GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/gui/widgets/tabs/setup_perfomance.cpp Lines: 64 64 100.0 %
Date: 2018-09-09 Branches: 155 310 50.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  Andrei Karas
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 *  Copyright (C) 2011-2018  The ManaPlus Developers
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "gui/widgets/tabs/setup_perfomance.h"
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#include "gui/models/namesmodel.h"
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#include "gui/widgets/containerplacer.h"
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#include "gui/widgets/layouthelper.h"
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#include "gui/widgets/scrollarea.h"
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#include "gui/widgets/setupitem.h"
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#include "utils/delete2.h"
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#include "utils/gettext.h"
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#ifdef USE_SDL2
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#include "configuration.h"
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#include "utils/sdlhelper.h"
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#endif  // USE_SDL2
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#include "debug.h"
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static const int texturesListSize = 5;
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static const char *const texturesList[] =
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{
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    // TRANSLATORS: texture compression type
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    N_("No"),
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    "s3tc",
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    "fxt1",
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    "ARB",
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    "bptc"
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};
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Setup_Perfomance::Setup_Perfomance(const Widget2 *const widget) :
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    SetupTabScroll(widget),
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#ifdef USE_SDL2
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    mSdlDriversList(new NamesModel),
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#endif  // USE_SDL2
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    mTexturesList(new NamesModel)
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{
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    // TRANSLATORS: settings tab name
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    setName(_("Performance"));
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    // Do the layout
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    LayoutHelper h(this);
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    ContainerPlacer place = h.getPlacer(0, 0);
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    place(0, 0, mScroll, 10, 10);
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#ifdef USE_SDL2
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    StringVect sdlDriversList;
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    SDL::getRenderers(sdlDriversList,
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        config.getStringValue("sdlDriver"));
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    sdlDriversList.insert(sdlDriversList.begin(),
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        // TRANSLATORS: sdl driver name
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        N_("default"));
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#endif  // USE_SDL2
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    // TRANSLATORS: settings option
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    new SetupItemLabel(_("Better performance (enable for better performance)"),
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        "", this,
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        Separator_true);
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Auto adjust performance"), "",
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        "adjustPerfomance", this, "adjustPerfomanceEvent",
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        MainConfig_true);
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Hw acceleration"), "",
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        "hwaccel", this, "hwaccelEvent",
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        MainConfig_true);
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Enable opacity cache (Software, can "
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        "use much memory)"), "", "alphaCache", this, "alphaCacheEvent",
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        MainConfig_true);
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#ifndef USE_SDL2
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Enable map reduce (Software)"), "",
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        "enableMapReduce", this, "enableMapReduceEvent",
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        MainConfig_true);
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#endif  // USE_SDL2
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Enable compound sprite delay (Software)"), "",
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        "enableCompoundSpriteDelay", this, "enableCompoundSpriteDelayEvent",
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        MainConfig_true);
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Enable delayed images load (OpenGL)"), "",
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        "enableDelayedAnimations", this, "enableDelayedAnimationsEvent",
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        MainConfig_true);
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Enable texture sampler (OpenGL)"), "",
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        "useTextureSampler", this, "useTextureSamplerEvent",
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        MainConfig_true);
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Enable OpenGL context creation"),
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        "", "openglContext", this, "openglContextEvent",
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        MainConfig_true);
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Enable OpenGL direct state access"),
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        "", "enableDSA", this, "enableDSAEvent",
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        MainConfig_true);
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    // TRANSLATORS: settings option
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    new SetupItemLabel(_("Better quality (disable for better performance)"),
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        "", this,
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        Separator_true);
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Enable alpha channel fix (Software, can "
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        "be very slow)"), "Can slow down drawing", "enableAlphaFix",
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        this, "enableAlphaFixEvent",
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        MainConfig_true);
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Show beings transparency"), "",
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        "beingopacity", this, "beingopacityEvent",
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        MainConfig_true);
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Enable reorder sprites (need for mods support)."),
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        "", "enableReorderSprites", this, "enableReorderSpritesEvent",
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        MainConfig_true);
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#ifndef USE_SDL2
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    // TRANSLATORS: settings option
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    new SetupItemLabel(_("Small memory (enable for lower memory usage)"),
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         "", this,
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        Separator_true);
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Disable advanced beings caching (Software)"), "",
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        "disableAdvBeingCaching", this, "disableAdvBeingCachingEvent",
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        MainConfig_true);
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Disable beings caching (Software)"), "",
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        "disableBeingCaching", this, "disableBeingCachingEvent",
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        MainConfig_true);
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#endif  // USE_SDL2
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    // TRANSLATORS: settings group
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    new SetupItemLabel(_("Different options (enable or disable can "
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        "improve performance)"), "", this,
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        Separator_true);
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#ifdef USE_SDL2
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    mSdlDriversList->fillFromVector(sdlDriversList);
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    new SetupItemDropDownStr(
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        // TRANSLATORS: settings option
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        _("Try first sdl driver (only for SDL2 default mode)"),
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        "", "sdlDriver", this, "sdlDriverEvent", mSdlDriversList, 100,
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        MainConfig_true);
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#endif  // USE_SDL2
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    mTexturesList->fillFromArray(&texturesList[0], texturesListSize);
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    // TRANSLATORS: settings option
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    new SetupItemDropDown(_("Enable texture compression (OpenGL)"), "",
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        "compresstextures", this, "compresstexturesEvent", mTexturesList, 100,
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        MainConfig_true);
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Enable rectangular texture extension (OpenGL)"),
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        "", "rectangulartextures", this, "rectangulartexturesEvent",
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        MainConfig_true);
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Use new texture internal format (OpenGL)"),
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        "", "newtextures", this, "newtexturesEvent",
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        MainConfig_true);
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Enable texture atlases (OpenGL)"), "",
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        "useAtlases", this, "useAtlasesEvent",
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        MainConfig_true);
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Cache all sprites per map (can use "
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        "additional memory)"), "", "uselonglivesprites", this,
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        "uselonglivespritesEvent",
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        MainConfig_true);
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Cache all sounds (can use additional memory)"),
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        "", "uselonglivesounds", this,
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        "uselonglivesoundsEvent",
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        MainConfig_true);
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    // TRANSLATORS: settings group
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    new SetupItemLabel(_("Critical options (DO NOT change if you don't "
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        "know what you're doing)"), "", this,
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        Separator_true);
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    // TRANSLATORS: settings option
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    new SetupItemCheckBox(_("Disable logging in game (do not enable)"),
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        "", "disableLoggingInGame", this, "disableLoggingInGameEvent",
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        MainConfig_true);
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    setDimension(Rect(0, 0, 550, 350));
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}
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Setup_Perfomance::~Setup_Perfomance()
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{
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    delete2(mTexturesList);
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#ifdef USE_SDL2
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    delete2(mSdlDriversList);
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#endif  // USE_SDL2
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}