |
|
|
// fix possible wrong move outside of map |
466 |
|
|
if (x2 < 0) |
467 |
|
|
x2 = 0; |
468 |
|
|
if (y2 < 0) |
469 |
|
|
y2 = 0; |
470 |
|
|
path2.push_back(Position(x2, y2)); |
471 |
|
|
if (x2 == x && y2 == y) |
472 |
|
|
break; |
473 |
|
|
} |
474 |
|
|
else |
475 |
|
|
{ |
476 |
|
|
logger->log("bad move packet: %d", dir); |
477 |
|
|
} |
478 |
|
|
} |
479 |
|
|
|
480 |
|
|
if (!path2.empty()) |
481 |
|
|
{ |
482 |
|
|
const Position &pos = path2.back(); |
483 |
|
|
if (x != pos.x || |
484 |
|
|
y != pos.y) |
485 |
|
|
{ |
486 |
|
|
dstBeing->setTileCoords(pos.x, pos.y); |
487 |
|
|
} |
488 |
|
|
} |
489 |
|
|
|
490 |
|
|
path2.pop_back(); |
491 |
|
|
FOR_EACHR (PathRIterator, it, path2) |
492 |
|
|
{ |
493 |
|
|
path.push_back(*it); |
494 |
|
|
} |
495 |
|
|
delete [] moves; |
496 |
|
|
} |
497 |
|
|
|
498 |
|
|
if (path.empty()) |
499 |
|
|
return; |
500 |
|
|
|
501 |
|
|
dstBeing->setAction(BeingAction::STAND, 0); |
502 |
|
|
dstBeing->setTileCoords(x, y); |
503 |
|
|
dstBeing->setPath(path); |
504 |
|
|
BLOCK_END("BeingRecv::processBeingMove3") |
505 |
|
|
} |
506 |
|
|
|
507 |
|
|
Being *BeingRecv::createBeing(const BeingId id, |
508 |
|
|
const int job) |
509 |
|
|
{ |
510 |
|
|
if (actorManager == nullptr) |
511 |
|
|
return nullptr; |
512 |
|
|
|
513 |
|
|
ActorTypeT type = ActorType::Unknown; |
514 |
|
|
if (job <= 25 || (job >= 4001 && job <= 4049)) |
515 |
|
|
type = ActorType::Player; |
516 |
|
|
else if (job >= 46 && job <= 1000) |
517 |
|
|
type = ActorType::Npc; |
518 |
|
|
else if (job > 1000 && job <= 2000) |
519 |
|
|
type = ActorType::Monster; |
520 |
|
|
else if (job == 45) |
521 |
|
|
type = ActorType::Portal; |
522 |
|
|
|
523 |
|
|
return actorManager->createBeing( |
524 |
|
|
id, type, fromInt(job, BeingTypeId)); |
525 |
|
|
} |
526 |
|
|
|
527 |
|
2 |
} // namespace Ea |