GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/itemsoundmanager.cpp Lines: 1 24 4.2 %
Date: 2021-03-17 Branches: 0 18 0.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2013-2019  The ManaPlus Developers
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 *  Copyright (C) 2019-2021  Andrei Karas
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "itemsoundmanager.h"
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#include "soundmanager.h"
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#include "being/flooritem.h"
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#include "being/localplayer.h"
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#include "resources/iteminfo.h"
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#include "resources/item/item.h"
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#include "debug.h"
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void ItemSoundManager::playSfx(const Item *const item,
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                               const ItemSoundEvent::Type sound)
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{
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    if (item == nullptr)
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        return;
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    playSfx(item->getId(), sound);
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}
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void ItemSoundManager::playSfx(const int itemId,
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                               const ItemSoundEvent::Type sound)
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{
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    playSfx(ItemDB::get(itemId), sound);
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}
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void ItemSoundManager::playSfx(const FloorItem *const item,
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                               const ItemSoundEvent::Type sound)
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{
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    if (item == nullptr)
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        return;
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    playSfx(ItemDB::get(item->getItemId()), sound);
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}
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std::string ItemSoundManager::getSoundEffect(const Being *const being,
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                                             const ItemInfo &info,
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                                             const ItemSoundEvent::Type sound)
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{
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    std::string sfx = info.getSound(sound).sound;
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    if (sfx.empty())
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    {
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        if (being == nullptr)
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            return std::string();
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        // fallback to player race sound if no item sound.
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        const int id = -100 - toInt(being->getSubType(), int);
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        const ItemInfo &info2 = ItemDB::get(id);
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        sfx = info2.getSound(sound).sound;
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    }
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    return sfx;
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}
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void ItemSoundManager::playSfx(const ItemInfo &info,
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                               const ItemSoundEvent::Type sound)
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{
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    soundManager.playSfx(getSoundEffect(localPlayer, info, sound),
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        0,
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        0);
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}
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void ItemSoundManager::playSfx(const Being *const being,
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                               const int itemId,
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                               const ItemSoundEvent::Type sound)
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{
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    if (being == nullptr)
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        return;
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    soundManager.playSfx(getSoundEffect(being, ItemDB::get(itemId), sound),
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        being->getTileX(),
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        being->getTileY());
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}