GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/resources/loaders/musicloader.cpp Lines: 0 14 0.0 %
Date: 2017-11-29 Branches: 0 14 0.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2004-2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  The Mana Developers
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 *  Copyright (C) 2011-2017  The ManaPlus Developers
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "resources/sdlmusic.h"
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#include "fs/virtfs/rwops.h"
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#include "resources/loaders/musicloader.h"
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#include "resources/resourcemanager/resourcemanager.h"
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#include "utils/checkutils.h"
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#include "utils/sdlmusichelper.h"
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#include "debug.h"
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namespace
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{
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    struct ResourceLoader final
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    {
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        A_DEFAULT_COPY(ResourceLoader)
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        const std::string path;
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        static Resource *load(const void *const v)
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        {
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            if (v == nullptr)
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                return nullptr;
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            const ResourceLoader *const
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                rl = static_cast<const ResourceLoader *>(v);
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            SDL_RWops *const rw = VirtFs::rwopsOpenRead(rl->path);
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            if (rw == nullptr)
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            {
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                reportAlways("Error loading resource: %s",
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                    rl->path.c_str());
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                return nullptr;
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            }
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            if (Mix_Music *const music = SDL::LoadMUSOgg_RW(rw))
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            {
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#ifdef USE_SDL2
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                return new SDLMusic(music, nullptr, rl->path);
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#else  // USE_SDL2
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                return new SDLMusic(music, rw, rl->path);
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#endif  // USE_SDL2
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            }
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            logger->log("Error, failed to load music: %s", SDL_GetError());
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            return nullptr;
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        }
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    };
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}  // namespace
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SDLMusic *Loader::getMusic(const std::string &idPath)
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{
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    ResourceLoader rl = { idPath };
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    return static_cast<SDLMusic*>(ResourceManager::get(
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        "music_" + idPath, ResourceLoader::load, &rl));
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}