GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/net/playerhandler.h Lines: 1 1 100.0 %
Date: 2018-09-20 Branches: 0 0 0.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  The Mana Developers
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 *  Copyright (C) 2011-2018  The ManaPlus Developers
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifndef NET_PLAYERHANDLER_H
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#define NET_PLAYERHANDLER_H
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#include "being/flooritem.h"
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#include "enums/being/attributes.h"
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#include "enums/being/beingaction.h"
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#include "enums/simpletypes/keep.h"
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#include "enums/simpletypes/notify.h"
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#include "net/messagein.h"
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namespace Net
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{
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class PlayerHandler notfinal
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{
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    public:
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        PlayerHandler()
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        { }
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        A_DELETE_COPY(PlayerHandler)
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        virtual ~PlayerHandler()
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        { }
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        virtual void attack(const BeingId id,
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                            const Keep keep) const = 0;
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        virtual void stopAttack() const = 0;
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        virtual void emote(const uint8_t emoteId) const = 0;
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        virtual void increaseAttribute(const AttributesT attr,
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                                       const int amount) const = 0;
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        virtual void increaseSkill(const uint16_t skillId) const = 0;
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        virtual void pickUp(const FloorItem *const floorItem) const = 0;
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        virtual void setDirection(const unsigned char direction) const = 0;
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        virtual void setDestination(const int x, const int y,
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                                    const int direction) const = 0;
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        virtual void changeAction(const BeingActionT &action) const = 0;
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        virtual void respawn() const = 0;
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        virtual void ignorePlayer(const std::string &player,
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                                  const bool ignore) const = 0;
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        virtual void ignoreAll(const bool ignore) const = 0;
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        virtual bool canUseMagic() const = 0;
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        virtual int getDefaultWalkSpeed() const A_WARN_UNUSED = 0;
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        virtual void requestOnlineList() const = 0;
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        virtual void updateStatus(const uint8_t status) const = 0;
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        virtual void setShortcut(const int idx,
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                                 const uint8_t type,
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                                 const int id,
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                                 const int level) const = 0;
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        virtual void shortcutShiftRow(const int row) const = 0;
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        virtual void removeOption() const = 0;
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        virtual void changeCart(const int type) const = 0;
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        virtual void setMemo() const = 0;
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        virtual void doriDori() const = 0;
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        virtual void explosionSpirits() const = 0;
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        virtual void requestPvpInfo() const = 0;
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        virtual void revive() const = 0;
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        virtual void setConfigOption(const int id A_UNUSED,
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                                     const int data A_UNUSED) const = 0;
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        virtual void setStat(Net::MessageIn &msg,
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                             const int type,
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                             const int64_t base,
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                             const int mod,
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                             const Notify notify) const = 0;
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        virtual void selectStyle(const int headColor,
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                                 const int headStyle,
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                                 const int bodyColor,
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                                 const int topStyle,
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                                 const int middleStyle,
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                                 const int bottomStyle,
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                                 const int bodyStyle) const = 0;
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};
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}  // namespace Net
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extern Net::PlayerHandler *playerHandler;
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#endif  // NET_PLAYERHANDLER_H