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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#ifndef CONST_RESOURCES_SPRITEACTION_H |
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#define CONST_RESOURCES_SPRITEACTION_H |
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#include <string> |
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/* |
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* Remember those are the main action. |
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* Action subtypes, e.g.: "attack_bow" are to be passed by items.xml after |
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* an ACTION_ATTACK call. |
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* Which special to be use to to be passed with the USE_SPECIAL call. |
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* Running, walking, ... is a sub-type of moving. |
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* ... |
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* Please don't add hard-coded subtypes here! |
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*/ |
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namespace SpriteAction |
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{ |
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static const std::string DEFAULT("stand"); |
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static const std::string STAND("stand"); |
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static const std::string SIT("sit"); |
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static const std::string SITTOP("sittop"); |
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static const std::string DEAD("dead"); |
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static const std::string MOVE("walk"); |
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static const std::string ATTACK("attack"); |
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static const std::string SPAWN("spawn"); |
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static const std::string CAST("cast"); |
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static const std::string FLY("fly"); |
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static const std::string SWIM("swim"); |
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static const std::string RIDE("ride"); |
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static const std::string STANDSKY("standsky"); |
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static const std::string STANDWATER("standwater"); |
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static const std::string STANDRIDE("standride"); |
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static const std::string SITSKY("sitsky"); |
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static const std::string SITWATER("sitwater"); |
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static const std::string SITRIDE("sitride"); |
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static const std::string ATTACKSKY("attacksky"); |
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static const std::string ATTACKWATER("attackwater"); |
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static const std::string ATTACKRIDE("attackride"); |
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static const std::string CASTSKY("castsky"); |
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static const std::string CASTWATER("castwater"); |
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static const std::string CASTRIDE("castride"); |
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static const std::string SPAWNSKY("spawnsky"); |
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static const std::string SPAWNWATER("spawnwater"); |
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static const std::string SPAWNRIDE("spawnride"); |
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static const std::string DEADSKY("deadsky"); |
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static const std::string DEADWATER("deadwater"); |
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static const std::string DEADRIDE("deadride"); |
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static const std::string INVALID; |
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} // namespace SpriteAction |
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#endif // CONST_RESOURCES_SPRITEACTION_H |