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/* |
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* The ManaPlus Client |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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/* _______ __ __ __ ______ __ __ _______ __ __ |
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* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ |
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* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / |
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* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / |
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* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / |
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* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / |
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* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ |
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* |
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* Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson |
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* Copyright (C) 2007-2010 The Mana World Development Team |
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* |
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* Js_./ |
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* Per Larsson a.k.a finalman _RqZ{a<^_aa |
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* Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a// |
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* _Qhm`] _f "'c 1!5m |
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* Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[ |
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* .)j(] .d_/ '-( P . S |
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* License: (BSD) <Td/Z <fP"5(\"??"\a. .L |
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* Redistribution and use in source and _dV>ws?a-?' ._/L #' |
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* binary forms, with or without )4d[#7r, . ' )d`)[ |
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* modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' |
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* that the following conditions are met: j<<WP+k/);. _W=j f |
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* 1. Redistributions of source code must .$%w\/]Q . ."' . mj$ |
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* retain the above copyright notice, ]E.pYY(Q]>. a [email protected]\ |
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* this list of conditions and the j(]1u<sE"L,. . ./^ ]{a |
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* following disclaimer. 4'_uomm\. )L);-4 (3= |
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* 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[ |
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* reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m |
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* this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/ |
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* following disclaimer in the <B!</]C)d_, '(<' .f. =C+m |
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* documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]' |
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* provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W" |
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* 3. Neither the name of Guichan nor the :$we` _! + _/ . j? |
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* names of its contributors may be used =3)= _f (_yQmWW$#( " |
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* to endorse or promote products derived - W, sQQQQmZQ#Wwa].. |
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* from this software without specific (js, \[QQW$QWW#?!V"". |
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* prior written permission. ]y:.<\.. . |
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* -]n w/ ' [. |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ ! |
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* HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , ' |
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- % |
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* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r |
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L |
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a |
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'., |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?" |
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. . |
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* OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _, |
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^ |
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN |
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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#include "sdlshared.h" |
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#include "input/inputmanager.h" |
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#include "gui/gui.h" |
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#include "gui/sdlinput.h" |
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#include "render/graphics.h" |
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PRAGMA48(GCC diagnostic push) |
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PRAGMA48(GCC diagnostic ignored "-Wshadow") |
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#include <SDL_timer.h> |
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PRAGMA48(GCC diagnostic pop) |
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#include "debug.h" |
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extern volatile time_t cur_time; |
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SDLInput *guiInput = nullptr; |
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SDLInput::SDLInput() : |
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mKeyInputQueue(), |
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mMouseInputQueue(), |
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mMouseMoveTime(0), |
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mMouseDown(false), |
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mMouseInWindow(true) |
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{ |
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} |
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KeyInput SDLInput::dequeueKeyInput() |
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{ |
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if (mKeyInputQueue.empty()) |
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return KeyInput(); |
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KeyInput keyInput = mKeyInputQueue.front(); |
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mKeyInputQueue.pop(); |
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return keyInput; |
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} |
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MouseInput SDLInput::dequeueMouseInput() |
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{ |
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MouseInput mouseInput; |
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if (mMouseInputQueue.empty()) |
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return MouseInput(); |
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mouseInput = mMouseInputQueue.front(); |
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mMouseInputQueue.pop(); |
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return mouseInput; |
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} |
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void SDLInput::pushInput(const SDL_Event &event) |
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{ |
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BLOCK_START("SDLInput::pushInput") |
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KeyInput keyInput; |
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MouseInput mouseInput; |
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switch (event.type) |
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{ |
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case SDL_KEYDOWN: |
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{ |
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keyInput.setType(KeyEventType::PRESSED); |
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convertKeyEventToKey(event, keyInput); |
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mKeyInputQueue.push(keyInput); |
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break; |
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} |
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case SDL_KEYUP: |
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{ |
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keyInput.setType(KeyEventType::RELEASED); |
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convertKeyEventToKey(event, keyInput); |
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mKeyInputQueue.push(keyInput); |
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break; |
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} |
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#ifdef USE_SDL2 |
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case SDL_TEXTINPUT: |
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keyInput.setType(KeyEventType::PRESSED); |
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keyInput.setKey(Key(KeyValue::TEXTINPUT)); |
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keyInput.setText(event.text.text); |
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mKeyInputQueue.push(keyInput); |
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break; |
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case SDL_MOUSEWHEEL: |
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{ |
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const int y = event.wheel.y; |
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if (y) |
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{ |
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mouseInput.setX(gui->getLastMouseX()); |
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mouseInput.setY(gui->getLastMouseY()); |
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#ifdef ANDROID |
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mouseInput.setReal(0, 0); |
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#endif // ANDROID |
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mouseInput.setButton(MouseButton::WHEEL); |
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if (y > 0) |
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mouseInput.setType(MouseEventType::WHEEL_MOVED_UP); |
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else |
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mouseInput.setType(MouseEventType::WHEEL_MOVED_DOWN); |
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mouseInput.setTimeStamp(SDL_GetTicks()); |
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mMouseInputQueue.push(mouseInput); |
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} |
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break; |
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} |
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#endif // USE_SDL2 |
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#ifdef ANDROID |
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#ifndef USE_SDL2 |
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case SDL_ACCELEROMETER: |
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break; |
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#endif // USE_SDL2 |
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#endif // ANDROID |
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case SDL_MOUSEBUTTONDOWN: |
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{ |
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mMouseDown = true; |
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const int scale = mainGraphics->getScale(); |
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const int x = event.button.x / scale; |
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const int y = event.button.y / scale; |
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mouseInput.setX(x); |
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mouseInput.setY(y); |
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#ifdef ANDROID |
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#ifdef USE_SDL2 |
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mouseInput.setReal(x, y); |
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#else // USE_SDL2 |
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mouseInput.setReal(event.button.realx / scale, |
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event.button.realy / scale); |
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#endif // USE_SDL2 |
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#endif // ANDROID |
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mouseInput.setButton(convertMouseButton(event.button.button)); |
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#ifndef USE_SDL2 |
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if (event.button.button == SDL_BUTTON_WHEELDOWN) |
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mouseInput.setType(MouseEventType::WHEEL_MOVED_DOWN); |
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else if (event.button.button == SDL_BUTTON_WHEELUP) |
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mouseInput.setType(MouseEventType::WHEEL_MOVED_UP); |
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else |
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#endif // USE_SDL2 |
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mouseInput.setType(MouseEventType::PRESSED); |
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mouseInput.setTimeStamp(SDL_GetTicks()); |
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mMouseInputQueue.push(mouseInput); |
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break; |
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} |
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case SDL_MOUSEBUTTONUP: |
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{ |
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mMouseDown = false; |
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const int scale = mainGraphics->getScale(); |
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const int x = event.button.x / scale; |
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const int y = event.button.y / scale; |
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mouseInput.setX(x); |
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mouseInput.setY(y); |
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#ifdef ANDROID |
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#ifdef USE_SDL2 |
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mouseInput.setReal(x, y); |
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#else // USE_SDL2 |
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mouseInput.setReal(event.button.realx / scale, |
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event.button.realy / scale); |
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#endif // USE_SDL2 |
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#endif // ANDROID |
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mouseInput.setButton(convertMouseButton(event.button.button)); |
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mouseInput.setType(MouseEventType::RELEASED); |
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mouseInput.setTimeStamp(SDL_GetTicks()); |
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mMouseInputQueue.push(mouseInput); |
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break; |
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} |
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case SDL_MOUSEMOTION: |
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{ |
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const int scale = mainGraphics->getScale(); |
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const int x = event.motion.x / scale; |
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const int y = event.motion.y / scale; |
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mouseInput.setX(x); |
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mouseInput.setY(y); |
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#ifdef ANDROID |
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#ifdef USE_SDL2 |
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mouseInput.setReal(x, y); |
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#else // USE_SDL2 |
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mouseInput.setReal(event.motion.realx / scale, |
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event.motion.realy / scale); |
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#endif // USE_SDL2 |
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#endif // ANDROID |
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mouseInput.setButton(MouseButton::EMPTY); |
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mouseInput.setType(MouseEventType::MOVED); |
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mouseInput.setTimeStamp(SDL_GetTicks()); |
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mMouseInputQueue.push(mouseInput); |
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mMouseMoveTime = cur_time; |
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break; |
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} |
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#ifndef USE_SDL2 |
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case SDL_ACTIVEEVENT: |
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/* |
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* This occurs when the mouse leaves the window and the Gui-chan |
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* application loses its mousefocus. |
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*/ |
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if ((event.active.state & SDL_APPMOUSEFOCUS) != 0 && |
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event.active.gain == 0U) |
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{ |
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mMouseInWindow = false; |
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285 |
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if (!mMouseDown) |
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{ |
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mouseInput.setX(-1); |
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mouseInput.setY(-1); |
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mouseInput.setButton(MouseButton::EMPTY); |
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mouseInput.setType(MouseEventType::MOVED); |
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mMouseInputQueue.push(mouseInput); |
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mMouseMoveTime = cur_time; |
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} |
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} |
295 |
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296 |
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if ((event.active.state & SDL_APPMOUSEFOCUS) != 0 && |
297 |
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event.active.gain != 0U) |
298 |
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{ |
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mMouseInWindow = true; |
300 |
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} |
301 |
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break; |
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#endif // USE_SDL2 |
303 |
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304 |
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default: |
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break; |
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} // end switch |
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BLOCK_END("SDLInput::pushInput") |
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} |
309 |
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310 |
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void SDLInput::convertKeyEventToKey(const SDL_Event &event, KeyInput &keyInput) |
311 |
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{ |
312 |
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keyInput.setKey(Key(convertKeyCharacter(event))); |
313 |
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const InputActionT actionId = inputManager.getActionByKey(event); |
314 |
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if (actionId > InputAction::NO_VALUE) |
315 |
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keyInput.setActionId(actionId); |
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} |
317 |
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318 |
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MouseButtonT SDLInput::convertMouseButton(const int button) |
319 |
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{ |
320 |
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switch (button) |
321 |
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{ |
322 |
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case SDL_BUTTON_LEFT: |
323 |
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return MouseButton::LEFT; |
324 |
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case SDL_BUTTON_RIGHT: |
325 |
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return MouseButton::RIGHT; |
326 |
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case SDL_BUTTON_MIDDLE: |
327 |
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return MouseButton::MIDDLE; |
328 |
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#ifndef USE_SDL2 |
329 |
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case SDL_BUTTON_WHEELUP: |
330 |
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case SDL_BUTTON_WHEELDOWN: |
331 |
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return MouseButton::EMPTY; |
332 |
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#endif // USE_SDL2 |
333 |
|
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|
334 |
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default: |
335 |
|
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// We have an unknown mouse type which is ignored. |
336 |
|
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logger->log("unknown button type: %d", button); |
337 |
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return MouseButton::EMPTY; |
338 |
|
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} |
339 |
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} |
340 |
|
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|
341 |
|
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void SDLInput::simulateMouseClick(const int x, const int y, |
342 |
|
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const MouseButtonT button) |
343 |
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{ |
344 |
|
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MouseInput mouseInput; |
345 |
|
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mouseInput.setX(x); |
346 |
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mouseInput.setY(y); |
347 |
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mouseInput.setReal(x, y); |
348 |
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mouseInput.setButton(MouseButton::EMPTY); |
349 |
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mouseInput.setType(MouseEventType::MOVED); |
350 |
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mouseInput.setTimeStamp(SDL_GetTicks()); |
351 |
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mMouseInputQueue.push(mouseInput); |
352 |
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mouseInput.setButton(button); |
353 |
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mouseInput.setType(MouseEventType::PRESSED); |
354 |
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mouseInput.setTimeStamp(SDL_GetTicks()); |
355 |
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mMouseInputQueue.push(mouseInput); |
356 |
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mouseInput.setType(MouseEventType::RELEASED); |
357 |
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mouseInput.setTimeStamp(SDL_GetTicks()); |
358 |
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mMouseInputQueue.push(mouseInput); |
359 |
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} |
360 |
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|
361 |
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void SDLInput::simulateMouseMove() |
362 |
|
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{ |
363 |
|
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if (gui == nullptr) |
364 |
|
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return; |
365 |
|
|
|
366 |
|
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if (mMouseMoveTime == cur_time) |
367 |
|
|
return; |
368 |
|
|
|
369 |
|
|
mMouseMoveTime = cur_time; |
370 |
|
|
int x; |
371 |
|
|
int y; |
372 |
|
|
Gui::getMouseState(x, y); |
373 |
|
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|
374 |
|
|
MouseInput mouseInput; |
375 |
|
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mouseInput.setX(x); |
376 |
|
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mouseInput.setY(y); |
377 |
|
|
mouseInput.setReal(x, y); |
378 |
|
|
mouseInput.setButton(MouseButton::EMPTY); |
379 |
|
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mouseInput.setType(MouseEventType::MOVED); |
380 |
|
|
mouseInput.setTimeStamp(SDL_GetTicks()); |
381 |
|
|
mMouseInputQueue.push(mouseInput); |
382 |
|
|
} |
383 |
|
|
|
384 |
|
|
void SDLInput::simulateKey(const int guiKey, |
385 |
|
|
const InputActionT actionId) |
386 |
|
|
{ |
387 |
|
|
KeyInput keyInput; |
388 |
|
|
keyInput.setType(KeyEventType::PRESSED); |
389 |
|
|
#ifdef USE_SDL2 |
390 |
|
|
char str[2]; |
391 |
|
|
str[0] = CAST_S8(guiKey); |
392 |
|
|
str[1] = 0; |
393 |
|
|
|
394 |
|
|
keyInput.setKey(Key(KeyValue::TEXTINPUT)); |
395 |
|
|
keyInput.setText(str); |
396 |
|
|
if (guiKey >= 32) |
397 |
|
|
mKeyInputQueue.push(keyInput); |
398 |
|
|
#endif // USE_SDL2 |
399 |
|
|
|
400 |
|
|
keyInput.setKey(Key(guiKey)); |
401 |
|
|
if (actionId > InputAction::NO_VALUE) |
402 |
|
|
keyInput.setActionId(actionId); |
403 |
|
|
mKeyInputQueue.push(keyInput); |
404 |
|
|
keyInput.setType(KeyEventType::RELEASED); |
405 |
|
|
mKeyInputQueue.push(keyInput); |
406 |
|
|
} |