GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/gui/windows/setupwindow.h Lines: 0 1 0.0 %
Date: 2021-03-17 Branches: 0 0 0.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2004-2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  The Mana Developers
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 *  Copyright (C) 2011-2019  The ManaPlus Developers
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 *  Copyright (C) 2019-2021  Andrei Karas
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifndef GUI_WINDOWS_SETUPWINDOW_H
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#define GUI_WINDOWS_SETUPWINDOW_H
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#include "gui/widgets/window.h"
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#include "listeners/actionlistener.h"
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class Button;
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class Label;
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class SetupTab;
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class TabbedArea;
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/**
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 * The setup dialog. Displays several tabs for configuring different aspects
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 * of the game.
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 *
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 * \ingroup GUI
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 */
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class SetupWindow final : public Window,
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                          public ActionListener
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{
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    public:
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        SetupWindow();
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        A_DELETE_COPY(SetupWindow)
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        ~SetupWindow() override final;
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        void postInit() override final;
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        void action(const ActionEvent &event) override final;
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        void setInGame(const bool inGame);
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        void externalUpdate();
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        void externalUnload();
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        void registerWindowForReset(Window *const window);
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        void unregisterWindowForReset(const Window *const window);
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        void hideWindows();
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        void clearWindowsForReset()
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        { mWindowsToReset.clear(); }
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        void doCancel();
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        void activateTab(const std::string &name);
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        void setVisible(Visible visible) override final;
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        void widgetResized(const Event &event) override final;
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    private:
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        void unloadAdditionalTabs();
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        void unloadTab(SetupTab *const page);
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        std::list<SetupTab*> mTabs;
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        std::list<Window*> mWindowsToReset;
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        STD_VECTOR<Button*> mButtons;
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        SetupTab *mModsTab;
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        SetupTab *mQuickTab;
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        Button *mResetWindows;
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        TabbedArea *mPanel A_NONNULLPOINTER;
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        Label *mVersion A_NONNULLPOINTER;
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        int mButtonPadding;
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};
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extern SetupWindow* setupWindow;
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#endif  // GUI_WINDOWS_SETUPWINDOW_H