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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#ifndef GUI_WINDOWS_TRADEWINDOW_H |
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#define GUI_WINDOWS_TRADEWINDOW_H |
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#include "gui/widgets/window.h" |
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#include "enums/resources/item/itemtype.h" |
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#include "enums/simpletypes/damaged.h" |
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#include "enums/simpletypes/equipm.h" |
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#include "enums/simpletypes/favorite.h" |
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#include "enums/simpletypes/identified.h" |
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#include "enums/simpletypes/itemcolor.h" |
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#include "listeners/actionlistener.h" |
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#include "listeners/selectionlistener.h" |
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class Button; |
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class Inventory; |
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class Item; |
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class ItemContainer; |
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class Label; |
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class TextField; |
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struct ItemOptionsList; |
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/** |
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* Trade dialog. |
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* |
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* \ingroup Interface |
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*/ |
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class TradeWindow final : public Window, |
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private ActionListener, |
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private SelectionListener |
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{ |
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public: |
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/** |
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* Constructor. |
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*/ |
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TradeWindow(); |
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A_DELETE_COPY(TradeWindow) |
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/** |
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* Destructor. |
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*/ |
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~TradeWindow() override final; |
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/** |
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* Displays expected money in the trade window. |
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*/ |
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void setMoney(const int quantity); |
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/** |
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* Add an item to the trade window. |
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*/ |
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void addItem(const int id, |
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const ItemTypeT type, |
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const bool own, |
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const int quantity, |
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const uint8_t refine, |
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const ItemColor color, |
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const Identified identified, |
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const Damaged damaged, |
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const Favorite favorite) const; |
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/** |
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* Reset both item containers |
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*/ |
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void reset(); |
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/** |
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* Add an item to the trade window. |
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*/ |
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void addItem2(const int id, |
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const ItemTypeT type, |
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const int *const cards, |
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const ItemOptionsList *const options, |
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const int sz, |
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const bool own, |
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const int quantity, |
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const uint8_t refine, |
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const ItemColor color, |
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const Identified identified, |
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const Damaged damaged, |
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const Favorite favorite, |
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const Equipm equipment) const; |
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/** |
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* Change quantity of an item. |
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*/ |
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void changeQuantity(const int index, const bool own, |
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const int quantity) const; |
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/** |
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* Increase quantity of an item. |
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*/ |
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void increaseQuantity(const int index, const bool own, |
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const int quantity) const; |
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/** |
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* Player received ok message from server |
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*/ |
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void receivedOk(const bool own); |
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/** |
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* Send trade packet. |
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*/ |
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void tradeItem(const Item *const item, |
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const int quantity, |
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const bool check) const; |
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/** |
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* Updates the labels and makes sure only one item is selected in |
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* either my inventory or partner inventory. |
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*/ |
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void valueChanged(const SelectionEvent &event) override final; |
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/** |
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* Called when receiving actions from the widgets. |
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*/ |
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void action(const ActionEvent &event) override final; |
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/** |
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* Closes the Trade Window, as well as telling the server that the |
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* window has been closed. |
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*/ |
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void close() override final; |
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/** |
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* Clear auto trade items. |
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*/ |
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void clear() override final; |
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/** |
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* Add item what will be added to trade. |
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*/ |
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void addAutoItem(const std::string &nick, Item *const item, |
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const int amount); |
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void addAutoMoney(const std::string &nick, const int money); |
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void initTrade(const std::string &nick); |
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std::string getAutoTradeNick() const noexcept2 A_WARN_UNUSED |
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{ return mAutoAddToNick; } |
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bool checkItem(const Item *const item) const A_WARN_UNUSED; |
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bool isInpupFocused() const A_WARN_UNUSED; |
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void completeTrade(); |
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private: |
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enum Status |
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{ |
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PREPARING = 0, /**< Players are adding items. (1) */ |
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PROPOSING, /**< Local player has confirmed the trade. (1) */ |
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ACCEPTING, /**< Accepting the trade. (2) */ |
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ACCEPTED /**< Local player has accepted the trade. */ |
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}; |
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/** |
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* Sets the current status of the trade. |
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*/ |
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void setStatus(const Status s); |
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Inventory *mMyInventory A_NONNULLPOINTER; |
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Inventory *mPartnerInventory A_NONNULLPOINTER; |
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ItemContainer *mMyItemContainer A_NONNULLPOINTER; |
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ItemContainer *mPartnerItemContainer A_NONNULLPOINTER; |
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Label *mMoneyLabel A_NONNULLPOINTER; |
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Button *mAddButton A_NONNULLPOINTER; |
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Button *mOkButton A_NONNULLPOINTER; |
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Button *mMoneyChangeButton A_NONNULLPOINTER; |
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TextField *mMoneyField A_NONNULLPOINTER; |
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Item* mAutoAddItem; |
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std::string mAutoAddToNick; |
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int mGotMoney; |
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int mGotMaxMoney; |
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int mAutoMoney; |
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int mAutoAddAmount; |
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Status mStatus; |
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bool mOkOther; |
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bool mOkMe; |
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}; |
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extern TradeWindow *tradeWindow; |
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#endif // GUI_WINDOWS_TRADEWINDOW_H |