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/* |
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* The ManaPlus Client |
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* Copyright (C) 2008-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#ifndef BEING_PLAYERRELATIONS_H |
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#define BEING_PLAYERRELATIONS_H |
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#include "utils/stringvector.h" |
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#include "enums/being/relation.h" |
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#include <list> |
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#include <map> |
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#include "localconsts.h" |
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class Being; |
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class PlayerIgnoreStrategy; |
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class PlayerRelationsListener; |
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struct PlayerRelation; |
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/** |
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* Player relations class, represents any particular relations and/or |
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* preferences the user of the local client has wrt other players (identified |
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* by std::string). |
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*/ |
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class PlayerRelationsManager final |
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{ |
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public: |
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PlayerRelationsManager(); |
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A_DELETE_COPY(PlayerRelationsManager) |
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~PlayerRelationsManager(); |
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/** |
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* Initialise player relations manager (load config file etc.) |
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*/ |
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void init(); |
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/** |
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* Load configuration from our config file, or substitute defaults. |
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*/ |
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void load(); |
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/** |
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* Save configuration to our config file. |
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*/ |
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void store() const; |
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/** |
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* Determines whether the player in question is being ignored, filtered by |
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* the specified flags. |
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*/ |
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unsigned int checkPermissionSilently(const std::string &player_name, |
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const unsigned int flags) |
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const A_WARN_UNUSED; |
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/** |
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* Tests whether the player in question is being ignored for any of the |
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* actions in the specified flags. If so, trigger appropriate side effects |
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* if requested by the player. |
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*/ |
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bool hasPermission(const Being *const being, |
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const unsigned int flags) const A_WARN_UNUSED; |
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bool hasPermission(const std::string &being, |
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const unsigned int flags) const A_WARN_UNUSED; |
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/** |
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* Updates the relationship with this player. |
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*/ |
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void setRelation(const std::string &name, |
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const RelationT relation); |
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/** |
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* Updates the relationship with this player. |
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*/ |
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RelationT getRelation(const std::string &name) const A_WARN_UNUSED; |
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/** |
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* Deletes the information recorded for a player. |
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*/ |
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void removePlayer(const std::string &name); |
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/** |
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* Retrieves the default permissions. |
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*/ |
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unsigned int getDefault() const A_WARN_UNUSED; |
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/** |
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* Sets the default permissions. |
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*/ |
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void setDefault(const unsigned int permissions); |
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/** |
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* Retrieves all known player ignore strategies. |
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* |
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* The player ignore strategies are allocated statically and must |
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* not be deleted. |
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*/ |
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STD_VECTOR<PlayerIgnoreStrategy *> *getPlayerIgnoreStrategies() |
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A_WARN_UNUSED; |
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/** |
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* Return the current player ignore strategy. |
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* |
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* \return A player ignore strategy, or nullptr |
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*/ |
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const PlayerIgnoreStrategy *getPlayerIgnoreStrategy() const |
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noexcept2 |
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A_WARN_UNUSED |
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{ return mIgnoreStrategy; } |
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/** |
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* Sets the strategy to call when ignoring players. |
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*/ |
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void setPlayerIgnoreStrategy(PlayerIgnoreStrategy *const strategy) |
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noexcept2 |
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{ mIgnoreStrategy = strategy; } |
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/** |
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* For a given ignore strategy short name, find the appropriate index |
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* in the ignore strategies vector. |
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* |
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* \param The short name of the ignore strategy to look up |
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* \return The appropriate index, or -1 |
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*/ |
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int getPlayerIgnoreStrategyIndex(const std::string &shortname) |
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A_WARN_UNUSED; |
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/** |
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* Retrieves a sorted vector of all players for which we have any |
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* relations recorded. |
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*/ |
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StringVect *getPlayers() const RETURNS_NONNULL A_WARN_UNUSED; |
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StringVect *getPlayersByRelation(const RelationT rel) |
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const A_WARN_UNUSED; |
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/** |
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* Removes all recorded player info. |
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*/ |
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void clear(); |
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/** |
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* Do we persist our `ignore' setup? |
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*/ |
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bool getPersistIgnores() const noexcept2 A_WARN_UNUSED |
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{ return mPersistIgnores; } |
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void ignoreTrade(const std::string &name) const; |
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bool isGoodName(Being *const being) const A_WARN_UNUSED; |
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bool isGoodName(const std::string &name) const A_WARN_UNUSED; |
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/** |
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* Change the `ignore persist' flag. |
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* |
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* @param value Whether to persist ignores |
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*/ |
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void setPersistIgnores(const bool value) noexcept2 |
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{ mPersistIgnores = value; } |
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void addListener(PlayerRelationsListener *const listener) |
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{ mListeners.push_back(listener); } |
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void removeListener(PlayerRelationsListener *const listener) |
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{ mListeners.remove(listener); } |
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bool checkBadRelation(const std::string &name) const A_WARN_UNUSED; |
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private: |
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void signalUpdate(const std::string &name); |
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bool mPersistIgnores; // If NOT set, we delete the |
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// ignored data upon reloading |
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unsigned int mDefaultPermissions; |
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static bool checkName(const std::string &name) A_WARN_UNUSED; |
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PlayerIgnoreStrategy *mIgnoreStrategy; |
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std::map<std::string, PlayerRelation *> mRelations; |
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std::list<PlayerRelationsListener *> mListeners; |
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STD_VECTOR<PlayerIgnoreStrategy *> mIgnoreStrategies; |
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}; |
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extern PlayerRelationsManager playerRelations; // singleton representation |
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// of player relations |
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#endif // BEING_PLAYERRELATIONS_H |