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    /*  | 
    
    
    2  | 
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     *  The ManaPlus Client  | 
    
    
    3  | 
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     *  Copyright (C) 2004-2009  The Mana World Development Team  | 
    
    
    4  | 
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     *  Copyright (C) 2009-2010  The Mana Developers  | 
    
    
    5  | 
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     *  Copyright (C) 2011-2019  The ManaPlus Developers  | 
    
    
    6  | 
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     *  Copyright (C) 2019-2021  Andrei Karas  | 
    
    
    7  | 
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     *  | 
    
    
    8  | 
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     *  This file is part of The ManaPlus Client.  | 
    
    
    9  | 
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     *  | 
    
    
    10  | 
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     *  This program is free software; you can redistribute it and/or modify  | 
    
    
    11  | 
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     *  it under the terms of the GNU General Public License as published by  | 
    
    
    12  | 
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     *  the Free Software Foundation; either version 2 of the License, or  | 
    
    
    13  | 
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     *  any later version.  | 
    
    
    14  | 
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     *  | 
    
    
    15  | 
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     *  This program is distributed in the hope that it will be useful,  | 
    
    
    16  | 
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     *  but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
    
    
    17  | 
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     *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
    
    
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     *  GNU General Public License for more details.  | 
    
    
    19  | 
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     *  | 
    
    
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     *  You should have received a copy of the GNU General Public License  | 
    
    
    21  | 
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     *  along with this program.  If not, see <http://www.gnu.org/licenses/>.  | 
    
    
    22  | 
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     */  | 
    
    
    23  | 
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    24  | 
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    #include "game.h"  | 
    
    
    25  | 
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    26  | 
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    #include "actormanager.h"  | 
    
    
    27  | 
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    #include "client.h"  | 
    
    
    28  | 
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    #include "configuration.h"  | 
    
    
    29  | 
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    #include "effectmanager.h"  | 
    
    
    30  | 
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    #include "eventsmanager.h"  | 
    
    
    31  | 
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    #include "gamemodifiers.h"  | 
    
    
    32  | 
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    #include "soundmanager.h"  | 
    
    
    33  | 
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    #include "settings.h"  | 
    
    
    34  | 
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    35  | 
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    #include "being/crazymoves.h"  | 
    
    
    36  | 
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    #include "being/localplayer.h"  | 
    
    
    37  | 
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    #include "being/playerinfo.h"  | 
    
    
    38  | 
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    39  | 
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    #include "const/itemshortcut.h"  | 
    
    
    40  | 
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    #include "const/spells.h"  | 
    
    
    41  | 
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    42  | 
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    #include "const/gui/chat.h"  | 
    
    
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    44  | 
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    #include "enums/being/beingdirection.h"  | 
    
    
    45  | 
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    46  | 
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    #include "fs/mkdir.h"  | 
    
    
    47  | 
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    48  | 
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    #include "fs/virtfs/fs.h"  | 
    
    
    49  | 
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    50  | 
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    #include "gui/dialogsmanager.h"  | 
    
    
    51  | 
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    #include "gui/gui.h"  | 
    
    
    52  | 
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    #include "gui/popupmanager.h"  | 
    
    
    53  | 
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    #include "gui/viewport.h"  | 
    
    
    54  | 
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    #include "gui/windowmanager.h"  | 
    
    
    55  | 
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    #include "gui/windowmenu.h"  | 
    
    
    56  | 
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    57  | 
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    #include "gui/fonts/font.h"  | 
    
    
    58  | 
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    59  | 
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    #include "gui/shortcut/dropshortcut.h"  | 
    
    
    60  | 
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    #include "gui/shortcut/emoteshortcut.h"  | 
    
    
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    62  | 
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    #include "gui/popups/popupmenu.h"  | 
    
    
    63  | 
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    64  | 
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    #include "gui/windows/bankwindow.h"  | 
    
    
    65  | 
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    #include "gui/windows/clanwindow.h"  | 
    
    
    66  | 
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    #include "gui/windows/cutinwindow.h"  | 
    
    
    67  | 
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    #include "gui/windows/mailwindow.h"  | 
    
    
    68  | 
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    #include "gui/windows/chatwindow.h"  | 
    
    
    69  | 
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    #include "gui/windows/debugwindow.h"  | 
    
    
    70  | 
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    #include "gui/windows/didyouknowwindow.h"  | 
    
    
    71  | 
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    #include "gui/windows/emotewindow.h"  | 
    
    
    72  | 
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    #include "gui/windows/equipmentwindow.h"  | 
    
    
    73  | 
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    #include "gui/windows/inventorywindow.h"  | 
    
    
    74  | 
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    #include "gui/windows/killstats.h"  | 
    
    
    75  | 
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    #include "gui/windows/minimap.h"  | 
    
    
    76  | 
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    #include "gui/windows/ministatuswindow.h"  | 
    
    
    77  | 
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    #include "gui/windows/npcdialog.h"  | 
    
    
    78  | 
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    #include "gui/windows/outfitwindow.h"  | 
    
    
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    #include "gui/windows/setupwindow.h"  | 
    
    
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    #include "gui/windows/shopwindow.h"  | 
    
    
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    #include "gui/windows/shortcutwindow.h"  | 
    
    
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    #include "gui/windows/skilldialog.h"  | 
    
    
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    #include "gui/windows/socialwindow.h"  | 
    
    
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    #include "gui/windows/statuswindow.h"  | 
    
    
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    #include "gui/windows/tradewindow.h"  | 
    
    
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    #include "gui/windows/questswindow.h"  | 
    
    
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    #include "gui/windows/whoisonline.h"  | 
    
    
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    #include "gui/widgets/tabs/chat/battletab.h"  | 
    
    
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    #include "gui/widgets/createwidget.h"  | 
    
    
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    #include "gui/widgets/emoteshortcutcontainer.h"  | 
    
    
    93  | 
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    #include "gui/widgets/itemshortcutcontainer.h"  | 
    
    
    94  | 
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    #include "gui/widgets/spellshortcutcontainer.h"  | 
    
    
    95  | 
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    #include "gui/widgets/virtshortcutcontainer.h"  | 
    
    
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    #include "gui/widgets/tabs/chat/gmtab.h"  | 
    
    
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    #include "gui/widgets/tabs/chat/langtab.h"  | 
    
    
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    #include "gui/widgets/tabs/chat/tradetab.h"  | 
    
    
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    #include "input/inputmanager.h"  | 
    
    
    102  | 
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    #include "input/joystick.h"  | 
    
    
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    #include "input/keyboardconfig.h"  | 
    
    
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    #include "input/touch/touchmanager.h"  | 
    
    
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    #include "net/generalhandler.h"  | 
    
    
    108  | 
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    #include "net/gamehandler.h"  | 
    
    
    109  | 
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    #include "net/net.h"  | 
    
    
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    #include "net/packetcounters.h"  | 
    
    
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    112  | 
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    #include "particle/particleengine.h"  | 
    
    
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    #include "resources/delayedmanager.h"  | 
    
    
    115  | 
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    #include "resources/mapreader.h"  | 
    
    
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    #include "resources/screenshothelper.h"  | 
    
    
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    118  | 
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    #include "resources/db/mapdb.h"  | 
    
    
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    #include "resources/map/map.h"  | 
    
    
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    #include "resources/resourcemanager/resourcemanager.h"  | 
    
    
    123  | 
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    124  | 
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    #include "resources/sprite/animatedsprite.h"  | 
    
    
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    126  | 
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    #include "utils/delete2.h"  | 
    
    
    127  | 
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    #include "utils/foreach.h"  | 
    
    
    128  | 
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    #include "utils/gettext.h"  | 
    
    
    129  | 
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    #include "utils/perfstat.h"  | 
    
    
    130  | 
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    #include "utils/pnglib.h"  | 
    
    
    131  | 
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    #include "utils/sdlcheckutils.h"  | 
    
    
    132  | 
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    #include "utils/timer.h"  | 
    
    
    133  | 
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    134  | 
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    #ifdef __native_client__  | 
    
    
    135  | 
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    #include "utils/naclmessages.h"  | 
    
    
    136  | 
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    #endif  // __native_client__  | 
    
    
    137  | 
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    138  | 
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    #include "listeners/assertlistener.h"  | 
    
    
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    #include "listeners/errorlistener.h"  | 
    
    
    140  | 
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    141  | 
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    #ifdef TMWA_SUPPORT  | 
    
    
    142  | 
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    #include "net/tmwa/guildmanager.h"  | 
    
    
    143  | 
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    #endif  // TMWA_SUPPORT  | 
    
    
    144  | 
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    145  | 
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    #ifdef USE_MUMBLE  | 
    
    
    146  | 
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    #include "mumblemanager.h"  | 
    
    
    147  | 
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    #endif  // USE_MUMBLE  | 
    
    
    148  | 
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    149  | 
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    #ifdef WIN32  | 
    
    
    150  | 
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    #include <sys/time.h>  | 
    
    
    151  | 
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    #undef ERROR  | 
    
    
    152  | 
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    #endif  // WIN32  | 
    
    
    153  | 
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    154  | 
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    #include <fstream>  | 
    
    
    155  | 
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    156  | 
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    #include "debug.h"  | 
    
    
    157  | 
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    158  | 
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    QuitDialog *quitDialog = nullptr;  | 
    
    
    159  | 
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    Window *disconnectedDialog = nullptr;  | 
    
    
    160  | 
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    161  | 
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    bool mStatsReUpdated = false;  | 
    
    
    162  | 
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    const time_t adjustDelay = 10;  | 
    
    
    163  | 
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    164  | 
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    /**  | 
    
    
    165  | 
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     * Initialize every game sub-engines in the right order  | 
    
    
    166  | 
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     */  | 
    
    
    167  | 
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    static void initEngines()  | 
    
    
    168  | 
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    { | 
    
    
    169  | 
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        actorManager = new ActorManager;  | 
    
    
    170  | 
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        effectManager = new EffectManager;  | 
    
    
    171  | 
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    #ifdef TMWA_SUPPORT  | 
    
    
    172  | 
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        GuildManager::init();  | 
    
    
    173  | 
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    #endif  // TMWA_SUPPORT  | 
    
    
    174  | 
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    175  | 
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        crazyMoves = new CrazyMoves;  | 
    
    
    176  | 
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    177  | 
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        particleEngine = new ParticleEngine;  | 
    
    
    178  | 
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        particleEngine->setMap(nullptr);  | 
    
    
    179  | 
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        ParticleEngine::setupEngine();  | 
    
    
    180  | 
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        BeingInfo::init();  | 
    
    
    181  | 
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    182  | 
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        if (gameHandler != nullptr)  | 
    
    
    183  | 
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            gameHandler->initEngines();  | 
    
    
    184  | 
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    185  | 
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        keyboard.update();  | 
    
    
    186  | 
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        if (joystick != nullptr)  | 
    
    
    187  | 
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            joystick->update();  | 
    
    
    188  | 
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    189  | 
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        UpdateStatusListener::distributeEvent();  | 
    
    
    190  | 
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    }  | 
    
    
    191  | 
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    192  | 
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    /**  | 
    
    
    193  | 
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     * Create all the various globally accessible gui windows  | 
    
    
    194  | 
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     */  | 
    
    
    195  | 
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    static void createGuiWindows()  | 
    
    
    196  | 
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    { | 
    
    
    197  | 
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        if (setupWindow != nullptr)  | 
    
    
    198  | 
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            setupWindow->clearWindowsForReset();  | 
    
    
    199  | 
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    200  | 
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        if (emoteShortcut != nullptr)  | 
    
    
    201  | 
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            emoteShortcut->load();  | 
    
    
    202  | 
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    203  | 
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        GameModifiers::init();  | 
    
    
    204  | 
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    205  | 
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        // Create dialogs  | 
    
    
    206  | 
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        CREATEWIDGETV0(emoteWindow, EmoteWindow);  | 
    
    
    207  | 
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        delete2(debugChatTab)  | 
    
    
    208  | 
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        if (chatWindow != nullptr)  | 
    
    
    209  | 
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        { | 
    
    
    210  | 
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            chatWindow->scheduleDelete();  | 
    
    
    211  | 
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            chatWindow = nullptr;  | 
    
    
    212  | 
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        }  | 
    
    
    213  | 
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        CREATEWIDGETV(chatWindow, ChatWindow,  | 
    
    
    214  | 
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            "Chat");  | 
    
    
    215  | 
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        CREATEWIDGETV0(tradeWindow, TradeWindow);  | 
    
    
    216  | 
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        CREATEWIDGETV(equipmentWindow, EquipmentWindow,  | 
    
    
    217  | 
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            PlayerInfo::getEquipment(),  | 
    
    
    218  | 
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            localPlayer,  | 
    
    
    219  | 
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            false);  | 
    
    
    220  | 
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        CREATEWIDGETV(beingEquipmentWindow, EquipmentWindow,  | 
    
    
    221  | 
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            nullptr,  | 
    
    
    222  | 
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            nullptr,  | 
    
    
    223  | 
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            true);  | 
    
    
    224  | 
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        beingEquipmentWindow->setVisible(Visible_false);  | 
    
    
    225  | 
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        CREATEWIDGETV0(statusWindow, StatusWindow);  | 
    
    
    226  | 
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        CREATEWIDGETV0(miniStatusWindow, MiniStatusWindow);  | 
    
    
    227  | 
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        CREATEWIDGETV(inventoryWindow, InventoryWindow,  | 
    
    
    228  | 
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            PlayerInfo::getInventory());  | 
    
    
    229  | 
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        if (Net::getNetworkType() != ServerType::TMWATHENA)  | 
    
    
    230  | 
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        { | 
    
    
    231  | 
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            CREATEWIDGETV(cartWindow, InventoryWindow,  | 
    
    
    232  | 
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                PlayerInfo::getCartInventory());  | 
    
    
    233  | 
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        }  | 
    
    
    234  | 
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        CREATEWIDGETV0(cutInWindow, CutInWindow);  | 
    
    
    235  | 
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        CREATEWIDGETV0(shopWindow, ShopWindow);  | 
    
    
    236  | 
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        CREATEWIDGETV0(skillDialog, SkillDialog);  | 
    
    
    237  | 
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        CREATEWIDGETV0(minimap, Minimap);  | 
    
    
    238  | 
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        if (debugWindow != nullptr)  | 
    
    
    239  | 
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        { | 
    
    
    240  | 
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            debugWindow->scheduleDelete();  | 
    
    
    241  | 
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            debugWindow = nullptr;  | 
    
    
    242  | 
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        }  | 
    
    
    243  | 
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        CREATEWIDGETV(debugWindow, DebugWindow,  | 
    
    
    244  | 
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            "Debug");  | 
    
    
    245  | 
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        CREATEWIDGETV(itemShortcutWindow, ShortcutWindow,  | 
    
    
    246  | 
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            "ItemShortcut", "items.xml", 83, 460);  | 
    
    
    247  | 
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    248  | 
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        for (unsigned f = 0; f < SHORTCUT_TABS - 1; f ++)  | 
    
    
    249  | 
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        { | 
    
    
    250  | 
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            itemShortcutWindow->addTab(toString(f + 1),  | 
    
    
    251  | 
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                new ItemShortcutContainer(nullptr, f));  | 
    
    
    252  | 
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        }  | 
    
    
    253  | 
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        if (Net::getNetworkType() != ServerType::TMWATHENA)  | 
    
    
    254  | 
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        { | 
    
    
    255  | 
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            itemShortcutWindow->addTab("A", | 
    
    
    256  | 
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                new ItemShortcutContainer(nullptr, SHORTCUT_TABS - 1));  | 
    
    
    257  | 
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        }  | 
    
    
    258  | 
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        if (config.getBoolValue("showDidYouKnow")) | 
    
    
    259  | 
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        { | 
    
    
    260  | 
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            didYouKnowWindow->setVisible(Visible_true);  | 
    
    
    261  | 
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            didYouKnowWindow->loadData(0);  | 
    
    
    262  | 
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        }  | 
    
    
    263  | 
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    264  | 
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        CREATEWIDGETV(emoteShortcutWindow, ShortcutWindow,  | 
    
    
    265  | 
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            "EmoteShortcut",  | 
    
    
    266  | 
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            new EmoteShortcutContainer(nullptr),  | 
    
    
    267  | 
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            "emotes.xml",  | 
    
    
    268  | 
     | 
     | 
            130, 480);  | 
    
    
    269  | 
     | 
     | 
        CREATEWIDGETV0(outfitWindow, OutfitWindow);  | 
    
    
    270  | 
     | 
     | 
        CREATEWIDGETV(dropShortcutWindow, ShortcutWindow,  | 
    
    
    271  | 
     | 
     | 
            "DropShortcut",  | 
    
    
    272  | 
     | 
     | 
            new VirtShortcutContainer(nullptr, dropShortcut),  | 
    
    
    273  | 
     | 
     | 
            "drops.xml",  | 
    
    
    274  | 
     | 
     | 
            0, 0);  | 
    
    
    275  | 
     | 
     | 
        CREATEWIDGETV(spellShortcutWindow, ShortcutWindow,  | 
    
    
    276  | 
     | 
     | 
            "SpellShortcut",  | 
    
    
    277  | 
     | 
     | 
            "spells.xml",  | 
    
    
    278  | 
     | 
     | 
            265, 328);  | 
    
    
    279  | 
     | 
     | 
        for (unsigned f = 0; f < SPELL_SHORTCUT_TABS; f ++)  | 
    
    
    280  | 
     | 
     | 
        { | 
    
    
    281  | 
     | 
     | 
            spellShortcutWindow->addTab(toString(f + 1),  | 
    
    
    282  | 
     | 
     | 
                new SpellShortcutContainer(nullptr, f));  | 
    
    
    283  | 
     | 
     | 
        }  | 
    
    
    284  | 
     | 
     | 
     | 
    
    
    285  | 
     | 
     | 
        CREATEWIDGETV0(bankWindow, BankWindow);  | 
    
    
    286  | 
     | 
     | 
        CREATEWIDGETV0(mailWindow, MailWindow);  | 
    
    
    287  | 
     | 
     | 
        CREATEWIDGETV0(whoIsOnline, WhoIsOnline);  | 
    
    
    288  | 
     | 
     | 
        CREATEWIDGETV0(killStats, KillStats);  | 
    
    
    289  | 
     | 
     | 
        CREATEWIDGETV0(socialWindow, SocialWindow);  | 
    
    
    290  | 
     | 
     | 
        CREATEWIDGETV0(questsWindow, QuestsWindow);  | 
    
    
    291  | 
     | 
     | 
        CREATEWIDGETV0(clanWindow, ClanWindow);  | 
    
    
    292  | 
     | 
     | 
     | 
    
    
    293  | 
     | 
     | 
        // TRANSLATORS: chat tab header  | 
    
    
    294  | 
     | 
     | 
        localChatTab = new ChatTab(chatWindow, _("General"), | 
    
    
    295  | 
     | 
     | 
            GENERAL_CHANNEL, "#General", ChatTabType::INPUT);  | 
    
    
    296  | 
     | 
     | 
        localChatTab->setAllowHighlight(false);  | 
    
    
    297  | 
     | 
     | 
        if (config.getBoolValue("showChatHistory")) | 
    
    
    298  | 
     | 
     | 
            localChatTab->loadFromLogFile("#General"); | 
    
    
    299  | 
     | 
     | 
     | 
    
    
    300  | 
     | 
     | 
        // TRANSLATORS: chat tab header  | 
    
    
    301  | 
     | 
     | 
        debugChatTab = new ChatTab(chatWindow, _("Debug"), "", | 
    
    
    302  | 
     | 
     | 
            "#Debug", ChatTabType::DEBUG);  | 
    
    
    303  | 
     | 
     | 
        debugChatTab->setAllowHighlight(false);  | 
    
    
    304  | 
     | 
     | 
     | 
    
    
    305  | 
     | 
     | 
        if (assertListener != nullptr)  | 
    
    
    306  | 
     | 
     | 
        { | 
    
    
    307  | 
     | 
     | 
            const StringVect &messages = assertListener->getMessages();  | 
    
    
    308  | 
     | 
     | 
            FOR_EACH (StringVectCIter, it, messages)  | 
    
    
    309  | 
     | 
     | 
            { | 
    
    
    310  | 
     | 
     | 
                debugChatTab->chatLog(*it,  | 
    
    
    311  | 
     | 
     | 
                    ChatMsgType::BY_SERVER,  | 
    
    
    312  | 
     | 
     | 
                    IgnoreRecord_false,  | 
    
    
    313  | 
     | 
     | 
                    TryRemoveColors_true);  | 
    
    
    314  | 
     | 
     | 
            }  | 
    
    
    315  | 
     | 
     | 
            delete2(assertListener)  | 
    
    
    316  | 
     | 
     | 
        }  | 
    
    
    317  | 
     | 
     | 
        if (config.getBoolValue("enableTradeTab")) | 
    
    
    318  | 
     | 
     | 
            chatWindow->addSpecialChannelTab(TRADE_CHANNEL, false);  | 
    
    
    319  | 
     | 
     | 
        else  | 
    
    
    320  | 
     | 
     | 
            tradeChatTab = nullptr;  | 
    
    
    321  | 
     | 
     | 
     | 
    
    
    322  | 
     | 
     | 
        if (config.getBoolValue("enableBattleTab")) | 
    
    
    323  | 
     | 
     | 
        { | 
    
    
    324  | 
     | 
     | 
            battleChatTab = new BattleTab(chatWindow);  | 
    
    
    325  | 
     | 
     | 
            battleChatTab->setAllowHighlight(false);  | 
    
    
    326  | 
     | 
     | 
        }  | 
    
    
    327  | 
     | 
     | 
        else  | 
    
    
    328  | 
     | 
     | 
        { | 
    
    
    329  | 
     | 
     | 
            battleChatTab = nullptr;  | 
    
    
    330  | 
     | 
     | 
        }  | 
    
    
    331  | 
     | 
     | 
     | 
    
    
    332  | 
     | 
     | 
        chatWindow->showGMTab();  | 
    
    
    333  | 
     | 
     | 
        if (!isSafeMode)  | 
    
    
    334  | 
     | 
     | 
            chatWindow->loadState();  | 
    
    
    335  | 
     | 
     | 
     | 
    
    
    336  | 
     | 
     | 
        if (setupWindow != nullptr)  | 
    
    
    337  | 
     | 
     | 
            setupWindow->externalUpdate();  | 
    
    
    338  | 
     | 
     | 
     | 
    
    
    339  | 
     | 
     | 
        if (localPlayer != nullptr)  | 
    
    
    340  | 
     | 
     | 
            localPlayer->updateStatus();  | 
    
    
    341  | 
     | 
     | 
     | 
    
    
    342  | 
     | 
     | 
        if (generalHandler != nullptr)  | 
    
    
    343  | 
     | 
     | 
            generalHandler->gameStarted();  | 
    
    
    344  | 
     | 
     | 
    }  | 
    
    
    345  | 
     | 
     | 
     | 
    
    
    346  | 
     | 
     | 
    /**  | 
    
    
    347  | 
     | 
     | 
     * Destroy all the globally accessible gui windows  | 
    
    
    348  | 
     | 
     | 
     */  | 
    
    
    349  | 
     | 
     | 
    static void destroyGuiWindows()  | 
    
    
    350  | 
     | 
     | 
    { | 
    
    
    351  | 
     | 
     | 
        if (generalHandler != nullptr)  | 
    
    
    352  | 
     | 
     | 
            generalHandler->gameEnded();  | 
    
    
    353  | 
     | 
     | 
     | 
    
    
    354  | 
     | 
     | 
        if (whoIsOnline != nullptr)  | 
    
    
    355  | 
     | 
     | 
            whoIsOnline->setAllowUpdate(false);  | 
    
    
    356  | 
     | 
     | 
     | 
    
    
    357  | 
     | 
     | 
    #ifdef TMWA_SUPPORT  | 
    
    
    358  | 
     | 
     | 
        GuildManager::clear();  | 
    
    
    359  | 
     | 
     | 
    #endif  // TMWA_SUPPORT  | 
    
    
    360  | 
     | 
     | 
     | 
    
    
    361  | 
     | 
     | 
        delete2(windowMenu)  | 
    
    
    362  | 
     | 
     | 
        delete2(localChatTab)  // Need to do this first, so it can remove itself  | 
    
    
    363  | 
     | 
     | 
        delete2(debugChatTab)  | 
    
    
    364  | 
     | 
     | 
        delete2(tradeChatTab)  | 
    
    
    365  | 
     | 
     | 
        delete2(battleChatTab)  | 
    
    
    366  | 
     | 
     | 
        delete2(langChatTab)  | 
    
    
    367  | 
     | 
     | 
        delete2(gmChatTab)  | 
    
    
    368  | 
     | 
     | 
    #ifdef TMWA_SUPPORT  | 
    
    
    369  | 
     | 
     | 
        if (guildManager != nullptr && GuildManager::getEnableGuildBot())  | 
    
    
    370  | 
     | 
     | 
            guildManager->reload();  | 
    
    
    371  | 
     | 
     | 
    #endif  // TMWA_SUPPORT  | 
    
    
    372  | 
     | 
     | 
     | 
    
    
    373  | 
     | 
     | 
        logger->log("start deleting"); | 
    
    
    374  | 
     | 
     | 
        delete2(emoteWindow)  | 
    
    
    375  | 
     | 
     | 
        delete2(chatWindow)  | 
    
    
    376  | 
     | 
     | 
        logger->log("end deleting"); | 
    
    
    377  | 
     | 
     | 
        delete2(statusWindow)  | 
    
    
    378  | 
     | 
     | 
        delete2(miniStatusWindow)  | 
    
    
    379  | 
     | 
     | 
        delete2(inventoryWindow)  | 
    
    
    380  | 
     | 
     | 
        delete2(cartWindow)  | 
    
    
    381  | 
     | 
     | 
        delete2(shopWindow)  | 
    
    
    382  | 
     | 
     | 
        delete2(skillDialog)  | 
    
    
    383  | 
     | 
     | 
        delete2(minimap)  | 
    
    
    384  | 
     | 
     | 
        delete2(equipmentWindow)  | 
    
    
    385  | 
     | 
     | 
        delete2(beingEquipmentWindow)  | 
    
    
    386  | 
     | 
     | 
        delete2(tradeWindow)  | 
    
    
    387  | 
     | 
     | 
        delete2(debugWindow)  | 
    
    
    388  | 
     | 
     | 
        delete2(itemShortcutWindow)  | 
    
    
    389  | 
     | 
     | 
        delete2(emoteShortcutWindow)  | 
    
    
    390  | 
     | 
     | 
        delete2(outfitWindow)  | 
    
    
    391  | 
     | 
     | 
        delete2(socialWindow)  | 
    
    
    392  | 
     | 
     | 
        delete2(dropShortcutWindow)  | 
    
    
    393  | 
     | 
     | 
        delete2(spellShortcutWindow)  | 
    
    
    394  | 
     | 
     | 
        delete2(bankWindow)  | 
    
    
    395  | 
     | 
     | 
        delete2(cutInWindow)  | 
    
    
    396  | 
     | 
     | 
        delete2(mailWindow)  | 
    
    
    397  | 
     | 
     | 
        delete2(questsWindow)  | 
    
    
    398  | 
     | 
     | 
        delete2(whoIsOnline)  | 
    
    
    399  | 
     | 
     | 
        delete2(killStats)  | 
    
    
    400  | 
     | 
     | 
        delete2(clanWindow)  | 
    
    
    401  | 
     | 
     | 
    }  | 
    
    
    402  | 
     | 
     | 
     | 
    
    
    403  | 
     | 
     | 
    Game *Game::mInstance = nullptr;  | 
    
    
    404  | 
     | 
     | 
     | 
    
    
    405  | 
     | 
     | 
    Game::Game() :  | 
    
    
    406  | 
     | 
     | 
        mCurrentMap(nullptr),  | 
    
    
    407  | 
     | 
     | 
        mMapName(""), | 
    
    
    408  | 
     | 
     | 
        mValidSpeed(true),  | 
    
    
    409  | 
     | 
     | 
        mNextAdjustTime(cur_time + adjustDelay),  | 
    
    
    410  | 
     | 
     | 
        mAdjustLevel(0),  | 
    
    
    411  | 
     | 
     | 
        mAdjustPerfomance(config.getBoolValue("adjustPerfomance")), | 
    
    
    412  | 
     | 
     | 
        mLowerCounter(0),  | 
    
    
    413  | 
     | 
     | 
        mPing(0),  | 
    
    
    414  | 
     | 
     | 
        mTime(cur_time + 1),  | 
    
    
    415  | 
     | 
     | 
        mTime2(cur_time + 10)  | 
    
    
    416  | 
     | 
     | 
    { | 
    
    
    417  | 
     | 
     | 
        touchManager.setInGame(true);  | 
    
    
    418  | 
     | 
     | 
     | 
    
    
    419  | 
     | 
     | 
    //    assert(!mInstance);  | 
    
    
    420  | 
     | 
     | 
        if (mInstance != nullptr)  | 
    
    
    421  | 
     | 
     | 
            logger->log("error: double game creation"); | 
    
    
    422  | 
     | 
     | 
        mInstance = this;  | 
    
    
    423  | 
     | 
     | 
     | 
    
    
    424  | 
     | 
     | 
        config.incValue("gamecount"); | 
    
    
    425  | 
     | 
     | 
     | 
    
    
    426  | 
     | 
     | 
        disconnectedDialog = nullptr;  | 
    
    
    427  | 
     | 
     | 
     | 
    
    
    428  | 
     | 
     | 
        // Create the viewport  | 
    
    
    429  | 
     | 
     | 
        viewport = new Viewport;  | 
    
    
    430  | 
     | 
     | 
        viewport->setSize(mainGraphics->mWidth, mainGraphics->mHeight);  | 
    
    
    431  | 
     | 
     | 
        PlayerInfo::clear();  | 
    
    
    432  | 
     | 
     | 
     | 
    
    
    433  | 
     | 
     | 
        emptyBeingSlot = new BeingSlot;  | 
    
    
    434  | 
     | 
     | 
     | 
    
    
    435  | 
     | 
     | 
        BasicContainer2 *const top = static_cast<BasicContainer2*>(gui->getTop());  | 
    
    
    436  | 
     | 
     | 
        if (top != nullptr)  | 
    
    
    437  | 
     | 
     | 
            top->add(viewport);  | 
    
    
    438  | 
     | 
     | 
        viewport->requestMoveToBottom();  | 
    
    
    439  | 
     | 
     | 
     | 
    
    
    440  | 
     | 
     | 
        AnimatedSprite::setEnableCache(  | 
    
    
    441  | 
     | 
     | 
            mainGraphics->getOpenGL() != RENDER_SOFTWARE &&  | 
    
    
    442  | 
     | 
     | 
            config.getBoolValue("enableDelayedAnimations")); | 
    
    
    443  | 
     | 
     | 
     | 
    
    
    444  | 
     | 
     | 
        CompoundSprite::setEnableDelay(  | 
    
    
    445  | 
     | 
     | 
            config.getBoolValue("enableCompoundSpriteDelay")); | 
    
    
    446  | 
     | 
     | 
     | 
    
    
    447  | 
     | 
     | 
        createGuiWindows();  | 
    
    
    448  | 
     | 
     | 
        windowMenu = new WindowMenu(nullptr);  | 
    
    
    449  | 
     | 
     | 
     | 
    
    
    450  | 
     | 
     | 
        if (windowContainer != nullptr)  | 
    
    
    451  | 
     | 
     | 
            windowContainer->add(windowMenu);  | 
    
    
    452  | 
     | 
     | 
     | 
    
    
    453  | 
     | 
     | 
    #ifdef USE_OPENGL  | 
    
    
    454  | 
     | 
     | 
        MapReader::loadEmptyAtlas();  | 
    
    
    455  | 
     | 
     | 
    #endif  // USE_OPENGL  | 
    
    
    456  | 
     | 
     | 
     | 
    
    
    457  | 
     | 
     | 
        initEngines();  | 
    
    
    458  | 
     | 
     | 
     | 
    
    
    459  | 
     | 
     | 
        chatWindow->postConnection();  | 
    
    
    460  | 
     | 
     | 
        mailWindow->postConnection();  | 
    
    
    461  | 
     | 
     | 
     | 
    
    
    462  | 
     | 
     | 
        // Initialize beings  | 
    
    
    463  | 
     | 
     | 
        if (actorManager != nullptr)  | 
    
    
    464  | 
     | 
     | 
            actorManager->setPlayer(localPlayer);  | 
    
    
    465  | 
     | 
     | 
     | 
    
    
    466  | 
     | 
     | 
        gameHandler->ping(tick_time);  | 
    
    
    467  | 
     | 
     | 
     | 
    
    
    468  | 
     | 
     | 
        if (setupWindow != nullptr)  | 
    
    
    469  | 
     | 
     | 
            setupWindow->setInGame(true);  | 
    
    
    470  | 
     | 
     | 
        clearKeysArray();  | 
    
    
    471  | 
     | 
     | 
     | 
    
    
    472  | 
     | 
     | 
    #ifdef TMWA_SUPPORT  | 
    
    
    473  | 
     | 
     | 
        if (guildManager != nullptr && GuildManager::getEnableGuildBot())  | 
    
    
    474  | 
     | 
     | 
            guildManager->requestGuildInfo();  | 
    
    
    475  | 
     | 
     | 
    #endif  // TMWA_SUPPORT  | 
    
    
    476  | 
     | 
     | 
     | 
    
    
    477  | 
     | 
     | 
        settings.disableLoggingInGame = config.getBoolValue(  | 
    
    
    478  | 
     | 
     | 
            "disableLoggingInGame");  | 
    
    
    479  | 
     | 
     | 
    }  | 
    
    
    480  | 
     | 
     | 
     | 
    
    
    481  | 
     | 
     | 
    Game::~Game()  | 
    
    
    482  | 
     | 
     | 
    { | 
    
    
    483  | 
     | 
     | 
    #ifdef USE_OPENGL  | 
    
    
    484  | 
     | 
     | 
        MapReader::unloadEmptyAtlas();  | 
    
    
    485  | 
     | 
     | 
    #endif  // USE_OPENGL  | 
    
    
    486  | 
     | 
     | 
     | 
    
    
    487  | 
     | 
     | 
        settings.disableLoggingInGame = false;  | 
    
    
    488  | 
     | 
     | 
        touchManager.setInGame(false);  | 
    
    
    489  | 
     | 
     | 
        config.write();  | 
    
    
    490  | 
     | 
     | 
        serverConfig.write();  | 
    
    
    491  | 
     | 
     | 
        resetAdjustLevel();  | 
    
    
    492  | 
     | 
     | 
        destroyGuiWindows();  | 
    
    
    493  | 
     | 
     | 
     | 
    
    
    494  | 
     | 
     | 
        AnimatedSprite::setEnableCache(false);  | 
    
    
    495  | 
     | 
     | 
     | 
    
    
    496  | 
     | 
     | 
        delete2(actorManager)  | 
    
    
    497  | 
     | 
     | 
        if (client->getState() != State::CHANGE_MAP)  | 
    
    
    498  | 
     | 
     | 
            delete2(localPlayer)  | 
    
    
    499  | 
     | 
     | 
        if (effectManager != nullptr)  | 
    
    
    500  | 
     | 
     | 
            effectManager->clear();  | 
    
    
    501  | 
     | 
     | 
        delete2(effectManager)  | 
    
    
    502  | 
     | 
     | 
        delete2(particleEngine)  | 
    
    
    503  | 
     | 
     | 
        delete2(viewport)  | 
    
    
    504  | 
     | 
     | 
        delete2(mCurrentMap)  | 
    
    
    505  | 
     | 
     | 
    #ifdef TMWA_SUPPORT  | 
    
    
    506  | 
     | 
     | 
        delete2(guildManager)  | 
    
    
    507  | 
     | 
     | 
    #endif  // TMWA_SUPPORT  | 
    
    
    508  | 
     | 
     | 
    #ifdef USE_MUMBLE  | 
    
    
    509  | 
     | 
     | 
        delete2(mumbleManager)  | 
    
    
    510  | 
     | 
     | 
    #endif  // USE_MUMBLE  | 
    
    
    511  | 
     | 
     | 
     | 
    
    
    512  | 
     | 
     | 
        delete2(crazyMoves)  | 
    
    
    513  | 
     | 
     | 
        delete2(emptyBeingSlot)  | 
    
    
    514  | 
     | 
     | 
     | 
    
    
    515  | 
     | 
     | 
        Being::clearCache();  | 
    
    
    516  | 
     | 
     | 
        mInstance = nullptr;  | 
    
    
    517  | 
     | 
     | 
        PlayerInfo::gameDestroyed();  | 
    
    
    518  | 
     | 
     | 
    }  | 
    
    
    519  | 
     | 
     | 
     | 
    
    
    520  | 
     | 
     | 
    void Game::addWatermark()  | 
    
    
    521  | 
     | 
     | 
    { | 
    
    
    522  | 
     | 
     | 
        if ((boldFont == nullptr) || !config.getBoolValue("addwatermark")) | 
    
    
    523  | 
     | 
     | 
            return;  | 
    
    
    524  | 
     | 
     | 
     | 
    
    
    525  | 
     | 
     | 
        const Color &color1 = theme->getColor(ThemeColorId::TEXT, 255);  | 
    
    
    526  | 
     | 
     | 
        const Color &color2 = theme->getColor(ThemeColorId::TEXT_OUTLINE, 255);  | 
    
    
    527  | 
     | 
     | 
     | 
    
    
    528  | 
     | 
     | 
        boldFont->drawString(mainGraphics,  | 
    
    
    529  | 
     | 
     | 
            color1,  | 
    
    
    530  | 
     | 
     | 
            color2,  | 
    
    
    531  | 
     | 
     | 
            settings.serverName,  | 
    
    
    532  | 
     | 
     | 
            100, 50);  | 
    
    
    533  | 
     | 
     | 
    }  | 
    
    
    534  | 
     | 
     | 
     | 
    
    
    535  | 
     | 
     | 
    bool Game::createScreenshot(const std::string &prefix)  | 
    
    
    536  | 
     | 
     | 
    { | 
    
    
    537  | 
     | 
     | 
        if ((mainGraphics == nullptr) || (screenshortHelper == nullptr))  | 
    
    
    538  | 
     | 
     | 
            return false;  | 
    
    
    539  | 
     | 
     | 
     | 
    
    
    540  | 
     | 
     | 
        SDL_Surface *screenshot = nullptr;  | 
    
    
    541  | 
     | 
     | 
     | 
    
    
    542  | 
     | 
     | 
        if (!config.getBoolValue("showip") && (gui != nullptr)) | 
    
    
    543  | 
     | 
     | 
        { | 
    
    
    544  | 
     | 
     | 
            mainGraphics->setSecure(true);  | 
    
    
    545  | 
     | 
     | 
            screenshortHelper->prepare();  | 
    
    
    546  | 
     | 
     | 
            gui->draw();  | 
    
    
    547  | 
     | 
     | 
            addWatermark();  | 
    
    
    548  | 
     | 
     | 
            screenshot = screenshortHelper->getScreenshot();  | 
    
    
    549  | 
     | 
     | 
            mainGraphics->setSecure(false);  | 
    
    
    550  | 
     | 
     | 
        }  | 
    
    
    551  | 
     | 
     | 
        else  | 
    
    
    552  | 
     | 
     | 
        { | 
    
    
    553  | 
     | 
     | 
            addWatermark();  | 
    
    
    554  | 
     | 
     | 
            screenshot = screenshortHelper->getScreenshot();  | 
    
    
    555  | 
     | 
     | 
        }  | 
    
    
    556  | 
     | 
     | 
     | 
    
    
    557  | 
     | 
     | 
        if (screenshot == nullptr)  | 
    
    
    558  | 
     | 
     | 
            return false;  | 
    
    
    559  | 
     | 
     | 
     | 
    
    
    560  | 
     | 
     | 
        return saveScreenshot(screenshot, prefix);  | 
    
    
    561  | 
     | 
     | 
    }  | 
    
    
    562  | 
     | 
     | 
     | 
    
    
    563  | 
     | 
     | 
    bool Game::saveScreenshot(SDL_Surface *const screenshot,  | 
    
    
    564  | 
     | 
     | 
                              const std::string &prefix)  | 
    
    
    565  | 
     | 
     | 
    { | 
    
    
    566  | 
     | 
     | 
        std::string screenshotDirectory = settings.screenshotDir;  | 
    
    
    567  | 
     | 
     | 
        if (mkdir_r(screenshotDirectory.c_str()) != 0)  | 
    
    
    568  | 
     | 
     | 
        { | 
    
    
    569  | 
     | 
     | 
            logger->log("Directory %s doesn't exist and can't be created! " | 
    
    
    570  | 
     | 
     | 
                        "Setting screenshot directory to home.",  | 
    
    
    571  | 
     | 
     | 
                        screenshotDirectory.c_str());  | 
    
    
    572  | 
     | 
     | 
            screenshotDirectory = std::string(VirtFs::getUserDir());  | 
    
    
    573  | 
     | 
     | 
        }  | 
    
    
    574  | 
     | 
     | 
     | 
    
    
    575  | 
     | 
     | 
        // Search for an unused screenshot name  | 
    
    
    576  | 
     | 
     | 
        std::stringstream filename;  | 
    
    
    577  | 
     | 
     | 
        std::fstream testExists;  | 
    
    
    578  | 
     | 
     | 
     | 
    
    
    579  | 
     | 
     | 
        time_t rawtime;  | 
    
    
    580  | 
     | 
     | 
        char buffer [100];  | 
    
    
    581  | 
     | 
     | 
        time(&rawtime);  | 
    
    
    582  | 
     | 
     | 
        tm *const timeinfo = localtime(&rawtime);  | 
    
    
    583  | 
     | 
     | 
        strftime(buffer, 99, "%Y-%m-%d_%H-%M-%S", timeinfo);  | 
    
    
    584  | 
     | 
     | 
     | 
    
    
    585  | 
     | 
     | 
        const std::string serverName = settings.serverName;  | 
    
    
    586  | 
     | 
     | 
        std::string screenShortStr;  | 
    
    
    587  | 
     | 
     | 
        if (prefix.empty())  | 
    
    
    588  | 
     | 
     | 
        { | 
    
    
    589  | 
     | 
     | 
            if (serverName.empty())  | 
    
    
    590  | 
     | 
     | 
            { | 
    
    
    591  | 
     | 
     | 
                screenShortStr = strprintf("%s_Screenshot_%s_", | 
    
    
    592  | 
     | 
     | 
                    branding.getValue("appName", "ManaPlus").c_str(), | 
    
    
    593  | 
     | 
     | 
                    buffer);  | 
    
    
    594  | 
     | 
     | 
            }  | 
    
    
    595  | 
     | 
     | 
            else  | 
    
    
    596  | 
     | 
     | 
            { | 
    
    
    597  | 
     | 
     | 
                screenShortStr = strprintf("%s_Screenshot_%s_%s_", | 
    
    
    598  | 
     | 
     | 
                    branding.getValue("appName", "ManaPlus").c_str(), | 
    
    
    599  | 
     | 
     | 
                    serverName.c_str(), buffer);  | 
    
    
    600  | 
     | 
     | 
            }  | 
    
    
    601  | 
     | 
     | 
     | 
    
    
    602  | 
     | 
     | 
            bool found = false;  | 
    
    
    603  | 
     | 
     | 
            static unsigned int screenshotCount = 0;  | 
    
    
    604  | 
     | 
     | 
            do  | 
    
    
    605  | 
     | 
     | 
            { | 
    
    
    606  | 
     | 
     | 
                screenshotCount++;  | 
    
    
    607  | 
     | 
     | 
                filename.str(""); | 
    
    
    608  | 
     | 
     | 
                filename << screenshotDirectory << "/";  | 
    
    
    609  | 
     | 
     | 
                filename << screenShortStr << screenshotCount << ".png";  | 
    
    
    610  | 
     | 
     | 
                testExists.open(filename.str().c_str(), std::ios::in);  | 
    
    
    611  | 
     | 
     | 
                found = !testExists.is_open();  | 
    
    
    612  | 
     | 
     | 
                testExists.close();  | 
    
    
    613  | 
     | 
     | 
            }  | 
    
    
    614  | 
     | 
     | 
            while (!found);  | 
    
    
    615  | 
     | 
     | 
        }  | 
    
    
    616  | 
     | 
     | 
        else  | 
    
    
    617  | 
     | 
     | 
        { | 
    
    
    618  | 
     | 
     | 
            screenShortStr = prefix;  | 
    
    
    619  | 
     | 
     | 
            filename.str(""); | 
    
    
    620  | 
     | 
     | 
            filename << screenshotDirectory << "/";  | 
    
    
    621  | 
     | 
     | 
            filename << screenShortStr;  | 
    
    
    622  | 
     | 
     | 
        }  | 
    
    
    623  | 
     | 
     | 
     | 
    
    
    624  | 
     | 
     | 
        const std::string fileNameStr = filename.str();  | 
    
    
    625  | 
     | 
     | 
        const bool success = PngLib::writePNG(screenshot, fileNameStr);  | 
    
    
    626  | 
     | 
     | 
    #ifdef __native_client__  | 
    
    
    627  | 
     | 
     | 
        std::string nacScreenshotlDir = fileNameStr;  | 
    
    
    628  | 
     | 
     | 
        cutFirst(nacScreenshotlDir, "/persistent");  | 
    
    
    629  | 
     | 
     | 
        naclPostMessage("copy-from-persistent", nacScreenshotlDir); | 
    
    
    630  | 
     | 
     | 
        logger->log("nacl screenshot path: " + nacScreenshotlDir); | 
    
    
    631  | 
     | 
     | 
    #endif  // __native_client__  | 
    
    
    632  | 
     | 
     | 
     | 
    
    
    633  | 
     | 
     | 
        if (success)  | 
    
    
    634  | 
     | 
     | 
        { | 
    
    
    635  | 
     | 
     | 
            if (localChatTab != nullptr)  | 
    
    
    636  | 
     | 
     | 
            { | 
    
    
    637  | 
     | 
     | 
                // TRANSLATORS: save file message  | 
    
    
    638  | 
     | 
     | 
                std::string str = strprintf(_("Screenshot saved as %s"), | 
    
    
    639  | 
     | 
     | 
                    fileNameStr.c_str());  | 
    
    
    640  | 
     | 
     | 
                localChatTab->chatLog(str,  | 
    
    
    641  | 
     | 
     | 
                    ChatMsgType::BY_SERVER,  | 
    
    
    642  | 
     | 
     | 
                    IgnoreRecord_false,  | 
    
    
    643  | 
     | 
     | 
                    TryRemoveColors_true);  | 
    
    
    644  | 
     | 
     | 
            }  | 
    
    
    645  | 
     | 
     | 
        }  | 
    
    
    646  | 
     | 
     | 
        else  | 
    
    
    647  | 
     | 
     | 
        { | 
    
    
    648  | 
     | 
     | 
            if (localChatTab != nullptr)  | 
    
    
    649  | 
     | 
     | 
            { | 
    
    
    650  | 
     | 
     | 
                // TRANSLATORS: save file message  | 
    
    
    651  | 
     | 
     | 
                localChatTab->chatLog(_("Saving screenshot failed!"), | 
    
    
    652  | 
     | 
     | 
                    ChatMsgType::BY_SERVER,  | 
    
    
    653  | 
     | 
     | 
                    IgnoreRecord_false,  | 
    
    
    654  | 
     | 
     | 
                    TryRemoveColors_true);  | 
    
    
    655  | 
     | 
     | 
            }  | 
    
    
    656  | 
     | 
     | 
            logger->log1("Error: could not save screenshot."); | 
    
    
    657  | 
     | 
     | 
        }  | 
    
    
    658  | 
     | 
     | 
     | 
    
    
    659  | 
     | 
     | 
        MSDL_FreeSurface(screenshot);  | 
    
    
    660  | 
     | 
     | 
        return success;  | 
    
    
    661  | 
     | 
     | 
    }  | 
    
    
    662  | 
     | 
     | 
     | 
    
    
    663  | 
     | 
     | 
    void Game::logic()  | 
    
    
    664  | 
     | 
     | 
    { | 
    
    
    665  | 
     | 
     | 
        BLOCK_START("Game::logic") | 
    
    
    666  | 
     | 
     | 
        handleInput();  | 
    
    
    667  | 
     | 
     | 
     | 
    
    
    668  | 
     | 
     | 
        // Handle all necessary game logic  | 
    
    
    669  | 
     | 
     | 
        if (actorManager != nullptr)  | 
    
    
    670  | 
     | 
     | 
            actorManager->logic();  | 
    
    
    671  | 
     | 
     | 
        if (particleEngine != nullptr)  | 
    
    
    672  | 
     | 
     | 
            particleEngine->update();  | 
    
    
    673  | 
     | 
     | 
        if (mCurrentMap != nullptr)  | 
    
    
    674  | 
     | 
     | 
            mCurrentMap->update(1);  | 
    
    
    675  | 
     | 
     | 
     | 
    
    
    676  | 
     | 
     | 
        BLOCK_END("Game::logic") | 
    
    
    677  | 
     | 
     | 
    }  | 
    
    
    678  | 
     | 
     | 
     | 
    
    
    679  | 
     | 
     | 
    void Game::slowLogic()  | 
    
    
    680  | 
     | 
     | 
    { | 
    
    
    681  | 
     | 
     | 
        BLOCK_START("Game::slowLogic") | 
    
    
    682  | 
     | 
     | 
        if (localPlayer != nullptr)  | 
    
    
    683  | 
     | 
     | 
            localPlayer->slowLogic();  | 
    
    
    684  | 
     | 
     | 
        const time_t time = cur_time;  | 
    
    
    685  | 
     | 
     | 
        if (mTime != time)  | 
    
    
    686  | 
     | 
     | 
        { | 
    
    
    687  | 
     | 
     | 
            if (valTest(Updated))  | 
    
    
    688  | 
     | 
     | 
                mValidSpeed = false;  | 
    
    
    689  | 
     | 
     | 
     | 
    
    
    690  | 
     | 
     | 
            mTime = time + 1;  | 
    
    
    691  | 
     | 
     | 
            if (debugWindow != nullptr)  | 
    
    
    692  | 
     | 
     | 
                debugWindow->slowLogic();  | 
    
    
    693  | 
     | 
     | 
            if (killStats != nullptr)  | 
    
    
    694  | 
     | 
     | 
                killStats->update();  | 
    
    
    695  | 
     | 
     | 
            if (socialWindow != nullptr)  | 
    
    
    696  | 
     | 
     | 
                socialWindow->slowLogic();  | 
    
    
    697  | 
     | 
     | 
            if (whoIsOnline != nullptr)  | 
    
    
    698  | 
     | 
     | 
                whoIsOnline->slowLogic();  | 
    
    
    699  | 
     | 
     | 
            Being::reReadConfig();  | 
    
    
    700  | 
     | 
     | 
            if (killStats != nullptr)  | 
    
    
    701  | 
     | 
     | 
                killStats->recalcStats();  | 
    
    
    702  | 
     | 
     | 
     | 
    
    
    703  | 
     | 
     | 
            if (time > mTime2 || mTime2 - time > 10)  | 
    
    
    704  | 
     | 
     | 
            { | 
    
    
    705  | 
     | 
     | 
                mTime2 = time + 10;  | 
    
    
    706  | 
     | 
     | 
                config.writeUpdated();  | 
    
    
    707  | 
     | 
     | 
                serverConfig.writeUpdated();  | 
    
    
    708  | 
     | 
     | 
            }  | 
    
    
    709  | 
     | 
     | 
            if (effectManager != nullptr)  | 
    
    
    710  | 
     | 
     | 
                effectManager->logic();  | 
    
    
    711  | 
     | 
     | 
        }  | 
    
    
    712  | 
     | 
     | 
     | 
    
    
    713  | 
     | 
     | 
        if (mainGraphics->getOpenGL() != RENDER_SOFTWARE)  | 
    
    
    714  | 
     | 
     | 
            DelayedManager::delayedLoad();  | 
    
    
    715  | 
     | 
     | 
     | 
    
    
    716  | 
     | 
     | 
    #ifdef TMWA_SUPPORT  | 
    
    
    717  | 
     | 
     | 
        if (shopWindow != nullptr)  | 
    
    
    718  | 
     | 
     | 
            shopWindow->updateTimes();  | 
    
    
    719  | 
     | 
     | 
        if (guildManager != nullptr)  | 
    
    
    720  | 
     | 
     | 
            guildManager->slowLogic();  | 
    
    
    721  | 
     | 
     | 
    #endif  // TMWA_SUPPORT  | 
    
    
    722  | 
     | 
     | 
     | 
    
    
    723  | 
     | 
     | 
        if (skillDialog != nullptr)  | 
    
    
    724  | 
     | 
     | 
            skillDialog->slowLogic();  | 
    
    
    725  | 
     | 
     | 
     | 
    
    
    726  | 
     | 
     | 
        PacketCounters::update();  | 
    
    
    727  | 
     | 
     | 
     | 
    
    
    728  | 
     | 
     | 
        // Handle network stuff  | 
    
    
    729  | 
     | 
     | 
        if (!gameHandler->isConnected())  | 
    
    
    730  | 
     | 
     | 
        { | 
    
    
    731  | 
     | 
     | 
            if (client->getState() == State::CHANGE_MAP)  | 
    
    
    732  | 
     | 
     | 
                return;  // Not a problem here  | 
    
    
    733  | 
     | 
     | 
     | 
    
    
    734  | 
     | 
     | 
            if (client->getState() != State::ERROR)  | 
    
    
    735  | 
     | 
     | 
            { | 
    
    
    736  | 
     | 
     | 
                if (disconnectedDialog == nullptr)  | 
    
    
    737  | 
     | 
     | 
                { | 
    
    
    738  | 
     | 
     | 
                    // TRANSLATORS: error message text  | 
    
    
    739  | 
     | 
     | 
                    errorMessage = _("The connection to the server was lost."); | 
    
    
    740  | 
     | 
     | 
                    disconnectedDialog = DialogsManager::openErrorDialog(  | 
    
    
    741  | 
     | 
     | 
                        // TRANSLATORS: error message header  | 
    
    
    742  | 
     | 
     | 
                        _("Network Error"), | 
    
    
    743  | 
     | 
     | 
                        errorMessage,  | 
    
    
    744  | 
     | 
     | 
                        Modal_false);  | 
    
    
    745  | 
     | 
     | 
                    disconnectedDialog->addActionListener(&errorListener);  | 
    
    
    746  | 
     | 
     | 
                    disconnectedDialog->requestMoveToTop();  | 
    
    
    747  | 
     | 
     | 
                }  | 
    
    
    748  | 
     | 
     | 
            }  | 
    
    
    749  | 
     | 
     | 
     | 
    
    
    750  | 
     | 
     | 
            if ((viewport != nullptr) && !errorMessage.empty())  | 
    
    
    751  | 
     | 
     | 
            { | 
    
    
    752  | 
     | 
     | 
                const Map *const map = viewport->getMap();  | 
    
    
    753  | 
     | 
     | 
                if (map != nullptr)  | 
    
    
    754  | 
     | 
     | 
                    map->saveExtraLayer();  | 
    
    
    755  | 
     | 
     | 
            }  | 
    
    
    756  | 
     | 
     | 
            DialogsManager::closeDialogs();  | 
    
    
    757  | 
     | 
     | 
            WindowManager::setFramerate(config.getIntValue("fpslimit")); | 
    
    
    758  | 
     | 
     | 
            mNextAdjustTime = cur_time + adjustDelay;  | 
    
    
    759  | 
     | 
     | 
            if (client->getState() != State::ERROR)  | 
    
    
    760  | 
     | 
     | 
                errorMessage.clear();  | 
    
    
    761  | 
     | 
     | 
        }  | 
    
    
    762  | 
     | 
     | 
        else  | 
    
    
    763  | 
     | 
     | 
        { | 
    
    
    764  | 
     | 
     | 
            if (gameHandler->mustPing()  | 
    
    
    765  | 
     | 
     | 
                && get_elapsed_time1(mPing) > 3000)  | 
    
    
    766  | 
     | 
     | 
            { | 
    
    
    767  | 
     | 
     | 
                mPing = tick_time;  | 
    
    
    768  | 
     | 
     | 
                gameHandler->ping(tick_time);  | 
    
    
    769  | 
     | 
     | 
            }  | 
    
    
    770  | 
     | 
     | 
     | 
    
    
    771  | 
     | 
     | 
            if (mAdjustPerfomance)  | 
    
    
    772  | 
     | 
     | 
                adjustPerfomance();  | 
    
    
    773  | 
     | 
     | 
            if (disconnectedDialog != nullptr)  | 
    
    
    774  | 
     | 
     | 
            { | 
    
    
    775  | 
     | 
     | 
                disconnectedDialog->scheduleDelete();  | 
    
    
    776  | 
     | 
     | 
                disconnectedDialog = nullptr;  | 
    
    
    777  | 
     | 
     | 
            }  | 
    
    
    778  | 
     | 
     | 
        }  | 
    
    
    779  | 
     | 
     | 
        BLOCK_END("Game::slowLogic") | 
    
    
    780  | 
     | 
     | 
    }  | 
    
    
    781  | 
     | 
     | 
     | 
    
    
    782  | 
     | 
     | 
    void Game::adjustPerfomance()  | 
    
    
    783  | 
     | 
     | 
    { | 
    
    
    784  | 
     | 
     | 
        FUNC_BLOCK("Game::adjustPerfomance", 1) | 
    
    
    785  | 
     | 
     | 
        const time_t time = cur_time;  | 
    
    
    786  | 
     | 
     | 
        if (mNextAdjustTime <= adjustDelay)  | 
    
    
    787  | 
     | 
     | 
        { | 
    
    
    788  | 
     | 
     | 
            mNextAdjustTime = time + adjustDelay;  | 
    
    
    789  | 
     | 
     | 
        }  | 
    
    
    790  | 
     | 
     | 
        else if (mNextAdjustTime < time)  | 
    
    
    791  | 
     | 
     | 
        { | 
    
    
    792  | 
     | 
     | 
            mNextAdjustTime = time + adjustDelay;  | 
    
    
    793  | 
     | 
     | 
     | 
    
    
    794  | 
     | 
     | 
            if (mAdjustLevel > 3 ||  | 
    
    
    795  | 
     | 
     | 
                localPlayer == nullptr ||  | 
    
    
    796  | 
     | 
     | 
                localPlayer->getHalfAway() ||  | 
    
    
    797  | 
     | 
     | 
                settings.awayMode)  | 
    
    
    798  | 
     | 
     | 
            { | 
    
    
    799  | 
     | 
     | 
                return;  | 
    
    
    800  | 
     | 
     | 
            }  | 
    
    
    801  | 
     | 
     | 
     | 
    
    
    802  | 
     | 
     | 
            int maxFps = WindowManager::getFramerate();  | 
    
    
    803  | 
     | 
     | 
            if (maxFps != config.getIntValue("fpslimit")) | 
    
    
    804  | 
     | 
     | 
                return;  | 
    
    
    805  | 
     | 
     | 
     | 
    
    
    806  | 
     | 
     | 
            if (maxFps == 0)  | 
    
    
    807  | 
     | 
     | 
                maxFps = 30;  | 
    
    
    808  | 
     | 
     | 
            else if (maxFps < 10)  | 
    
    
    809  | 
     | 
     | 
                return;  | 
    
    
    810  | 
     | 
     | 
     | 
    
    
    811  | 
     | 
     | 
            if (fps < maxFps - 10)  | 
    
    
    812  | 
     | 
     | 
            { | 
    
    
    813  | 
     | 
     | 
                if (mLowerCounter < 2)  | 
    
    
    814  | 
     | 
     | 
                { | 
    
    
    815  | 
     | 
     | 
                    mLowerCounter ++;  | 
    
    
    816  | 
     | 
     | 
                    mNextAdjustTime = cur_time + 1;  | 
    
    
    817  | 
     | 
     | 
                    return;  | 
    
    
    818  | 
     | 
     | 
                }  | 
    
    
    819  | 
     | 
     | 
                mLowerCounter = 0;  | 
    
    
    820  | 
     | 
     | 
                mAdjustLevel ++;  | 
    
    
    821  | 
     | 
     | 
                switch (mAdjustLevel)  | 
    
    
    822  | 
     | 
     | 
                { | 
    
    
    823  | 
     | 
     | 
                    case 1:  | 
    
    
    824  | 
     | 
     | 
                    { | 
    
    
    825  | 
     | 
     | 
                        if (config.getBoolValue("beingopacity")) | 
    
    
    826  | 
     | 
     | 
                        { | 
    
    
    827  | 
     | 
     | 
                            config.setValue("beingopacity", false); | 
    
    
    828  | 
     | 
     | 
                            config.setSilent("beingopacity", true); | 
    
    
    829  | 
     | 
     | 
                            if (localChatTab != nullptr)  | 
    
    
    830  | 
     | 
     | 
                            { | 
    
    
    831  | 
     | 
     | 
                                localChatTab->chatLog(  | 
    
    
    832  | 
     | 
     | 
                                    // TRANSLATORS: auto adjust settings message  | 
    
    
    833  | 
     | 
     | 
                                    _("Auto disable Show beings transparency"), | 
    
    
    834  | 
     | 
     | 
                                    ChatMsgType::BY_SERVER,  | 
    
    
    835  | 
     | 
     | 
                                    IgnoreRecord_false,  | 
    
    
    836  | 
     | 
     | 
                                    TryRemoveColors_true);  | 
    
    
    837  | 
     | 
     | 
                            }  | 
    
    
    838  | 
     | 
     | 
                        }  | 
    
    
    839  | 
     | 
     | 
                        else  | 
    
    
    840  | 
     | 
     | 
                        { | 
    
    
    841  | 
     | 
     | 
                            mNextAdjustTime = time + 1;  | 
    
    
    842  | 
     | 
     | 
                            mLowerCounter = 2;  | 
    
    
    843  | 
     | 
     | 
                        }  | 
    
    
    844  | 
     | 
     | 
                        break;  | 
    
    
    845  | 
     | 
     | 
                    }  | 
    
    
    846  | 
     | 
     | 
                    case 2:  | 
    
    
    847  | 
     | 
     | 
                        if (ParticleEngine::emitterSkip < 4)  | 
    
    
    848  | 
     | 
     | 
                        { | 
    
    
    849  | 
     | 
     | 
                            ParticleEngine::emitterSkip = 4;  | 
    
    
    850  | 
     | 
     | 
                            if (localChatTab != nullptr)  | 
    
    
    851  | 
     | 
     | 
                            { | 
    
    
    852  | 
     | 
     | 
                                localChatTab->chatLog(  | 
    
    
    853  | 
     | 
     | 
                                    // TRANSLATORS: auto adjust settings message  | 
    
    
    854  | 
     | 
     | 
                                    _("Auto lower Particle effects"), | 
    
    
    855  | 
     | 
     | 
                                    ChatMsgType::BY_SERVER,  | 
    
    
    856  | 
     | 
     | 
                                    IgnoreRecord_false,  | 
    
    
    857  | 
     | 
     | 
                                    TryRemoveColors_true);  | 
    
    
    858  | 
     | 
     | 
                            }  | 
    
    
    859  | 
     | 
     | 
                        }  | 
    
    
    860  | 
     | 
     | 
                        else  | 
    
    
    861  | 
     | 
     | 
                        { | 
    
    
    862  | 
     | 
     | 
                            mNextAdjustTime = time + 1;  | 
    
    
    863  | 
     | 
     | 
                            mLowerCounter = 2;  | 
    
    
    864  | 
     | 
     | 
                        }  | 
    
    
    865  | 
     | 
     | 
                        break;  | 
    
    
    866  | 
     | 
     | 
                    case 3:  | 
    
    
    867  | 
     | 
     | 
                        if (!config.getBoolValue("alphaCache")) | 
    
    
    868  | 
     | 
     | 
                        { | 
    
    
    869  | 
     | 
     | 
                            config.setValue("alphaCache", true); | 
    
    
    870  | 
     | 
     | 
                            config.setSilent("alphaCache", false); | 
    
    
    871  | 
     | 
     | 
                            if (localChatTab != nullptr)  | 
    
    
    872  | 
     | 
     | 
                            { | 
    
    
    873  | 
     | 
     | 
                                localChatTab->chatLog(  | 
    
    
    874  | 
     | 
     | 
                                    // TRANSLATORS: auto adjust settings message  | 
    
    
    875  | 
     | 
     | 
                                    _("Auto enable opacity cache"), | 
    
    
    876  | 
     | 
     | 
                                    ChatMsgType::BY_SERVER,  | 
    
    
    877  | 
     | 
     | 
                                    IgnoreRecord_false,  | 
    
    
    878  | 
     | 
     | 
                                    TryRemoveColors_true);  | 
    
    
    879  | 
     | 
     | 
                            }  | 
    
    
    880  | 
     | 
     | 
                        }  | 
    
    
    881  | 
     | 
     | 
                        break;  | 
    
    
    882  | 
     | 
     | 
                    default:  | 
    
    
    883  | 
     | 
     | 
                        break;  | 
    
    
    884  | 
     | 
     | 
                }  | 
    
    
    885  | 
     | 
     | 
            }  | 
    
    
    886  | 
     | 
     | 
        }  | 
    
    
    887  | 
     | 
     | 
    }  | 
    
    
    888  | 
     | 
     | 
     | 
    
    
    889  | 
     | 
     | 
    void Game::resetAdjustLevel()  | 
    
    
    890  | 
     | 
     | 
    { | 
    
    
    891  | 
     | 
     | 
        if (!mAdjustPerfomance)  | 
    
    
    892  | 
     | 
     | 
            return;  | 
    
    
    893  | 
     | 
     | 
     | 
    
    
    894  | 
     | 
     | 
        mNextAdjustTime = cur_time + adjustDelay;  | 
    
    
    895  | 
     | 
     | 
        switch (mAdjustLevel)  | 
    
    
    896  | 
     | 
     | 
        { | 
    
    
    897  | 
     | 
     | 
            case 1:  | 
    
    
    898  | 
     | 
     | 
                config.setValue("beingopacity", | 
    
    
    899  | 
     | 
     | 
                    config.getBoolValue("beingopacity")); | 
    
    
    900  | 
     | 
     | 
                break;  | 
    
    
    901  | 
     | 
     | 
            case 2:  | 
    
    
    902  | 
     | 
     | 
                config.setValue("beingopacity", | 
    
    
    903  | 
     | 
     | 
                    config.getBoolValue("beingopacity")); | 
    
    
    904  | 
     | 
     | 
                ParticleEngine::emitterSkip = config.getIntValue(  | 
    
    
    905  | 
     | 
     | 
                    "particleEmitterSkip") + 1;  | 
    
    
    906  | 
     | 
     | 
                break;  | 
    
    
    907  | 
     | 
     | 
            default:  | 
    
    
    908  | 
     | 
     | 
            case 3:  | 
    
    
    909  | 
     | 
     | 
                config.setValue("beingopacity", | 
    
    
    910  | 
     | 
     | 
                    config.getBoolValue("beingopacity")); | 
    
    
    911  | 
     | 
     | 
                ParticleEngine::emitterSkip = config.getIntValue(  | 
    
    
    912  | 
     | 
     | 
                    "particleEmitterSkip") + 1;  | 
    
    
    913  | 
     | 
     | 
                config.setValue("alphaCache", | 
    
    
    914  | 
     | 
     | 
                    config.getBoolValue("alphaCache")); | 
    
    
    915  | 
     | 
     | 
                break;  | 
    
    
    916  | 
     | 
     | 
        }  | 
    
    
    917  | 
     | 
     | 
        mAdjustLevel = 0;  | 
    
    
    918  | 
     | 
     | 
    }  | 
    
    
    919  | 
     | 
     | 
     | 
    
    
    920  | 
     | 
     | 
    void Game::handleMove()  | 
    
    
    921  | 
     | 
     | 
    { | 
    
    
    922  | 
     | 
     | 
        BLOCK_START("Game::handleMove") | 
    
    
    923  | 
     | 
     | 
        if (localPlayer == nullptr)  | 
    
    
    924  | 
     | 
     | 
        { | 
    
    
    925  | 
     | 
     | 
            BLOCK_END("Game::handleMove") | 
    
    
    926  | 
     | 
     | 
            return;  | 
    
    
    927  | 
     | 
     | 
        }  | 
    
    
    928  | 
     | 
     | 
     | 
    
    
    929  | 
     | 
     | 
        // Moving player around  | 
    
    
    930  | 
     | 
     | 
        if ((chatWindow != nullptr) &&  | 
    
    
    931  | 
     | 
     | 
            (quitDialog == nullptr) &&  | 
    
    
    932  | 
     | 
     | 
            localPlayer->canMove() &&  | 
    
    
    933  | 
     | 
     | 
            !chatWindow->isInputFocused() &&  | 
    
    
    934  | 
     | 
     | 
            !InventoryWindow::isAnyInputFocused() &&  | 
    
    
    935  | 
     | 
     | 
            !popupMenu->isPopupVisible())  | 
    
    
    936  | 
     | 
     | 
        { | 
    
    
    937  | 
     | 
     | 
            NpcDialog *const dialog = NpcDialog::getActive();  | 
    
    
    938  | 
     | 
     | 
            if (dialog != nullptr)  | 
    
    
    939  | 
     | 
     | 
            { | 
    
    
    940  | 
     | 
     | 
                BLOCK_END("Game::handleMove") | 
    
    
    941  | 
     | 
     | 
                return;  | 
    
    
    942  | 
     | 
     | 
            }  | 
    
    
    943  | 
     | 
     | 
     | 
    
    
    944  | 
     | 
     | 
            // Ignore input if either "ignore" key is pressed  | 
    
    
    945  | 
     | 
     | 
            // Stops the character moving about if the user's window manager  | 
    
    
    946  | 
     | 
     | 
            // uses "ignore+arrow key" to switch virtual desktops.  | 
    
    
    947  | 
     | 
     | 
            if (inputManager.isActionActive(InputAction::IGNORE_INPUT_1) ||  | 
    
    
    948  | 
     | 
     | 
                inputManager.isActionActive(InputAction::IGNORE_INPUT_2))  | 
    
    
    949  | 
     | 
     | 
            { | 
    
    
    950  | 
     | 
     | 
                BLOCK_END("Game::handleMove") | 
    
    
    951  | 
     | 
     | 
                return;  | 
    
    
    952  | 
     | 
     | 
            }  | 
    
    
    953  | 
     | 
     | 
     | 
    
    
    954  | 
     | 
     | 
            unsigned char direction = 0;  | 
    
    
    955  | 
     | 
     | 
     | 
    
    
    956  | 
     | 
     | 
            // Translate pressed keys to movement and direction  | 
    
    
    957  | 
     | 
     | 
            if (inputManager.isActionActive(InputAction::MOVE_UP) ||  | 
    
    
    958  | 
     | 
     | 
                ((joystick != nullptr) && joystick->isUp()))  | 
    
    
    959  | 
     | 
     | 
            { | 
    
    
    960  | 
     | 
     | 
                direction |= BeingDirection::UP;  | 
    
    
    961  | 
     | 
     | 
                setValidSpeed();  | 
    
    
    962  | 
     | 
     | 
                localPlayer->cancelFollow();  | 
    
    
    963  | 
     | 
     | 
            }  | 
    
    
    964  | 
     | 
     | 
            else if (inputManager.isActionActive(InputAction::MOVE_DOWN) ||  | 
    
    
    965  | 
     | 
     | 
                     ((joystick != nullptr) && joystick->isDown()))  | 
    
    
    966  | 
     | 
     | 
            { | 
    
    
    967  | 
     | 
     | 
                direction |= BeingDirection::DOWN;  | 
    
    
    968  | 
     | 
     | 
                setValidSpeed();  | 
    
    
    969  | 
     | 
     | 
                localPlayer->cancelFollow();  | 
    
    
    970  | 
     | 
     | 
            }  | 
    
    
    971  | 
     | 
     | 
     | 
    
    
    972  | 
     | 
     | 
            if (inputManager.isActionActive(InputAction::MOVE_LEFT) ||  | 
    
    
    973  | 
     | 
     | 
                ((joystick != nullptr) && joystick->isLeft()))  | 
    
    
    974  | 
     | 
     | 
            { | 
    
    
    975  | 
     | 
     | 
                direction |= BeingDirection::LEFT;  | 
    
    
    976  | 
     | 
     | 
                setValidSpeed();  | 
    
    
    977  | 
     | 
     | 
                localPlayer->cancelFollow();  | 
    
    
    978  | 
     | 
     | 
            }  | 
    
    
    979  | 
     | 
     | 
            else if (inputManager.isActionActive(InputAction::MOVE_RIGHT) ||  | 
    
    
    980  | 
     | 
     | 
                     ((joystick != nullptr) && joystick->isRight()))  | 
    
    
    981  | 
     | 
     | 
            { | 
    
    
    982  | 
     | 
     | 
                direction |= BeingDirection::RIGHT;  | 
    
    
    983  | 
     | 
     | 
                setValidSpeed();  | 
    
    
    984  | 
     | 
     | 
                localPlayer->cancelFollow();  | 
    
    
    985  | 
     | 
     | 
            }  | 
    
    
    986  | 
     | 
     | 
            else if (inputManager.isActionActive(InputAction::MOVE_FORWARD))  | 
    
    
    987  | 
     | 
     | 
            { | 
    
    
    988  | 
     | 
     | 
                direction = localPlayer->getDirection();  | 
    
    
    989  | 
     | 
     | 
                setValidSpeed();  | 
    
    
    990  | 
     | 
     | 
                localPlayer->cancelFollow();  | 
    
    
    991  | 
     | 
     | 
            }  | 
    
    
    992  | 
     | 
     | 
     | 
    
    
    993  | 
     | 
     | 
            if ((!inputManager.isActionActive(InputAction::EMOTE)  | 
    
    
    994  | 
     | 
     | 
                && !inputManager.isActionActive(InputAction::PET_EMOTE)  | 
    
    
    995  | 
     | 
     | 
                && !inputManager.isActionActive(InputAction::HOMUN_EMOTE)  | 
    
    
    996  | 
     | 
     | 
                && !inputManager.isActionActive(InputAction::STOP_ATTACK))  | 
    
    
    997  | 
     | 
     | 
                || direction == 0)  | 
    
    
    998  | 
     | 
     | 
            { | 
    
    
    999  | 
     | 
     | 
                moveInDirection(direction);  | 
    
    
    1000  | 
     | 
     | 
            }  | 
    
    
    1001  | 
     | 
     | 
        }  | 
    
    
    1002  | 
     | 
     | 
        BLOCK_END("Game::handleMove") | 
    
    
    1003  | 
     | 
     | 
    }  | 
    
    
    1004  | 
     | 
     | 
     | 
    
    
    1005  | 
     | 
     | 
    void Game::moveInDirection(const unsigned char direction)  | 
    
    
    1006  | 
     | 
     | 
    { | 
    
    
    1007  | 
     | 
     | 
        if (viewport == nullptr)  | 
    
    
    1008  | 
     | 
     | 
            return;  | 
    
    
    1009  | 
     | 
     | 
     | 
    
    
    1010  | 
     | 
     | 
        if (settings.cameraMode == 0U)  | 
    
    
    1011  | 
     | 
     | 
        { | 
    
    
    1012  | 
     | 
     | 
            if (localPlayer != nullptr)  | 
    
    
    1013  | 
     | 
     | 
                localPlayer->specialMove(direction);  | 
    
    
    1014  | 
     | 
     | 
        }  | 
    
    
    1015  | 
     | 
     | 
        else  | 
    
    
    1016  | 
     | 
     | 
        { | 
    
    
    1017  | 
     | 
     | 
            int dx = 0;  | 
    
    
    1018  | 
     | 
     | 
            int dy = 0;  | 
    
    
    1019  | 
     | 
     | 
            if ((direction & BeingDirection::LEFT) != 0)  | 
    
    
    1020  | 
     | 
     | 
                dx = -5;  | 
    
    
    1021  | 
     | 
     | 
            else if ((direction & BeingDirection::RIGHT) != 0)  | 
    
    
    1022  | 
     | 
     | 
                dx = 5;  | 
    
    
    1023  | 
     | 
     | 
     | 
    
    
    1024  | 
     | 
     | 
            if ((direction & BeingDirection::UP) != 0)  | 
    
    
    1025  | 
     | 
     | 
                dy = -5;  | 
    
    
    1026  | 
     | 
     | 
            else if ((direction & BeingDirection::DOWN) != 0)  | 
    
    
    1027  | 
     | 
     | 
                dy = 5;  | 
    
    
    1028  | 
     | 
     | 
            viewport->moveCamera(dx, dy);  | 
    
    
    1029  | 
     | 
     | 
        }  | 
    
    
    1030  | 
     | 
     | 
    }  | 
    
    
    1031  | 
     | 
     | 
     | 
    
    
    1032  | 
     | 
     | 
    void Game::updateFrameRate(int fpsLimit)  | 
    
    
    1033  | 
     | 
     | 
    { | 
    
    
    1034  | 
     | 
     | 
        if (fpsLimit == 0)  | 
    
    
    1035  | 
     | 
     | 
        { | 
    
    
    1036  | 
     | 
     | 
            if (settings.awayMode)  | 
    
    
    1037  | 
     | 
     | 
            { | 
    
    
    1038  | 
     | 
     | 
                if (settings.inputFocused != KeyboardFocus::Unfocused ||  | 
    
    
    1039  | 
     | 
     | 
                    settings.mouseFocused)  | 
    
    
    1040  | 
     | 
     | 
                { | 
    
    
    1041  | 
     | 
     | 
                    fpsLimit = config.getIntValue("fpslimit"); | 
    
    
    1042  | 
     | 
     | 
                }  | 
    
    
    1043  | 
     | 
     | 
                else  | 
    
    
    1044  | 
     | 
     | 
                { | 
    
    
    1045  | 
     | 
     | 
                    fpsLimit = config.getIntValue("altfpslimit"); | 
    
    
    1046  | 
     | 
     | 
                }  | 
    
    
    1047  | 
     | 
     | 
            }  | 
    
    
    1048  | 
     | 
     | 
            else  | 
    
    
    1049  | 
     | 
     | 
            { | 
    
    
    1050  | 
     | 
     | 
                fpsLimit = config.getIntValue("fpslimit"); | 
    
    
    1051  | 
     | 
     | 
            }  | 
    
    
    1052  | 
     | 
     | 
        }  | 
    
    
    1053  | 
     | 
     | 
        WindowManager::setFramerate(fpsLimit);  | 
    
    
    1054  | 
     | 
     | 
        mNextAdjustTime = cur_time + adjustDelay;  | 
    
    
    1055  | 
     | 
     | 
    }  | 
    
    
    1056  | 
     | 
     | 
     | 
    
    
    1057  | 
     | 
     | 
    /**  | 
    
    
    1058  | 
     | 
     | 
     * The huge input handling method.  | 
    
    
    1059  | 
     | 
     | 
     */  | 
    
    
    1060  | 
     | 
     | 
    void Game::handleInput()  | 
    
    
    1061  | 
     | 
     | 
    { | 
    
    
    1062  | 
     | 
     | 
        BLOCK_START("Game::handleInput 1") | 
    
    
    1063  | 
     | 
     | 
        if (joystick != nullptr)  | 
    
    
    1064  | 
     | 
     | 
            joystick->logic();  | 
    
    
    1065  | 
     | 
     | 
     | 
    
    
    1066  | 
     | 
     | 
        eventsManager.handleGameEvents();  | 
    
    
    1067  | 
     | 
     | 
     | 
    
    
    1068  | 
     | 
     | 
        // If the user is configuring the keys then don't respond.  | 
    
    
    1069  | 
     | 
     | 
        if (!keyboard.isEnabled() || settings.awayMode)  | 
    
    
    1070  | 
     | 
     | 
        { | 
    
    
    1071  | 
     | 
     | 
            BLOCK_END("Game::handleInput 1") | 
    
    
    1072  | 
     | 
     | 
            return;  | 
    
    
    1073  | 
     | 
     | 
        }  | 
    
    
    1074  | 
     | 
     | 
     | 
    
    
    1075  | 
     | 
     | 
        // If pressed outfits keys, stop processing keys.  | 
    
    
    1076  | 
     | 
     | 
        if (inputManager.isActionActive(InputAction::WEAR_OUTFIT)  | 
    
    
    1077  | 
     | 
     | 
            || inputManager.isActionActive(InputAction::COPY_OUTFIT)  | 
    
    
    1078  | 
     | 
     | 
            || ((setupWindow != nullptr) && setupWindow->isWindowVisible()))  | 
    
    
    1079  | 
     | 
     | 
        { | 
    
    
    1080  | 
     | 
     | 
            BLOCK_END("Game::handleInput 1") | 
    
    
    1081  | 
     | 
     | 
            return;  | 
    
    
    1082  | 
     | 
     | 
        }  | 
    
    
    1083  | 
     | 
     | 
     | 
    
    
    1084  | 
     | 
     | 
        handleMove();  | 
    
    
    1085  | 
     | 
     | 
        InputManager::handleRepeat();  | 
    
    
    1086  | 
     | 
     | 
        BLOCK_END("Game::handleInput 1") | 
    
    
    1087  | 
     | 
     | 
    }  | 
    
    
    1088  | 
     | 
     | 
     | 
    
    
    1089  | 
     | 
     | 
    /**  | 
    
    
    1090  | 
     | 
     | 
     * Changes the currently active map. Should only be called while the game is  | 
    
    
    1091  | 
     | 
     | 
     * running.  | 
    
    
    1092  | 
     | 
     | 
     */  | 
    
    
    1093  | 
     | 
     | 
    void Game::changeMap(const std::string &mapPath)  | 
    
    
    1094  | 
     | 
     | 
    { | 
    
    
    1095  | 
     | 
     | 
        BLOCK_START("Game::changeMap") | 
    
    
    1096  | 
     | 
     | 
     | 
    
    
    1097  | 
     | 
     | 
        skipPerfFrames = 3;  | 
    
    
    1098  | 
     | 
     | 
        resetAdjustLevel();  | 
    
    
    1099  | 
     | 
     | 
        ResourceManager::cleanProtected();  | 
    
    
    1100  | 
     | 
     | 
     | 
    
    
    1101  | 
     | 
     | 
        PopupManager::clearPopup();  | 
    
    
    1102  | 
     | 
     | 
        PopupManager::closePopupMenu();  | 
    
    
    1103  | 
     | 
     | 
     | 
    
    
    1104  | 
     | 
     | 
        // Clean up floor items, beings and particles  | 
    
    
    1105  | 
     | 
     | 
        if (actorManager != nullptr)  | 
    
    
    1106  | 
     | 
     | 
            actorManager->clear();  | 
    
    
    1107  | 
     | 
     | 
     | 
    
    
    1108  | 
     | 
     | 
        // Close the popup menu on map change so that invalid options can't be  | 
    
    
    1109  | 
     | 
     | 
        // executed.  | 
    
    
    1110  | 
     | 
     | 
        if (viewport != nullptr)  | 
    
    
    1111  | 
     | 
     | 
            viewport->cleanHoverItems();  | 
    
    
    1112  | 
     | 
     | 
     | 
    
    
    1113  | 
     | 
     | 
        // Unset the map of the player so that its particles are cleared before  | 
    
    
    1114  | 
     | 
     | 
        // being deleted in the next step  | 
    
    
    1115  | 
     | 
     | 
        if (localPlayer != nullptr)  | 
    
    
    1116  | 
     | 
     | 
            localPlayer->setMap(nullptr);  | 
    
    
    1117  | 
     | 
     | 
     | 
    
    
    1118  | 
     | 
     | 
        if (particleEngine != nullptr)  | 
    
    
    1119  | 
     | 
     | 
            particleEngine->clear();  | 
    
    
    1120  | 
     | 
     | 
     | 
    
    
    1121  | 
     | 
     | 
        mMapName = mapPath;  | 
    
    
    1122  | 
     | 
     | 
     | 
    
    
    1123  | 
     | 
     | 
        std::string fullMap = pathJoin(paths.getValue("maps", "maps/"), | 
    
    
    1124  | 
     | 
     | 
            mMapName).append(".tmx"); | 
    
    
    1125  | 
     | 
     | 
        std::string realFullMap = pathJoin(paths.getValue("maps", "maps/"), | 
    
    
    1126  | 
     | 
     | 
            MapDB::getMapName(mMapName)).append(".tmx"); | 
    
    
    1127  | 
     | 
     | 
     | 
    
    
    1128  | 
     | 
     | 
        if (!VirtFs::exists(realFullMap))  | 
    
    
    1129  | 
     | 
     | 
            realFullMap.append(".gz"); | 
    
    
    1130  | 
     | 
     | 
     | 
    
    
    1131  | 
     | 
     | 
        // Attempt to load the new map  | 
    
    
    1132  | 
     | 
     | 
        Map *const newMap = MapReader::readMap(fullMap, realFullMap);  | 
    
    
    1133  | 
     | 
     | 
     | 
    
    
    1134  | 
     | 
     | 
        if (mCurrentMap != nullptr)  | 
    
    
    1135  | 
     | 
     | 
            mCurrentMap->saveExtraLayer();  | 
    
    
    1136  | 
     | 
     | 
     | 
    
    
    1137  | 
     | 
     | 
        if (newMap != nullptr)  | 
    
    
    1138  | 
     | 
     | 
            newMap->addExtraLayer();  | 
    
    
    1139  | 
     | 
     | 
     | 
    
    
    1140  | 
     | 
     | 
        if (socialWindow != nullptr)  | 
    
    
    1141  | 
     | 
     | 
            socialWindow->setMap(newMap);  | 
    
    
    1142  | 
     | 
     | 
     | 
    
    
    1143  | 
     | 
     | 
        // Notify the minimap and actorManager about the map change  | 
    
    
    1144  | 
     | 
     | 
        if (minimap != nullptr)  | 
    
    
    1145  | 
     | 
     | 
            minimap->setMap(newMap);  | 
    
    
    1146  | 
     | 
     | 
        if (actorManager != nullptr)  | 
    
    
    1147  | 
     | 
     | 
            actorManager->setMap(newMap);  | 
    
    
    1148  | 
     | 
     | 
        if (particleEngine != nullptr)  | 
    
    
    1149  | 
     | 
     | 
            particleEngine->setMap(newMap);  | 
    
    
    1150  | 
     | 
     | 
        if (viewport != nullptr)  | 
    
    
    1151  | 
     | 
     | 
            viewport->setMap(newMap);  | 
    
    
    1152  | 
     | 
     | 
     | 
    
    
    1153  | 
     | 
     | 
        // Initialize map-based particle effects  | 
    
    
    1154  | 
     | 
     | 
        if (newMap != nullptr)  | 
    
    
    1155  | 
     | 
     | 
            newMap->initializeParticleEffects();  | 
    
    
    1156  | 
     | 
     | 
     | 
    
    
    1157  | 
     | 
     | 
        // Start playing new music file when necessary  | 
    
    
    1158  | 
     | 
     | 
        const std::string oldMusic = mCurrentMap != nullptr  | 
    
    
    1159  | 
     | 
     | 
            ? mCurrentMap->getMusicFile() : "";  | 
    
    
    1160  | 
     | 
     | 
        const std::string newMusic = newMap != nullptr ?  | 
    
    
    1161  | 
     | 
     | 
            newMap->getMusicFile() : "";  | 
    
    
    1162  | 
     | 
     | 
        if (newMusic != oldMusic)  | 
    
    
    1163  | 
     | 
     | 
        { | 
    
    
    1164  | 
     | 
     | 
            if (newMusic.empty())  | 
    
    
    1165  | 
     | 
     | 
                soundManager.fadeOutMusic(1000);  | 
    
    
    1166  | 
     | 
     | 
            else  | 
    
    
    1167  | 
     | 
     | 
                soundManager.fadeOutAndPlayMusic(newMusic, 1000);  | 
    
    
    1168  | 
     | 
     | 
        }  | 
    
    
    1169  | 
     | 
     | 
     | 
    
    
    1170  | 
     | 
     | 
        if (mCurrentMap != nullptr)  | 
    
    
    1171  | 
     | 
     | 
            mCurrentMap->saveExtraLayer();  | 
    
    
    1172  | 
     | 
     | 
     | 
    
    
    1173  | 
     | 
     | 
        delete mCurrentMap;  | 
    
    
    1174  | 
     | 
     | 
        mCurrentMap = newMap;  | 
    
    
    1175  | 
     | 
     | 
     | 
    
    
    1176  | 
     | 
     | 
        if (questsWindow != nullptr)  | 
    
    
    1177  | 
     | 
     | 
            questsWindow->setMap(mCurrentMap);  | 
    
    
    1178  | 
     | 
     | 
     | 
    
    
    1179  | 
     | 
     | 
    #ifdef USE_MUMBLE  | 
    
    
    1180  | 
     | 
     | 
        if (mumbleManager)  | 
    
    
    1181  | 
     | 
     | 
            mumbleManager->setMap(mapPath);  | 
    
    
    1182  | 
     | 
     | 
    #endif  // USE_MUMBLE  | 
    
    
    1183  | 
     | 
     | 
     | 
    
    
    1184  | 
     | 
     | 
        if (localPlayer != nullptr)  | 
    
    
    1185  | 
     | 
     | 
            localPlayer->recreateItemParticles();  | 
    
    
    1186  | 
     | 
     | 
     | 
    
    
    1187  | 
     | 
     | 
        gameHandler->mapLoadedEvent();  | 
    
    
    1188  | 
     | 
     | 
        Perf::init();  | 
    
    
    1189  | 
     | 
     | 
        BLOCK_END("Game::changeMap") | 
    
    
    1190  | 
     | 
     | 
    }  | 
    
    
    1191  | 
     | 
     | 
     | 
    
    
    1192  | 
     | 
     | 
    void Game::updateHistory(const SDL_Event &event)  | 
    
    
    1193  | 
     | 
     | 
    { | 
    
    
    1194  | 
     | 
     | 
        if ((localPlayer == nullptr) || (settings.attackType == 0U))  | 
    
    
    1195  | 
     | 
     | 
            return;  | 
    
    
    1196  | 
     | 
     | 
     | 
    
    
    1197  | 
     | 
     | 
        if (CAST_S32(event.key.keysym.sym) != -1)  | 
    
    
    1198  | 
     | 
     | 
        { | 
    
    
    1199  | 
     | 
     | 
            bool old = false;  | 
    
    
    1200  | 
     | 
     | 
     | 
    
    
    1201  | 
     | 
     | 
            const InputActionT key = KeyboardConfig::getKeyIndex(event, 1);  | 
    
    
    1202  | 
     | 
     | 
            const time_t time = cur_time;  | 
    
    
    1203  | 
     | 
     | 
            int idx = -1;  | 
    
    
    1204  | 
     | 
     | 
            for (int f = 0; f < MAX_LASTKEYS; f ++)  | 
    
    
    1205  | 
     | 
     | 
            { | 
    
    
    1206  | 
     | 
     | 
                LastKey &lastKey = mLastKeys[f];  | 
    
    
    1207  | 
     | 
     | 
                if (lastKey.key == key)  | 
    
    
    1208  | 
     | 
     | 
                { | 
    
    
    1209  | 
     | 
     | 
                    idx = f;  | 
    
    
    1210  | 
     | 
     | 
                    old = true;  | 
    
    
    1211  | 
     | 
     | 
                    break;  | 
    
    
    1212  | 
     | 
     | 
                }  | 
    
    
    1213  | 
     | 
     | 
                else if (idx >= 0 && lastKey.time < mLastKeys[idx].time)  | 
    
    
    1214  | 
     | 
     | 
                { | 
    
    
    1215  | 
     | 
     | 
                    idx = f;  | 
    
    
    1216  | 
     | 
     | 
                }  | 
    
    
    1217  | 
     | 
     | 
            }  | 
    
    
    1218  | 
     | 
     | 
            if (idx < 0)  | 
    
    
    1219  | 
     | 
     | 
            { | 
    
    
    1220  | 
     | 
     | 
                idx = 0;  | 
    
    
    1221  | 
     | 
     | 
                for (int f = 0; f < MAX_LASTKEYS; f ++)  | 
    
    
    1222  | 
     | 
     | 
                { | 
    
    
    1223  | 
     | 
     | 
                    LastKey &lastKey = mLastKeys[f];  | 
    
    
    1224  | 
     | 
     | 
                    if (lastKey.key == InputAction::NO_VALUE ||  | 
    
    
    1225  | 
     | 
     | 
                        lastKey.time < mLastKeys[idx].time)  | 
    
    
    1226  | 
     | 
     | 
                    { | 
    
    
    1227  | 
     | 
     | 
                        idx = f;  | 
    
    
    1228  | 
     | 
     | 
                    }  | 
    
    
    1229  | 
     | 
     | 
                }  | 
    
    
    1230  | 
     | 
     | 
            }  | 
    
    
    1231  | 
     | 
     | 
     | 
    
    
    1232  | 
     | 
     | 
            if (idx < 0)  | 
    
    
    1233  | 
     | 
     | 
                idx = 0;  | 
    
    
    1234  | 
     | 
     | 
     | 
    
    
    1235  | 
     | 
     | 
            LastKey &keyIdx = mLastKeys[idx];  | 
    
    
    1236  | 
     | 
     | 
            if (!old)  | 
    
    
    1237  | 
     | 
     | 
            { | 
    
    
    1238  | 
     | 
     | 
                keyIdx.time = time;  | 
    
    
    1239  | 
     | 
     | 
                keyIdx.key = key;  | 
    
    
    1240  | 
     | 
     | 
                keyIdx.cnt = 0;  | 
    
    
    1241  | 
     | 
     | 
            }  | 
    
    
    1242  | 
     | 
     | 
            else  | 
    
    
    1243  | 
     | 
     | 
            { | 
    
    
    1244  | 
     | 
     | 
                keyIdx.cnt++;  | 
    
    
    1245  | 
     | 
     | 
            }  | 
    
    
    1246  | 
     | 
     | 
        }  | 
    
    
    1247  | 
     | 
     | 
    }  | 
    
    
    1248  | 
     | 
     | 
     | 
    
    
    1249  | 
     | 
     | 
    void Game::checkKeys()  | 
    
    
    1250  | 
     | 
     | 
    { | 
    
    
    1251  | 
     | 
     | 
        const int timeRange = 120;  | 
    
    
    1252  | 
     | 
     | 
        const int cntInTime = 130;  | 
    
    
    1253  | 
     | 
     | 
     | 
    
    
    1254  | 
     | 
     | 
        if ((localPlayer == nullptr) || (settings.attackType == 0U))  | 
    
    
    1255  | 
     | 
     | 
            return;  | 
    
    
    1256  | 
     | 
     | 
     | 
    
    
    1257  | 
     | 
     | 
        const time_t time = cur_time;  | 
    
    
    1258  | 
     | 
     | 
        for (int f = 0; f < MAX_LASTKEYS; f ++)  | 
    
    
    1259  | 
     | 
     | 
        { | 
    
    
    1260  | 
     | 
     | 
            LastKey &lastKey = mLastKeys[f];  | 
    
    
    1261  | 
     | 
     | 
            if (lastKey.key != InputAction::NO_VALUE)  | 
    
    
    1262  | 
     | 
     | 
            { | 
    
    
    1263  | 
     | 
     | 
                if (lastKey.time + timeRange < time)  | 
    
    
    1264  | 
     | 
     | 
                { | 
    
    
    1265  | 
     | 
     | 
                    if (lastKey.cnt > cntInTime)  | 
    
    
    1266  | 
     | 
     | 
                        mValidSpeed = false;  | 
    
    
    1267  | 
     | 
     | 
                    lastKey.key = InputAction::NO_VALUE;  | 
    
    
    1268  | 
     | 
     | 
                }  | 
    
    
    1269  | 
     | 
     | 
            }  | 
    
    
    1270  | 
     | 
     | 
        }  | 
    
    
    1271  | 
     | 
     | 
    }  | 
    
    
    1272  | 
     | 
     | 
     | 
    
    
    1273  | 
     | 
     | 
    void Game::setValidSpeed()  | 
    
    
    1274  | 
     | 
     | 
    { | 
    
    
    1275  | 
     | 
     | 
        clearKeysArray();  | 
    
    
    1276  | 
     | 
     | 
        mValidSpeed = true;  | 
    
    
    1277  | 
     | 
     | 
    }  | 
    
    
    1278  | 
     | 
     | 
     | 
    
    
    1279  | 
     | 
     | 
    void Game::clearKeysArray()  | 
    
    
    1280  | 
     | 
     | 
    { | 
    
    
    1281  | 
     | 
     | 
        for (int f = 0; f < MAX_LASTKEYS; f ++)  | 
    
    
    1282  | 
     | 
     | 
        { | 
    
    
    1283  | 
     | 
     | 
            mLastKeys[f].time = 0;  | 
    
    
    1284  | 
     | 
     | 
            mLastKeys[f].key = InputAction::NO_VALUE;  | 
    
    
    1285  | 
     | 
     | 
            mLastKeys[f].cnt = 0;  | 
    
    
    1286  | 
     | 
     | 
        }  | 
    
    
    1287  | 
     | 
     | 
    }  | 
    
    
    1288  | 
     | 
     | 
     | 
    
    
    1289  | 
     | 
     | 
    void Game::videoResized(const int width, const int height)  | 
    
    
    1290  | 
     | 
     | 
    { | 
    
    
    1291  | 
     | 
     | 
        if (viewport != nullptr)  | 
    
    
    1292  | 
     | 
     | 
            viewport->setSize(width, height);  | 
    
    
    1293  | 
     | 
     | 
        if (windowMenu != nullptr)  | 
    
    
    1294  | 
     | 
     | 
            windowMenu->setPosition(width - windowMenu->getWidth(), 0);  | 
    
    
    1295  | 
    ✓✗✓✗
  | 
    3  | 
    }  |