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ManaPlus
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#include "being/actor.h"#include "being/compoundsprite.h"#include "const/resources/map/map.h"#include "enums/being/actortype.h"#include "enums/being/targetcursorsize.h"#include "enums/being/targetcursortype.h"#include "enums/simpletypes/beingid.h"#include "enums/simpletypes/enable.h"#include "enums/simpletypes/forcedisplay.h"#include "enums/simpletypes/isstart.h"#include "enums/resources/displaytype.h"#include "enums/resources/map/blocktype.h"#include "particle/particlelist.h"#include "particle/particlevector.h"#include "localconsts.h"Go to the source code of this file.
Data Structures | |
| class | ActorSprite |