GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/net/ea/skillrecv.cpp Lines: 0 12 0.0 %
Date: 2017-11-29 Branches: 0 14 0.0 %

Line Branch Exec Source
1
/*
2
 *  The ManaPlus Client
3
 *  Copyright (C) 2004-2009  The Mana World Development Team
4
 *  Copyright (C) 2009-2010  The Mana Developers
5
 *  Copyright (C) 2011-2017  The ManaPlus Developers
6
 *
7
 *  This file is part of The ManaPlus Client.
8
 *
9
 *  This program is free software; you can redistribute it and/or modify
10
 *  it under the terms of the GNU General Public License as published by
11
 *  the Free Software Foundation; either version 2 of the License, or
12
 *  any later version.
13
 *
14
 *  This program is distributed in the hope that it will be useful,
15
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
16
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17
 *  GNU General Public License for more details.
18
 *
19
 *  You should have received a copy of the GNU General Public License
20
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
21
 */
22
23
#include "net/ea/skillrecv.h"
24
25
#include "being/playerinfo.h"
26
27
#include "gui/windows/skilldialog.h"
28
29
#include "net/messagein.h"
30
31
#include "debug.h"
32
33
namespace Ea
34
{
35
36
void SkillRecv::processPlayerSkillUp(Net::MessageIn &msg)
37
{
38
    const int skillId = msg.readInt16("skill id");
39
    const int level = msg.readInt16("skill level");
40
    const int sp = msg.readInt16("sp");
41
    const int range = msg.readInt16("range");
42
    const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
43
44
    if (skillDialog != nullptr && PlayerInfo::getSkillLevel(skillId) != level)
45
        skillDialog->playUpdateEffect(skillId);
46
    PlayerInfo::setSkillLevel(skillId, level);
47
    if (skillDialog != nullptr)
48
    {
49
        if (!skillDialog->updateSkill(skillId, range,
50
            up, SkillType::Unknown, sp))
51
        {
52
            skillDialog->addSkill(SkillOwner::Player,
53
                skillId, "", level,
54
                range, up, SkillType::Unknown, sp);
55
        }
56
    }
57
}
58
59
}  // namespace Ea