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/* |
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* The ManaPlus Client |
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* Copyright (C) 2007 Joshua Langley <[email protected]> |
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* Copyright (C) 2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "gui/setupactiondata.h" |
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#include "utils/gettext.h" |
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#include "debug.h" |
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✓✓ | 2 |
SetupActionData setupActionDataBasic[] = |
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{ |
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{ |
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// TRANSLATORS: input action name |
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N_("Target and attack keys"), |
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InputAction::NO_VALUE, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Attack"), |
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InputAction::ATTACK, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Target & attack closest monster"), |
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InputAction::TARGET_ATTACK, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Target & attack closest player"), |
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InputAction::ATTACK_HUMAN, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Move to Target"), |
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InputAction::MOVE_TO_TARGET, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Change Move to Target type"), |
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InputAction::CHANGE_MOVE_TO_TARGET, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Move to Home location"), |
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InputAction::MOVE_TO_HOME, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Set home location"), |
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InputAction::SET_HOME, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Move to navigation point"), |
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InputAction::MOVE_TO_POINT, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Talk"), |
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InputAction::TALK, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Stop Attack / Modifier key"), |
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InputAction::STOP_ATTACK, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Untarget"), |
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InputAction::UNTARGET, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Target monster"), |
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InputAction::TARGET_MONSTER, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Target closest monster (without filters)"), |
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InputAction::TARGET_CLOSEST_MONSTER, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Target NPC"), |
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InputAction::TARGET_NPC, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Target Player"), |
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InputAction::TARGET_PLAYER, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Target mercenary"), |
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InputAction::TARGET_MERCENARY, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Target skill unit"), |
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InputAction::TARGET_SKILL_UNIT, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Change targeting type"), |
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InputAction::CHANGE_TARGETING_TYPE, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Target pet"), |
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InputAction::TARGET_PET, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Catch pet"), |
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InputAction::CATCH_PET, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Other Keys"), |
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InputAction::NO_VALUE, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Pickup"), |
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InputAction::PICKUP, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Change Pickup Type"), |
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InputAction::CHANGE_PICKUP_TYPE, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Sit"), |
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InputAction::SIT, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Screenshot"), |
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InputAction::SCREENSHOT, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Enable/Disable Trading"), |
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InputAction::CHANGE_TRADE, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Open trade window"), |
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InputAction::OPEN_TRADE, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Start trade with target"), |
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InputAction::TRADE, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Follow selected player"), |
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InputAction::FOLLOW, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Change Map View Mode"), |
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InputAction::PATHFIND, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Select OK"), |
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InputAction::OK, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Quit"), |
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InputAction::QUIT, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Stop or sit"), |
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InputAction::STOP_SIT, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Return to safe video mode"), |
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InputAction::SAFE_VIDEO, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Fire your homunculus"), |
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InputAction::HOMUNCULUS_FIRE, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Buy"), |
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InputAction::BUY, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Sell"), |
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InputAction::SELL, |
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"", |
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}, |
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{ |
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// TRANSLATORS: input action name |
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N_("Open context menu"), |
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InputAction::CONTEXT_MENU, |
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"", |
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}, |
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{ |
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"", |
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InputAction::NO_VALUE, |
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"" |
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} |
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✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✓✗✓✗ ✗✗ |
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}; |
Generated by: GCOVR (Version 3.3) |