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/* |
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* The ManaPlus Client |
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* Copyright (C) 2008-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "being/playerrelations.h" |
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#include "actormanager.h" |
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#include "configuration.h" |
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#include "logger.h" |
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#include "being/localplayer.h" |
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#include "being/playerignorestrategy.h" |
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#include "being/playerrelation.h" |
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#include "utils/dtor.h" |
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#include "utils/foreach.h" |
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#include "utils/gettext.h" |
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#include "listeners/playerrelationslistener.h" |
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#include "debug.h" |
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static const unsigned int FIRST_IGNORE_EMOTE = 14; |
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typedef std::map<std::string, PlayerRelation *> PlayerRelations; |
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typedef PlayerRelations::const_iterator PlayerRelationsCIter; |
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typedef std::list<PlayerRelationsListener *> PlayerRelationListeners; |
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typedef PlayerRelationListeners::const_iterator PlayerRelationListenersCIter; |
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static const char *const PLAYER_IGNORE_STRATEGY_NOP = "nop"; |
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static const char *const PLAYER_IGNORE_STRATEGY_EMOTE0 = "emote0"; |
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static const char *const DEFAULT_IGNORE_STRATEGY = |
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PLAYER_IGNORE_STRATEGY_EMOTE0; |
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static const char *const NAME = "name"; |
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static const char *const RELATION = "relation"; |
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static const unsigned int IGNORE_EMOTE_TIME = 100; |
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namespace |
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{ |
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class SortPlayersFunctor final |
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{ |
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public: |
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SortPlayersFunctor() |
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{ } |
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A_DEFAULT_COPY(SortPlayersFunctor) |
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bool operator() (const std::string &str1, |
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const std::string &str2) const |
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{ |
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std::string s1 = str1; |
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std::string s2 = str2; |
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toLower(s1); |
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toLower(s2); |
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if (s1 == s2) |
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return str1 < str2; |
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return s1 < s2; |
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} |
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} playersRelSorter; |
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// (De)serialisation class |
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class PlayerConfSerialiser final : |
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public ConfigurationListManager<std::pair<std::string, |
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PlayerRelation *>, std::map<std::string, PlayerRelation *> *> |
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{ |
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public: |
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PlayerConfSerialiser() |
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{ } |
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A_DELETE_COPY(PlayerConfSerialiser) |
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ConfigurationObject *writeConfigItem( |
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const std::pair<std::string, PlayerRelation *> &value, |
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ConfigurationObject *const cobj) const override final |
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{ |
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if (cobj == nullptr || |
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value.second == nullptr) |
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{ |
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return nullptr; |
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} |
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cobj->setValue(NAME, value.first); |
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cobj->setValue(RELATION, toString( |
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CAST_S32(value.second->mRelation))); |
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return cobj; |
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} |
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std::map<std::string, PlayerRelation *> * |
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readConfigItem(const ConfigurationObject *const cobj, |
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std::map<std::string, PlayerRelation *> |
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*const container) const override final |
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{ |
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if (cobj == nullptr || |
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container == nullptr) |
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{ |
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return container; |
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} |
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const std::string name = cobj->getValue(NAME, ""); |
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if (name.empty()) |
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return container; |
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if ((*container)[name] == nullptr) |
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{ |
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const int v = cobj->getValueInt(RELATION, |
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CAST_S32(Relation::NEUTRAL)); |
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(*container)[name] = new PlayerRelation( |
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static_cast<RelationT>(v)); |
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} |
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// otherwise ignore the duplicate entry |
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return container; |
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} |
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}; |
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} // namespace |
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static PlayerConfSerialiser player_conf_serialiser; // stateless singleton |
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const unsigned int PlayerRelation::RELATION_PERMISSIONS[RELATIONS_NR] = |
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{ |
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/* NEUTRAL */ 0, // we always fall back to the defaults anyway |
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/* FRIEND */ EMOTE | SPEECH_FLOAT | SPEECH_LOG | WHISPER | TRADE, |
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/* DISREGARDED*/ EMOTE | SPEECH_FLOAT, |
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/* IGNORED */ 0, |
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/* ERASED */ INVISIBLE, |
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/* BLACKLISTED */ SPEECH_LOG | WHISPER, |
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/* ENEMY2 */ EMOTE | SPEECH_FLOAT | SPEECH_LOG | WHISPER | TRADE |
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}; |
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PlayerRelationsManager::PlayerRelationsManager() : |
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mPersistIgnores(false), |
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mDefaultPermissions(PlayerRelation::DEFAULT), |
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mIgnoreStrategy(nullptr), |
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mRelations(), |
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mListeners(), |
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mIgnoreStrategies() |
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{ |
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} |
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PlayerRelationsManager::~PlayerRelationsManager() |
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{ |
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delete_all(mIgnoreStrategies); |
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✗✓ |
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FOR_EACH (PlayerRelationsCIter, it, mRelations) |
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delete it->second; |
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mRelations.clear(); |
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} |
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void PlayerRelationsManager::clear() |
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{ |
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StringVect *const names = getPlayers(); |
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FOR_EACHP (StringVectCIter, it, names) |
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removePlayer(*it); |
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delete names; |
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} |
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static const char *const PERSIST_IGNORE_LIST = "persistent-player-list"; |
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static const char *const PLAYER_IGNORE_STRATEGY = "player-ignore-strategy"; |
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static const char *const DEFAULT_PERMISSIONS = "default-player-permissions"; |
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int PlayerRelationsManager::getPlayerIgnoreStrategyIndex( |
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const std::string &name) |
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{ |
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const STD_VECTOR<PlayerIgnoreStrategy *> *const strategies |
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= getPlayerIgnoreStrategies(); |
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if (strategies == nullptr) |
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return -1; |
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const size_t sz = strategies->size(); |
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for (size_t i = 0; i < sz; i++) |
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{ |
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if ((*strategies)[i]->mShortName == name) |
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return CAST_S32(i); |
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} |
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return -1; |
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} |
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void PlayerRelationsManager::load() |
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{ |
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Configuration *const cfg = &serverConfig; |
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clear(); |
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mPersistIgnores = (cfg->getValue(PERSIST_IGNORE_LIST, 1) != 0); |
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mDefaultPermissions = CAST_S32(cfg->getValue(DEFAULT_PERMISSIONS, |
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mDefaultPermissions)); |
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const std::string ignore_strategy_name = cfg->getValue( |
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PLAYER_IGNORE_STRATEGY, DEFAULT_IGNORE_STRATEGY); |
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const int ignore_strategy_index = getPlayerIgnoreStrategyIndex( |
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ignore_strategy_name); |
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if (ignore_strategy_index >= 0) |
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{ |
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setPlayerIgnoreStrategy((*getPlayerIgnoreStrategies()) |
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[ignore_strategy_index]); |
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} |
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cfg->getList<std::pair<std::string, PlayerRelation *>, |
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std::map<std::string, PlayerRelation *> *> |
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("player", &(mRelations), &player_conf_serialiser); |
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} |
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void PlayerRelationsManager::init() |
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{ |
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load(); |
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if (!mPersistIgnores) |
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{ |
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clear(); // Yes, we still keep them around in the config file |
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// until the next update. |
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} |
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FOR_EACH (PlayerRelationListenersCIter, it, mListeners) |
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(*it)->updateAll(); |
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} |
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void PlayerRelationsManager::store() const |
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{ |
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serverConfig.setList<std::map<std::string, |
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PlayerRelation *>::const_iterator, |
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std::pair<std::string, PlayerRelation *>, |
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std::map<std::string, PlayerRelation *> *> |
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("player", mRelations.begin(), mRelations.end(), |
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✓✗ |
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&player_conf_serialiser); |
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✓✗ |
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serverConfig.setValue(DEFAULT_PERMISSIONS, mDefaultPermissions); |
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serverConfig.setValue(PERSIST_IGNORE_LIST, mPersistIgnores); |
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✓✗ |
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serverConfig.setValue(PLAYER_IGNORE_STRATEGY, |
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✗✓ |
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mIgnoreStrategy != nullptr ? mIgnoreStrategy->mShortName : |
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✓✗ |
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DEFAULT_IGNORE_STRATEGY); |
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serverConfig.write(); |
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} |
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void PlayerRelationsManager::signalUpdate(const std::string &name) |
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{ |
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FOR_EACH (PlayerRelationListenersCIter, it, mListeners) |
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(*it)->updatedPlayer(name); |
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if (actorManager != nullptr) |
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{ |
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Being *const being = actorManager->findBeingByName( |
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name, ActorType::Player); |
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if (being != nullptr && |
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being->getType() == ActorType::Player) |
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{ |
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being->updateColors(); |
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} |
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} |
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} |
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unsigned int PlayerRelationsManager::checkPermissionSilently( |
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const std::string &player_name, const unsigned int flags) const |
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{ |
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const std::map<std::string, PlayerRelation *>::const_iterator |
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it = mRelations.find(player_name); |
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if (it == mRelations.end()) |
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{ |
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return mDefaultPermissions & flags; |
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} |
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const PlayerRelation *const r = (*it).second; |
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unsigned int permissions = PlayerRelation::RELATION_PERMISSIONS[ |
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CAST_S32(r->mRelation)]; |
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switch (r->mRelation) |
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{ |
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case Relation::NEUTRAL: |
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permissions = mDefaultPermissions; |
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break; |
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case Relation::FRIEND: |
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permissions |= mDefaultPermissions; // widen |
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break; |
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case Relation::DISREGARDED: |
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case Relation::IGNORED: |
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case Relation::ERASED: |
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case Relation::BLACKLISTED: |
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case Relation::ENEMY2: |
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default: |
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permissions &= mDefaultPermissions; // narrow |
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break; |
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} |
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return permissions & flags; |
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} |
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bool PlayerRelationsManager::hasPermission(const Being *const being, |
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const unsigned int flags) const |
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{ |
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if (being == nullptr) |
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return false; |
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if (being->getType() == ActorType::Player) |
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{ |
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return static_cast<unsigned int>(hasPermission( |
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being->getName(), flags)) == flags; |
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} |
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return true; |
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} |
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bool PlayerRelationsManager::hasPermission(const std::string &name, |
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const unsigned int flags) const |
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{ |
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if (actorManager == nullptr) |
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return false; |
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const unsigned int rejections = flags |
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& ~checkPermissionSilently(name, flags); |
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const bool permitted = (rejections == 0); |
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if (!permitted) |
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{ |
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// execute `ignore' strategy, if possible |
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if (mIgnoreStrategy != nullptr) |
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{ |
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Being *const b = actorManager->findBeingByName( |
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name, ActorType::Player); |
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if ((b != nullptr) && b->getType() == ActorType::Player) |
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mIgnoreStrategy->ignore(b, rejections); |
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} |
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} |
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return permitted; |
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} |
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void PlayerRelationsManager::setRelation(const std::string &player_name, |
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const RelationT relation) |
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{ |
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if (localPlayer == nullptr || |
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(relation != Relation::NEUTRAL && |
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localPlayer->getName() == player_name)) |
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{ |
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return; |
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} |
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PlayerRelation *const r = mRelations[player_name]; |
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if (r == nullptr) |
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mRelations[player_name] = new PlayerRelation(relation); |
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else |
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r->mRelation = relation; |
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signalUpdate(player_name); |
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store(); |
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} |
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|
2 |
StringVect *PlayerRelationsManager::getPlayers() const |
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{ |
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|
4 |
StringVect *const retval = new StringVect; |
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|
378 |
✗✓ |
6 |
FOR_EACH (PlayerRelationsCIter, it, mRelations) |
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{ |
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if (it->second != nullptr) |
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retval->push_back(it->first); |
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} |
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std::sort(retval->begin(), retval->end(), playersRelSorter); |
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return retval; |
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} |
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389 |
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StringVect *PlayerRelationsManager::getPlayersByRelation( |
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const RelationT rel) const |
391 |
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{ |
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StringVect *const retval = new StringVect; |
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|
394 |
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FOR_EACH (PlayerRelationsCIter, it, mRelations) |
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{ |
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if ((it->second != nullptr) && |
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it->second->mRelation == rel) |
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{ |
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retval->push_back(it->first); |
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} |
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} |
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|
403 |
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std::sort(retval->begin(), retval->end(), playersRelSorter); |
404 |
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405 |
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return retval; |
406 |
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} |
407 |
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|
408 |
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void PlayerRelationsManager::removePlayer(const std::string &name) |
409 |
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{ |
410 |
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delete mRelations[name]; |
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mRelations.erase(name); |
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signalUpdate(name); |
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} |
414 |
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|
415 |
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|
416 |
|
497 |
RelationT PlayerRelationsManager::getRelation( |
417 |
|
|
const std::string &name) const |
418 |
|
|
{ |
419 |
|
|
const std::map<std::string, PlayerRelation *>::const_iterator |
420 |
|
994 |
it = mRelations.find(name); |
421 |
✗✗✗✗ ✗✓ |
994 |
if (it != mRelations.end()) |
422 |
|
|
return (*it).second->mRelation; |
423 |
|
|
|
424 |
|
|
return Relation::NEUTRAL; |
425 |
|
|
} |
426 |
|
|
|
427 |
|
|
//////////////////////////////////////// |
428 |
|
|
// defaults |
429 |
|
|
|
430 |
|
4 |
unsigned int PlayerRelationsManager::getDefault() const |
431 |
|
|
{ |
432 |
|
4 |
return mDefaultPermissions; |
433 |
|
|
} |
434 |
|
|
|
435 |
|
|
void PlayerRelationsManager::setDefault(const unsigned int permissions) |
436 |
|
|
{ |
437 |
|
|
mDefaultPermissions = permissions; |
438 |
|
|
|
439 |
|
|
store(); |
440 |
|
|
signalUpdate(""); |
441 |
|
|
} |
442 |
|
|
|
443 |
|
|
void PlayerRelationsManager::ignoreTrade(const std::string &name) const |
444 |
|
|
{ |
445 |
|
|
if (name.empty()) |
446 |
|
|
return; |
447 |
|
|
|
448 |
|
|
const RelationT relation = getRelation(name); |
449 |
|
|
|
450 |
|
|
if (relation == Relation::IGNORED || |
451 |
|
|
relation == Relation::DISREGARDED || |
452 |
|
|
relation == Relation::BLACKLISTED || |
453 |
|
|
relation == Relation::ERASED) |
454 |
|
|
{ |
455 |
|
|
return; |
456 |
|
|
} |
457 |
|
|
playerRelations.setRelation(name, Relation::BLACKLISTED); |
458 |
|
|
} |
459 |
|
|
|
460 |
|
|
bool PlayerRelationsManager::checkBadRelation(const std::string &name) const |
461 |
|
|
{ |
462 |
|
|
if (name.empty()) |
463 |
|
|
return true; |
464 |
|
|
|
465 |
|
|
const RelationT relation = getRelation(name); |
466 |
|
|
|
467 |
|
|
if (relation == Relation::IGNORED || |
468 |
|
|
relation == Relation::DISREGARDED || |
469 |
|
|
relation == Relation::BLACKLISTED || |
470 |
|
|
relation == Relation::ERASED || |
471 |
|
|
relation == Relation::ENEMY2) |
472 |
|
|
{ |
473 |
|
|
return true; |
474 |
|
|
} |
475 |
|
|
return false; |
476 |
|
|
} |
477 |
|
|
|
478 |
|
|
//////////////////////////////////////// |
479 |
|
|
// ignore strategies |
480 |
|
|
|
481 |
|
|
|
482 |
|
1 |
class PIS_nothing final : public PlayerIgnoreStrategy |
483 |
|
|
{ |
484 |
|
|
public: |
485 |
|
1 |
PIS_nothing() : |
486 |
|
2 |
PlayerIgnoreStrategy() |
487 |
|
|
{ |
488 |
|
|
// TRANSLATORS: ignore/unignore action |
489 |
|
2 |
mDescription = _("Completely ignore"); |
490 |
|
2 |
mShortName = PLAYER_IGNORE_STRATEGY_NOP; |
491 |
|
1 |
} |
492 |
|
|
|
493 |
|
|
A_DELETE_COPY(PIS_nothing) |
494 |
|
|
|
495 |
|
|
void ignore(Being *const being A_UNUSED, |
496 |
|
|
const unsigned int flags A_UNUSED) const override final |
497 |
|
|
{ |
498 |
|
|
} |
499 |
|
|
}; |
500 |
|
|
|
501 |
|
1 |
class PIS_dotdotdot final : public PlayerIgnoreStrategy |
502 |
|
|
{ |
503 |
|
|
public: |
504 |
|
1 |
PIS_dotdotdot() : |
505 |
|
2 |
PlayerIgnoreStrategy() |
506 |
|
|
{ |
507 |
|
|
// TRANSLATORS: ignore/unignore action |
508 |
|
2 |
mDescription = _("Print '...'"); |
509 |
|
2 |
mShortName = "dotdotdot"; |
510 |
|
1 |
} |
511 |
|
|
|
512 |
|
|
A_DELETE_COPY(PIS_dotdotdot) |
513 |
|
|
|
514 |
|
|
void ignore(Being *const being, |
515 |
|
|
const unsigned int flags A_UNUSED) const override final |
516 |
|
|
{ |
517 |
|
|
if (being == nullptr) |
518 |
|
|
return; |
519 |
|
|
|
520 |
|
|
logger->log("ignoring: " + being->getName()); |
521 |
|
|
being->setSpeech("..."); |
522 |
|
|
} |
523 |
|
|
}; |
524 |
|
|
|
525 |
|
|
|
526 |
|
1 |
class PIS_blinkname final : public PlayerIgnoreStrategy |
527 |
|
|
{ |
528 |
|
|
public: |
529 |
|
1 |
PIS_blinkname() : |
530 |
|
2 |
PlayerIgnoreStrategy() |
531 |
|
|
{ |
532 |
|
|
// TRANSLATORS: ignore/unignore action |
533 |
|
2 |
mDescription = _("Blink name"); |
534 |
|
2 |
mShortName = "blinkname"; |
535 |
|
1 |
} |
536 |
|
|
|
537 |
|
|
A_DELETE_COPY(PIS_blinkname) |
538 |
|
|
|
539 |
|
|
void ignore(Being *const being, |
540 |
|
|
const unsigned int flags A_UNUSED) const override final |
541 |
|
|
{ |
542 |
|
|
if (being == nullptr) |
543 |
|
|
return; |
544 |
|
|
|
545 |
|
|
logger->log("ignoring: " + being->getName()); |
546 |
|
|
being->flashName(200); |
547 |
|
|
} |
548 |
|
|
}; |
549 |
|
|
|
550 |
|
2 |
class PIS_emote final : public PlayerIgnoreStrategy |
551 |
|
|
{ |
552 |
|
|
public: |
553 |
|
2 |
PIS_emote(const uint8_t emote_nr, |
554 |
|
|
const std::string &description, |
555 |
|
2 |
const std::string &shortname) : |
556 |
|
|
PlayerIgnoreStrategy(), |
557 |
|
4 |
mEmotion(emote_nr) |
558 |
|
|
{ |
559 |
|
4 |
mDescription = description; |
560 |
|
4 |
mShortName = shortname; |
561 |
|
2 |
} |
562 |
|
|
|
563 |
|
|
A_DELETE_COPY(PIS_emote) |
564 |
|
|
|
565 |
|
|
void ignore(Being *const being, |
566 |
|
|
const unsigned int flags A_UNUSED) const override final |
567 |
|
|
{ |
568 |
|
|
if (being == nullptr) |
569 |
|
|
return; |
570 |
|
|
|
571 |
|
|
being->setEmote(mEmotion, IGNORE_EMOTE_TIME); |
572 |
|
|
} |
573 |
|
|
uint8_t mEmotion; |
574 |
|
|
}; |
575 |
|
|
|
576 |
|
|
STD_VECTOR<PlayerIgnoreStrategy *> * |
577 |
|
28 |
PlayerRelationsManager::getPlayerIgnoreStrategies() |
578 |
|
|
{ |
579 |
✓✓ |
56 |
if (mIgnoreStrategies.empty()) |
580 |
|
|
{ |
581 |
|
|
// not initialised yet? |
582 |
✓✗ |
9 |
mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE, |
583 |
|
|
// TRANSLATORS: ignore strategi |
584 |
|
1 |
_("Floating '...' bubble"), |
585 |
✓✗✓✗
|
2 |
PLAYER_IGNORE_STRATEGY_EMOTE0)); |
586 |
✓✗ |
9 |
mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE + 1, |
587 |
|
|
// TRANSLATORS: ignore strategi |
588 |
|
1 |
_("Floating bubble"), |
589 |
✓✗✓✗
|
2 |
"emote1")); |
590 |
✓✗ |
2 |
mIgnoreStrategies.push_back(new PIS_nothing); |
591 |
✓✗ |
2 |
mIgnoreStrategies.push_back(new PIS_dotdotdot); |
592 |
✓✗ |
2 |
mIgnoreStrategies.push_back(new PIS_blinkname); |
593 |
|
|
} |
594 |
|
28 |
return &mIgnoreStrategies; |
595 |
|
|
} |
596 |
|
|
|
597 |
|
|
bool PlayerRelationsManager::isGoodName(const std::string &name) const |
598 |
|
|
{ |
599 |
|
|
const size_t size = name.size(); |
600 |
|
|
|
601 |
|
|
if (size < 3) |
602 |
|
|
return true; |
603 |
|
|
|
604 |
|
|
const std::map<std::string, PlayerRelation *>::const_iterator |
605 |
|
|
it = mRelations.find(name); |
606 |
|
|
if (it != mRelations.end()) |
607 |
|
|
return true; |
608 |
|
|
|
609 |
|
|
return checkName(name); |
610 |
|
|
} |
611 |
|
|
|
612 |
|
7 |
bool PlayerRelationsManager::isGoodName(Being *const being) const |
613 |
|
|
{ |
614 |
✓✗ |
7 |
if (being == nullptr) |
615 |
|
|
return false; |
616 |
✓✓ |
7 |
if (being->getGoodStatus() != -1) |
617 |
|
1 |
return being->getGoodStatus() == 1; |
618 |
|
|
|
619 |
|
6 |
const std::string &name = being->getName(); |
620 |
|
6 |
const size_t size = name.size(); |
621 |
|
|
|
622 |
✓✗ |
6 |
if (size < 3) |
623 |
|
|
return true; |
624 |
|
|
|
625 |
|
|
const std::map<std::string, PlayerRelation *>::const_iterator |
626 |
|
12 |
it = mRelations.find(name); |
627 |
✓✗ |
12 |
if (it != mRelations.end()) |
628 |
|
|
return true; |
629 |
|
|
|
630 |
|
6 |
const bool status = checkName(name); |
631 |
✗✓ |
12 |
being->setGoodStatus(status ? 1 : 0); |
632 |
|
6 |
return status; |
633 |
|
|
} |
634 |
|
|
|
635 |
|
6 |
bool PlayerRelationsManager::checkName(const std::string &name) |
636 |
|
|
{ |
637 |
|
6 |
const size_t size = name.size(); |
638 |
✓✗ |
30 |
const std::string check = config.getStringValue("unsecureChars"); |
639 |
✓✗ |
12 |
const std::string lastChar = name.substr(size - 1, 1); |
640 |
|
|
|
641 |
✓✗✓✗ ✓✗✗✗
|
24 |
if (name.substr(0, 1) == " " || |
642 |
✓✗ |
12 |
lastChar == " " || |
643 |
✓✗✗✓
|
24 |
lastChar == "." || |
644 |
|
6 |
name.find(" ") != std::string::npos) |
645 |
|
|
{ |
646 |
|
|
return false; |
647 |
|
|
} |
648 |
✓✗ |
6 |
else if (check.empty()) |
649 |
|
|
{ |
650 |
|
|
return true; |
651 |
|
|
} |
652 |
✓✗ |
6 |
else if (name.find_first_of(check) != std::string::npos) |
653 |
|
|
{ |
654 |
|
|
return false; |
655 |
|
|
} |
656 |
|
|
else |
657 |
|
|
{ |
658 |
|
6 |
return true; |
659 |
|
|
} |
660 |
|
|
} |
661 |
|
|
|
662 |
✓✗✓✗
|
3 |
PlayerRelationsManager playerRelations; |