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#include "utils/stringvector.h"
#include "localconsts.h"
#include <SDL_thread.h>
Go to the source code of this file.
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bool | SDL::getAllVideoModes (StringVect &modeList) |
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void | SDL::SetWindowTitle (const SDL_Surface *const window, const char *const title) |
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void | SDL::SetWindowIcon (const SDL_Surface *const window, SDL_Surface *const icon) |
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void | SDL::grabInput (const SDL_Surface *const window, const bool grab) |
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void | SDL::setGamma (const SDL_Surface *const window, const float gamma) |
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void | SDL::setVsync (const int val) |
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bool | SDL::getWindowWMInfo (const SDL_Surface *const window, SDL_SysWMinfo *const info) |
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SDL_Thread * | SDL::createThread (int(*fn)(void *), const char *const name, void *const data) |
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void * | SDL::createGLContext (SDL_Surface *const window, const int major, const int minor, const int profile) |
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void | SDL::makeCurrentContext (void *const context) |
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void | SDL::initLogger () |
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void | SDL::setLogLevel (const int level) |
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void | SDL::WaitThread (SDL_Thread *const thread) |
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bool | SDL::PollEvent (SDL_Event *event) |
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void | SDL::allowScreenSaver (const bool allow) |
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