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/* |
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* The ManaPlus Client |
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* Copyright (C) 2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#ifndef NET_ADMINHANDLER_H |
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#define NET_ADMINHANDLER_H |
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#include "enums/simpletypes/beingid.h" |
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#include "enums/simpletypes/itemcolor.h" |
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#include <string> |
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#include "localconsts.h" |
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class Being; |
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namespace Net |
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{ |
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class AdminHandler notfinal |
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{ |
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public: |
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AdminHandler() |
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{ } |
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A_DELETE_COPY(AdminHandler) |
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virtual ~AdminHandler() |
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{ } |
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virtual void announce(const std::string &text) const = 0; |
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virtual void localAnnounce(const std::string &text) const = 0; |
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virtual void hide(const bool hide) const = 0; |
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virtual void kick(const BeingId playerId) const = 0; |
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virtual void kickName(const std::string &name) const = 0; |
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virtual void kickAll() const = 0; |
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virtual void ban(const int playerId) const = 0; |
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virtual void banName(const std::string &name) const = 0; |
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virtual void unban(const int playerId) const = 0; |
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virtual void unbanName(const std::string &name) const = 0; |
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virtual void mute(const Being *const being, |
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const int type, |
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const int limit) const = 0; |
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virtual void muteName(const std::string &name) const = 0; |
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virtual void warp(const std::string &map, |
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const int x, const int y) const = 0; |
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virtual void slide(const int x, const int y) const = 0; |
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virtual void createItems(const int id, |
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const ItemColor color, |
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const int amount) const = 0; |
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virtual void gotoName(const std::string &name) const = 0; |
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virtual void recallName(const std::string &name) const = 0; |
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virtual void alive(const std::string &name) const = 0; |
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virtual void ipcheckName(const std::string &name) const = 0; |
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virtual void resetStats() const = 0; |
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virtual void resetSkills() const = 0; |
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virtual void requestLogin(const Being *const being) const = 0; |
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virtual void setTileType(const int x, const int y, |
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const int type) const = 0; |
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virtual void unequipAll(const Being *const being) const = 0; |
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virtual void requestStats(const std::string &name) const = 0; |
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virtual void monsterInfo(const std::string &name) const = 0; |
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virtual void itemInfo(const std::string &name) const = 0; |
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virtual void whoDrops(const std::string &name) const = 0; |
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virtual void mobSearch(const std::string &name) const = 0; |
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virtual void mobSpawnSearch(const std::string &name) const = 0; |
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virtual void playerGmCommands(const std::string &name) const = 0; |
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virtual void playerCharGmCommands(const std::string &name) const = 0; |
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virtual void showLevel(const std::string &name) const = 0; |
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virtual void showStats(const std::string &name) const = 0; |
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virtual void showStorageList(const std::string &name) const = 0; |
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virtual void showCartList(const std::string &name) const = 0; |
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virtual void showInventoryList(const std::string &name) const = 0; |
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virtual void locatePlayer(const std::string &name) const = 0; |
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virtual void showAccountInfo(const std::string &name) const = 0; |
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virtual void spawn(const std::string &name) const = 0; |
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virtual void spawnSlave(const std::string &name) const = 0; |
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virtual void spawnClone(const std::string &name) const = 0; |
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virtual void spawnSlaveClone(const std::string &name) const = 0; |
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virtual void spawnEvilClone(const std::string &name) const = 0; |
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virtual void savePosition(const std::string &name) const = 0; |
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virtual void loadPosition(const std::string &name) const = 0; |
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virtual void randomWarp(const std::string &name) const = 0; |
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virtual void gotoNpc(const std::string &name) const = 0; |
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virtual void killer(const std::string &name) const = 0; |
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virtual void killable(const std::string &name) const = 0; |
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virtual void heal(const std::string &name) const = 0; |
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virtual void disguise(const std::string &name) const = 0; |
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virtual void immortal(const std::string &name) const = 0; |
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virtual void hide(const std::string &name) const = 0; |
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virtual void nuke(const std::string &name) const = 0; |
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virtual void kill(const std::string &name) const = 0; |
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virtual void jail(const std::string &name) const = 0; |
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virtual void unjail(const std::string &name) const = 0; |
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virtual void npcMove(const std::string &name, |
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const int x, |
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const int y) const = 0; |
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virtual void hideNpc(const std::string &name) const = 0; |
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virtual void showNpc(const std::string &name) const = 0; |
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virtual void changePartyLeader(const std::string &name) const = 0; |
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virtual void partyRecall(const std::string &name) const = 0; |
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virtual void breakGuild(const std::string &name) const = 0; |
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virtual void guildRecall(const std::string &name) const = 0; |
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virtual void changeDress() const = 0; |
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virtual void resetCooldowns() const = 0; |
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}; |
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} // namespace Net |
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extern Net::AdminHandler *adminHandler; |
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#endif // NET_ADMINHANDLER_H |