GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/resources/loaders/shaderloader.cpp Lines: 0 10 0.0 %
Date: 2017-11-29 Branches: 0 10 0.0 %

Line Branch Exec Source
1
/*
2
 *  The ManaPlus Client
3
 *  Copyright (C) 2004-2009  The Mana World Development Team
4
 *  Copyright (C) 2009-2010  The Mana Developers
5
 *  Copyright (C) 2011-2017  The ManaPlus Developers
6
 *
7
 *  This file is part of The ManaPlus Client.
8
 *
9
 *  This program is free software; you can redistribute it and/or modify
10
 *  it under the terms of the GNU General Public License as published by
11
 *  the Free Software Foundation; either version 2 of the License, or
12
 *  any later version.
13
 *
14
 *  This program is distributed in the hope that it will be useful,
15
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
16
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17
 *  GNU General Public License for more details.
18
 *
19
 *  You should have received a copy of the GNU General Public License
20
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
21
 */
22
23
#ifdef USE_OPENGL
24
25
#include "utils/checkutils.h"
26
27
#include "render/shaders/shader.h"
28
#include "render/shaders/shadersmanager.h"
29
30
#include "resources/loaders/shaderloader.h"
31
32
#include "resources/resourcemanager/resourcemanager.h"
33
34
#include "debug.h"
35
36
namespace
37
{
38
    struct ShaderLoader final
39
    {
40
        A_DEFAULT_COPY(ShaderLoader)
41
42
        const std::string name;
43
        const unsigned int type;
44
45
        static Resource *load(const void *const v)
46
        {
47
            if (v == nullptr)
48
                return nullptr;
49
50
            const ShaderLoader *const rl
51
                = static_cast<const ShaderLoader *>(v);
52
            Shader *const resource = shaders.createShader(rl->type, rl->name);
53
            if (resource == nullptr)
54
                reportAlways("Shader creation error: %s", rl->name.c_str());
55
            return resource;
56
        }
57
    };
58
}  // namespace
59
60
Resource *Loader::getShader(const unsigned int type,
61
                            const std::string &name)
62
{
63
    ShaderLoader rl = { name, type };
64
    return ResourceManager::get("shader_" + name, ShaderLoader::load, &rl);
65
}
66
67
#endif  // USE_OPENGL