GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/input/pages/other.cpp Lines: 2 2 100.0 %
Date: 2017-11-29 Branches: 217 434 50.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2007  Joshua Langley <[email protected]>
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 *  Copyright (C) 2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  The Mana Developers
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 *  Copyright (C) 2011-2017  The ManaPlus Developers
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "gui/setupactiondata.h"
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#include "utils/gettext.h"
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#include "debug.h"
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SetupActionData setupActionDataOther[] =
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{
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    {
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        // TRANSLATORS: input action name
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        N_("Input ignore"),
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        InputAction::NO_VALUE,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Ignore input 1"),
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        InputAction::IGNORE_INPUT_1,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Ignore input 2"),
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        InputAction::IGNORE_INPUT_2,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Direction keys"),
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        InputAction::NO_VALUE,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Player direct up"),
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        InputAction::DIRECT_UP,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Player direct down"),
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        InputAction::DIRECT_DOWN,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Player direct left"),
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        InputAction::DIRECT_LEFT,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Player direct right"),
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        InputAction::DIRECT_RIGHT,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Pet direct up"),
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        InputAction::PET_DIRECT_UP,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Pet direct down"),
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        InputAction::PET_DIRECT_DOWN,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Pet direct left"),
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        InputAction::PET_DIRECT_LEFT,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Pet direct right"),
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        InputAction::PET_DIRECT_RIGHT,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Other"),
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        InputAction::NO_VALUE,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Crazy moves"),
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        InputAction::CRAZY_MOVES,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Change Crazy Move mode"),
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        InputAction::CHANGE_CRAZY_MOVES_TYPE,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Quick Drop N Items from 0 slot"),
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        InputAction::QUICK_DROP,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Quick Drop N Items"),
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        InputAction::QUICK_DROPN,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Switch Quick Drop Counter"),
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        InputAction::SWITCH_QUICK_DROP,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Quick heal target or self"),
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        InputAction::MAGIC_INMA1,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Heal the most injured player"),
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        InputAction::HEAL_MOST_DAMAGED,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Use #itenplz spell"),
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        InputAction::MAGIC_ITENPLZ,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Use magic attack"),
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        InputAction::MAGIC_ATTACK,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Switch magic attack"),
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        InputAction::SWITCH_MAGIC_ATTACK,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Switch pvp attack"),
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        InputAction::SWITCH_PVP_ATTACK,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Change move type"),
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        InputAction::INVERT_DIRECTION,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Change Attack Weapon Type"),
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        InputAction::CHANGE_ATTACK_WEAPON_TYPE,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Change Attack Type"),
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        InputAction::CHANGE_ATTACK_TYPE,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Change Follow mode"),
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        InputAction::CHANGE_FOLLOW_MODE,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Change Imitation mode"),
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        InputAction::CHANGE_IMITATION_MODE,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Disable / Enable Game modifier keys"),
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        InputAction::DISABLE_GAME_MODIFIERS,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("On / Off audio"),
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        InputAction::CHANGE_AUDIO,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Enable / Disable away mode"),
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        InputAction::AWAY,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Emulate right click from keyboard"),
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        InputAction::RIGHT_CLICK,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Toggle camera mode"),
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        InputAction::CAMERA,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Toggle ipc mode"),
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        InputAction::IPC_TOGGLE,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Show information about position in chat"),
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        InputAction::WHERE,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Show online players number in chat"),
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        InputAction::WHO,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Show onscreen keyboard"),
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        InputAction::SHOW_KEYBOARD,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Clean cached graphics"),
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        InputAction::CLEAN_GRAPHICS,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Clean cached fonts"),
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        InputAction::CLEAN_FONTS,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Print visible players in chat"),
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        InputAction::PRESENT,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Print all visible beings in chat"),
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        InputAction::PRINT_ALL,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Load shop items list from disk"),
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        InputAction::PRICE_LOAD,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Save shop items list to disk"),
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        InputAction::PRICE_SAVE,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Print debug cache info"),
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        InputAction::CACHE_INFO,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Undress selected player"),
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        InputAction::UNDRESS,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Quick disconnect from server"),
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        InputAction::DISCONNECT,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Disable debug particle"),
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        InputAction::TEST_PARTICLE,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Create items (for gms)"),
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        InputAction::CREATE_ITEMS,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Print configured directories in chat"),
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        InputAction::DIRS,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Print client uptime in chat"),
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        InputAction::UPTIME,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Dump debug information"),
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        InputAction::DUMP,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Crash client"),
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        InputAction::ERROR,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Dump graphics info into chat"),
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        InputAction::DUMP_GRAPHICS,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Dump tests info into chat"),
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        InputAction::DUMP_TESTS,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Print OpenGL version in chat"),
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        InputAction::DUMP_GL,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Print enabled mods in chat"),
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        InputAction::DUMP_MODS,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Dump environments into log"),
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        InputAction::DUMP_ENVIRONMENT,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Dump OpenGL state into log"),
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        InputAction::DUMP_OGL,
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        "",
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    },
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#if defined USE_OPENGL && defined DEBUG_SDLFONT
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    {
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        // TRANSLATORS: input action name
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        N_("Test SDL font speed"),
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        InputAction::TEST_SDL_FONT,
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        "",
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    },
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#endif  // defined USE_OPENGL && defined DEBUG_SDLFONT
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    {
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        // TRANSLATORS: input action name
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        N_("Upload main config"),
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        InputAction::UPLOAD_CONFIG,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Upload server config"),
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        InputAction::UPLOAD_SERVER_CONFIG,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Upload log file"),
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        InputAction::UPLOAD_LOG,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Fire your mercenary"),
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        InputAction::MERCENARY_FIRE,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Pet ai start"),
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        InputAction::PET_AI_START,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Pet ai stop"),
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        InputAction::PET_AI_STOP,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Feed homunculus"),
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        InputAction::HOMUNCULUS_FEED,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Feed pet"),
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        InputAction::PET_FEED,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Drop pet's loot"),
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        InputAction::PET_DROP_LOOT,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Return pet to egg"),
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        InputAction::PET_RETURN_TO_EGG,
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        "",
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    },
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    {
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        // TRANSLATORS: input action name
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        N_("Unequip pet"),
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        InputAction::PET_UNEQUIP,
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        "",
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    },
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    {
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        "",
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        InputAction::NO_VALUE,
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        ""
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    }
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};