GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/net/eathena/gamerecv.cpp Lines: 1 25 4.0 %
Date: 2017-11-29 Branches: 0 10 0.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  The Mana Developers
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 *  Copyright (C) 2011-2017  The ManaPlus Developers
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "net/eathena/gamerecv.h"
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#include "client.h"
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#include "logger.h"
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#include "being/localplayer.h"
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#include "net/messagein.h"
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#include "net/eathena/network.h"
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#include "debug.h"
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namespace EAthena
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{
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extern ServerInfo mapServer;
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void GameRecv::processMapAccountId(Net::MessageIn &msg)
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{
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    // ignored, because we already know local player account id.
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    msg.readBeingId("account id");
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}
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void GameRecv::processMapLogin(Net::MessageIn &msg)
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{
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    unsigned char direction;
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    uint16_t x, y;
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    msg.readInt32("start time");
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    msg.readCoordinates(x, y, direction, "position");
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    msg.readInt8("x size");
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    msg.readInt8("y size");
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    logger->log("Protocol: Player start position: "
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        "(%d, %d), Direction: %d",
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        x, y, direction);
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    if (msg.getVersion() >= 20080102)
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        msg.readInt16("font");
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    if (msg.getVersion() >= 20141022 && msg.getVersion() < 20160330)
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        msg.readUInt8("sex");
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    mLastHost &= 0xffffff;
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    Network *const network = Network::mInstance;
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    if (network != nullptr)
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        network->pauseDispatch();
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    // Switch now or we'll have problems
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    client->setState(State::GAME);
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    if (localPlayer != nullptr)
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        localPlayer->setTileCoords(x, y);
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}
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void GameRecv::processServerTick(Net::MessageIn &msg)
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{
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    // ignoring
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    msg.readInt32("tick");
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}
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void GameRecv::processMapAuthRefuse(Net::MessageIn &msg)
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{
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    UNIMPLEMENTEDPACKET;
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    msg.readUInt8("error");
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}
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}  // namespace EAthena