GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/gui/windows/equipmentwindow.h Lines: 0 2 0.0 %
Date: 2021-03-17 Branches: 0 2 0.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2004-2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  The Mana Developers
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 *  Copyright (C) 2011-2019  The ManaPlus Developers
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 *  Copyright (C) 2019-2021  Andrei Karas
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifndef GUI_WINDOWS_EQUIPMENTWINDOW_H
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#define GUI_WINDOWS_EQUIPMENTWINDOW_H
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#include "equipment.h"
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#include "localconsts.h"
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#include "gui/widgets/window.h"
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#include "utils/stringmap.h"
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#include "utils/xml.h"
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#include "listeners/actionlistener.h"
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class Being;
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class Button;
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class Image;
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class ImageSet;
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class Item;
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class PlayerBox;
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class TabStrip;
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struct EquipmentPage;
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/**
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 * Equipment dialog.
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 *
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 * \ingroup Interface
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 */
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class EquipmentWindow final : public Window,
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                              public ActionListener
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{
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    public:
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        /**
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         * Constructor.
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         */
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        EquipmentWindow(Equipment *const equipment,
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                        Being *const being,
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                        const bool foring);
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        A_DELETE_COPY(EquipmentWindow)
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        /**
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         * Destructor.
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         */
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        ~EquipmentWindow() override final;
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        void postInit() override final;
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        /**
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         * Draws the equipment window.
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         */
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        void draw(Graphics *const graphics) override final A_NONNULL(2);
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        void safeDraw(Graphics *const graphics) override final A_NONNULL(2);
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        void action(const ActionEvent &event) override final;
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        void mousePressed(MouseEvent& event) override final;
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        const Item* getEquipment(const int i) const A_WARN_UNUSED
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        {
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            return mEquipment != nullptr ?
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                mEquipment->getEquipment(i) : nullptr;
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        }
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        void setBeing(Being *const being);
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        void updateBeing(Being *const being);
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        void resetBeing(const Being *const being);
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        void mouseExited(MouseEvent &event) override final;
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        void mouseMoved(MouseEvent &event) override final;
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        void mouseReleased(MouseEvent &event) override final;
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        void recalcSize();
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        static void prepareSlotNames();
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    private:
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        const Item *getItem(const int x, const int y) const A_WARN_UNUSED;
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        void setSelected(const int index);
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        void fillBoxes();
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        void fillDefault();
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        void updatePage();
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        int addPage(const std::string &name);
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        void addDefaultPage();
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        void addBox(const int idx, int x, int y, const int imageIndex);
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        void loadWindow(XmlNodeConstPtrConst windowNode);
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        void loadPage(XmlNodeConstPtr node);
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        void loadPlayerBox(XmlNodeConstPtr playerBoxNode, const int page);
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        void loadSlot(XmlNodeConstPtr slotNode,
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                      const ImageSet *const imageset,
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                      const int page);
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        static int parseSlotName(const std::string &name) A_WARN_UNUSED;
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        static StringIntMap mSlotNames;
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        Equipment *mEquipment;
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        PlayerBox *mPlayerBox A_NONNULLPOINTER;
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        Button *mUnequip A_NONNULLPOINTER;
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        ImageSet *mImageSet;
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        Being *mBeing;
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        Image *mSlotBackground;
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        Image *mSlotHighlightedBackground;
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        ImageCollection *mVertexes A_NONNULLPOINTER;
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        STD_VECTOR<EquipmentPage*> mPages;
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        TabStrip *mTabs;
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        Color mHighlightColor;
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        Color mBorderColor;
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        Color mLabelsColor;
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        Color mLabelsColor2;
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        int mSelected; /**< Index of selected item. */
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        int mItemPadding;
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        int mBoxSize;
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        int mButtonPadding;
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        int mMinX;
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        int mMinY;
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        int mMaxX;
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        int mMaxY;
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        int mYPadding;
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        int mSelectedTab;
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        bool mForing;
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        bool mHaveDefaultPage;
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};
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extern EquipmentWindow *equipmentWindow;
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extern EquipmentWindow *beingEquipmentWindow;
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#endif  // GUI_WINDOWS_EQUIPMENTWINDOW_H