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/* |
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* The ManaPlus Client |
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* Copyright (C) 2008 Fate <[email protected]> |
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* Copyright (C) 2008 Chuck Miller <[email protected]> |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "effectmanager.h" |
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#include "configuration.h" |
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#include "soundmanager.h" |
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#include "being/being.h" |
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#include "utils/checkutils.h" |
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#include "particle/particle.h" |
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#include "resources/beingcommon.h" |
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#include "debug.h" |
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EffectManager *effectManager = nullptr; |
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EffectManager::EffectManager() : |
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mEffects(), |
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mTimers() |
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{ |
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logger->log1("Effects are now loading"); |
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loadXmlFile(paths.getStringValue("effectsFile"), SkipError_false); |
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loadXmlFile(paths.getStringValue("effectsPatchFile"), SkipError_true); |
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loadXmlDir("effectsPatchDir", loadXmlFile) |
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} |
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void EffectManager::loadXmlFile(const std::string &fileName, |
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const SkipError skipError) |
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{ |
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XML::Document doc(fileName, UseVirtFs_true, skipError); |
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XmlNodeConstPtrConst root = doc.rootNode(); |
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if ((root == nullptr) || |
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!xmlNameEqual(root, "being-effects")) |
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{ |
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logger->log("Error loading being effects file: " + fileName); |
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return; |
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} |
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for_each_xml_child_node(node, root) |
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{ |
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if (xmlNameEqual(node, "include")) |
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{ |
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const std::string name = XML::getProperty(node, "name", ""); |
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if (!name.empty()) |
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loadXmlFile(name, skipError); |
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continue; |
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} |
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else if (xmlNameEqual(node, "effect")) |
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{ |
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mEffects.push_back(EffectDescription( |
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XML::getProperty(node, "id", -1), |
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XML::getProperty(node, "particle", ""), |
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XML::getProperty(node, "audio", ""), |
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XML::getProperty(node, "sprite", ""))); |
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} |
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} |
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} |
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EffectManager::~EffectManager() |
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{ |
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} |
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bool EffectManager::triggerDirection(const int id, |
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Being *const being, |
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const SpriteDirection::Type &direction) |
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{ |
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int rotation; |
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switch (direction) |
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{ |
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case SpriteDirection::DOWN: |
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case SpriteDirection::DOWNRIGHT: |
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case SpriteDirection::DOWNLEFT: |
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case SpriteDirection::DEFAULT: |
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case SpriteDirection::INVALID: |
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default: |
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rotation = 0; |
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break; |
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case SpriteDirection::LEFT: |
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rotation = 90; |
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break; |
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case SpriteDirection::UP: |
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case SpriteDirection::UPRIGHT: |
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case SpriteDirection::UPLEFT: |
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rotation = 180; |
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break; |
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case SpriteDirection::RIGHT: |
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rotation = 270; |
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break; |
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} |
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return trigger(id, being, rotation); |
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} |
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bool EffectManager::trigger(const int id, |
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Being *const being, |
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const int rotation) |
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{ |
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if ((being == nullptr) || (particleEngine == nullptr) || id == -1) |
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return false; |
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BLOCK_START("EffectManager::trigger") |
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bool rValue = false; |
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FOR_EACH (STD_VECTOR<EffectDescription>::const_iterator, i, mEffects) |
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{ |
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const EffectDescription &effect = *i; |
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if (effect.id == id) |
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{ |
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rValue = true; |
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if (!effect.gfx.empty()) |
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{ |
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Particle *const selfFX = particleEngine->addEffect( |
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effect.gfx, 0, 0, rotation); |
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being->controlAutoParticle(selfFX); |
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} |
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if (!effect.sfx.empty()) |
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soundManager.playSfx(effect.sfx, 0, 0); |
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if (!effect.sprite.empty()) |
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being->addEffect(effect.sprite); |
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return rValue; |
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} |
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} |
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reportAlways("Missing effect %d", id) |
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BLOCK_END("EffectManager::trigger") |
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return rValue; |
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} |
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Particle *EffectManager::triggerReturn(const int id, |
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Being *const being, |
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const int rotation) |
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{ |
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if ((being == nullptr) || (particleEngine == nullptr) || id == -1) |
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return nullptr; |
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Particle *rValue = nullptr; |
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FOR_EACH (STD_VECTOR<EffectDescription>::const_iterator, i, mEffects) |
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{ |
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const EffectDescription &effect = *i; |
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if (effect.id == id) |
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{ |
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if (!effect.gfx.empty()) |
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{ |
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rValue = particleEngine->addEffect( |
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effect.gfx, 0, 0, rotation); |
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being->controlCustomParticle(rValue); |
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} |
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if (!effect.sfx.empty()) |
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soundManager.playSfx(effect.sfx, 0, 0); |
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if (!effect.sprite.empty()) |
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being->addEffect(effect.sprite); |
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return rValue; |
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} |
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} |
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reportAlways("Missing effect %d", id) |
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return rValue; |
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} |
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bool EffectManager::trigger(const int id, |
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const int x, const int y, |
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const time_t endTime, |
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const int rotation) |
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{ |
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if ((particleEngine == nullptr) || id == -1) |
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return false; |
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bool rValue = false; |
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FOR_EACH (STD_VECTOR<EffectDescription>::const_iterator, i, mEffects) |
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{ |
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const EffectDescription &effect = *i; |
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if (effect.id == id) |
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{ |
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rValue = true; |
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if (!effect.gfx.empty()) |
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{ |
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Particle *const particle = particleEngine->addEffect( |
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effect.gfx, |
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x, y, |
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rotation); |
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if (particle != nullptr) |
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mTimers.push_back(ParticleTimer(particle, endTime)); |
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} |
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if (!effect.sfx.empty()) |
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soundManager.playSfx(effect.sfx, 0, 0); |
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return rValue; |
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} |
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} |
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reportAlways("Missing effect %d", id) |
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return rValue; |
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} |
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void EffectManager::triggerDefault(int effectId, |
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Being *const being, |
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const int defaultEffectId) |
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{ |
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if (effectId == -1) |
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effectId = defaultEffectId; |
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if (effectId == -1) |
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return; |
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trigger(effectId, being, 0); |
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} |
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void EffectManager::triggerDefault(int effectId, |
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const int x, |
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const int y, |
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const time_t endTime, |
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const int defaultEffectId) |
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{ |
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if (effectId == -1) |
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effectId = defaultEffectId; |
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if (effectId == -1) |
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return; |
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trigger(effectId, x, y, endTime, 0); |
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} |
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void EffectManager::logic() |
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{ |
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const time_t time = cur_time; |
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bool found(true); |
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while (found) |
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{ |
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found = false; |
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FOR_EACH (std::list<ParticleTimer>::iterator, it, mTimers) |
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{ |
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const ParticleTimer &timer = *it; |
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if (timer.endTime < time) |
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{ |
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found = true; |
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Particle *const particle = timer.particle; |
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if (particle != nullptr) |
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particle->kill(); |
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mTimers.erase(it); |
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break; |
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} |
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} |
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} |
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} |
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void EffectManager::clear() |
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{ |
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FOR_EACH (std::list<ParticleTimer>::iterator, it, mTimers) |
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{ |
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Particle *const particle = (*it).particle; |
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if (particle != nullptr) |
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particle->kill(); |
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} |
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mTimers.clear(); |
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} |