GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/guild.h Lines: 0 13 0.0 %
Date: 2021-03-17 Branches: 0 0 0.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2004-2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  The Mana Developers
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 *  Copyright (C) 2011-2019  The ManaPlus Developers
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 *  Copyright (C) 2019-2021  Andrei Karas
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifndef GUILD_H
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#define GUILD_H
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#include "gui/models/avatarlistmodel.h"
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#include "utils/cast.h"
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#include "utils/dtor.h"
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#include "utils/stringvector.h"
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#include <map>
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class Guild;
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typedef std::map<unsigned, std::string> PositionsMap;
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class GuildMember final : public Avatar
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{
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    public:
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        A_DELETE_COPY(GuildMember)
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        const Guild *getGuild() const noexcept2 A_WARN_UNUSED
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        { return mGuild; }
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        int getPos() const noexcept2 A_WARN_UNUSED
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        { return mPos; }
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        void setPos(const int pos)
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        { mPos = pos; }
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        std::string getAdditionString() const override final A_WARN_UNUSED;
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    protected:
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        friend class Guild;
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        GuildMember(Guild *const guild,
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                    const BeingId accountId,
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                    const int charId,
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                    const std::string &name);
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        GuildMember(Guild *const guild, const std::string &name);
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        Guild *mGuild;
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        int mPos;
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};
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class Guild final : public AvatarListModel
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{
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    public:
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        A_DELETE_COPY(Guild)
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        ~Guild() override final;
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        /**
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         * Set the guild's name.
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         */
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        void setName(const std::string &name)
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        { mName = name; }
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        /**
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         * Adds member to the list.
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         */
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        GuildMember *addMember(const BeingId accountId,
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                               const int charId,
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                               const std::string &name);
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        /**
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         * Adds member to the list.
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         */
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        GuildMember *addMember(const std::string &name);
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        /**
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         * Find a member by ID.
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         *
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         * @return the member with the given ID, or NULL if they don't exist.
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         */
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        GuildMember *getMember(const BeingId id) const;
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        /**
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         * Find a member by account ID and char ID.
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         *
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         * @return the member with the given ID, or NULL if they don't exist.
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         */
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        GuildMember *getMember(const BeingId accountId,
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                               const int charId)
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                               const A_WARN_UNUSED;
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        /**
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         * Find a member by char ID.
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         *
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         * @return the member with the given ID, or NULL if they don't exist.
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         */
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        GuildMember *getMemberByCharId(const int charId) const A_WARN_UNUSED;
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        /**
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         * Find a member by name.
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         *
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         * @return the member with the given name, or NULL if they don't exist.
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         */
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        GuildMember *getMember(const std::string &name) const A_WARN_UNUSED;
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        /**
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         * Get the name of the guild.
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         * @return returns name of the guild
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         */
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        const std::string &getName() const noexcept2 A_WARN_UNUSED
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        { return mName; }
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        /**
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         * Get the id of the guild.
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         * @return Returns the id of the guild
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         */
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        int16_t getId() const noexcept2 A_WARN_UNUSED
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        { return mId; }
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        /**
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         * Removes a member from the guild.
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         */
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        void removeMember(const GuildMember *const member);
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        /**
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         * Removes a member from the guild by account id.
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         */
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        void removeMember(const BeingId id);
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        /**
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         * Removes a member from the guild.
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         */
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        void removeMember(const std::string &name);
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        void removeFromMembers();
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        void clearMembers()
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        { delete_all(mMembers); mMembers.clear(); }
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        /**
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         * Get size of members list.
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         * @return Returns the number of members in the guild.
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         */
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        int getNumberOfElements() override final A_WARN_UNUSED
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        { return CAST_S32(mMembers.size()); }
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        Avatar *getAvatarAt(const int index) override final A_WARN_UNUSED;
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        /**
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         * Get whether user can invite users to this guild.
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         * @return Returns true if user can invite users
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         */
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        bool getInviteRights() const noexcept2 A_WARN_UNUSED
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        { return mCanInviteUsers; }
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        void setRights(const int16_t rights);
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        bool isMember(const GuildMember *const member) const A_WARN_UNUSED;
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        bool isMember(const BeingId id) const A_WARN_UNUSED;
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        bool isMember(const std::string &name) const A_WARN_UNUSED;
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        void getNames(StringVect &names) const;
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        void addPos(const int id, const std::string &name);
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        void sort();
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        std::string getPos(const int id) const A_WARN_UNUSED;
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        static Guild *getGuild(const int16_t id) A_WARN_UNUSED;
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        const PositionsMap &getPositions() const noexcept2 A_WARN_UNUSED
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        { return mPositions; }
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        void setEmblemId(const int id)
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        { mEmblemId = id; }
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        int getEmblemId() const noexcept2 A_WARN_UNUSED
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        { return mEmblemId; }
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        static void clearGuilds();
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        void setServerGuild(const bool b)
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        { mServerGuild = b; }
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        bool getServerGuild() const noexcept2 A_WARN_UNUSED
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        { return mServerGuild; }
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        typedef STD_VECTOR<GuildMember*> MemberList;
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        const MemberList *getMembers() const RETURNS_NONNULL A_WARN_UNUSED
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        { return &mMembers; }
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    private:
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        typedef std::map<int, Guild*> GuildMap;
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        static GuildMap guilds;
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        /**
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         * Constructor with guild id passed to it.
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         */
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        explicit Guild(const int16_t id);
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        MemberList mMembers;
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        PositionsMap mPositions;
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        std::string mName;
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        int mEmblemId;
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        int16_t mId;
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        bool mCanInviteUsers;
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        bool mServerGuild;
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};
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#endif  // GUILD_H