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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#ifndef ACTORMANAGER_H |
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#define ACTORMANAGER_H |
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#include "enums/being/actortype.h" |
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#include "enums/resources/item/itemtype.h" |
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#include "enums/simpletypes/allowsort.h" |
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#include "enums/simpletypes/allplayers.h" |
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#include "enums/simpletypes/beingid.h" |
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#include "enums/simpletypes/beingtypeid.h" |
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#include "enums/simpletypes/damaged.h" |
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#include "enums/simpletypes/identified.h" |
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#include "enums/simpletypes/itemcolor.h" |
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#include "enums/simpletypes/npcnames.h" |
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#include "listeners/configlistener.h" |
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#include "utils/cast.h" |
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#include "utils/stringmap.h" |
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#include "utils/stringvector.h" |
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#include <list> |
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#include <set> |
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#include "localconsts.h" |
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class ActorSprite; |
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class Being; |
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class FloorItem; |
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class LocalPlayer; |
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class Map; |
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struct ChatObject; |
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typedef std::set<ActorSprite*> ActorSprites; |
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typedef ActorSprites::iterator ActorSpritesIterator; |
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typedef ActorSprites::const_iterator ActorSpritesConstIterator; |
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typedef std::map<BeingId, ActorSprite*> ActorSpritesMap; |
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typedef ActorSpritesMap::iterator ActorSpritesMapIterator; |
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typedef ActorSpritesMap::const_iterator ActorSpritesMapConstIterator; |
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typedef std::map<BeingId, std::set<std::string> > IdNameMapping; |
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typedef IdNameMapping::const_iterator IdNameMappingCIter; |
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class ActorManager final : public ConfigListener |
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{ |
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public: |
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ActorManager(); |
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A_DELETE_COPY(ActorManager) |
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~ActorManager() override final; |
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/** |
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* Sets the map on which ActorSprites are created. |
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*/ |
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void setMap(Map *const map); |
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/** |
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* Sets the current player. |
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*/ |
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void setPlayer(LocalPlayer *const player) A_NONNULL(2); |
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/** |
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* Create a Being and add it to the list of ActorSprites. |
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*/ |
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Being *createBeing(const BeingId id, |
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const ActorTypeT type, |
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const BeingTypeId subtype) A_WARN_UNUSED; |
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static Being *cloneBeing(const Being *const srcBeing, |
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const int dx, const int dy, |
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const int id); |
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/** |
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* Create a FloorItem and add it to the list of ActorSprites. |
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*/ |
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FloorItem *createItem(const BeingId id, |
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const int itemId, |
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const int x, const int y, |
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const ItemTypeT itemType, |
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const int amount, |
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const int refine, |
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const ItemColor color, |
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const Identified identified, |
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const Damaged damaged, |
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const int subX, const int subY, |
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const int *const cards); |
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/** |
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* Destroys the given ActorSprite at the end of |
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* ActorManager::logic. |
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*/ |
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void destroy(ActorSprite *const actor); |
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void erase(ActorSprite *const actor); |
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void undelete(const ActorSprite *const actor); |
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/** |
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* Returns a specific Being, by id; |
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*/ |
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Being *findBeing(const BeingId id) const A_WARN_UNUSED; |
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ActorSprite *findActor(const BeingId id) const A_WARN_UNUSED; |
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/** |
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* Returns a being at specific coordinates. |
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*/ |
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Being *findBeing(const int x, |
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const int y, |
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const ActorTypeT type) const A_WARN_UNUSED; |
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/** |
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* Returns a being at the specific pixel. |
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*/ |
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Being *findBeingByPixel(const int x, const int y, |
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const AllPlayers allPlayers) |
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const A_WARN_UNUSED; |
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/** |
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* Returns a beings at the specific pixel. |
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*/ |
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void findBeingsByPixel(STD_VECTOR<ActorSprite*> &beings, |
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const int x, const int y, |
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const AllPlayers allPlayers) const; |
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/** |
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* Returns a portal at the specific tile. |
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*/ |
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Being *findPortalByTile(const int x, const int y) const A_WARN_UNUSED; |
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/** |
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* Returns a specific FloorItem, by id. |
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*/ |
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FloorItem *findItem(const BeingId id) const A_WARN_UNUSED; |
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/** |
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* Returns a FloorItem at specific coordinates. |
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*/ |
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FloorItem *findItem(const int x, const int y) const A_WARN_UNUSED; |
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/** |
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* Returns a being nearest to specific coordinates. |
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* |
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* @param x X coordinate in pixels. |
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* @param y Y coordinate in pixels. |
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* @param maxTileDist Maximal distance in tiles. If minimal distance is |
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* larger, no being is returned. |
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* @param type The type of being to look for. |
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*/ |
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Being *findNearestLivingBeing(const int x, const int y, |
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int maxTileDist, |
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const ActorTypeT type, |
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const Being *const excluded) |
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const A_WARN_UNUSED; |
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/** |
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* Returns a being nearest to another being. |
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* |
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* @param aroundBeing The being to search around. |
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* @param maxTileDist Maximal distance in tiles. If minimal distance is |
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* larger, no being is returned. |
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* @param type The type of being to look for. |
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*/ |
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Being *findNearestLivingBeing(const Being *const aroundBeing, |
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const int maxTileDist, |
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const ActorTypeT type, |
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const AllowSort allowSort) |
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const A_WARN_UNUSED; |
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/** |
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* Finds a being by name and (optionally) by type. |
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*/ |
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Being *findBeingByName(const std::string &name, |
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const ActorTypeT type) |
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const A_WARN_UNUSED; |
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/** |
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* Finds a nearest being by name and (optionally) by type. |
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*/ |
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Being *findNearestByName(const std::string &name, |
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const ActorTypeT &type) const A_WARN_UNUSED; |
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/** |
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* Finds most damaged player, non-enemy and alive |
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* \param maxTileDist maximal distance. |
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*/ |
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Being *findMostDamagedPlayer(const int maxTileDist) |
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const A_WARN_UNUSED; |
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/** |
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* Finds the nearest player who has PVP on, |
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* or just the nearest player if map pvp is on |
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*/ |
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Being *findNearestPvpPlayer() const A_WARN_UNUSED; |
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#ifdef TMWA_SUPPORT |
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/** |
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* Heal all players in distance. |
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* |
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* \param maxdist maximal distance. If minimal distance is larger, |
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* no being is returned |
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*/ |
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// void HealAllTargets(Being *aroundBeing, int maxdist, |
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// ActorTypeT type) const; |
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void healTarget() const; |
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void heal(const Being *const target) const; |
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void itenplz() const; |
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#endif // TMWA_SUPPORT |
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/** |
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* Returns the whole list of beings. |
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*/ |
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const ActorSprites &getAll() const A_CONST; |
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/** |
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* Returns true if the given ActorSprite is in the manager's list, |
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* false otherwise. |
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* |
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* \param actor the ActorSprite to search for |
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*/ |
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bool hasActorSprite(const ActorSprite *const actor) |
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const A_WARN_UNUSED; |
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/** |
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* Performs ActorSprite logic and deletes ActorSprite scheduled to be |
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* deleted. |
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*/ |
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void logic(); |
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/** |
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* Destroys all ActorSprites except the local player |
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*/ |
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void clear(); |
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void addBlock(const BeingId id); |
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void deleteBlock(const BeingId id); |
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bool isBlocked(const BeingId id) const; |
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void printAllToChat(); |
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void printBeingsToChat(const std::string &header) const; |
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static void printBeingsToChat(const STD_VECTOR<Being*> &beings, |
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const std::string &header); |
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void getPlayerNames(StringVect &names, |
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const NpcNames npcNames) const; |
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void getMobNames(StringVect &names) const; |
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void updatePlayerNames() const; |
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void updatePlayerColors() const; |
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void updatePlayerGuild() const; |
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#ifdef TMWA_SUPPORT |
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void parseLevels(std::string levels) const; |
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#endif // TMWA_SUPPORT |
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bool pickUpAll(const int x1, |
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const int y1, |
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const int x2, |
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const int y2, |
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const bool serverBuggy) const; |
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bool pickUpNearest(const int x, const int y, int maxdist) const; |
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void optionChanged(const std::string &name) override final; |
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void removeAttackMob(const std::string &name); |
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void removePickupItem(const std::string &name); |
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void addPriorityAttackMob(const std::string &name); |
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void addAttackMob(const std::string &name); |
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void addIgnoreAttackMob(const std::string &name); |
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void addPickupItem(const std::string &name); |
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void addIgnorePickupItem(const std::string &name); |
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void setPriorityAttackMobs(const std::list<std::string> &mobs) |
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{ mPriorityAttackMobs = mobs; } |
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void setAttackMobs(const std::list<std::string> &mobs) |
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{ mAttackMobs = mobs; } |
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int getPriorityAttackMobsSize() const noexcept2 A_WARN_UNUSED |
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{ return CAST_S32(mPriorityAttackMobs.size()); } |
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int getAttackMobsSize() const noexcept2 A_WARN_UNUSED |
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{ return CAST_S32(mAttackMobs.size()); } |
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int getPickupItemsSize() const noexcept2 A_WARN_UNUSED |
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{ return CAST_S32(mPickupItems.size()); } |
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#define defList(list1, mob) \ |
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bool isIn##list1##List(const std::string &name) const A_WARN_UNUSED\ |
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{ return m##list1##mob##Set.find(name) != m##list1##mob##Set.end(); }\ |
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void rebuild##list1##mob();\ |
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std::set<std::string> get##list1##mob##Set() const noexcept2\ |
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A_WARN_UNUSED\ |
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{ return m##list1##mob##Set; }\ |
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std::list<std::string> get##list1##mob() const noexcept2 A_WARN_UNUSED\ |
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{ return m##list1##mob; } |
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defList(Attack, Mobs) |
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defList(PriorityAttack, Mobs) |
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defList(IgnoreAttack, Mobs) |
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defList(Pickup, Items) |
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defList(IgnorePickup, Items) |
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const StringIntMap &getAttackMobsMap() const noexcept2 A_WARN_UNUSED |
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{ return mAttackMobsMap; } |
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const StringIntMap &getPriorityAttackMobsMap() const noexcept2 |
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A_WARN_UNUSED |
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{ return mPriorityAttackMobsMap; } |
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int getAttackMobIndex(const std::string &name) const A_WARN_UNUSED; |
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int getPriorityAttackMobIndex(const std::string &name) |
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const A_WARN_UNUSED; |
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int getPickupItemIndex(const std::string &name) const A_WARN_UNUSED; |
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static int getIndexByName(const std::string &name, |
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const StringIntMap &map) |
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A_WARN_UNUSED; |
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bool checkForPickup(const FloorItem *const item) const A_WARN_UNUSED; |
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bool checkDefaultPickup() const A_WARN_UNUSED; |
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void updateEffects(const std::map<BeingTypeId, int> &addEffects, |
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const std::set<BeingTypeId> &removeEffects) const; |
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void updateBadges() const; |
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void updateNameId(const std::string &name, |
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const BeingId beingId); |
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void updateSeenPlayers(const std::set<std::string> &onlinePlayers); |
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std::string getSeenPlayerById(const BeingId id) const; |
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size_t size() const |
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{ return mActors.size(); } |
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void removeRoom(const int chatId); |
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void updateRoom(const ChatObject *const newChat); |
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std::string findCharById(const int32_t id); |
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void addChar(const int32_t id, |
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const std::string &name); |
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#ifndef UNITTESTS |
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protected: |
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#endif // UNITTESTS |
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bool validateBeing(const Being *const aroundBeing, |
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Being *const being, |
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const ActorTypeT &type, |
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const Being *const excluded, |
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const int maxCost) const A_WARN_UNUSED; |
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Being *findNearestLivingBeing(const Being *const aroundBeing, |
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const int maxdist, |
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const ActorTypeT &type, |
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const int x, const int y, |
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const Being *const excluded, |
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const AllowSort allowSort) |
408 |
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const A_WARN_UNUSED; |
409 |
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410 |
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void loadAttackList(); |
411 |
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412 |
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void storeAttackList() const; |
413 |
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414 |
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ActorSprites mActors; |
415 |
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ActorSprites mDeleteActors; |
416 |
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ActorSpritesMap mActorsIdMap; |
417 |
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IdNameMapping mIdName; |
418 |
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std::set<BeingId> mBlockedBeings; |
419 |
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std::map<int32_t, std::string> mChars; |
420 |
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Map *mMap; |
421 |
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#ifdef TMWA_SUPPORT |
422 |
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std::string mSpellHeal1; |
423 |
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std::string mSpellHeal2; |
424 |
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std::string mSpellItenplz; |
425 |
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#endif // TMWA_SUPPORT |
426 |
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|
427 |
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bool mTargetDeadPlayers; |
428 |
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bool mTargetOnlyReachable; |
429 |
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bool mCyclePlayers; |
430 |
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bool mCycleMonsters; |
431 |
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bool mCycleNPC; |
432 |
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bool mExtMouseTargeting; |
433 |
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bool mEnableIdCollecting; |
434 |
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435 |
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#define defVarsP(mob) \ |
436 |
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std::list<std::string> mPriority##mob;\ |
437 |
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std::set<std::string> mPriority##mob##Set;\ |
438 |
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StringIntMap mPriority##mob##Map; |
439 |
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|
440 |
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#define defVars(mob) \ |
441 |
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std::list<std::string> m##mob;\ |
442 |
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std::set<std::string> m##mob##Set;\ |
443 |
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StringIntMap m##mob##Map;\ |
444 |
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std::list<std::string> mIgnore##mob;\ |
445 |
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std::set<std::string> mIgnore##mob##Set; |
446 |
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447 |
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defVarsP(AttackMobs) |
448 |
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defVars(AttackMobs) |
449 |
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defVars(PickupItems) |
450 |
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}; |
451 |
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452 |
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extern ActorManager *actorManager; |
453 |
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454 |
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#endif // ACTORMANAGER_H |