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/* |
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* The ManaPlus Client |
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* Copyright (C) 2012-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "eventsmanager.h" |
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#include "configuration.h" |
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#include "client.h" |
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#ifndef DYECMD |
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#include "game.h" |
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#endif // DYECMD |
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#ifdef USE_MUMBLE |
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#include "mumblemanager.h" |
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#endif // USE_MUMBLE |
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#include "sdlshared.h" |
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#include "settings.h" |
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#include "gui/windowmanager.h" |
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#include "being/localplayer.h" |
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#include "input/inputmanager.h" |
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#ifdef USE_SDL2 |
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#include "render/graphics.h" |
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#else // USE_SDL2 |
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#include "logger.h" |
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#endif // USE_SDL2 |
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#include "utils/process.h" |
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#include "utils/sdlhelper.h" |
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#ifdef USE_X11 |
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#include "utils/x11logger.h" |
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#endif // USE_X11 |
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#include "debug.h" |
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EventsManager eventsManager; |
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EventsManager::EventsManager() : |
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ConfigListener(), |
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mLogInput(false) |
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{ |
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} |
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EventsManager::~EventsManager() |
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{ |
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CHECKLISTENERS |
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} |
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void EventsManager::init() |
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{ |
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mLogInput = config.getBoolValue("logInput"); |
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config.addListener("logInput", this); |
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} |
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void EventsManager::enableEvents() |
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{ |
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// disable unused SDL events |
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#ifndef USE_SDL2 |
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SDL_EventState(SDL_VIDEOEXPOSE, SDL_IGNORE); |
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#endif // USE_SDL2 |
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SDL_EventState(SDL_SYSWMEVENT, mLogInput ? SDL_ENABLE : SDL_IGNORE); |
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SDL_EventState(SDL_USEREVENT, SDL_IGNORE); |
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} |
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void EventsManager::shutdown() |
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{ |
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config.removeListeners(this); |
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} |
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bool EventsManager::handleCommonEvents(const SDL_Event &event) const |
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{ |
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BLOCK_START("EventsManager::handleCommonEvents") |
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if (mLogInput) |
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logEvent(event); |
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switch (event.type) |
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{ |
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case SDL_QUIT: |
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client->setState(State::EXIT); |
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logger->log1("force exit"); |
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BLOCK_END("EventsManager::handleCommonEvents") |
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return true; |
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#ifdef USE_SDL2 |
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case SDL_WINDOWEVENT: |
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handleSDL2WindowEvent(event); |
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BLOCK_END("EventsManager::handleCommonEvents") |
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return true; |
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#else // USE_SDL2 |
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case SDL_VIDEORESIZE: |
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WindowManager::resizeVideo(event.resize.w, |
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event.resize.h, |
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false); |
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BLOCK_END("EventsManager::handleCommonEvents") |
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return true; |
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case SDL_ACTIVEEVENT: |
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handleActive(event); |
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BLOCK_END("EventsManager::handleCommonEvents") |
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return true; |
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#ifdef ANDROID |
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case SDL_KEYBOARDSHOW: |
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WindowManager::updateScreenKeyboard(event.user.code); |
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BLOCK_END("EventsManager::handleCommonEvents") |
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return true; |
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case SDL_ACCELEROMETER: |
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break; |
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#endif // ANDROID |
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#endif // USE_SDL2 |
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default: |
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break; |
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} |
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if (inputManager.handleEvent(event)) |
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{ |
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BLOCK_END("EventsManager::handleCommonEvents") |
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return true; |
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} |
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BLOCK_END("EventsManager::handleCommonEvents") |
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return false; |
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} |
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bool EventsManager::handleEvents() const |
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{ |
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BLOCK_START("EventsManager::handleEvents") |
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#ifndef DYECMD |
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if (Game::instance() != nullptr) |
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{ |
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// Let the game handle the events while it is active |
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Game::instance()->handleInput(); |
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} |
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else |
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#endif // DYECMD |
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{ |
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SDL_Event event; |
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// Handle SDL events |
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while (SDL::PollEvent(&event)) |
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{ |
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if (!handleCommonEvents(event)) |
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{ |
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#ifdef ANDROID |
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#ifndef USE_SDL2 |
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switch (event.type) |
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{ |
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case SDL_ACTIVEEVENT: |
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if ((event.active.state & SDL_APPACTIVE) |
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&& !event.active.gain) |
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{ |
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client->setState(State::EXIT); |
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logger->log1("exit on lost focus"); |
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} |
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break; |
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default: |
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break; |
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} |
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#endif // USE_SDL2 |
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#endif // ANDROID |
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} |
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#ifdef USE_MUMBLE |
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if (localPlayer && mumbleManager) |
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{ |
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mumbleManager->setPos(localPlayer->getTileX(), |
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localPlayer->getTileY(), localPlayer->getDirection()); |
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} |
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#endif // USE_MUMBLE |
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} |
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if (client->getState() == State::EXIT) |
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{ |
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BLOCK_END("EventsManager::handleEvents") |
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return true; |
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} |
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} |
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BLOCK_END("EventsManager::handleEvents") |
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return false; |
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} |
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void EventsManager::handleGameEvents() const |
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{ |
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BLOCK_START("EventsManager::handleGameEvents") |
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#ifndef DYECMD |
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Game *const game = Game::instance(); |
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// Events |
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SDL_Event event; |
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while (SDL::PollEvent(&event)) |
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{ |
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if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP) |
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game->updateHistory(event); |
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game->checkKeys(); |
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if (handleCommonEvents(event)) |
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break; |
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} // End while |
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#endif // DYECMD |
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BLOCK_END("EventsManager::handleGameEvents") |
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} |
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void EventsManager::optionChanged(const std::string &name) |
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{ |
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if (name == "logInput") |
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mLogInput = config.getBoolValue("logInput"); |
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} |
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void EventsManager::logEvent(const SDL_Event &event) |
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{ |
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switch (event.type) |
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{ |
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#ifdef USE_SDL2 |
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#define winEventLog(name, name2) \ |
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case name: \ |
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str = name2; \ |
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break |
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case SDL_MOUSEMOTION: |
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logger->log("event: SDL_MOUSEMOTION: %u, %d,%d, %d,%d", |
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event.motion.state, |
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event.motion.x, |
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event.motion.y, |
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event.motion.xrel, |
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event.motion.yrel); |
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break; |
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case SDL_FINGERDOWN: |
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{ |
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const SDL_TouchFingerEvent &touch = event.tfinger; |
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const int w = mainGraphics->mWidth; |
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const int h = mainGraphics->mHeight; |
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logger->log("event: SDL_FINGERDOWN: %u,%u (%f,%f) (%f,%f) %f", |
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CAST_U32(touch.touchId), |
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CAST_U32(touch.fingerId), |
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touch.x * w, touch.y * w, |
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touch.dx * w, touch.dy * h, |
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touch.pressure); |
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break; |
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} |
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case SDL_FINGERUP: |
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{ |
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const SDL_TouchFingerEvent &touch = event.tfinger; |
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const int w = mainGraphics->mWidth; |
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const int h = mainGraphics->mHeight; |
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logger->log("event: SDL_FINGERUP: %u,%u (%f,%f) (%f,%f) %f", |
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CAST_U32(touch.touchId), |
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CAST_U32(touch.fingerId), |
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touch.x * w, touch.y * w, |
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touch.dx * w, touch.dy * h, |
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touch.pressure); |
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break; |
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} |
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case SDL_FINGERMOTION: |
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{ |
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const SDL_TouchFingerEvent &touch = event.tfinger; |
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const int w = mainGraphics->mWidth; |
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const int h = mainGraphics->mHeight; |
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logger->log("event: SDL_FINGERMOTION: %u,%u (%f,%f) (%f,%f) %f", |
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CAST_U32(touch.touchId), |
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CAST_U32(touch.fingerId), |
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touch.x * w, touch.y * h, |
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touch.dx * w, touch.dy * h, |
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touch.pressure); |
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break; |
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} |
283 |
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case SDL_MULTIGESTURE: |
284 |
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{ |
285 |
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const SDL_MultiGestureEvent &gesture = event.mgesture; |
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const int w = mainGraphics->mWidth; |
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const int h = mainGraphics->mHeight; |
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logger->log("event: SDL_MULTIGESTURE: %u %f,%f (%f,%f) %d", |
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CAST_U32(gesture.touchId), |
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gesture.dTheta, gesture.dDist, |
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gesture.x * w, gesture.y * h, |
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CAST_S32(gesture.numFingers)); |
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break; |
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} |
295 |
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case SDL_KEYDOWN: |
296 |
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logger->log("event: SDL_KEYDOWN: %s(%d) %s(%d) %d,%d,%u", |
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SDL_GetScancodeName(event.key.keysym.scancode), |
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event.key.keysym.scancode, |
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SDL_GetKeyName(event.key.keysym.sym), |
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event.key.keysym.sym, |
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event.key.state, |
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event.key.repeat, |
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CAST_U32(event.key.keysym.mod)); |
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break; |
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case SDL_KEYUP: |
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logger->log("event: SDL_KEYUP: %s(%d) %s(%d) %d,%d,%u", |
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SDL_GetScancodeName(event.key.keysym.scancode), |
308 |
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event.key.keysym.scancode, |
309 |
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SDL_GetKeyName(event.key.keysym.sym), |
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event.key.keysym.sym, |
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event.key.state, |
312 |
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event.key.repeat, |
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CAST_U32(event.key.keysym.mod)); |
314 |
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break; |
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case SDL_WINDOWEVENT: |
316 |
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{ |
317 |
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const int data1 = event.window.data1; |
318 |
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const int data2 = event.window.data2; |
319 |
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std::string str; |
320 |
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switch (event.window.event) |
321 |
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{ |
322 |
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winEventLog(SDL_WINDOWEVENT_NONE, "SDL_WINDOWEVENT_NONE"); |
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winEventLog(SDL_WINDOWEVENT_SHOWN, "SDL_WINDOWEVENT_SHOWN"); |
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winEventLog(SDL_WINDOWEVENT_HIDDEN, "SDL_WINDOWEVENT_HIDDEN"); |
325 |
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winEventLog(SDL_WINDOWEVENT_EXPOSED, |
326 |
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"SDL_WINDOWEVENT_EXPOSED"); |
327 |
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winEventLog(SDL_WINDOWEVENT_MOVED, "SDL_WINDOWEVENT_MOVED"); |
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winEventLog(SDL_WINDOWEVENT_RESIZED, |
329 |
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"SDL_WINDOWEVENT_RESIZED"); |
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winEventLog(SDL_WINDOWEVENT_SIZE_CHANGED, |
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"SDL_WINDOWEVENT_SIZE_CHANGED"); |
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winEventLog(SDL_WINDOWEVENT_MINIMIZED, |
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"SDL_WINDOWEVENT_MINIMIZED"); |
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winEventLog(SDL_WINDOWEVENT_MAXIMIZED, |
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"SDL_WINDOWEVENT_MAXIMIZED"); |
336 |
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winEventLog(SDL_WINDOWEVENT_RESTORED, |
337 |
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"SDL_WINDOWEVENT_RESTORED"); |
338 |
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winEventLog(SDL_WINDOWEVENT_ENTER, "SDL_WINDOWEVENT_ENTER"); |
339 |
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winEventLog(SDL_WINDOWEVENT_LEAVE, "SDL_WINDOWEVENT_LEAVE"); |
340 |
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winEventLog(SDL_WINDOWEVENT_FOCUS_GAINED, |
341 |
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"SDL_WINDOWEVENT_FOCUS_GAINED"); |
342 |
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winEventLog(SDL_WINDOWEVENT_FOCUS_LOST, |
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"SDL_WINDOWEVENT_FOCUS_LOST"); |
344 |
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winEventLog(SDL_WINDOWEVENT_CLOSE, "SDL_WINDOWEVENT_CLOSE"); |
345 |
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#if SDL_VERSION_ATLEAST(2, 0, 5) |
346 |
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winEventLog(SDL_WINDOWEVENT_TAKE_FOCUS, |
347 |
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"SDL_WINDOWEVENT_TAKE_FOCUS"); |
348 |
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winEventLog(SDL_WINDOWEVENT_HIT_TEST, |
349 |
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"SDL_WINDOWEVENT_HIT_TEST"); |
350 |
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#endif // SDL_VERSION_ATLEAST(2, 0, 5) |
351 |
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default: |
352 |
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str = strprintf("unknown: %d", |
353 |
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event.window.event); |
354 |
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break; |
355 |
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} |
356 |
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logger->log("event: SDL_WINDOWEVENT: %s: %d,%d", |
357 |
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str.c_str(), data1, data2); |
358 |
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break; |
359 |
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} |
360 |
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case SDL_TEXTINPUT: |
361 |
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{ |
362 |
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const char *const text = event.text.text; |
363 |
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logger->log("event: SDL_TEXTINPUT: %s", text); |
364 |
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const size_t sz = strlen(event.text.text); |
365 |
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for (size_t f = 0; f < sz; f ++) |
366 |
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logger->log("dec: %d", text[f]); |
367 |
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break; |
368 |
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} |
369 |
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case SDL_APP_TERMINATING: |
370 |
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logger->log("SDL_APP_TERMINATING"); |
371 |
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break; |
372 |
|
|
case SDL_APP_LOWMEMORY: |
373 |
|
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logger->log("SDL_APP_LOWMEMORY"); |
374 |
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break; |
375 |
|
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case SDL_APP_WILLENTERBACKGROUND: |
376 |
|
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logger->log("SDL_APP_WILLENTERBACKGROUND"); |
377 |
|
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break; |
378 |
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case SDL_APP_WILLENTERFOREGROUND: |
379 |
|
|
logger->log("SDL_APP_WILLENTERFOREGROUND"); |
380 |
|
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break; |
381 |
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case SDL_APP_DIDENTERFOREGROUND: |
382 |
|
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logger->log("SDL_APP_DIDENTERFOREGROUND"); |
383 |
|
|
break; |
384 |
|
|
case SDL_APP_DIDENTERBACKGROUND: |
385 |
|
|
logger->log("SDL_APP_DIDENTERBACKGROUND"); |
386 |
|
|
break; |
387 |
|
|
case SDL_MOUSEWHEEL: |
388 |
|
|
#if SDL_VERSION_ATLEAST(2, 0, 4) |
389 |
|
|
logger->log("event: SDL_MOUSEWHEEL: %u,%u, %d,%d, %u", |
390 |
|
|
event.wheel.windowID, |
391 |
|
|
event.wheel.which, |
392 |
|
|
event.wheel.x, |
393 |
|
|
event.wheel.y, |
394 |
|
|
event.wheel.direction); |
395 |
|
|
#else // SDL_VERSION_ATLEAST(2, 0, 4) |
396 |
|
|
|
397 |
|
|
logger->log("event: SDL_MOUSEWHEEL: %u,%u, %d,%d", |
398 |
|
|
event.wheel.windowID, |
399 |
|
|
event.wheel.which, |
400 |
|
|
event.wheel.x, |
401 |
|
|
event.wheel.y); |
402 |
|
|
#endif // SDL_VERSION_ATLEAST(2, 0, 4) |
403 |
|
|
break; |
404 |
|
|
#if SDL_VERSION_ATLEAST(2, 0, 4) |
405 |
|
|
case SDL_AUDIODEVICEADDED: |
406 |
|
|
logger->log("event: SDL_AUDIODEVICEADDED: %u,%u", |
407 |
|
|
event.adevice.which, |
408 |
|
|
event.adevice.iscapture); |
409 |
|
|
break; |
410 |
|
|
case SDL_KEYMAPCHANGED: |
411 |
|
|
logger->log("event: SDL_KEYMAPCHANGED"); |
412 |
|
|
break; |
413 |
|
|
#endif // SDL_VERSION_ATLEAST(2, 0, 4) |
414 |
|
|
case SDL_MOUSEBUTTONDOWN: |
415 |
|
|
logger->log("event: SDL_MOUSEBUTTONDOWN: %u,%u,%u, %d,%d", |
416 |
|
|
event.button.which, |
417 |
|
|
CAST_U32(event.button.button), |
418 |
|
|
CAST_U32(event.button.state), |
419 |
|
|
event.button.x, |
420 |
|
|
event.button.y); |
421 |
|
|
break; |
422 |
|
|
case SDL_MOUSEBUTTONUP: |
423 |
|
|
logger->log("event: SDL_MOUSEBUTTONUP: %u,%u,%u, %d,%d", |
424 |
|
|
event.button.which, |
425 |
|
|
CAST_U32(event.button.button), |
426 |
|
|
CAST_U32(event.button.state), |
427 |
|
|
event.button.x, |
428 |
|
|
event.button.y); |
429 |
|
|
break; |
430 |
|
|
case SDL_JOYDEVICEADDED: |
431 |
|
|
logger->log("event: SDL_JOYDEVICEADDED: %d", |
432 |
|
|
event.jdevice.which); |
433 |
|
|
break; |
434 |
|
|
case SDL_JOYDEVICEREMOVED: |
435 |
|
|
logger->log("event: SDL_JOYDEVICEREMOVED: %d", |
436 |
|
|
event.jdevice.which); |
437 |
|
|
break; |
438 |
|
|
#else // USE_SDL2 |
439 |
|
|
|
440 |
|
|
case SDL_MOUSEMOTION: |
441 |
|
|
logger->log("event: SDL_MOUSEMOTION: %u,%d,%d", |
442 |
|
|
event.motion.state, event.motion.x, event.motion.y); |
443 |
|
|
break; |
444 |
|
|
case SDL_KEYDOWN: |
445 |
|
|
logger->log("event: SDL_KEYDOWN: %s(%d),%d,%d,%d", |
446 |
|
|
SDL_GetKeyName(event.key.keysym.sym), |
447 |
|
|
event.key.keysym.sym, |
448 |
|
|
event.key.keysym.scancode, |
449 |
|
|
event.key.state, |
450 |
|
|
event.key.keysym.unicode); |
451 |
|
|
break; |
452 |
|
|
case SDL_KEYUP: |
453 |
|
|
logger->log("event: SDL_KEYUP: %s(%d),%d,%d,%d", |
454 |
|
|
SDL_GetKeyName(event.key.keysym.sym), |
455 |
|
|
event.key.keysym.sym, |
456 |
|
|
event.key.keysym.scancode, |
457 |
|
|
event.key.state, |
458 |
|
|
event.key.keysym.unicode); |
459 |
|
|
break; |
460 |
|
|
case SDL_VIDEORESIZE: |
461 |
|
|
logger->log("event: SDL_VIDEORESIZE"); |
462 |
|
|
break; |
463 |
|
|
case SDL_VIDEOEXPOSE: |
464 |
|
|
logger->log("event: SDL_VIDEOEXPOSE"); |
465 |
|
|
break; |
466 |
|
|
case SDL_ACTIVEEVENT: |
467 |
|
|
logger->log("event: SDL_ACTIVEEVENT: %d %d", |
468 |
|
|
event.active.state, event.active.gain); |
469 |
|
|
break; |
470 |
|
|
case SDL_MOUSEBUTTONDOWN: |
471 |
|
|
logger->log("event: SDL_MOUSEBUTTONDOWN: %d,%d, %d,%d", |
472 |
|
|
event.button.button, |
473 |
|
|
event.button.state, |
474 |
|
|
event.button.x, |
475 |
|
|
event.button.y); |
476 |
|
|
break; |
477 |
|
|
case SDL_MOUSEBUTTONUP: |
478 |
|
|
logger->log("event: SDL_MOUSEBUTTONUP: %d,%d,%d,%d", |
479 |
|
|
event.button.button, |
480 |
|
|
event.button.state, |
481 |
|
|
event.button.x, |
482 |
|
|
event.button.y); |
483 |
|
|
break; |
484 |
|
|
#endif // USE_SDL2 |
485 |
|
|
|
486 |
|
|
case SDL_JOYAXISMOTION: |
487 |
|
|
logger->log("event: SDL_JOYAXISMOTION: %d,%d,%d", |
488 |
|
|
event.jaxis.which, event.jaxis.axis, event.jaxis.value); |
489 |
|
|
break; |
490 |
|
|
case SDL_JOYBALLMOTION: |
491 |
|
|
logger->log("event: SDL_JOYBALLMOTION: %d,%d,%d,%d", |
492 |
|
|
event.jball.which, event.jball.ball, |
493 |
|
|
event.jball.xrel, event.jball.yrel); |
494 |
|
|
break; |
495 |
|
|
case SDL_JOYHATMOTION: |
496 |
|
|
logger->log("event: SDL_JOYHATMOTION: %d,%d,%d", event.jhat.which, |
497 |
|
|
event.jhat.hat, event.jhat.value); |
498 |
|
|
break; |
499 |
|
|
case SDL_JOYBUTTONDOWN: |
500 |
|
|
logger->log("event: SDL_JOYBUTTONDOWN: %d,%d,%d", |
501 |
|
|
event.jbutton.which, event.jbutton.button, |
502 |
|
|
event.jbutton.state); |
503 |
|
|
break; |
504 |
|
|
case SDL_JOYBUTTONUP: |
505 |
|
|
logger->log("event: SDL_JOYBUTTONUP: %d,%d,%d", |
506 |
|
|
event.jbutton.which, event.jbutton.button, |
507 |
|
|
event.jbutton.state); |
508 |
|
|
break; |
509 |
|
|
case SDL_QUIT: |
510 |
|
|
logger->log("event: SDL_QUIT"); |
511 |
|
|
break; |
512 |
|
|
case SDL_SYSWMEVENT: |
513 |
|
|
{ |
514 |
|
|
#ifdef USE_X11 |
515 |
|
|
const bool res = X11Logger::logEvent(event); |
516 |
|
|
if (res == false) |
517 |
|
|
logger->assertLog("event: SDL_SYSWMEVENT: not supported:"); |
518 |
|
|
#else // USE_X11 |
519 |
|
|
|
520 |
|
|
logger->assertLog("event: SDL_SYSWMEVENT: not supported:"); |
521 |
|
|
#endif // USE_X11 |
522 |
|
|
|
523 |
|
|
break; |
524 |
|
|
} |
525 |
|
|
case SDL_USEREVENT: |
526 |
|
|
logger->log("event: SDL_USEREVENT: %d", |
527 |
|
|
event.user.code); |
528 |
|
|
break; |
529 |
|
|
#ifdef ANDROID |
530 |
|
|
#ifndef USE_SDL2 |
531 |
|
|
case SDL_ACCELEROMETER: |
532 |
|
|
logger->log("event: SDL_ACCELEROMETER"); |
533 |
|
|
break; |
534 |
|
|
#endif // USE_SDL2 |
535 |
|
|
#endif // ANDROID |
536 |
|
|
|
537 |
|
|
default: |
538 |
|
|
logger->assertLog("event: other: %u", |
539 |
|
|
CAST_U32(event.type)); |
540 |
|
|
break; |
541 |
|
|
} |
542 |
|
|
} |
543 |
|
|
|
544 |
|
|
#ifdef USE_SDL2 |
545 |
|
|
void EventsManager::handleSDL2WindowEvent(const SDL_Event &event) |
546 |
|
|
{ |
547 |
|
|
#ifndef DYECMD |
548 |
|
|
int fpsLimit = 0; |
549 |
|
|
#endif // DYECMD |
550 |
|
|
|
551 |
|
|
const int eventType = event.window.event; |
552 |
|
|
const bool inGame = (client->getState() == State::GAME); |
553 |
|
|
switch (eventType) |
554 |
|
|
{ |
555 |
|
|
case SDL_WINDOWEVENT_RESIZED: |
556 |
|
|
WindowManager::resizeVideo(event.window.data1, |
557 |
|
|
event.window.data2, |
558 |
|
|
false); |
559 |
|
|
break; |
560 |
|
|
case SDL_WINDOWEVENT_ENTER: |
561 |
|
|
settings.mouseFocused = true; |
562 |
|
|
break; |
563 |
|
|
case SDL_WINDOWEVENT_LEAVE: |
564 |
|
|
settings.mouseFocused = false; |
565 |
|
|
break; |
566 |
|
|
case SDL_WINDOWEVENT_FOCUS_GAINED: |
567 |
|
|
settings.inputFocused = KeyboardFocus::Focused; |
568 |
|
|
break; |
569 |
|
|
#if SDL_VERSION_ATLEAST(2, 0, 5) |
570 |
|
|
case SDL_WINDOWEVENT_TAKE_FOCUS: |
571 |
|
|
settings.inputFocused = KeyboardFocus::Focused2; |
572 |
|
|
break; |
573 |
|
|
#endif // SDL_VERSION_ATLEAST(2, 0, 5) |
574 |
|
|
|
575 |
|
|
case SDL_WINDOWEVENT_FOCUS_LOST: |
576 |
|
|
settings.inputFocused = KeyboardFocus::Unfocused; |
577 |
|
|
break; |
578 |
|
|
case SDL_WINDOWEVENT_MINIMIZED: |
579 |
|
|
WindowManager::setIsMinimized(true); |
580 |
|
|
#ifndef DYECMD |
581 |
|
|
fpsLimit = config.getIntValue("altfpslimit"); |
582 |
|
|
if (localPlayer) |
583 |
|
|
localPlayer->setHalfAway(true); |
584 |
|
|
#endif // DYECMD |
585 |
|
|
|
586 |
|
|
setPriority(false); |
587 |
|
|
break; |
588 |
|
|
case SDL_WINDOWEVENT_RESTORED: |
589 |
|
|
case SDL_WINDOWEVENT_MAXIMIZED: |
590 |
|
|
WindowManager::setIsMinimized(false); |
591 |
|
|
#ifndef DYECMD |
592 |
|
|
fpsLimit = config.getIntValue("fpslimit"); |
593 |
|
|
if (localPlayer) |
594 |
|
|
localPlayer->setHalfAway(false); |
595 |
|
|
#endif // DYECMD |
596 |
|
|
|
597 |
|
|
setPriority(true); |
598 |
|
|
break; |
599 |
|
|
default: |
600 |
|
|
break; |
601 |
|
|
} |
602 |
|
|
|
603 |
|
|
if (!inGame) |
604 |
|
|
return; |
605 |
|
|
|
606 |
|
|
#ifndef DYECMD |
607 |
|
|
if (eventType == SDL_WINDOWEVENT_MINIMIZED |
608 |
|
|
|| eventType == SDL_WINDOWEVENT_RESTORED |
609 |
|
|
|| eventType == SDL_WINDOWEVENT_MAXIMIZED) |
610 |
|
|
{ |
611 |
|
|
if (localPlayer) |
612 |
|
|
{ |
613 |
|
|
localPlayer->updateStatus(); |
614 |
|
|
localPlayer->updateName(); |
615 |
|
|
} |
616 |
|
|
Game::instance()->updateFrameRate(fpsLimit); |
617 |
|
|
} |
618 |
|
|
#endif // DYECMD |
619 |
|
|
} |
620 |
|
|
#else // USE_SDL2 |
621 |
|
|
|
622 |
|
|
void EventsManager::handleActive(const SDL_Event &event) |
623 |
|
|
{ |
624 |
|
|
#ifndef DYECMD |
625 |
|
|
int fpsLimit = 0; |
626 |
|
|
const bool inGame = (client->getState() == State::GAME); |
627 |
|
|
#endif // DYECMD |
628 |
|
|
|
629 |
|
|
if ((event.active.state & SDL_APPACTIVE) != 0) |
630 |
|
|
{ |
631 |
|
|
if (event.active.gain != 0U) |
632 |
|
|
{ // window restore |
633 |
|
|
WindowManager::setIsMinimized(false); |
634 |
|
|
#ifndef DYECMD |
635 |
|
|
if (localPlayer != nullptr) |
636 |
|
|
{ |
637 |
|
|
if (!settings.awayMode) |
638 |
|
|
fpsLimit = config.getIntValue("fpslimit"); |
639 |
|
|
localPlayer->setHalfAway(false); |
640 |
|
|
} |
641 |
|
|
#endif // DYECMD |
642 |
|
|
|
643 |
|
|
setPriority(true); |
644 |
|
|
} |
645 |
|
|
else |
646 |
|
|
{ // window minimization |
647 |
|
|
#ifdef ANDROID |
648 |
|
|
client->setState(State::EXIT); |
649 |
|
|
#else // ANDROID |
650 |
|
|
WindowManager::setIsMinimized(true); |
651 |
|
|
#ifndef DYECMD |
652 |
|
|
if (localPlayer != nullptr && !settings.awayMode) |
653 |
|
|
{ |
654 |
|
|
fpsLimit = config.getIntValue("altfpslimit"); |
655 |
|
|
localPlayer->setHalfAway(true); |
656 |
|
|
} |
657 |
|
|
#endif // DYECMD |
658 |
|
|
|
659 |
|
|
setPriority(false); |
660 |
|
|
#endif // ANDROID |
661 |
|
|
} |
662 |
|
|
#ifndef DYECMD |
663 |
|
|
if (inGame && (localPlayer != nullptr)) |
664 |
|
|
localPlayer->updateStatus(); |
665 |
|
|
#endif // DYECMD |
666 |
|
|
} |
667 |
|
|
#ifndef DYECMD |
668 |
|
|
if (inGame && (localPlayer != nullptr)) |
669 |
|
|
localPlayer->updateName(); |
670 |
|
|
#endif // DYECMD |
671 |
|
|
|
672 |
|
|
if ((event.active.state & SDL_APPINPUTFOCUS) != 0) |
673 |
|
|
{ |
674 |
|
|
settings.inputFocused = (event.active.gain != 0U) ? |
675 |
|
|
KeyboardFocus::Focused : KeyboardFocus::Unfocused; |
676 |
|
|
} |
677 |
|
|
if ((event.active.state & SDL_APPMOUSEFOCUS) != 0) |
678 |
|
|
settings.mouseFocused = (event.active.gain != 0U); |
679 |
|
|
#ifndef DYECMD |
680 |
|
|
if (inGame) |
681 |
|
|
Game::instance()->updateFrameRate(fpsLimit); |
682 |
|
|
#endif // DYECMD |
683 |
✓✗✓✗
|
3 |
} |
684 |
|
|
#endif // USE_SDL2 |