GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/gui/windows/buyingstoreselldialog.cpp Lines: 4 17 23.5 %
Date: 2021-03-17 Branches: 0 14 0.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2004-2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  The Mana Developers
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 *  Copyright (C) 2011-2019  The ManaPlus Developers
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 *  Copyright (C) 2019-2021  Andrei Karas
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "gui/windows/buyingstoreselldialog.h"
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#include "actormanager.h"
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#include "being/playerinfo.h"
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#include "gui/models/shopitems.h"
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#include "gui/widgets/shoplistbox.h"
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#include "net/buyingstorehandler.h"
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#include "resources/inventory/inventory.h"
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#include "resources/item/shopitem.h"
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#include "debug.h"
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BuyingStoreSellDialog::BuyingStoreSellDialog(const BeingId accountId,
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                                             const int storeId) :
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    SellDialog(IsSell_true, Advanced_false),
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    mAccountId(accountId),
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    mStoreId(storeId)
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{
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}
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void BuyingStoreSellDialog::sellAction(const ActionEvent &event A_UNUSED)
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{
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    if (mAmountItems <= 0 || mAmountItems > mMaxItems)
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        return;
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    const int selectedItem = mShopItemList->getSelected();
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    const ShopItem *const item1 = mShopItems->at(selectedItem);
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    if ((item1 == nullptr) || PlayerInfo::isItemProtected(item1->getId()))
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        return;
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    const Being *const being = actorManager->findBeing(mAccountId);
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    if (being == nullptr)
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        return;
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    const Item *const item2 = PlayerInfo::getInventory()->findItem(
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        item1->getId(),
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        item1->getColor());
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    if (item2 == nullptr)
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        return;
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    mPlayerMoney += mAmountItems * item1->getPrice();
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    mMaxItems -= mAmountItems;
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    buyingStoreHandler->sell(being, mStoreId, item2, mAmountItems);
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}