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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#if defined(USE_OPENGL) && !defined(ANDROID) && !defined(__native_client__) |
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#include "render/normalopenglgraphics.h" |
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#ifdef OPENGLERRORS |
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#include "graphicsmanager.h" |
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#endif // OPENGLERRORS |
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#ifdef DEBUG_OPENGL |
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#include "render/opengl/mgl.h" |
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#endif // DEBUG_OPENGL |
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#include "render/vertexes/imagecollection.h" |
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#include "resources/imagerect.h" |
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#include "resources/openglimagehelper.h" |
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#include "resources/image/image.h" |
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#include "utils/sdlcheckutils.h" |
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#include "debug.h" |
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#define vertFill2D(tVar, vVar, x1, y1, x2, y2, dstX, dstY, w, h) \ |
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tVar[vp + 0] = x1; \ |
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tVar[vp + 1] = y1; \ |
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tVar[vp + 2] = x2; \ |
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tVar[vp + 3] = y1; \ |
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tVar[vp + 4] = x2; \ |
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tVar[vp + 5] = y2; \ |
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tVar[vp + 6] = x1; \ |
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tVar[vp + 7] = y2; \ |
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vVar[vp + 0] = dstX; \ |
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vVar[vp + 1] = dstY; \ |
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vVar[vp + 2] = dstX + w; \ |
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vVar[vp + 3] = dstY; \ |
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vVar[vp + 4] = dstX + w; \ |
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vVar[vp + 5] = dstY + h; \ |
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vVar[vp + 6] = dstX; \ |
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vVar[vp + 7] = dstY + h |
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#define vertFillNv(tVar, vVar, srcX, srcY, dstX, dstY, w, h) \ |
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tVar[vp + 0] = srcX; \ |
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tVar[vp + 1] = srcY; \ |
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tVar[vp + 2] = srcX + w; \ |
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tVar[vp + 3] = srcY; \ |
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tVar[vp + 4] = srcX + w; \ |
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tVar[vp + 5] = srcY + h; \ |
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tVar[vp + 6] = srcX; \ |
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tVar[vp + 7] = srcY + h; \ |
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vVar[vp + 0] = dstX; \ |
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vVar[vp + 1] = dstY; \ |
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vVar[vp + 2] = dstX + w; \ |
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vVar[vp + 3] = dstY; \ |
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vVar[vp + 4] = dstX + w; \ |
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vVar[vp + 5] = dstY + h; \ |
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vVar[vp + 6] = dstX; \ |
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vVar[vp + 7] = dstY + h |
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namespace |
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{ |
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const void *vertPtr = nullptr; |
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} // namespace |
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GLuint NormalOpenGLGraphics::mTextureBinded = 0; |
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#ifdef DEBUG_DRAW_CALLS |
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unsigned int NormalOpenGLGraphics::mDrawCalls = 0; |
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unsigned int NormalOpenGLGraphics::mLastDrawCalls = 0; |
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#endif // DEBUG_DRAW_CALLS |
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#ifdef DEBUG_BIND_TEXTURE |
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unsigned int NormalOpenGLGraphics::mBinds = 0; |
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unsigned int NormalOpenGLGraphics::mLastBinds = 0; |
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#endif // DEBUG_BIND_TEXTURE |
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NormalOpenGLGraphics::NormalOpenGLGraphics() : |
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mFloatTexArray(nullptr), |
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mIntTexArray(nullptr), |
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mIntVertArray(nullptr), |
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mFloatTexArrayCached(nullptr), |
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mIntTexArrayCached(nullptr), |
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mIntVertArrayCached(nullptr), |
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mAlphaCached(1.0F), |
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mVpCached(0), |
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mTexture(false), |
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mIsByteColor(false), |
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mByteColor(), |
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mImageCached(0), |
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mFloatColor(1.0F), |
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mMaxVertices(500), |
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mColorAlpha(false), |
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#ifdef DEBUG_BIND_TEXTURE |
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mOldTexture(), |
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mOldTextureId(0), |
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#endif // DEBUG_BIND_TEXTURE |
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mFbo() |
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{ |
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mOpenGL = RENDER_NORMAL_OPENGL; |
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mName = "normal OpenGL"; |
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} |
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NormalOpenGLGraphics::~NormalOpenGLGraphics() |
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{ |
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deleteArraysInternal(); |
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} |
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void NormalOpenGLGraphics::initArrays(const int vertCount) restrict2 |
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{ |
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mMaxVertices = vertCount; |
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if (mMaxVertices < 500) |
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mMaxVertices = 500; |
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else if (mMaxVertices > 1024) |
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mMaxVertices = 1024; |
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// need alocate small size, after if limit reached reallocate to double size |
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vertexBufSize = mMaxVertices; |
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const size_t sz = mMaxVertices * 4 + 30; |
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if (mFloatTexArray == nullptr) |
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mFloatTexArray = new GLfloat[sz]; |
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if (mIntTexArray == nullptr) |
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mIntTexArray = new GLint[sz]; |
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if (mIntVertArray == nullptr) |
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mIntVertArray = new GLint[sz]; |
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if (mFloatTexArrayCached == nullptr) |
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mFloatTexArrayCached = new GLfloat[sz]; |
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if (mIntTexArrayCached == nullptr) |
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mIntTexArrayCached = new GLint[sz]; |
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if (mIntVertArrayCached == nullptr) |
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mIntVertArrayCached = new GLint[sz]; |
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} |
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void NormalOpenGLGraphics::deleteArrays() restrict2 |
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{ |
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deleteArraysInternal(); |
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} |
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void NormalOpenGLGraphics::deleteArraysInternal() restrict2 |
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{ |
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delete [] mFloatTexArray; |
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mFloatTexArray = nullptr; |
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delete [] mIntTexArray; |
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mIntTexArray = nullptr; |
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delete [] mIntVertArray; |
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mIntVertArray = nullptr; |
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delete [] mFloatTexArrayCached; |
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mFloatTexArrayCached = nullptr; |
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delete [] mIntTexArrayCached; |
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mIntTexArrayCached = nullptr; |
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delete [] mIntVertArrayCached; |
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mIntVertArrayCached = nullptr; |
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} |
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bool NormalOpenGLGraphics::setVideoMode(const int w, const int h, |
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const int scale, |
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const int bpp, |
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const bool fs, |
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const bool hwaccel, |
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const bool resize, |
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const bool noFrame, |
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const bool allowHighDPI) restrict2 |
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{ |
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setMainFlags(w, h, |
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scale, |
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bpp, |
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fs, |
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hwaccel, |
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resize, |
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noFrame, |
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allowHighDPI); |
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return setOpenGLMode(); |
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} |
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static inline void bindPointerIntFloat(const GLint *restrict const vert, |
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const GLfloat *restrict const tex) |
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A_INLINE; |
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static inline void bindPointerIntFloat(const GLint *restrict const vert, |
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const GLfloat *restrict const tex) |
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{ |
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if (vertPtr != vert) |
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{ |
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vertPtr = vert; |
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glVertexPointer(2, GL_INT, 0, vert); |
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glTexCoordPointer(2, GL_FLOAT, 0, tex); |
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} |
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} |
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static inline void bindPointerInt(const GLint *restrict const vert, |
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const GLint *restrict const tex) A_INLINE; |
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static inline void bindPointerInt(const GLint *restrict const vert, |
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const GLint *restrict const tex) |
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{ |
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if (vertPtr != vert) |
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{ |
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vertPtr = vert; |
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glVertexPointer(2, GL_INT, 0, vert); |
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glTexCoordPointer(2, GL_INT, 0, tex); |
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} |
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} |
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static inline void drawQuad(const Image *restrict const image, |
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const int srcX, const int srcY, |
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const int dstX, const int dstY, |
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const int width, const int height) |
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A_NONNULL(1) A_INLINE; |
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static inline void drawQuad(const Image *restrict const image, |
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const int srcX, const int srcY, |
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const int dstX, const int dstY, |
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const int width, const int height) |
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{ |
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if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
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{ |
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const float tw = static_cast<float>(image->mTexWidth); |
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const float th = static_cast<float>(image->mTexHeight); |
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// Find OpenGL normalized texture coordinates. |
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const float texX1 = static_cast<float>(srcX) / tw; |
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const float texY1 = static_cast<float>(srcY) / th; |
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const float texX2 = static_cast<float>(srcX + width) / tw; |
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const float texY2 = static_cast<float>(srcY + height) / th; |
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GLfloat tex[] = |
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{ |
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texX1, texY1, |
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texX2, texY1, |
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texX2, texY2, |
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texX1, texY2 |
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}; |
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GLint vert[] = |
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{ |
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dstX, dstY, |
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dstX + width, dstY, |
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dstX + width, dstY + height, |
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dstX, dstY + height |
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}; |
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bindPointerIntFloat(&vert[0], &tex[0]); |
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#ifdef DEBUG_DRAW_CALLS |
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NormalOpenGLGraphics::mDrawCalls ++; |
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#endif // DEBUG_DRAW_CALLS |
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glDrawArrays(GL_QUADS, 0, 4); |
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#ifdef OPENGLERRORS |
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graphicsManager.logError(); |
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#endif // OPENGLERRORS |
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} |
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else |
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{ |
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GLint tex[] = |
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{ |
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srcX, srcY, |
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srcX + width, srcY, |
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srcX + width, srcY + height, |
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srcX, srcY + height |
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}; |
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GLint vert[] = |
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{ |
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dstX, dstY, |
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dstX + width, dstY, |
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dstX + width, dstY + height, |
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dstX, dstY + height |
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}; |
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bindPointerInt(&vert[0], &tex[0]); |
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#ifdef DEBUG_DRAW_CALLS |
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NormalOpenGLGraphics::mDrawCalls ++; |
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#endif // DEBUG_DRAW_CALLS |
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glDrawArrays(GL_QUADS, 0, 4); |
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#ifdef OPENGLERRORS |
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graphicsManager.logError(); |
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#endif // OPENGLERRORS |
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} |
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} |
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static inline void drawRescaledQuad(const Image *restrict const image, |
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const int srcX, const int srcY, |
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const int dstX, const int dstY, |
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const int width, const int height, |
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const int desiredWidth, |
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const int desiredHeight) |
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A_NONNULL(1) A_INLINE; |
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static inline void drawRescaledQuad(const Image *restrict const image, |
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const int srcX, const int srcY, |
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const int dstX, const int dstY, |
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const int width, const int height, |
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const int desiredWidth, |
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const int desiredHeight) |
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{ |
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if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
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{ |
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const float tw = static_cast<float>(image->mTexWidth); |
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const float th = static_cast<float>(image->mTexHeight); |
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// Find OpenGL normalized texture coordinates. |
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const float texX1 = static_cast<float>(srcX) / tw; |
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const float texY1 = static_cast<float>(srcY) / th; |
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const float texX2 = static_cast<float>(srcX + width) / tw; |
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const float texY2 = static_cast<float>(srcY + height) / th; |
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GLfloat tex[] = |
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{ |
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texX1, texY1, |
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texX2, texY1, |
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texX2, texY2, |
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texX1, texY2 |
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}; |
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GLint vert[] = |
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{ |
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dstX, dstY, |
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dstX + desiredWidth, dstY, |
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dstX + desiredWidth, dstY + desiredHeight, |
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dstX, dstY + desiredHeight |
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}; |
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bindPointerIntFloat(&vert[0], &tex[0]); |
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#ifdef DEBUG_DRAW_CALLS |
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NormalOpenGLGraphics::mDrawCalls ++; |
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#endif // DEBUG_DRAW_CALLS |
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glDrawArrays(GL_QUADS, 0, 4); |
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#ifdef OPENGLERRORS |
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graphicsManager.logError(); |
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#endif // OPENGLERRORS |
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} |
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else |
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{ |
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GLint tex[] = |
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{ |
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srcX, srcY, |
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srcX + width, srcY, |
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srcX + width, srcY + height, |
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srcX, srcY + height |
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}; |
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GLint vert[] = |
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{ |
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dstX, dstY, |
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dstX + desiredWidth, dstY, |
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dstX + desiredWidth, dstY + desiredHeight, |
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dstX, dstY + desiredHeight |
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}; |
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bindPointerInt(&vert[0], &tex[0]); |
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#ifdef DEBUG_DRAW_CALLS |
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NormalOpenGLGraphics::mDrawCalls ++; |
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#endif // DEBUG_DRAW_CALLS |
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glDrawArrays(GL_QUADS, 0, 4); |
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#ifdef OPENGLERRORS |
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graphicsManager.logError(); |
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#endif // OPENGLERRORS |
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} |
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} |
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void NormalOpenGLGraphics::drawImage(const Image *restrict const image, |
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int dstX, int dstY) restrict2 |
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{ |
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drawImageInline(image, dstX, dstY); |
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} |
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|
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void NormalOpenGLGraphics::drawImageInline(const Image *restrict const image, |
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int dstX, int dstY) restrict2 |
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{ |
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FUNC_BLOCK("Graphics::drawImage", 1) |
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if (image == nullptr) |
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return; |
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|
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setColorAlpha(image->mAlpha); |
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#ifdef DEBUG_BIND_TEXTURE |
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debugBindTexture(image); |
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|
|
#endif // DEBUG_BIND_TEXTURE |
398 |
|
|
|
399 |
|
|
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); |
400 |
|
|
enableTexturingAndBlending(); |
401 |
|
|
|
402 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
403 |
|
|
drawQuad(image, imageRect.x, imageRect.y, |
404 |
|
|
dstX, dstY, imageRect.w, imageRect.h); |
405 |
|
|
} |
406 |
|
|
|
407 |
|
|
void NormalOpenGLGraphics::copyImage(const Image *restrict const image, |
408 |
|
|
int dstX, int dstY) restrict2 |
409 |
|
|
{ |
410 |
|
|
drawImageInline(image, dstX, dstY); |
411 |
|
|
} |
412 |
|
|
|
413 |
|
|
void NormalOpenGLGraphics::testDraw() restrict2 |
414 |
|
|
{ |
415 |
|
|
if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
416 |
|
|
{ |
417 |
|
|
GLfloat tex[] = |
418 |
|
|
{ |
419 |
|
|
0.0F, 0.781250F, |
420 |
|
|
0.0F, 0.781250F, |
421 |
|
|
0.0F, 0.585938F, |
422 |
|
|
0.0F, 0.585938F |
423 |
|
|
}; |
424 |
|
|
|
425 |
|
|
GLint vert[] = |
426 |
|
|
{ |
427 |
|
|
0, 0, |
428 |
|
|
800, 0, |
429 |
|
|
800, 600, |
430 |
|
|
0, 600 |
431 |
|
|
}; |
432 |
|
|
|
433 |
|
|
bindPointerIntFloat(&vert[0], &tex[0]); |
434 |
|
|
#ifdef DEBUG_DRAW_CALLS |
435 |
|
|
NormalOpenGLGraphics::mDrawCalls ++; |
436 |
|
|
#endif // DEBUG_DRAW_CALLS |
437 |
|
|
|
438 |
|
|
glDrawArrays(GL_QUADS, 0, 4); |
439 |
|
|
#ifdef OPENGLERRORS |
440 |
|
|
graphicsManager.logError(); |
441 |
|
|
#endif // OPENGLERRORS |
442 |
|
|
} |
443 |
|
|
else |
444 |
|
|
{ |
445 |
|
|
GLint tex[] = |
446 |
|
|
{ |
447 |
|
|
0, 0, |
448 |
|
|
800, 0, |
449 |
|
|
800, 600, |
450 |
|
|
0, 600 |
451 |
|
|
}; |
452 |
|
|
|
453 |
|
|
GLint vert[] = |
454 |
|
|
{ |
455 |
|
|
0, 0, |
456 |
|
|
800, 0, |
457 |
|
|
800, 600, |
458 |
|
|
0, 600 |
459 |
|
|
}; |
460 |
|
|
|
461 |
|
|
bindPointerInt(&vert[0], &tex[0]); |
462 |
|
|
#ifdef DEBUG_DRAW_CALLS |
463 |
|
|
NormalOpenGLGraphics::mDrawCalls ++; |
464 |
|
|
#endif // DEBUG_DRAW_CALLS |
465 |
|
|
|
466 |
|
|
glDrawArrays(GL_QUADS, 0, 4); |
467 |
|
|
#ifdef OPENGLERRORS |
468 |
|
|
graphicsManager.logError(); |
469 |
|
|
#endif // OPENGLERRORS |
470 |
|
|
} |
471 |
|
|
} |
472 |
|
|
|
473 |
|
|
void NormalOpenGLGraphics::drawImageCached(const Image *restrict const image, |
474 |
|
|
int x, int y) restrict2 |
475 |
|
|
{ |
476 |
|
|
if (image == nullptr) |
477 |
|
|
return; |
478 |
|
|
|
479 |
|
|
if (image->mGLImage != mImageCached) |
480 |
|
|
{ |
481 |
|
|
completeCache(); |
482 |
|
|
mImageCached = image->mGLImage; |
483 |
|
|
mAlphaCached = image->mAlpha; |
484 |
|
|
} |
485 |
|
|
|
486 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
487 |
|
|
const int w = imageRect.w; |
488 |
|
|
const int h = imageRect.h; |
489 |
|
|
|
490 |
|
|
if (w == 0 || h == 0) |
491 |
|
|
return; |
492 |
|
|
|
493 |
|
|
const int srcX = imageRect.x; |
494 |
|
|
const int srcY = imageRect.y; |
495 |
|
|
|
496 |
|
|
const float tw = static_cast<float>(image->mTexWidth); |
497 |
|
|
const float th = static_cast<float>(image->mTexHeight); |
498 |
|
|
|
499 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
500 |
|
|
|
501 |
|
|
unsigned int vp = mVpCached; |
502 |
|
|
|
503 |
|
|
// Draw a set of textured rectangles |
504 |
|
|
if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
505 |
|
|
{ |
506 |
|
|
const float texX1 = static_cast<float>(srcX) / tw; |
507 |
|
|
const float texY1 = static_cast<float>(srcY) / th; |
508 |
|
|
|
509 |
|
|
const float texX2 = static_cast<float>(srcX + w) / tw; |
510 |
|
|
const float texY2 = static_cast<float>(srcY + h) / th; |
511 |
|
|
|
512 |
|
|
vertFill2D(mFloatTexArrayCached, mIntVertArrayCached, |
513 |
|
|
texX1, texY1, texX2, texY2, |
514 |
|
|
x, y, w, h); |
515 |
|
|
|
516 |
|
|
vp += 8; |
517 |
|
|
if (vp >= vLimit) |
518 |
|
|
{ |
519 |
|
|
completeCache(); |
520 |
|
|
vp = 0; |
521 |
|
|
} |
522 |
|
|
else |
523 |
|
|
{ |
524 |
|
|
mVpCached = vp; |
525 |
|
|
} |
526 |
|
|
} |
527 |
|
|
else |
528 |
|
|
{ |
529 |
|
|
vertFillNv(mIntTexArrayCached, mIntVertArrayCached, |
530 |
|
|
srcX, srcY, x, y, w, h); |
531 |
|
|
|
532 |
|
|
vp += 8; |
533 |
|
|
if (vp >= vLimit) |
534 |
|
|
{ |
535 |
|
|
completeCache(); |
536 |
|
|
vp = 0; |
537 |
|
|
} |
538 |
|
|
else |
539 |
|
|
{ |
540 |
|
|
mVpCached = vp; |
541 |
|
|
} |
542 |
|
|
} |
543 |
|
|
} |
544 |
|
|
|
545 |
|
|
void NormalOpenGLGraphics::drawPatternCached(const Image *restrict const image, |
546 |
|
|
const int x, |
547 |
|
|
const int y, |
548 |
|
|
const int w, |
549 |
|
|
const int h) restrict2 |
550 |
|
|
{ |
551 |
|
|
FUNC_BLOCK("Graphics::drawPatternCached", 1) |
552 |
|
|
if (image == nullptr) |
553 |
|
|
return; |
554 |
|
|
|
555 |
|
|
if (image->mGLImage != mImageCached) |
556 |
|
|
{ |
557 |
|
|
completeCache(); |
558 |
|
|
mImageCached = image->mGLImage; |
559 |
|
|
} |
560 |
|
|
|
561 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
562 |
|
|
const int srcX = imageRect.x; |
563 |
|
|
const int srcY = imageRect.y; |
564 |
|
|
const int iw = imageRect.w; |
565 |
|
|
const int ih = imageRect.h; |
566 |
|
|
|
567 |
|
|
if (iw == 0 || ih == 0) |
568 |
|
|
return; |
569 |
|
|
|
570 |
|
|
const float tw = static_cast<float>(image->mTexWidth); |
571 |
|
|
const float th = static_cast<float>(image->mTexHeight); |
572 |
|
|
|
573 |
|
|
unsigned int vp = mVpCached; |
574 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
575 |
|
|
// Draw a set of textured rectangles |
576 |
|
|
if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
577 |
|
|
{ |
578 |
|
|
const float texX1 = static_cast<float>(srcX) / tw; |
579 |
|
|
const float texY1 = static_cast<float>(srcY) / th; |
580 |
|
|
|
581 |
|
|
for (int py = 0; py < h; py += ih) |
582 |
|
|
{ |
583 |
|
|
const int height = (py + ih >= h) ? h - py : ih; |
584 |
|
|
const int dstY = y + py; |
585 |
|
|
const float texY2 = static_cast<float>(srcY + height) / th; |
586 |
|
|
for (int px = 0; px < w; px += iw) |
587 |
|
|
{ |
588 |
|
|
const int width = (px + iw >= w) ? w - px : iw; |
589 |
|
|
const int dstX = x + px; |
590 |
|
|
|
591 |
|
|
const float texX2 = static_cast<float>(srcX + width) / tw; |
592 |
|
|
|
593 |
|
|
vertFill2D(mFloatTexArrayCached, mIntVertArrayCached, |
594 |
|
|
texX1, texY1, texX2, texY2, |
595 |
|
|
dstX, dstY, width, height); |
596 |
|
|
|
597 |
|
|
vp += 8; |
598 |
|
|
if (vp >= vLimit) |
599 |
|
|
{ |
600 |
|
|
completeCache(); |
601 |
|
|
vp = 0; |
602 |
|
|
} |
603 |
|
|
} |
604 |
|
|
} |
605 |
|
|
} |
606 |
|
|
else |
607 |
|
|
{ |
608 |
|
|
for (int py = 0; py < h; py += ih) |
609 |
|
|
{ |
610 |
|
|
const int height = (py + ih >= h) ? h - py : ih; |
611 |
|
|
const int dstY = y + py; |
612 |
|
|
for (int px = 0; px < w; px += iw) |
613 |
|
|
{ |
614 |
|
|
const int width = (px + iw >= w) ? w - px : iw; |
615 |
|
|
const int dstX = x + px; |
616 |
|
|
|
617 |
|
|
vertFillNv(mIntTexArrayCached, mIntVertArrayCached, |
618 |
|
|
srcX, srcY, dstX, dstY, width, height); |
619 |
|
|
|
620 |
|
|
vp += 8; |
621 |
|
|
if (vp >= vLimit) |
622 |
|
|
{ |
623 |
|
|
completeCache(); |
624 |
|
|
vp = 0; |
625 |
|
|
} |
626 |
|
|
} |
627 |
|
|
} |
628 |
|
|
} |
629 |
|
|
mVpCached = vp; |
630 |
|
|
} |
631 |
|
|
|
632 |
|
|
void NormalOpenGLGraphics::completeCache() restrict2 |
633 |
|
|
{ |
634 |
|
|
if (mImageCached == 0U) |
635 |
|
|
return; |
636 |
|
|
|
637 |
|
|
setColorAlpha(mAlphaCached); |
638 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
639 |
|
|
debugBindTexture(image); |
640 |
|
|
#endif // DEBUG_BIND_TEXTURE |
641 |
|
|
|
642 |
|
|
bindTexture(OpenGLImageHelper::mTextureType, mImageCached); |
643 |
|
|
enableTexturingAndBlending(); |
644 |
|
|
|
645 |
|
|
if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
646 |
|
|
drawQuadArrayfiCached(mVpCached); |
647 |
|
|
else |
648 |
|
|
drawQuadArrayiiCached(mVpCached); |
649 |
|
|
|
650 |
|
|
mImageCached = 0; |
651 |
|
|
mVpCached = 0; |
652 |
|
|
} |
653 |
|
|
|
654 |
|
|
void NormalOpenGLGraphics::drawRescaledImage(const Image *restrict const image, |
655 |
|
|
int dstX, int dstY, |
656 |
|
|
const int desiredWidth, |
657 |
|
|
const int desiredHeight) restrict2 |
658 |
|
|
{ |
659 |
|
|
FUNC_BLOCK("Graphics::drawRescaledImage", 1) |
660 |
|
|
if (image == nullptr) |
661 |
|
|
return; |
662 |
|
|
|
663 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
664 |
|
|
|
665 |
|
|
// Just draw the image normally when no resizing is necessary, |
666 |
|
|
if (imageRect.w == desiredWidth && imageRect.h == desiredHeight) |
667 |
|
|
{ |
668 |
|
|
drawImageInline(image, dstX, dstY); |
669 |
|
|
return; |
670 |
|
|
} |
671 |
|
|
|
672 |
|
|
setColorAlpha(image->mAlpha); |
673 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
674 |
|
|
debugBindTexture(image); |
675 |
|
|
#endif // DEBUG_BIND_TEXTURE |
676 |
|
|
|
677 |
|
|
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); |
678 |
|
|
enableTexturingAndBlending(); |
679 |
|
|
|
680 |
|
|
// Draw a textured quad. |
681 |
|
|
drawRescaledQuad(image, imageRect.x, imageRect.y, dstX, dstY, |
682 |
|
|
imageRect.w, imageRect.h, desiredWidth, desiredHeight); |
683 |
|
|
} |
684 |
|
|
|
685 |
|
|
void NormalOpenGLGraphics::drawPattern(const Image *restrict const image, |
686 |
|
|
const int x, const int y, |
687 |
|
|
const int w, const int h) restrict2 |
688 |
|
|
{ |
689 |
|
|
drawPatternInline(image, x, y, w, h); |
690 |
|
|
} |
691 |
|
|
|
692 |
|
|
void NormalOpenGLGraphics::drawPatternInline(const Image *restrict const image, |
693 |
|
|
const int x, |
694 |
|
|
const int y, |
695 |
|
|
const int w, |
696 |
|
|
const int h) restrict2 |
697 |
|
|
{ |
698 |
|
|
FUNC_BLOCK("Graphics::drawPattern", 1) |
699 |
|
|
if (image == nullptr) |
700 |
|
|
return; |
701 |
|
|
|
702 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
703 |
|
|
const int srcX = imageRect.x; |
704 |
|
|
const int srcY = imageRect.y; |
705 |
|
|
const int iw = imageRect.w; |
706 |
|
|
const int ih = imageRect.h; |
707 |
|
|
|
708 |
|
|
if (iw == 0 || ih == 0) |
709 |
|
|
return; |
710 |
|
|
|
711 |
|
|
const float tw = static_cast<float>(image->mTexWidth); |
712 |
|
|
const float th = static_cast<float>(image->mTexHeight); |
713 |
|
|
|
714 |
|
|
setColorAlpha(image->mAlpha); |
715 |
|
|
|
716 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
717 |
|
|
debugBindTexture(image); |
718 |
|
|
#endif // DEBUG_BIND_TEXTURE |
719 |
|
|
|
720 |
|
|
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); |
721 |
|
|
|
722 |
|
|
enableTexturingAndBlending(); |
723 |
|
|
|
724 |
|
|
unsigned int vp = 0; |
725 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
726 |
|
|
// Draw a set of textured rectangles |
727 |
|
|
if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
728 |
|
|
{ |
729 |
|
|
const float texX1 = static_cast<float>(srcX) / tw; |
730 |
|
|
const float texY1 = static_cast<float>(srcY) / th; |
731 |
|
|
|
732 |
|
|
for (int py = 0; py < h; py += ih) |
733 |
|
|
{ |
734 |
|
|
const int height = (py + ih >= h) ? h - py : ih; |
735 |
|
|
const int dstY = y + py; |
736 |
|
|
const float texY2 = static_cast<float>(srcY + height) / th; |
737 |
|
|
for (int px = 0; px < w; px += iw) |
738 |
|
|
{ |
739 |
|
|
const int width = (px + iw >= w) ? w - px : iw; |
740 |
|
|
const int dstX = x + px; |
741 |
|
|
const float texX2 = static_cast<float>(srcX + width) / tw; |
742 |
|
|
|
743 |
|
|
vertFill2D(mFloatTexArray, mIntVertArray, |
744 |
|
|
texX1, texY1, texX2, texY2, |
745 |
|
|
dstX, dstY, width, height); |
746 |
|
|
|
747 |
|
|
vp += 8; |
748 |
|
|
if (vp >= vLimit) |
749 |
|
|
{ |
750 |
|
|
drawQuadArrayfi(vp); |
751 |
|
|
vp = 0; |
752 |
|
|
} |
753 |
|
|
} |
754 |
|
|
} |
755 |
|
|
if (vp > 0) |
756 |
|
|
drawQuadArrayfi(vp); |
757 |
|
|
} |
758 |
|
|
else |
759 |
|
|
{ |
760 |
|
|
for (int py = 0; py < h; py += ih) |
761 |
|
|
{ |
762 |
|
|
const int height = (py + ih >= h) ? h - py : ih; |
763 |
|
|
const int dstY = y + py; |
764 |
|
|
for (int px = 0; px < w; px += iw) |
765 |
|
|
{ |
766 |
|
|
const int width = (px + iw >= w) ? w - px : iw; |
767 |
|
|
const int dstX = x + px; |
768 |
|
|
|
769 |
|
|
vertFillNv(mIntTexArray, mIntVertArray, |
770 |
|
|
srcX, srcY, dstX, dstY, width, height); |
771 |
|
|
|
772 |
|
|
vp += 8; |
773 |
|
|
if (vp >= vLimit) |
774 |
|
|
{ |
775 |
|
|
drawQuadArrayii(vp); |
776 |
|
|
vp = 0; |
777 |
|
|
} |
778 |
|
|
} |
779 |
|
|
} |
780 |
|
|
if (vp > 0) |
781 |
|
|
drawQuadArrayii(vp); |
782 |
|
|
} |
783 |
|
|
} |
784 |
|
|
|
785 |
|
|
void NormalOpenGLGraphics::drawRescaledPattern(const Image * |
786 |
|
|
restrict const image, |
787 |
|
|
const int x, const int y, |
788 |
|
|
const int w, const int h, |
789 |
|
|
const int scaledWidth, |
790 |
|
|
const int scaledHeight) |
791 |
|
|
restrict2 |
792 |
|
|
{ |
793 |
|
|
if (image == nullptr) |
794 |
|
|
return; |
795 |
|
|
|
796 |
|
|
if (scaledWidth == 0 || scaledHeight == 0) |
797 |
|
|
return; |
798 |
|
|
|
799 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
800 |
|
|
const int iw = imageRect.w; |
801 |
|
|
const int ih = imageRect.h; |
802 |
|
|
if (iw == 0 || ih == 0) |
803 |
|
|
return; |
804 |
|
|
|
805 |
|
|
const int srcX = imageRect.x; |
806 |
|
|
const int srcY = imageRect.y; |
807 |
|
|
|
808 |
|
|
setColorAlpha(image->mAlpha); |
809 |
|
|
|
810 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
811 |
|
|
debugBindTexture(image); |
812 |
|
|
#endif // DEBUG_BIND_TEXTURE |
813 |
|
|
|
814 |
|
|
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); |
815 |
|
|
|
816 |
|
|
enableTexturingAndBlending(); |
817 |
|
|
|
818 |
|
|
unsigned int vp = 0; |
819 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
820 |
|
|
|
821 |
|
|
// Draw a set of textured rectangles |
822 |
|
|
if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
823 |
|
|
{ |
824 |
|
|
const float tw = static_cast<float>(image->mTexWidth); |
825 |
|
|
const float th = static_cast<float>(image->mTexHeight); |
826 |
|
|
|
827 |
|
|
const float texX1 = static_cast<float>(srcX) / tw; |
828 |
|
|
const float texY1 = static_cast<float>(srcY) / th; |
829 |
|
|
|
830 |
|
|
const float tFractionW = iw / tw; |
831 |
|
|
const float tFractionH = ih / th; |
832 |
|
|
|
833 |
|
|
for (int py = 0; py < h; py += scaledHeight) |
834 |
|
|
{ |
835 |
|
|
const int height = (py + scaledHeight >= h) |
836 |
|
|
? h - py : scaledHeight; |
837 |
|
|
const int dstY = y + py; |
838 |
|
|
const float visibleFractionH = static_cast<float>(height) |
839 |
|
|
/ scaledHeight; |
840 |
|
|
const float texY2 = texY1 + tFractionH * visibleFractionH; |
841 |
|
|
for (int px = 0; px < w; px += scaledWidth) |
842 |
|
|
{ |
843 |
|
|
const int width = (px + scaledWidth >= w) |
844 |
|
|
? w - px : scaledWidth; |
845 |
|
|
const int dstX = x + px; |
846 |
|
|
const float visibleFractionW = static_cast<float>(width) |
847 |
|
|
/ scaledWidth; |
848 |
|
|
const float texX2 = texX1 + tFractionW * visibleFractionW; |
849 |
|
|
|
850 |
|
|
vertFill2D(mFloatTexArray, mIntVertArray, |
851 |
|
|
texX1, texY1, texX2, texY2, |
852 |
|
|
dstX, dstY, width, height); |
853 |
|
|
|
854 |
|
|
vp += 8; |
855 |
|
|
if (vp >= vLimit) |
856 |
|
|
{ |
857 |
|
|
drawQuadArrayfi(vp); |
858 |
|
|
vp = 0; |
859 |
|
|
} |
860 |
|
|
} |
861 |
|
|
} |
862 |
|
|
if (vp > 0) |
863 |
|
|
drawQuadArrayfi(vp); |
864 |
|
|
} |
865 |
|
|
else |
866 |
|
|
{ |
867 |
|
|
const float scaleFactorW = static_cast<float>(scaledWidth) / iw; |
868 |
|
|
const float scaleFactorH = static_cast<float>(scaledHeight) / ih; |
869 |
|
|
|
870 |
|
|
for (int py = 0; py < h; py += scaledHeight) |
871 |
|
|
{ |
872 |
|
|
const int height = (py + scaledHeight >= h) |
873 |
|
|
? h - py : scaledHeight; |
874 |
|
|
const int dstY = y + py; |
875 |
|
|
const int scaledY = srcY + height / scaleFactorH; |
876 |
|
|
for (int px = 0; px < w; px += scaledWidth) |
877 |
|
|
{ |
878 |
|
|
const int width = (px + scaledWidth >= w) |
879 |
|
|
? w - px : scaledWidth; |
880 |
|
|
const int dstX = x + px; |
881 |
|
|
const int scaledX = srcX + width / scaleFactorW; |
882 |
|
|
|
883 |
|
|
mIntTexArray[vp + 0] = srcX; |
884 |
|
|
mIntTexArray[vp + 1] = srcY; |
885 |
|
|
|
886 |
|
|
mIntTexArray[vp + 2] = scaledX; |
887 |
|
|
mIntTexArray[vp + 3] = srcY; |
888 |
|
|
|
889 |
|
|
mIntTexArray[vp + 4] = scaledX; |
890 |
|
|
mIntTexArray[vp + 5] = scaledY; |
891 |
|
|
|
892 |
|
|
mIntTexArray[vp + 6] = srcX; |
893 |
|
|
mIntTexArray[vp + 7] = scaledY; |
894 |
|
|
|
895 |
|
|
mIntVertArray[vp + 0] = dstX; |
896 |
|
|
mIntVertArray[vp + 1] = dstY; |
897 |
|
|
|
898 |
|
|
mIntVertArray[vp + 2] = dstX + width; |
899 |
|
|
mIntVertArray[vp + 3] = dstY; |
900 |
|
|
|
901 |
|
|
mIntVertArray[vp + 4] = dstX + width; |
902 |
|
|
mIntVertArray[vp + 5] = dstY + height; |
903 |
|
|
|
904 |
|
|
mIntVertArray[vp + 6] = dstX; |
905 |
|
|
mIntVertArray[vp + 7] = dstY + height; |
906 |
|
|
|
907 |
|
|
vp += 8; |
908 |
|
|
if (vp >= vLimit) |
909 |
|
|
{ |
910 |
|
|
drawQuadArrayii(vp); |
911 |
|
|
vp = 0; |
912 |
|
|
} |
913 |
|
|
} |
914 |
|
|
} |
915 |
|
|
if (vp > 0) |
916 |
|
|
drawQuadArrayii(vp); |
917 |
|
|
} |
918 |
|
|
} |
919 |
|
|
|
920 |
|
|
inline void NormalOpenGLGraphics::drawVertexes(const |
921 |
|
|
OpenGLGraphicsVertexes |
922 |
|
|
&restrict ogl) restrict2 |
923 |
|
|
{ |
924 |
|
|
const STD_VECTOR<GLint*> &intVertPool = ogl.mIntVertPool; |
925 |
|
|
STD_VECTOR<GLint*>::const_iterator iv; |
926 |
|
|
const STD_VECTOR<GLint*>::const_iterator iv_end = intVertPool.end(); |
927 |
|
|
const STD_VECTOR<int> &vp = ogl.mVp; |
928 |
|
|
STD_VECTOR<int>::const_iterator ivp; |
929 |
|
|
const STD_VECTOR<int>::const_iterator ivp_end = vp.end(); |
930 |
|
|
|
931 |
|
|
// Draw a set of textured rectangles |
932 |
|
|
if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
933 |
|
|
{ |
934 |
|
|
const STD_VECTOR<GLfloat*> &floatTexPool = ogl.mFloatTexPool; |
935 |
|
|
STD_VECTOR<GLfloat*>::const_iterator ft; |
936 |
|
|
const STD_VECTOR<GLfloat*>::const_iterator |
937 |
|
|
ft_end = floatTexPool.end(); |
938 |
|
|
|
939 |
|
|
for (iv = intVertPool.begin(), ft = floatTexPool.begin(), |
940 |
|
|
ivp = vp.begin(); |
941 |
|
|
iv != iv_end && ft != ft_end && ivp != ivp_end; |
942 |
|
|
++ iv, ++ ft, ++ ivp) |
943 |
|
|
{ |
944 |
|
|
drawQuadArrayfi(*iv, *ft, *ivp); |
945 |
|
|
} |
946 |
|
|
} |
947 |
|
|
else |
948 |
|
|
{ |
949 |
|
|
const STD_VECTOR<GLint*> &intTexPool = ogl.mIntTexPool; |
950 |
|
|
STD_VECTOR<GLint*>::const_iterator it; |
951 |
|
|
const STD_VECTOR<GLint*>::const_iterator it_end = intTexPool.end(); |
952 |
|
|
|
953 |
|
|
for (iv = intVertPool.begin(), it = intTexPool.begin(), |
954 |
|
|
ivp = vp.begin(); |
955 |
|
|
iv != iv_end && it != it_end && ivp != ivp_end; |
956 |
|
|
++ iv, ++ it, ++ ivp) |
957 |
|
|
{ |
958 |
|
|
drawQuadArrayii(*iv, *it, *ivp); |
959 |
|
|
} |
960 |
|
|
} |
961 |
|
|
} |
962 |
|
|
|
963 |
|
|
void NormalOpenGLGraphics::calcPattern(ImageVertexes *restrict const vert, |
964 |
|
|
const Image *restrict const image, |
965 |
|
|
const int x, |
966 |
|
|
const int y, |
967 |
|
|
const int w, |
968 |
|
|
const int h) const restrict2 |
969 |
|
|
{ |
970 |
|
|
calcPatternInline(vert, image, x, y, w, h); |
971 |
|
|
} |
972 |
|
|
|
973 |
|
|
void NormalOpenGLGraphics::calcPatternInline(ImageVertexes * |
974 |
|
|
restrict const vert, |
975 |
|
|
const Image *restrict const image, |
976 |
|
|
const int x, |
977 |
|
|
const int y, |
978 |
|
|
const int w, |
979 |
|
|
const int h) const restrict2 |
980 |
|
|
{ |
981 |
|
|
if (image == nullptr || vert == nullptr) |
982 |
|
|
return; |
983 |
|
|
|
984 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
985 |
|
|
const int iw = imageRect.w; |
986 |
|
|
const int ih = imageRect.h; |
987 |
|
|
|
988 |
|
|
if (iw == 0 || ih == 0) |
989 |
|
|
return; |
990 |
|
|
|
991 |
|
|
const int srcX = imageRect.x; |
992 |
|
|
const int srcY = imageRect.y; |
993 |
|
|
const float tw = static_cast<float>(image->mTexWidth); |
994 |
|
|
const float th = static_cast<float>(image->mTexHeight); |
995 |
|
|
|
996 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
997 |
|
|
|
998 |
|
|
OpenGLGraphicsVertexes &ogl = vert->ogl; |
999 |
|
|
unsigned int vp = ogl.continueVp(); |
1000 |
|
|
|
1001 |
|
|
// Draw a set of textured rectangles |
1002 |
|
|
if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
1003 |
|
|
{ |
1004 |
|
|
const float texX1 = static_cast<float>(srcX) / tw; |
1005 |
|
|
const float texY1 = static_cast<float>(srcY) / th; |
1006 |
|
|
|
1007 |
|
|
GLfloat *floatTexArray = ogl.continueFloatTexArray(); |
1008 |
|
|
GLint *intVertArray = ogl.continueIntVertArray(); |
1009 |
|
|
|
1010 |
|
|
for (int py = 0; py < h; py += ih) |
1011 |
|
|
{ |
1012 |
|
|
const int height = (py + ih >= h) ? h - py : ih; |
1013 |
|
|
const int dstY = y + py; |
1014 |
|
|
const float texY2 = static_cast<float>(srcY + height) / th; |
1015 |
|
|
for (int px = 0; px < w; px += iw) |
1016 |
|
|
{ |
1017 |
|
|
const int width = (px + iw >= w) ? w - px : iw; |
1018 |
|
|
const int dstX = x + px; |
1019 |
|
|
const float texX2 = static_cast<float>(srcX + width) / tw; |
1020 |
|
|
|
1021 |
|
|
vertFill2D(floatTexArray, intVertArray, |
1022 |
|
|
texX1, texY1, texX2, texY2, |
1023 |
|
|
dstX, dstY, width, height); |
1024 |
|
|
|
1025 |
|
|
vp += 8; |
1026 |
|
|
if (vp >= vLimit) |
1027 |
|
|
{ |
1028 |
|
|
floatTexArray = ogl.switchFloatTexArray(); |
1029 |
|
|
intVertArray = ogl.switchIntVertArray(); |
1030 |
|
|
ogl.switchVp(vp); |
1031 |
|
|
vp = 0; |
1032 |
|
|
} |
1033 |
|
|
} |
1034 |
|
|
} |
1035 |
|
|
} |
1036 |
|
|
else |
1037 |
|
|
{ |
1038 |
|
|
GLint *intTexArray = ogl.continueIntTexArray(); |
1039 |
|
|
GLint *intVertArray = ogl.continueIntVertArray(); |
1040 |
|
|
|
1041 |
|
|
for (int py = 0; py < h; py += ih) |
1042 |
|
|
{ |
1043 |
|
|
const int height = (py + ih >= h) ? h - py : ih; |
1044 |
|
|
const int dstY = y + py; |
1045 |
|
|
for (int px = 0; px < w; px += iw) |
1046 |
|
|
{ |
1047 |
|
|
const int width = (px + iw >= w) ? w - px : iw; |
1048 |
|
|
const int dstX = x + px; |
1049 |
|
|
|
1050 |
|
|
vertFillNv(intTexArray, intVertArray, |
1051 |
|
|
srcX, srcY, dstX, dstY, width, height); |
1052 |
|
|
|
1053 |
|
|
vp += 8; |
1054 |
|
|
if (vp >= vLimit) |
1055 |
|
|
{ |
1056 |
|
|
intTexArray = ogl.switchIntTexArray(); |
1057 |
|
|
intVertArray = ogl.switchIntVertArray(); |
1058 |
|
|
ogl.switchVp(vp); |
1059 |
|
|
vp = 0; |
1060 |
|
|
} |
1061 |
|
|
} |
1062 |
|
|
} |
1063 |
|
|
} |
1064 |
|
|
ogl.switchVp(vp); |
1065 |
|
|
} |
1066 |
|
|
|
1067 |
|
|
void NormalOpenGLGraphics::calcTileCollection(ImageCollection * |
1068 |
|
|
restrict const vertCol, |
1069 |
|
|
const Image * |
1070 |
|
|
restrict const image, |
1071 |
|
|
int x, int y) restrict2 |
1072 |
|
|
{ |
1073 |
|
|
if (vertCol == nullptr || image == nullptr) |
1074 |
|
|
return; |
1075 |
|
|
if (vertCol->currentGLImage != image->mGLImage) |
1076 |
|
|
{ |
1077 |
|
|
ImageVertexes *const vert = new ImageVertexes; |
1078 |
|
|
vertCol->currentGLImage = image->mGLImage; |
1079 |
|
|
vertCol->currentVert = vert; |
1080 |
|
|
vert->image = image; |
1081 |
|
|
vertCol->draws.push_back(vert); |
1082 |
|
|
calcTileVertexesInline(vert, image, x, y); |
1083 |
|
|
} |
1084 |
|
|
else |
1085 |
|
|
{ |
1086 |
|
|
calcTileVertexesInline(vertCol->currentVert, image, x, y); |
1087 |
|
|
} |
1088 |
|
|
} |
1089 |
|
|
|
1090 |
|
|
void NormalOpenGLGraphics::drawTileCollection(const ImageCollection |
1091 |
|
|
*restrict const vertCol) |
1092 |
|
|
restrict2 |
1093 |
|
|
{ |
1094 |
|
|
const ImageVertexesVector &draws = vertCol->draws; |
1095 |
|
|
const ImageCollectionCIter it_end = draws.end(); |
1096 |
|
|
for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it) |
1097 |
|
|
{ |
1098 |
|
|
const ImageVertexes *const vert = *it; |
1099 |
|
|
const Image *const image = vert->image; |
1100 |
|
|
|
1101 |
|
|
setColorAlpha(image->mAlpha); |
1102 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
1103 |
|
|
debugBindTexture(image); |
1104 |
|
|
#endif // DEBUG_BIND_TEXTURE |
1105 |
|
|
|
1106 |
|
|
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); |
1107 |
|
|
enableTexturingAndBlending(); |
1108 |
|
|
drawVertexes(vert->ogl); |
1109 |
|
|
} |
1110 |
|
|
} |
1111 |
|
|
|
1112 |
|
|
void NormalOpenGLGraphics::calcPattern(ImageCollection *restrict const vertCol, |
1113 |
|
|
const Image *restrict const image, |
1114 |
|
|
const int x, |
1115 |
|
|
const int y, |
1116 |
|
|
const int w, |
1117 |
|
|
const int h) const restrict2 |
1118 |
|
|
{ |
1119 |
|
|
if (vertCol == nullptr || image == nullptr) |
1120 |
|
|
return; |
1121 |
|
|
ImageVertexes *vert = nullptr; |
1122 |
|
|
if (vertCol->currentGLImage != image->mGLImage) |
1123 |
|
|
{ |
1124 |
|
|
vert = new ImageVertexes; |
1125 |
|
|
vertCol->currentGLImage = image->mGLImage; |
1126 |
|
|
vertCol->currentVert = vert; |
1127 |
|
|
vert->image = image; |
1128 |
|
|
vertCol->draws.push_back(vert); |
1129 |
|
|
} |
1130 |
|
|
else |
1131 |
|
|
{ |
1132 |
|
|
vert = vertCol->currentVert; |
1133 |
|
|
} |
1134 |
|
|
|
1135 |
|
|
calcPatternInline(vert, image, x, y, w, h); |
1136 |
|
|
} |
1137 |
|
|
|
1138 |
|
|
void NormalOpenGLGraphics::calcTileVertexes(ImageVertexes *restrict const vert, |
1139 |
|
|
const Image *restrict const image, |
1140 |
|
|
int dstX, int dstY) const restrict2 |
1141 |
|
|
{ |
1142 |
|
|
calcTileVertexesInline(vert, image, dstX, dstY); |
1143 |
|
|
} |
1144 |
|
|
|
1145 |
|
|
void NormalOpenGLGraphics::calcTileVertexesInline(ImageVertexes * |
1146 |
|
|
restrict const vert, |
1147 |
|
|
const Image * |
1148 |
|
|
restrict const image, |
1149 |
|
|
int dstX, |
1150 |
|
|
int dstY) const restrict2 |
1151 |
|
|
{ |
1152 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
1153 |
|
|
const int w = imageRect.w; |
1154 |
|
|
const int h = imageRect.h; |
1155 |
|
|
|
1156 |
|
|
if (w == 0 || h == 0) |
1157 |
|
|
return; |
1158 |
|
|
|
1159 |
|
|
const int srcX = imageRect.x; |
1160 |
|
|
const int srcY = imageRect.y; |
1161 |
|
|
|
1162 |
|
|
const float tw = static_cast<float>(image->mTexWidth); |
1163 |
|
|
const float th = static_cast<float>(image->mTexHeight); |
1164 |
|
|
|
1165 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
1166 |
|
|
|
1167 |
|
|
OpenGLGraphicsVertexes &ogl = vert->ogl; |
1168 |
|
|
|
1169 |
|
|
// STD_VECTOR<int> *vps = ogl.getVp(); |
1170 |
|
|
unsigned int vp = ogl.continueVp(); |
1171 |
|
|
|
1172 |
|
|
// Draw a set of textured rectangles |
1173 |
|
|
if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
1174 |
|
|
{ |
1175 |
|
|
const float texX1 = static_cast<float>(srcX) / tw; |
1176 |
|
|
const float texY1 = static_cast<float>(srcY) / th; |
1177 |
|
|
|
1178 |
|
|
const float texX2 = static_cast<float>(srcX + w) / tw; |
1179 |
|
|
const float texY2 = static_cast<float>(srcY + h) / th; |
1180 |
|
|
|
1181 |
|
|
GLfloat *const floatTexArray = ogl.continueFloatTexArray(); |
1182 |
|
|
GLint *const intVertArray = ogl.continueIntVertArray(); |
1183 |
|
|
|
1184 |
|
|
vertFill2D(floatTexArray, intVertArray, |
1185 |
|
|
texX1, texY1, texX2, texY2, |
1186 |
|
|
dstX, dstY, w, h); |
1187 |
|
|
|
1188 |
|
|
vp += 8; |
1189 |
|
|
if (vp >= vLimit) |
1190 |
|
|
{ |
1191 |
|
|
ogl.switchFloatTexArray(); |
1192 |
|
|
ogl.switchIntVertArray(); |
1193 |
|
|
ogl.switchVp(vp); |
1194 |
|
|
vp = 0; |
1195 |
|
|
} |
1196 |
|
|
} |
1197 |
|
|
else |
1198 |
|
|
{ |
1199 |
|
|
GLint *const intTexArray = ogl.continueIntTexArray(); |
1200 |
|
|
GLint *const intVertArray = ogl.continueIntVertArray(); |
1201 |
|
|
|
1202 |
|
|
vertFillNv(intTexArray, intVertArray, |
1203 |
|
|
srcX, srcY, dstX, dstY, w, h); |
1204 |
|
|
|
1205 |
|
|
vp += 8; |
1206 |
|
|
if (vp >= vLimit) |
1207 |
|
|
{ |
1208 |
|
|
ogl.switchIntTexArray(); |
1209 |
|
|
ogl.switchIntVertArray(); |
1210 |
|
|
ogl.switchVp(vp); |
1211 |
|
|
vp = 0; |
1212 |
|
|
} |
1213 |
|
|
} |
1214 |
|
|
ogl.switchVp(vp); |
1215 |
|
|
} |
1216 |
|
|
|
1217 |
|
|
void NormalOpenGLGraphics::drawTileVertexes(const ImageVertexes * |
1218 |
|
|
restrict const vert) restrict2 |
1219 |
|
|
{ |
1220 |
|
|
if (vert == nullptr) |
1221 |
|
|
return; |
1222 |
|
|
const Image *const image = vert->image; |
1223 |
|
|
|
1224 |
|
|
setColorAlpha(image->mAlpha); |
1225 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
1226 |
|
|
debugBindTexture(image); |
1227 |
|
|
#endif // DEBUG_BIND_TEXTURE |
1228 |
|
|
|
1229 |
|
|
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); |
1230 |
|
|
enableTexturingAndBlending(); |
1231 |
|
|
drawVertexes(vert->ogl); |
1232 |
|
|
} |
1233 |
|
|
|
1234 |
|
|
void NormalOpenGLGraphics::calcWindow(ImageCollection *restrict const vertCol, |
1235 |
|
|
const int x, const int y, |
1236 |
|
|
const int w, const int h, |
1237 |
|
|
const ImageRect &restrict imgRect) |
1238 |
|
|
restrict2 |
1239 |
|
|
{ |
1240 |
|
|
ImageVertexes *vert = nullptr; |
1241 |
|
|
Image *const image = imgRect.grid[4]; |
1242 |
|
|
if (image == nullptr) |
1243 |
|
|
return; |
1244 |
|
|
if (vertCol->currentGLImage != image->mGLImage) |
1245 |
|
|
{ |
1246 |
|
|
vert = new ImageVertexes; |
1247 |
|
|
vertCol->currentGLImage = image->mGLImage; |
1248 |
|
|
vertCol->currentVert = vert; |
1249 |
|
|
vert->image = image; |
1250 |
|
|
vertCol->draws.push_back(vert); |
1251 |
|
|
} |
1252 |
|
|
else |
1253 |
|
|
{ |
1254 |
|
|
vert = vertCol->currentVert; |
1255 |
|
|
} |
1256 |
|
|
calcImageRect(vert, x, y, w, h, imgRect); |
1257 |
|
|
} |
1258 |
|
|
|
1259 |
|
|
void NormalOpenGLGraphics::updateScreen() restrict2 |
1260 |
|
|
{ |
1261 |
|
|
BLOCK_START("Graphics::updateScreen") |
1262 |
|
|
// glFlush(); |
1263 |
|
|
// glFinish(); |
1264 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1265 |
|
|
mLastDrawCalls = mDrawCalls; |
1266 |
|
|
mDrawCalls = 0; |
1267 |
|
|
#endif // DEBUG_DRAW_CALLS |
1268 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
1269 |
|
|
mLastBinds = mBinds; |
1270 |
|
|
mBinds = 0; |
1271 |
|
|
#endif // DEBUG_BIND_TEXTURE |
1272 |
|
|
#ifdef USE_SDL2 |
1273 |
|
|
SDL_GL_SwapWindow(mWindow); |
1274 |
|
|
#else // USE_SDL2 |
1275 |
|
|
SDL_GL_SwapBuffers(); |
1276 |
|
|
#endif // USE_SDL2 |
1277 |
|
|
#ifdef DEBUG_OPENGL |
1278 |
|
|
if (isGLNotNull(mglFrameTerminator)) |
1279 |
|
|
mglFrameTerminator(); |
1280 |
|
|
#endif // DEBUG_OPENGL |
1281 |
|
|
|
1282 |
|
|
// may be need clear? |
1283 |
|
|
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
1284 |
|
|
BLOCK_END("Graphics::updateScreen") |
1285 |
|
|
} |
1286 |
|
|
|
1287 |
|
|
void NormalOpenGLGraphics::beginDraw() restrict2 |
1288 |
|
|
{ |
1289 |
|
|
glMatrixMode(GL_TEXTURE); |
1290 |
|
|
glLoadIdentity(); |
1291 |
|
|
|
1292 |
|
|
glMatrixMode(GL_PROJECTION); |
1293 |
|
|
glLoadIdentity(); |
1294 |
|
|
|
1295 |
|
|
const int w = mRect.w; |
1296 |
|
|
const int h = mRect.h; |
1297 |
|
|
|
1298 |
|
|
#ifdef ANDROID |
1299 |
|
|
glOrthof(0.0, static_cast<float>(w), |
1300 |
|
|
static_cast<float>(h), |
1301 |
|
|
0.0, -1.0, 1.0); |
1302 |
|
|
#else // ANDROID |
1303 |
|
|
|
1304 |
|
|
glOrtho(0.0, static_cast<double>(w), |
1305 |
|
|
static_cast<double>(h), |
1306 |
|
|
0.0, -1.0, 1.0); |
1307 |
|
|
#endif // ANDROID |
1308 |
|
|
|
1309 |
|
|
glMatrixMode(GL_MODELVIEW); |
1310 |
|
|
glLoadIdentity(); |
1311 |
|
|
|
1312 |
|
|
setOpenGLFlags(); |
1313 |
|
|
glDisable(GL_LIGHTING); |
1314 |
|
|
glDisable(GL_FOG); |
1315 |
|
|
glDisable(GL_COLOR_MATERIAL); |
1316 |
|
|
|
1317 |
|
|
glEnableClientState(GL_VERTEX_ARRAY); |
1318 |
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
1319 |
|
|
|
1320 |
|
|
glShadeModel(GL_FLAT); |
1321 |
|
|
glDepthMask(GL_FALSE); |
1322 |
|
|
|
1323 |
|
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); |
1324 |
|
|
#ifndef ANDROID |
1325 |
|
|
glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); |
1326 |
|
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); |
1327 |
|
|
glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); |
1328 |
|
|
glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); |
1329 |
|
|
#endif // ANDROID |
1330 |
|
|
|
1331 |
|
|
pushClipArea(Rect(0, 0, w, h)); |
1332 |
|
|
} |
1333 |
|
|
|
1334 |
|
|
void NormalOpenGLGraphics::endDraw() restrict2 |
1335 |
|
|
{ |
1336 |
|
|
popClipArea(); |
1337 |
|
|
} |
1338 |
|
|
|
1339 |
|
|
void NormalOpenGLGraphics::pushClipArea(const Rect &restrict area) restrict2 |
1340 |
|
|
{ |
1341 |
|
|
int transX = 0; |
1342 |
|
|
int transY = 0; |
1343 |
|
|
|
1344 |
|
|
if (!mClipStack.empty()) |
1345 |
|
|
{ |
1346 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
1347 |
|
|
transX = -clipArea.xOffset; |
1348 |
|
|
transY = -clipArea.yOffset; |
1349 |
|
|
} |
1350 |
|
|
|
1351 |
|
|
Graphics::pushClipArea(area); |
1352 |
|
|
|
1353 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
1354 |
|
|
transX += clipArea.xOffset; |
1355 |
|
|
transY += clipArea.yOffset; |
1356 |
|
|
|
1357 |
|
|
if (transX != 0 || transY != 0) |
1358 |
|
|
{ |
1359 |
|
|
glTranslatef(static_cast<GLfloat>(transX), |
1360 |
|
|
static_cast<GLfloat>(transY), 0); |
1361 |
|
|
} |
1362 |
|
|
glScissor(clipArea.x * mScale, |
1363 |
|
|
(mRect.h - clipArea.y - clipArea.height) * mScale, |
1364 |
|
|
clipArea.width * mScale, |
1365 |
|
|
clipArea.height * mScale); |
1366 |
|
|
} |
1367 |
|
|
|
1368 |
|
|
void NormalOpenGLGraphics::popClipArea() restrict2 |
1369 |
|
|
{ |
1370 |
|
|
if (mClipStack.empty()) |
1371 |
|
|
return; |
1372 |
|
|
|
1373 |
|
|
const ClipRect &clipArea1 = mClipStack.top(); |
1374 |
|
|
int transX = -clipArea1.xOffset; |
1375 |
|
|
int transY = -clipArea1.yOffset; |
1376 |
|
|
|
1377 |
|
|
Graphics::popClipArea(); |
1378 |
|
|
|
1379 |
|
|
if (mClipStack.empty()) |
1380 |
|
|
return; |
1381 |
|
|
|
1382 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
1383 |
|
|
transX += clipArea.xOffset; |
1384 |
|
|
transY += clipArea.yOffset; |
1385 |
|
|
if (transX != 0 || transY != 0) |
1386 |
|
|
{ |
1387 |
|
|
glTranslatef(static_cast<GLfloat>(transX), |
1388 |
|
|
static_cast<GLfloat>(transY), 0); |
1389 |
|
|
} |
1390 |
|
|
glScissor(clipArea.x * mScale, |
1391 |
|
|
(mRect.h - clipArea.y - clipArea.height) * mScale, |
1392 |
|
|
clipArea.width * mScale, |
1393 |
|
|
clipArea.height * mScale); |
1394 |
|
|
} |
1395 |
|
|
|
1396 |
|
|
void NormalOpenGLGraphics::drawPoint(int x, int y) restrict2 |
1397 |
|
|
{ |
1398 |
|
|
disableTexturingAndBlending(); |
1399 |
|
|
restoreColor(); |
1400 |
|
|
|
1401 |
|
|
#ifdef ANDROID |
1402 |
|
|
// TODO need fix |
1403 |
|
|
#else // ANDROID |
1404 |
|
|
|
1405 |
|
|
glBegin(GL_POINTS); |
1406 |
|
|
glVertex2i(x, y); |
1407 |
|
|
glEnd(); |
1408 |
|
|
#endif // ANDROID |
1409 |
|
|
} |
1410 |
|
|
|
1411 |
|
|
void NormalOpenGLGraphics::drawLine(int x1, int y1, |
1412 |
|
|
int x2, int y2) restrict2 |
1413 |
|
|
{ |
1414 |
|
|
disableTexturingAndBlending(); |
1415 |
|
|
restoreColor(); |
1416 |
|
|
|
1417 |
|
|
mFloatTexArray[0] = static_cast<float>(x1) + 0.5F; |
1418 |
|
|
mFloatTexArray[1] = static_cast<float>(y1) + 0.5F; |
1419 |
|
|
mFloatTexArray[2] = static_cast<float>(x2) + 0.5F; |
1420 |
|
|
mFloatTexArray[3] = static_cast<float>(y2) + 0.5F; |
1421 |
|
|
|
1422 |
|
|
drawLineArrayf(4); |
1423 |
|
|
} |
1424 |
|
|
|
1425 |
|
|
void NormalOpenGLGraphics::drawRectangle(const Rect &restrict rect) restrict2 |
1426 |
|
|
{ |
1427 |
|
|
drawRectangle(rect, false); |
1428 |
|
|
} |
1429 |
|
|
|
1430 |
|
|
void NormalOpenGLGraphics::fillRectangle(const Rect &restrict rect) restrict2 |
1431 |
|
|
{ |
1432 |
|
|
drawRectangle(rect, true); |
1433 |
|
|
} |
1434 |
|
|
|
1435 |
|
|
void NormalOpenGLGraphics::enableTexturingAndBlending() restrict2 |
1436 |
|
|
{ |
1437 |
|
|
if (!mTexture) |
1438 |
|
|
{ |
1439 |
|
|
glEnable(OpenGLImageHelper::mTextureType); |
1440 |
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
1441 |
|
|
mTexture = true; |
1442 |
|
|
} |
1443 |
|
|
|
1444 |
|
|
if (!mAlpha) |
1445 |
|
|
{ |
1446 |
|
|
glEnable(GL_BLEND); |
1447 |
|
|
mAlpha = true; |
1448 |
|
|
} |
1449 |
|
|
} |
1450 |
|
|
|
1451 |
|
|
void NormalOpenGLGraphics::disableTexturingAndBlending() restrict2 |
1452 |
|
|
{ |
1453 |
|
|
mTextureBinded = 0; |
1454 |
|
|
if (mAlpha && !mColorAlpha) |
1455 |
|
|
{ |
1456 |
|
|
glDisable(GL_BLEND); |
1457 |
|
|
mAlpha = false; |
1458 |
|
|
} |
1459 |
|
|
else if (!mAlpha && mColorAlpha) |
1460 |
|
|
{ |
1461 |
|
|
glEnable(GL_BLEND); |
1462 |
|
|
mAlpha = true; |
1463 |
|
|
} |
1464 |
|
|
|
1465 |
|
|
if (mTexture) |
1466 |
|
|
{ |
1467 |
|
|
glDisable(OpenGLImageHelper::mTextureType); |
1468 |
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
1469 |
|
|
mTexture = false; |
1470 |
|
|
} |
1471 |
|
|
} |
1472 |
|
|
|
1473 |
|
|
void NormalOpenGLGraphics::drawRectangle(const Rect &restrict rect, |
1474 |
|
|
const bool filled) restrict2 |
1475 |
|
|
{ |
1476 |
|
|
BLOCK_START("Graphics::drawRectangle") |
1477 |
|
|
const float offset = filled ? 0 : 0.5F; |
1478 |
|
|
const float x = static_cast<float>(rect.x); |
1479 |
|
|
const float y = static_cast<float>(rect.y); |
1480 |
|
|
const float width = static_cast<float>(rect.width); |
1481 |
|
|
const float height = static_cast<float>(rect.height); |
1482 |
|
|
|
1483 |
|
|
disableTexturingAndBlending(); |
1484 |
|
|
restoreColor(); |
1485 |
|
|
|
1486 |
|
|
GLfloat vert[] = |
1487 |
|
|
{ |
1488 |
|
|
x + offset, y + offset, |
1489 |
|
|
x + width - offset, y + offset, |
1490 |
|
|
x + width - offset, y + height - offset, |
1491 |
|
|
x + offset, y + height - offset |
1492 |
|
|
}; |
1493 |
|
|
|
1494 |
|
|
glVertexPointer(2, GL_FLOAT, 0, &vert); |
1495 |
|
|
vertPtr = nullptr; |
1496 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1497 |
|
|
mDrawCalls ++; |
1498 |
|
|
#endif // DEBUG_DRAW_CALLS |
1499 |
|
|
|
1500 |
|
|
glDrawArrays(filled ? GL_QUADS : GL_LINE_LOOP, 0, 4); |
1501 |
|
|
#ifdef OPENGLERRORS |
1502 |
|
|
graphicsManager.logError(); |
1503 |
|
|
#endif // OPENGLERRORS |
1504 |
|
|
BLOCK_END("Graphics::drawRectangle") |
1505 |
|
|
} |
1506 |
|
|
|
1507 |
|
|
void NormalOpenGLGraphics::drawNet(const int x1, const int y1, |
1508 |
|
|
const int x2, const int y2, |
1509 |
|
|
const int width, const int height) restrict2 |
1510 |
|
|
{ |
1511 |
|
|
unsigned int vp = 0; |
1512 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
1513 |
|
|
|
1514 |
|
|
disableTexturingAndBlending(); |
1515 |
|
|
restoreColor(); |
1516 |
|
|
|
1517 |
|
|
const float xf1 = static_cast<float>(x1); |
1518 |
|
|
const float xf2 = static_cast<float>(x2); |
1519 |
|
|
const float yf1 = static_cast<float>(y1); |
1520 |
|
|
const float yf2 = static_cast<float>(y2); |
1521 |
|
|
|
1522 |
|
|
for (int y = y1; y < y2; y += height) |
1523 |
|
|
{ |
1524 |
|
|
mFloatTexArray[vp + 0] = xf1; |
1525 |
|
|
mFloatTexArray[vp + 1] = static_cast<float>(y); |
1526 |
|
|
|
1527 |
|
|
mFloatTexArray[vp + 2] = xf2; |
1528 |
|
|
mFloatTexArray[vp + 3] = static_cast<float>(y); |
1529 |
|
|
|
1530 |
|
|
vp += 4; |
1531 |
|
|
if (vp >= vLimit) |
1532 |
|
|
{ |
1533 |
|
|
drawLineArrayf(vp); |
1534 |
|
|
vp = 0; |
1535 |
|
|
} |
1536 |
|
|
} |
1537 |
|
|
|
1538 |
|
|
for (int x = x1; x < x2; x += width) |
1539 |
|
|
{ |
1540 |
|
|
mFloatTexArray[vp + 0] = static_cast<float>(x); |
1541 |
|
|
mFloatTexArray[vp + 1] = yf1; |
1542 |
|
|
|
1543 |
|
|
mFloatTexArray[vp + 2] = static_cast<float>(x); |
1544 |
|
|
mFloatTexArray[vp + 3] = yf2; |
1545 |
|
|
|
1546 |
|
|
vp += 4; |
1547 |
|
|
if (vp >= vLimit) |
1548 |
|
|
{ |
1549 |
|
|
drawLineArrayf(vp); |
1550 |
|
|
vp = 0; |
1551 |
|
|
} |
1552 |
|
|
} |
1553 |
|
|
|
1554 |
|
|
if (vp > 0) |
1555 |
|
|
drawLineArrayf(vp); |
1556 |
|
|
} |
1557 |
|
|
|
1558 |
|
|
void NormalOpenGLGraphics::bindTexture(const GLenum target, |
1559 |
|
|
const GLuint texture) |
1560 |
|
|
{ |
1561 |
|
|
if (mTextureBinded != texture) |
1562 |
|
|
{ |
1563 |
|
|
mTextureBinded = texture; |
1564 |
|
|
glBindTexture(target, texture); |
1565 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
1566 |
|
|
mBinds ++; |
1567 |
|
|
#endif // DEBUG_BIND_TEXTURE |
1568 |
|
|
} |
1569 |
|
|
} |
1570 |
|
|
|
1571 |
|
|
inline void NormalOpenGLGraphics::drawQuadArrayfi(const int size) restrict2 |
1572 |
|
|
{ |
1573 |
|
|
bindPointerIntFloat(&mIntVertArray[0], &mFloatTexArray[0]); |
1574 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1575 |
|
|
mDrawCalls ++; |
1576 |
|
|
#endif // DEBUG_DRAW_CALLS |
1577 |
|
|
|
1578 |
|
|
glDrawArrays(GL_QUADS, 0, size / 2); |
1579 |
|
|
#ifdef OPENGLERRORS |
1580 |
|
|
graphicsManager.logError(); |
1581 |
|
|
#endif // OPENGLERRORS |
1582 |
|
|
} |
1583 |
|
|
|
1584 |
|
|
inline void NormalOpenGLGraphics::drawQuadArrayfiCached(const int size) |
1585 |
|
|
restrict2 |
1586 |
|
|
{ |
1587 |
|
|
bindPointerIntFloat(&mIntVertArrayCached[0], &mFloatTexArrayCached[0]); |
1588 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1589 |
|
|
mDrawCalls ++; |
1590 |
|
|
#endif // DEBUG_DRAW_CALLS |
1591 |
|
|
|
1592 |
|
|
glDrawArrays(GL_QUADS, 0, size / 2); |
1593 |
|
|
#ifdef OPENGLERRORS |
1594 |
|
|
graphicsManager.logError(); |
1595 |
|
|
#endif // OPENGLERRORS |
1596 |
|
|
} |
1597 |
|
|
|
1598 |
|
|
inline void NormalOpenGLGraphics::drawQuadArrayfi(const GLint *restrict const |
1599 |
|
|
intVertArray, |
1600 |
|
|
const GLfloat *restrict const |
1601 |
|
|
floatTexArray, |
1602 |
|
|
const int size) restrict2 |
1603 |
|
|
{ |
1604 |
|
|
vertPtr = intVertArray; |
1605 |
|
|
glVertexPointer(2, GL_INT, 0, intVertArray); |
1606 |
|
|
glTexCoordPointer(2, GL_FLOAT, 0, floatTexArray); |
1607 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1608 |
|
|
mDrawCalls ++; |
1609 |
|
|
#endif // DEBUG_DRAW_CALLS |
1610 |
|
|
|
1611 |
|
|
glDrawArrays(GL_QUADS, 0, size / 2); |
1612 |
|
|
#ifdef OPENGLERRORS |
1613 |
|
|
graphicsManager.logError(); |
1614 |
|
|
#endif // OPENGLERRORS |
1615 |
|
|
} |
1616 |
|
|
|
1617 |
|
|
inline void NormalOpenGLGraphics::drawQuadArrayii(const int size) restrict2 |
1618 |
|
|
{ |
1619 |
|
|
bindPointerInt(&mIntVertArray[0], &mIntTexArray[0]); |
1620 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1621 |
|
|
mDrawCalls ++; |
1622 |
|
|
#endif // DEBUG_DRAW_CALLS |
1623 |
|
|
|
1624 |
|
|
glDrawArrays(GL_QUADS, 0, size / 2); |
1625 |
|
|
#ifdef OPENGLERRORS |
1626 |
|
|
graphicsManager.logError(); |
1627 |
|
|
#endif // OPENGLERRORS |
1628 |
|
|
} |
1629 |
|
|
|
1630 |
|
|
inline void NormalOpenGLGraphics::drawQuadArrayiiCached(const int size) |
1631 |
|
|
restrict2 |
1632 |
|
|
{ |
1633 |
|
|
bindPointerInt(&mIntVertArrayCached[0], &mIntTexArrayCached[0]); |
1634 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1635 |
|
|
mDrawCalls ++; |
1636 |
|
|
#endif // DEBUG_DRAW_CALLS |
1637 |
|
|
|
1638 |
|
|
glDrawArrays(GL_QUADS, 0, size / 2); |
1639 |
|
|
#ifdef OPENGLERRORS |
1640 |
|
|
graphicsManager.logError(); |
1641 |
|
|
#endif // OPENGLERRORS |
1642 |
|
|
} |
1643 |
|
|
|
1644 |
|
|
inline void NormalOpenGLGraphics::drawQuadArrayii(const GLint *restrict const |
1645 |
|
|
intVertArray, |
1646 |
|
|
const GLint *restrict const |
1647 |
|
|
intTexArray, |
1648 |
|
|
const int size) restrict2 |
1649 |
|
|
{ |
1650 |
|
|
vertPtr = intVertArray; |
1651 |
|
|
glVertexPointer(2, GL_INT, 0, intVertArray); |
1652 |
|
|
glTexCoordPointer(2, GL_INT, 0, intTexArray); |
1653 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1654 |
|
|
mDrawCalls ++; |
1655 |
|
|
#endif // DEBUG_DRAW_CALLS |
1656 |
|
|
|
1657 |
|
|
glDrawArrays(GL_QUADS, 0, size / 2); |
1658 |
|
|
#ifdef OPENGLERRORS |
1659 |
|
|
graphicsManager.logError(); |
1660 |
|
|
#endif // OPENGLERRORS |
1661 |
|
|
} |
1662 |
|
|
|
1663 |
|
|
inline void NormalOpenGLGraphics::drawLineArrayi(const int size) restrict2 |
1664 |
|
|
{ |
1665 |
|
|
glVertexPointer(2, GL_INT, 0, mIntVertArray); |
1666 |
|
|
vertPtr = nullptr; |
1667 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1668 |
|
|
mDrawCalls ++; |
1669 |
|
|
#endif // DEBUG_DRAW_CALLS |
1670 |
|
|
|
1671 |
|
|
glDrawArrays(GL_LINES, 0, size / 2); |
1672 |
|
|
#ifdef OPENGLERRORS |
1673 |
|
|
graphicsManager.logError(); |
1674 |
|
|
#endif // OPENGLERRORS |
1675 |
|
|
} |
1676 |
|
|
|
1677 |
|
|
inline void NormalOpenGLGraphics::drawLineArrayf(const int size) restrict2 |
1678 |
|
|
{ |
1679 |
|
|
glVertexPointer(2, GL_FLOAT, 0, mFloatTexArray); |
1680 |
|
|
vertPtr = nullptr; |
1681 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1682 |
|
|
mDrawCalls ++; |
1683 |
|
|
#endif // DEBUG_DRAW_CALLS |
1684 |
|
|
|
1685 |
|
|
glDrawArrays(GL_LINES, 0, size / 2); |
1686 |
|
|
#ifdef OPENGLERRORS |
1687 |
|
|
graphicsManager.logError(); |
1688 |
|
|
#endif // OPENGLERRORS |
1689 |
|
|
} |
1690 |
|
|
|
1691 |
|
|
void NormalOpenGLGraphics::dumpSettings() |
1692 |
|
|
{ |
1693 |
|
|
GLint test[1000]; |
1694 |
|
|
logger->log("\n\n"); |
1695 |
|
|
logger->log("start opengl dump"); |
1696 |
|
|
for (int f = 0; f < 65535; f ++) |
1697 |
|
|
{ |
1698 |
|
|
test[0] = 0; |
1699 |
|
|
test[1] = 0; |
1700 |
|
|
test[2] = 0; |
1701 |
|
|
test[3] = 0; |
1702 |
|
|
glGetIntegerv(f, &test[0]); |
1703 |
|
|
if (test[0] != 0 || test[1] != 0 || test[2] != 0 || test[3] != 0) |
1704 |
|
|
{ |
1705 |
|
|
logger->log("\n%d = %d, %d, %d, %d", f, |
1706 |
|
|
test[0], test[1], test[2], test[3]); |
1707 |
|
|
} |
1708 |
|
|
} |
1709 |
|
|
} |
1710 |
|
|
|
1711 |
|
|
void NormalOpenGLGraphics::setColorAlpha(const float alpha) restrict2 |
1712 |
|
|
{ |
1713 |
|
|
if (!mIsByteColor && mFloatColor == alpha) |
1714 |
|
|
return; |
1715 |
|
|
|
1716 |
|
|
glColor4f(1.0F, 1.0F, 1.0F, alpha); |
1717 |
|
|
mIsByteColor = false; |
1718 |
|
|
mFloatColor = alpha; |
1719 |
|
|
} |
1720 |
|
|
|
1721 |
|
|
void NormalOpenGLGraphics::restoreColor() restrict2 |
1722 |
|
|
{ |
1723 |
|
|
if (mIsByteColor && mByteColor == mColor) |
1724 |
|
|
return; |
1725 |
|
|
|
1726 |
|
|
glColor4ub(static_cast<GLubyte>(mColor.r), |
1727 |
|
|
static_cast<GLubyte>(mColor.g), |
1728 |
|
|
static_cast<GLubyte>(mColor.b), |
1729 |
|
|
static_cast<GLubyte>(mColor.a)); |
1730 |
|
|
mIsByteColor = true; |
1731 |
|
|
mByteColor = mColor; |
1732 |
|
|
} |
1733 |
|
|
|
1734 |
|
|
void NormalOpenGLGraphics::drawImageRect(const int x, const int y, |
1735 |
|
|
const int w, const int h, |
1736 |
|
|
const ImageRect &restrict imgRect) |
1737 |
|
|
restrict2 |
1738 |
|
|
{ |
1739 |
|
|
#include "render/graphics_drawImageRect.hpp" |
1740 |
|
|
} |
1741 |
|
|
|
1742 |
|
|
void NormalOpenGLGraphics::calcImageRect(ImageVertexes *restrict const vert, |
1743 |
|
|
const int x, const int y, |
1744 |
|
|
const int w, const int h, |
1745 |
|
|
const ImageRect &restrict imgRect) |
1746 |
|
|
restrict2 |
1747 |
|
|
{ |
1748 |
|
|
#include "render/graphics_calcImageRect.hpp" |
1749 |
|
|
} |
1750 |
|
|
|
1751 |
|
|
void NormalOpenGLGraphics::clearScreen() const restrict2 |
1752 |
|
|
{ |
1753 |
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
1754 |
|
|
} |
1755 |
|
|
|
1756 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
1757 |
|
|
void NormalOpenGLGraphics::debugBindTexture(const Image *restrict const image) |
1758 |
|
|
restrict2 |
1759 |
|
|
{ |
1760 |
|
|
const std::string texture = image->mIdPath; |
1761 |
|
|
if (mOldTexture != texture) |
1762 |
|
|
{ |
1763 |
|
|
if ((!mOldTexture.empty() || !texture.empty()) |
1764 |
|
|
&& mOldTextureId != image->mGLImage) |
1765 |
|
|
{ |
1766 |
|
|
logger->log("bind: %s (%d) to %s (%d)", mOldTexture.c_str(), |
1767 |
|
|
mOldTextureId, texture.c_str(), image->mGLImage); |
1768 |
|
|
} |
1769 |
|
|
mOldTextureId = image->mGLImage; |
1770 |
|
|
mOldTexture = texture; |
1771 |
|
|
} |
1772 |
|
|
} |
1773 |
|
|
#else // DEBUG_BIND_TEXTURE |
1774 |
|
|
|
1775 |
|
|
void NormalOpenGLGraphics::debugBindTexture(const Image *restrict const |
1776 |
|
|
image A_UNUSED) restrict2 |
1777 |
|
|
{ |
1778 |
|
|
} |
1779 |
|
|
#endif // DEBUG_BIND_TEXTURE |
1780 |
|
|
|
1781 |
|
|
#endif // defined(USE_OPENGL) && !defined(ANDROID) && |
1782 |
|
|
// !defined(__native_client__) |