GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/net/ea/gamerecv.cpp Lines: 2 11 18.2 %
Date: 2017-11-29 Branches: 0 16 0.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  The Mana Developers
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 *  Copyright (C) 2011-2017  The ManaPlus Developers
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "net/ea/gamerecv.h"
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#include "client.h"
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#include "notifymanager.h"
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#include "enums/resources/notifytypes.h"
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#include "gui/windows/okdialog.h"
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#include "gui/widgets/createwidget.h"
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#include "net/messagein.h"
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#include "utils/gettext.h"
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#include "debug.h"
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namespace Ea
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{
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namespace GameRecv
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{
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    std::string mMap;
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    BeingId mCharID = BeingId_zero;
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}  // namespace GameRecv
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void GameRecv::processWhoAnswer(Net::MessageIn &msg)
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{
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    NotifyManager::notify(NotifyTypes::ONLINE_USERS,
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        msg.readInt32("users count"));
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}
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void GameRecv::processCharSwitchResponse(Net::MessageIn &msg)
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{
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    if (msg.readUInt8("response") != 0u)
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        client->setState(State::SWITCH_CHARACTER);
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}
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void GameRecv::processMapQuitResponse(Net::MessageIn &msg)
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{
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    if (msg.readInt16("response") != 0)
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    {
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        CREATEWIDGET(OkDialog,
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            // TRANSLATORS: error header
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            _("Game"),
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            // TRANSLATORS: error message
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            _("Request to quit denied!"),
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            // TRANSLATORS: ok dialog button
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            _("OK"),
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            DialogType::ERROR,
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            Modal_true,
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            ShowCenter_true,
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            nullptr,
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            260);
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    }
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}
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}  // namespace Ea